Reiko

Hanzo Hashashi's page

275 posts. Organized Play character for Steven_Evil.


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Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

PFS # 174394-1
Player: Steven Stewart
Faction: Dark Archives
Day Job: None

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

I was trying to see if I could fool the dice roller. Still didn't work. I guess this game was just meant to hammer poor Hanzo.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Reroll: 1d20 + 9 ⇒ (7) + 9 = 16

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo sighs.
So much for doing as I'm told, I suppose. Zarta has her head in the right place, even if her methods are a bit too secretive to make friends... I do believe she is right, however. The Dark Archive has the proper safeguards to make sure that book doesn't fall into the wrong hands. As we've all seen before, the other factions can be... infiltrated by those with dark intent. At least in the Dark Archive, the only ones who know of it's existence are the ones in this room and Zarta herself.

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Thanks for running. I am also sorry for my wifi issue at the end. It's supposed to be resolved on Wednesday.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo nods at Bambang's words.
Bluff: 1d20 + 7 ⇒ (1) + 7 = 8
GM Folio Reroll: 1d20 + 9 ⇒ (8) + 9 = 17
Please Dice Roller be Kind

Indeed. He's quite good at it. I have even considered taking him to a shop run by those from my homeland so that could use his skills to aid them in their business of art and calligraphy from Tian Xia.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Diplomacy: 1d20 + 7 ⇒ (1) + 7 = 8

Hanzo looks at the room around him and shrugs.
Because a library isn't a place to flood with water since it damages the valuable items within?

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

On Hanzo's turn he stands and starts moving toward the fox. He'll stick with the bulk of the group and use stunning fist when in range.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

I'm having a major WiFi headache. It should be sorted in a couple of days. Posting will probably be scarse, so bot me if needed please.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo stumbles up, groaning.
It seems the crocodile's fighting style was superior to my own... Thank you for your aid.

The monk then starts to move toward the fox, a determined look in his eyes.
Give up now. You have lost this battle.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Works for me. I'm not too concernicus about it. I don't expect to be invincible.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Sense Motive: 1d20 + 16 ⇒ (10) + 16 = 26

Stunning Fist: 1d20 + 8 ⇒ (10) + 8 = 18
Stunning Fist Damage: 1d6 + 8 ⇒ (4) + 8 = 12
DC 13 Fort or pass out croco... Also, I think the grapple misses my AC again.

Hanzo seems calm as the crocodile bites and grabs at him, and punches the reptile in the throat as soon as it's exposed!
And that is your weakness. Your arrogance in your simple abilities. Now sleep.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo rolls over he crocodile's back, and launches into a flurry of attacks!
Flurry of Blows: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d6 + 8 ⇒ (5) + 8 = 13
Sneak Attack: 2d6 ⇒ (1, 1) = 2

Flurry of Blows 2: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 8 ⇒ (4) + 8 = 12
Sneak Attack: 2d6 ⇒ (5, 3) = 8

EDIT: Forgot acrobatics roll.
Acrobatics: 1d20 + 11 ⇒ (1) + 11 = 12
Trait Reroll: 1d20 + 11 ⇒ (20) + 11 = 31

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Sense Motive for AC: 1d20 + 16 ⇒ (8) + 16 = 24
Trait to Roll Twice and Take the Better: 1d20 + 16 ⇒ (7) + 16 = 23

Not today buddy... You miss your bite, and no grapple. Your confirm doesn't confirm against my AC of 24.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Unarmed Strike: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Hanzo darts forward and lands a flying kick into the face of the crocodile!

Well, that was his intention, anyway, but the crocodile dodges out of the way and the monk lands in the water.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Ah, I read that too fast and read "more" lol. Yeah, I'll save my reroll.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Heh. Sense Motive.

Sense Motive: 1d20 + 16 ⇒ (1) + 16 = 17

Folio Reroll: 1d20 + 18 ⇒ (19) + 18 = 37

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

If it wants to hit me, my AC is a Sense Motive: 1d20 + 16 ⇒ (3) + 16 = 19 against the attack, but reflex save...

