| Hamsterpillar |
| 5 people marked this as a favorite. |
shadowhntr7 wrote:
Many times, a scenario feels too short and rushed as it is, with players leaving scratching their heads over what happened and whodunnit. Cutting out a quarter of the time not only means authors (and players) can invest less time in building a proper scene and story, but also players who like roleplaying and developing their characters have less time to do so.
It seems to me that this will actually increase the amount of time you can invest in RP and character development? Usually when I'm left scratching my head over what just happened in the scenario its because the GM is plowing through encounters and subsystems to try and make sure we finish.
If there's less to "make sure we get through" then there's potentially more time to actually talk to NPCs and for the PCs to interact with each other.