Berserker Cannibal

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Ah, that's too bad.

I'd love it if "Skilled" just added trained to the Familiar. And if it either scaled with level or allowed you to take the ability multiple times in the same skill raise its proficiency level at appropriate times.

Or the first "Skilled" for Trained, and the second "Skilled" for scaling. Considering how you'd likely need Manual Dexterity, Independent, and some communication form as a minimum.

It would allow familiar skills to be useful into the late game and give familiar holders another meaningful choice to make to fill gaps in the party.


The Familiar Master flavor description says "the clever monkey that picks the lock of the thief's cell", but that monkey can't actually use thievery to pick locks even with the Skilled ability any longer.

In the premaster there were rules text saying that a familiar can attempt any Trained skill check with an ability if it added your spellcasting Modifier to that skill. That text was removed in the remaster.

Which version is correct? Can familiars still attempt trained skills. Or was the text removed to limit them to untrained skill checks and is Familiar Master's flavor text an oversight?