Reflex Save: 1d20 + 10 ⇒ (17) + 10 = 27

Hanzo calls out over his shoulder as he works.
Indeed. We should ask her before engaging our ene--... Well, this was trapped. One never stops learning, or being humbled in life. I should have known to check the door first. No matter. I'm almost done with this lock. We should ask Mistress Koi if she knows how to trap the fox.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo shrugs, and starts to work on the door.
I'll get this unlocked while those of you with magic figure out how to put him back in the scroll.
Disable Device: 1d20 + 11 ⇒ (15) + 11 = 26

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo cracks his knuckles and exhales deeply.
Now we face our foe. If we work together, we'll emerge victorious. Does anyone know how to trap him in the scroll again?

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo catches the look, and gives a slight nod.
Perception: 1d20 + 8 ⇒ (3) + 8 = 11

This may be useful to us, it is a small book that translates Sylvan to Common. Perhaps we will need this for the scroll.

The ninja then makes his way to Bambang, and speaks quietly.

Bambang:
I assume the book you found is our objective for the Dark Archive?

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Before moving on, Hanzo searches the room for his mission objective for the Dark Archive.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo steps up to the cage, pulling a leather pouch from behind his belt.
I will release the man. Give me a moment.

He then sets to opening the lock.
Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo replies grimly.
Only our pride, I think.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo steps forward, and explodes into a punch-kick combo aimed at the faerie!
Five foot step, flurry

Unarmed Strike: 1d8 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Unarmed Strike: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Uh oh.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo glares at the Goremandelle, but his anger is quickly replaced by fascination as her magical words take hold in his mind.
Will Save: 1d20 + 6 ⇒ (4) + 6 = 10

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo moves into the room, the water slowing him considerably.
Double Move

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

I meant to post that Hanzo readies an attack as well in case the bird attacks him or an ally.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Sense Motive: 1d20 + 16 ⇒ (7) + 16 = 23

Hanzo stands ready to strike the bird, and then notices it's strange actions and stands back into a defensive stance, holding his punch.
It was only hungry. I doubt it will attack after its meal.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo steps forward, and punches the bird square in the face!
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 8 ⇒ (1) + 8 = 9

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo stands in the back of the group, looking for potential threats, and also the book he was asked to retrieve.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo rejoins the rest of the group as he answers the riddle simply.
With a ruler.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo shrugs and gestures to the drain.
Perhaps someone with the ability to get the papers out of the inside would fare better. I cannot get the drain to work again.

He looks over at the two fisher-things and speaks politely.
We only seek to find a mutually beneficial relationship. We can help you, and you can help us. We seek to save the valuable manuscripts and scrolls here.
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo was simply going to unclog the drain so the water can drain out.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

GM, I'm posting from mobile and haven't been able to update Hanzo's modifiers in the banner, so all skills are +1 and attacks are +1 to hit and +2 to damage from Pirahna Strike kicking in again at 4 BAB. I will update the banner as soon as possible from a real computer.

Dark Archive:
Hanzo simply nods and says
Very well. It will be done.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Hanzo points to the group and speaks.
There, in the corner. A drain seems to be clogged with papers and scrolls.

He leaves the two fisher-figures and starts to make his way toward the drain.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo stays at the back of the group, like he always does during briefings, and remains silent. At the end of the conversations, before the group enters, he dryly quips.
Well, this is certainly an unexpected mission for one so attuned to fire...

The ifrit warrior gives the group a wry grin before putting on a mask that causes his mouth to look like that of a snake about to strike, with fangs outstretched.
Picture reptile's mask from mortal kombat but more detailed.

He takes up the lead, checking for traps and staying silent as they approach the doors.
My training in Minkaya as an infiltrator is quite useful in places like this. I'll be watching for anything unpleasant, as traps are common in places with valuable goods.

