Nolzur's Orb

Happy Fun Ball's page

34 posts. Alias of mattdroz.


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I'm hers, she's mine, wedding bells are gonna chime


Sharoth wrote:
Happy Fun Ball wrote:
Sharoth wrote:
Happy Fun Ball wrote:
Sharoth wrote:
Solnes wrote:
Morning
Good morning. ~goes back to taunting Happy Fun Ball~
<begins to glow eerily and emitting a strange pulsing sound>
~starts to bounce Happy Fun Ball like a basketball~
<bright flash of violet light, then the ball disappears traveling through time to wreck havoc on Sharoth's past self>
~my past self grabs Happy Fun Ball as hHFB appears and begins to dribble him against the wall, hoping to make HFB nauseated~

<bounces wildly off the wall, heading right towards "the horde">


Sharoth wrote:
Happy Fun Ball wrote:
Sharoth wrote:
Solnes wrote:
Morning
Good morning. ~goes back to taunting Happy Fun Ball~
<begins to glow eerily and emitting a strange pulsing sound>
~starts to bounce Happy Fun Ball like a basketball~

<bright flash of violet light, then the ball disappears traveling through time to wreck havoc on Sharoth's past self>


Sharoth wrote:
Solnes wrote:
Morning
Good morning. ~goes back to taunting Happy Fun Ball~

<begins to glow eerily and emitting a strange pulsing sound>


Urizen wrote:
The Guardian Beyond Beyond wrote:
Have the FAWTLies been cursed or something? It seems that recently lots of not so good to bad things have been happening to us. Did one of you offend a witch or hags or something?
Someone dared taunt happy fun ball.

<happy fun ball is not amused>


Leafar the Lost wrote:
JMD031 wrote:
Perhaps if a certain someone would lead by example the rest of us would follow him. Also, this certain someone has yet to tell me about his childhood...

I have no memory of any childhood!

Anyone who makes another post on this thread will be subject to the following spell:

The Vengeful Gaze of Leafar (Transmutation)
Spellcraft DC: 419
Components: V, S
Range: 12,000 ft.
Target: One creature, or up to a 10-foot cube of nonliving matter in line of sight
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop: 3,771,000 gp; 76 days; 150,840 XP. Seed: destroy (DC 29). Factor: increase damage to 305d6 (+570 DC), 1-action casting time (+20 DC). Mitigating factor: 200d6 backlash (–200 DC).

The target of this spell is subject to 305d6 points of damage (or half of that if a Fortitude save succeeds). If the target is reduced to –10 hit points or less (or a construct, object, or undead is reduced to 0 hit points), it is utterly destroyed as if disintegrated, leaving behind only a trace of fine dust. The caster is likewise dealt 200d6 points of damage

Do not taunt Happy Fun Ball.


WHAMCO says Happy Fun Ball is the bestest toy for Christmas.


Do not taunt Happy Fun Ball.


Do not taunt Happy Fun Ball.


Emperor7 wrote:
Celestial Healer wrote:
Morning, all. What did I miss?
There was some post about a red rubber ball and harness set, but it looks to have vanished. ;)

Do not tease Happy Fun Ball.


Do not taunt Happy Fun Ball.


Gary Teter wrote:
Blammo!

*is beginning to feel taunted by name of hated rival*


Happy Fun Ball!

Accept No Substitutes!


Happy Fun Ball comes with a lifetime guarantee.


Do not taunt Happy Fun Ball.


Happy Fun Ball has been shipped to our troops in Saudi Arabia and is also being dropped by our warplanes on Iraq.


Ingredients of Happy Fun Ball include an unknown glowing substance which fell to Earth, presumably from outer space.


When not in use, Happy Fun Ball should be returned to its special container and kept under refrigeration. Failure to do so relieves the makers of Happy Fun Ball, Wacky Products Incorporated, and its parent company, Global Chemical Unlimited, of any and all liability.


Happy Fun Ball may stick to certain types of skin.


If Happy Fun Ball begins to smoke, get away immediately. Seek shelter and cover head.


Discontinue use of Happy Fun Ball if any of the following occurs:


  • itching
  • vertigo
  • dizziness
  • tingling in extremities
  • loss of balance or coordination
  • slurred speech
  • temporary blindness
  • profuse sweating
  • heart palpitations


Do not use Happy Fun Ball on concrete.


Happy Fun Ball contains a liquid core, which, if exposed due to rupture, should not be touched, inhaled, or looked at.


Caution: Happy Fun Ball may suddenly accelerate to dangerous speeds.


Warning: Pregnant women, the elderly, and children under 10 should avoid prolonged exposure to Happy Fun Ball.


Get One Today!


They Toy Sensation that's sweeping the Nation!
Only $14.95


Yes, it's Happy Fun Ball!


It's Happy Fun Ball!


It's Fun!


It's Happy!


