Full Name |
Haldan Lyrios |
Race |
Human (Taldan) PFS #38303-1 |
Classes/Levels |
Archaeologist 4 (hp 27/27 | AC 18, 12 touch, 14 FF | Per +9 | Fort +2 | Ref +6 | Will +5 | CMB +4 | CMD 16 | Init +2) |
Gender |
Male |
Size |
Medium |
Age |
20 |
Special Abilities |
Bardic Knowledge +2, Archaeologist's Luck +1, Uncanny Dodge, Clever Explorer +2, Trap Sense +1 |
Alignment |
Lawful Neutral |
Deity |
Abadar |
Location |
Absalom |
Languages |
Taldane, Kelesh, Osirian, Varisian, Tien, Pathfinder Handspeak |
Occupation |
Pathfinder, Archaeologist |
Homepage URL |
Link |
Strength |
13 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
16 |
About Haldan Lyrios
Haldan Lyrios (Faction: Taldor; PFS #38303-1)
Male human (Taldan) archaeologist 4
LN Medium humanoid (human)
Init +2; Senses Perception +9
DEFENSE
AC 18, touch 12, flat-footed 14 (+2 Dex, +4 armor, +2 shield)
hp 27 (8+15+4)
Fort +2, Ref +6, Will +5
Defensive Abilities Uncanny Dodge; Trap Sense +1
OFFENSE
Speed 30 ft
Melee mwk falcata +6 (1d8+1, 19-20/x3)
Range mwk composite shortbow +5 (1d6, x3; 60 ft)
Special Attacks Arcane Strike +1
Spells Known (CL 4th, +5 touch)
2nd (2) - heroism, invisibility
1st (4) - alarm, cure light wounds, share language, timely inspiration (APG)
0 - detect magic, know direction, light, lullaby, mending, sift
STATISTICS
Str 13 Dex 14 Con 12 Int 14 Wis 12 Cha 16
Base Atk +3; CMB +4; CMD 16
Feats Exotic Weapon Proficiency (falcata)H, Lingering Performance1, Arcane Strike3, Weapon Focus (falcata)RT
Skills Acrobatics +9, Appraise +7, Bluff +8, Climb +7, Diplomacy +9, Disable Device +8*, Disguise +7, Escape Artist +6, Know (engineering) +8, Know (history) +8, Know (local) +8 Know (nature) +8, Know (nobility) +8, Linguistics +7, Perception +9, Perform (oratory) +10, Sense Motive +7, Sleight of Hand +7, Spellcraft +6, Stealth +7
Languages Taldane, Kelesh, Pathfinder Handspeak, Varisian, Tien
Special Qualities Bardic Knowledge (Ex): Add half your class level (min 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained; Archaeologist's Luck (Ex): As a swift action, you can call on fortune's favor, giving you a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. You can use this ability for 4 rnds + his Cha-mod. Maintaining this bonus is a free action, but it ends immediately if you are killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level; Clever Explorer (Ex): Add half your class level on Disable Device and Perception checks. Disable intricate and complex devices in half the normal amount of time (min 1 rnd) and open a lock as a standard action. At 6th level, take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps; Uncanny Dodge (Ex): You cannot be caught flat-footed, nor do you lose your Dex bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an opponent successfully uses the feint action against you; Trap Sense (Ex): Gain a +1 bonus on Ref saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. This increases to +2 when you reach 6th level, to +3 when you reach 9th level, to +4 when you reach 12th level, to +5 at 15th, and to +6 at 18th level; Rogue Talents Weapon Training - Weapon Focus (falcata)4
Combat Gear mwk falcata, dagger (x2), mwk comp shortbow, mwk alchemical silver dagger, whip; Other Gear +1 studded leather, +1 buckler, wand of cure light wounds (23 chgs), satchel (backpack), mwk thieves’ tools*, belt pouch, wineskin, quiver w/13 arrows, explorer’s outfit, cold-weather outfit, bull’s eye lantern, wooden bowl & spoon; 3,442 gp, 3 sp, 5 cp
Traits Expert Duelist +1 to AC as long as you are next to a single opponent; Maestro of the Society +3 to Bardic Performance uses per day. Vanities TempleM (use Heal skill for Day Job; 1x/session if access to temple gain one free casting of cure moderate wounds or lesser restoration)
Fame/Prestige – 18/11; XP – 9
FEAT SCHEDULE 5th - Taldan Duelist; 7th - Combat Casting; 8th - Rogue Talent: Combat Trick Dodge; 9th - Skill Focus (acrobatics); 11th - Improved Critical (falcata); 12th - Advanced Rogue Talent: Skill Mastery Acrobatics, Bluff, Stealth
Starting Equipment - 150 gp - 120 gp, 5 cp = 29 gp, 9 sp, 5 cp
Combat Gear - falcata (18 gp), dagger (x2, 4 gp), short bow (30 gp), whip (1 gp); Gear - studded leather (25 gp), buckler (15 gp), satchel (2 gp), belt pouch (1 gp), wineskin (1 gp), quiver w/20 arrows (1 gp), explorer’s outfit (10 gp), bull’s eye lantern (12 gp), wooden bowl and spoon (5 cp)