He flexes his arms and cracks his knuckles, and a little driblet of fire falls from his hands.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Sorry for the delay in posting/leveling. Everything will be updated tonight for sure. Real life took a dump on me yesterday.

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Dot of dotting +1

Dark Archive

Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

I'll be leveled up tonight and ready to go.

Dark Archive

Yeah, I would feel the same. An Eldritch knight with Bloodrage and possibly rage powers sounds delicious though. I might tinker around a bit with a build like that myself. I'm currently trying to work on an Asmodean Advocate Cleric/ Summoner that could possibly go into Mystic Theurge, and would focus completely on summon monster spells and conjuration spells. It might work, it might not. Not sure yet. Still digging through feats and builds to see what I can put together.

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That's a good idea Talon. I hadn't considered Bloodrager/Eldritch Knight before. That could work out swimmingly.

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Also GM, as far as Hanzo goes, he uses Dec to damage on his unarmed strikes, and snake style allows him to use his MASSIVE sense motive check for his AC as an immediate action. Other than that, he's your regular old monk/ninja/secret assassin (shhhhhh... If you tell anyone he'll have to... silence... you.).

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Melee wizard builds are great at low level, not magus or warpriest great, but still great. I had one in a Jade Regent game that didn't do to shabby.

They do tend to fall off later, but hey, that's what the spells are for right?

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GM Evil here. I'll be bringing this guy, just have to level him up to 5.

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Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo nods at Iko's words.
Never is a master more hurt than when a student strays from the path set before him. I am sorry to have slain him. However, should you ever need aid and I am near, do not hesitate to call on me. I will consider you a great ally, Master Tsuneo.

The assassin removes his mask, as the threat is no longer present, and bows to both Amara Li and Iko Tsuneo, as is the Mikayan way.

Great game chaosorbit! I had a lot of fun, and racked up yet another Amara Li credit for my Dragon Empire character!

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Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Please 5 ft step Hanzo down one square, then he will use flurry of blows and stunning fist.

Hanzo deftly steps down toward the fallen samurai, and stomps down on the rib cage before dropping a powerful punch into his throat.
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Attack, Stunning Fist, DC13: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 8 ⇒ (5) + 8 = 13

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Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo uses his sense motive in place of his armor class once per round.

Sense Motive Against Ninja's Bomb: 1d20 + 16 ⇒ (15) + 16 = 31

Please move Hanzo 15ft directly to the right. Charging the big guy.

Acrobatics to Avoid AoO: 1d20 + 11 ⇒ (12) + 11 = 23
Acrobatics to Avoid AoO Inspired Trait Reroll: 1d20 + 11 ⇒ (17) + 11 = 28

Hanzo darts forward, and launches into a flying kick at the giant samurai!
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Folio Reroll: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Sense Motive Against Samurai's Attack: 1d20 + 16 ⇒ (17) + 16 = 33

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Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Hanzo darts forward, and whips his Kusari Gama toward the ninja closest to him.

Cold Iron Kusari Gama: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 2

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Male Ifrit Unchained Monk 1/Unchained Rogue 3 Bluff Pool: 4 | HP: 34 | AC: 17 T: 17 FF: 13 Init: +8 | Fort: +6 Ref: +10 Will: +3 | Stun. Fist: 1/day, +8 1d6+8 20x2 DC: 13 Un. Strike +8, 1d6+8, 20x2
Skills:
Acro: 11 Bluff: 7 Diplo: 7 Dis Dev: 11 Know Dungeon: 6 Perc: 8 Sense Mot.: 16 Stlth: 11

Please move me to the square in between Yoshi and Mily.

Hanzo darts off after the ninja has been dealt with, uncoiling the kusari Hama from his back. He leaps up onto the table to skitter past Mily, and sends the ball of his chain-weapon arcing at the ninja.
Acrobatics to leap onto table during move: 1d20 + 11 ⇒ (6) + 11 = 17
Attack, Kusari Gama, Reach: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 5

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