*BOUNCY*
*bounce*


*bounce*
*bounce*


*bounce*

Race

Augmented Spiritual Guardian Silvanshee

Strength 11
Dexterity 20
Constitution 20
Intelligence 14
Wisdom 16
Charisma 22

About doubt is creepy

Shemedaer CR 8
XP 4,800
Silvanshee (Pathfinder Player Companion: Monster Summoner's Handbook 26, Pathfinder RPG Bestiary 2 21)
NG Tiny outsider (agathion, extraplanar, good)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +16
--------------------
Defense
--------------------
AC 25, touch 18, flat-footed 19 (+5 Dex, +1 dodge, +7 natural, +2 size)
hp 73 (8d10+40)
Fort +17, Ref +17, Will +11; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 19
--------------------
Offense
--------------------
Speed 30 ft., fly 90 ft. (good)
Melee bite +15 (1d3), 2 claws +15 (1d2)
Space 2½ ft.; Reach 0 ft.
Special Attacks heroic strength, pounce, smite threat 2/day
Spell-Like Abilities (CL 2nd; concentration +8)
. . Constant—know direction, speak with animals, speak with animals
. . At will—dancing lights, guidance, prestidigitation, stabilize
. . 1/day—dimension door (self plus 5 lbs. of objects only), dispel magic, freedom of movement, invisibility, protection from evil
. . 1/week—commune (6 questions, CL 12th)
--------------------
Statistics
--------------------
Str 11, Dex 20, Con 20, Int 14, Wis 16, Cha 22
Base Atk +8; CMB +11; CMD 22 (26 vs. trip)
Feats Agile Maneuvers, Dodge, Improved Initiative, Mobility, Piranha Strike, Weapon Finesse
[b]Skills
Acrobatics +18, Climb +10, Fly +13, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +16, Sense Motive +7, Stealth +26, Survival +6; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Elven, Infernal, Sylvan; speak with animals, speak with animals, truespeech
SQ cat's luck, fated guardian, guardian spirit 6th level, lay on hands (4d6, 10/day), spectral mist
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Cat's Luck +6 (1/day) (Su) Add Charisma modifier as a luck bonus to saves.
Damage Reduction (5/evil or silver) You have Damage Reduction against all except Evil or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Sonic (10) You have the specified Energy Resistance against Sonic attacks.
Fated Guardian (Su) Target creature attacks/attempts save roll twice keep better result.
Fly (90 feet, Good) You can fly!
Guardian Spirit 6th level Set level of summoning spell.
Heroic Strength +8 (1/day) (Su) Grants itself a +8 enhancement bonus to Str for 1 minute.
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Lay on Hands (4d6, 10/day) (Su) You can heal 4d6 damage, 10/day
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Pounce (Ex) You can make a full attack as part of a charge.
Smite Threat (2/day) (Su) +6 to attack/ +8 damage vs. foe threatening ward.
Speak With Animals (Su) Speak with animals as a free action, without sound.
Spectral Mist (5 minutes/day) (Su) As gaseous form, but retain own DR, speed, and supernatural abilities.
Spell Resistance (19) You have Spell Resistance.
Truespeech (Su) Speak with any creature that has a language.

nova Shemedaer:

heroic strength, smite threat, pirhana strike

Shemedaer CR 8
XP 4,800
Silvanshee (Pathfinder Player Companion: Monster Summoner's Handbook 26, Pathfinder RPG Bestiary 2 21)
NG Tiny outsider (agathion, extraplanar, good)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +16
--------------------
Defense
--------------------
AC 25, touch 18, flat-footed 19 (+5 Dex, +1 dodge, +7 natural, +2 size)
hp 73 (8d10+40)
Fort +17, Ref +17, Will +11; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 19
--------------------
Offense
--------------------
Speed 30 ft., fly 90 ft. (good)
Melee bite +20 (1d3+16), 2 claws +20 (1d2+16)
Space 2½ ft.; Reach 0 ft.
Special Attacks heroic strength, pounce, smite threat 2/day
Spell-Like Abilities (CL 2nd; concentration +8)
. . Constant—know direction, speak with animals, speak with animals
. . At will—dancing lights, guidance, prestidigitation, stabilize
. . 1/day—dimension door (self plus 5 lbs. of objects only), dispel magic, freedom of movement, invisibility, protection from evil
. . 1/week—commune (6 questions, CL 12th)
--------------------
Statistics
--------------------
Str 19, Dex 20, Con 20, Int 14, Wis 16, Cha 22
Base Atk +8; CMB +16; CMD 26 (30 vs. trip)
Feats Agile Maneuvers, Dodge, Improved Initiative, Mobility, Piranha Strike, Weapon Finesse
[b]Skills
Acrobatics +18, Climb +10, Fly +13, Knowledge (arcana) +7, Knowledge (planes) +7, Perception +16, Sense Motive +7, Stealth +26, Survival +6; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Elven, Infernal, Sylvan; speak with animals, speak with animals, truespeech
SQ cat's luck, fated guardian, guardian spirit 6th level, lay on hands (4d6, 10/day), spectral mist
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Cat's Luck +6 (1/day) (Su) Add Charisma modifier as a luck bonus to saves.
Damage Reduction (5/evil or silver) You have Damage Reduction against all except Evil or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Sonic (10) You have the specified Energy Resistance against Sonic attacks.
Fated Guardian (Su) Target creature attacks/attempts save roll twice keep better result.
Fly (90 feet, Good) You can fly!
Guardian Spirit 6th level Set level of summoning spell.
Heroic Strength +8 (1/day) (Su) Grants itself a +8 enhancement bonus to Str for 1 minute.
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Lay on Hands (4d6, 10/day) (Su) You can heal 4d6 damage, 10/day
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Piranha Strike -3/+6 You can subtract from your attack roll to add to your damage with light weapons.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Pounce (Ex) You can make a full attack as part of a charge.
Smite Threat (2/day) (Su) +6 to attack/ +8 damage vs. foe threatening ward.
Speak With Animals (Su) Speak with animals as a free action, without sound.
Spectral Mist (5 minutes/day) (Su) As gaseous form, but retain own DR, speed, and supernatural abilities.
Spell Resistance (19) You have Spell Resistance.
Truespeech (Su) Speak with any creature that has a language.