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About Shatter
Shatter
Forgeborn (Mournland) cryptic (lost mind) 5 (Ultimate Psionics 35, 265)
N Medium humanoid (half-construct)
Init +3; Senses Perception +11
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Defense
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AC 22, touch 13, flat-footed 19 (+5 armor, +3 Dex, +1 natural, +3 shield)
hp 37 (5d8+5)
Fort +3, Ref +8, Will +8; +2 vs mind-affecting, psi-like, +2 vs. illusion spells or effects., +2 bonus vs. disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue., +2 vs. fear
Defensive Abilities evasion
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Offense
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Speed 20 ft.
Melee mwk spiked gauntlet +4 (1d4) or
. . touch attack +3 (As Spell)
Ranged disrupt pattern +6 (1d6+4+2d6) or
. . ranged touch attack +6 (As Spell)
Cryptic (Lost Mind) Powers Known (power points 25, ML 5th; concentration +7)
. . 2nd—body adjustment, concealling amorpha
. . 1st—lanis's call to mind, know direction and location, minor metamorphosis, defensive precognition
. . 0 (at will)—detect psionics, ectoplasmic trinket
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Statistics
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Str 10, Dex 16, Con 12, Int 18, Wis 13, Cha 6
Base Atk +3; CMB +3; CMD 16
Feats Extra Disruption Type, Psionic Body, Psionic Meditation, Psionic Talent, Scribe Tattoo
Traits - custom trait -, telepathic talent
Skills Acrobatics +4 (+0 to jump), Autohypnosis +8, Craft (armor) +6, Craft (tattoo) +6, Disable Device +4, Escape Artist +4, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (nature) +8, Knowledge (planes) +9, Knowledge (psionics) +12, Knowledge (religion) +9, Linguistics +8 (+13 to decipher writings.), Perception +11, Sense Motive +11, Sleight of Hand +4, Spellcraft +8, Stealth +8, Use Magic Device +12
Languages Common, Custom Language, Custom Language, Custom Language, Custom Language, Custom Language, Forgeborn
SQ altered defense, altered defense, absorb, altered defense, deflect, altered defense, retaliate, decipher secrets, disrupt pattern, enhanced disruption, half-construct, insight of the madman, insights (disrupt and dismay, gaze from beyond), pattern designs, rapid defense, strange mind
Other Gear +1 mithral shirt, +1 mithral heavy steel shield, mwk spiked gauntlet, ranged touch attack, touch attack, bag of holding i, boots of the cat[UE], cloak of resistance +1, ioun torch ioun stone[APG], stone of alarm, traveler's any-tool[UE], masterwork backpack[APG], 2,033 gp, 3 sp, 3 cp
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Special Abilities
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Altered Defense 2 (8 rounds) (Su) A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a numbe
Altered Defense, Absorb DR 2/- (Su) The cryptic gains DR 2/-
Altered Defense, Deflect +2 (Su) The cryptic gains a +2 dodge bonus to her AC.
Altered Defense, Retaliate +2 (Su) +2 bonus on your attack rolls against any opponent that hit you since your last turn.
Decipher Secrets Gain a bonus to decipher writings.
Disrupt and Dismay (DC 16) When the lost mind uses his disrupt pattern ability, the creature struck must make a successful Will save (DC 10 + 1/2 the cryptic's level + the cryptic's Intelligence modifier) or be shaken for a number of rounds equal to the lost mind's Intelligenc
Disrupt Pattern (Construct, Humanoid) (Su) As a standard action make a ranged touch attack with a range of 30 feet.
Enhanced Disruption +2d6 (Su) Deal additional damage with Disrupt Pattern.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Extra Disruption Type (Construct) When you gain psionic focus, you can select one additional creature type as your active type.
Fearless +2 racial bonus vs Fear saves.
Gaze From Beyond (DC 16) By expending his psionic focus, the lost mind reveals the true depth of his insanity, inviting all those that meet his gaze to screamingly follow his path. For 1 round, the lost mind's disrupt pattern becomes a gaze effect and allows a Will save (DC
Half-Construct You do not breathe, eat, or sleep, but can drink potions and sleep to regain spells.
Insight of the Madman +2 Gain a bonus to Perception or Sense Motive.
Pattern Designs (Su) Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic’s body in the form of tattoos. The cryptic’s known powers can be i
Psionic Body Bonus HP +8
Psionic Meditation You can take a move action to become psionically focused.
Psionic Talent Gain 2 or 1 extra power points.
Rapid Defense (Su) Use your altered defense ability as a free action by expending your psionic focus.
Scribe Tattoo You can create psionic tattoos, which store powers within their designs.
Source Crystal Unlike most half-constructs, forgeborn can be raised and resurrected.
Strange Mind (1/day) The process of death and rebirth as a forgeborn can sometimes warp the mind of the new forgeborn. A forgeborn with this trait gains a +2 bonus to Will-saves and an additional +2 bonus against illusion spells or effects. This replaces natural armor.
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