12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Will: 1d20 + 4 ⇒ (12) + 4 = 16 Hadzi summons his courage and enters the cavern, but before entering he casts Bless on the party. +1 morale bonus to attack rolls and +1 to saves Vs Fear for 10 rounds
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi unlatches a coil of rope from the outside of his pack and tosses one end down to Heraclitus and Callus. He looks about for something to secure the other end to.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi eyes the rock and attempts to scale it. Climb 1: 1d20 - 2 ⇒ (15) - 2 = 13 Climb 2: 1d20 - 2 ⇒ (17) - 2 = 15 Will Save: 1d20 + 4 ⇒ (7) + 4 = 11
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Assuming I am within range I will channel Hadzi will channel to get Heraclitus up. Channel: 1d6 ⇒ 3 Fearing that it will not be enough he channels again. Channel: 1d6 ⇒ 5
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi stares at something off in the distance. He takes Shikaba from her pouch and places her on the ground. Kneeling down he whispers to her and points into the distance.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi studies the creature for a second, trying to determine its intentions. Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16 It appears to be trying to raise the alarm. Perhaps we should deal with this quickly before others arrive?
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi utters a prayer and casts a spell over the party Bless, +1 morale bonus on attack rolls and on saving throws against fear effects for 1 minute/10 rounds
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Don't have the knowledges Diplomacy: 1d20 + 3 ⇒ (8) + 3 = 11 The people of Dunhob avoid the ancient Kellid ruins, believing them cursed and dangerous. Dunhob folk wisdom insists that sprinkling iron shavings near the edge of Kellid ruins protects you, since the creatures within are forced to stop and count the shavings before chasing you.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi will fire from his sling again. Sling: 1d20 + 1 ⇒ (6) + 1 = 7 Damage: 1d4 ⇒ 2 We could not hit the broad side of a barn it would seem.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi will take Shikaba from her satchel and set her down. She will look about and see what she can see. Shikaba Perception: 1d20 + 4 ⇒ (3) + 4 = 7
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi looks about, which Shikaba ambles around snapping at insects. Kn Religion: 1d20 + 4 ⇒ (16) + 4 = 20 Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13 Hadzi feels a strange presence here, but is unable to place it accurately. He had seen his tribe's Witchdoctor minister to spirit aliments, but is not yet up to the task himself.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi swings his staff at the skull again, hoping for better luck this time. Quarterstaff + Bless: 1d20 + 1 ⇒ (18) + 1 = 19
And Shikaba jumps up and bites at the skull too. Bite+Bless: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
GM, can I use my move action from my previous post to get Shikaba out of her pouch please? I'd like to put her into combat, maybe? She can act on my initiative I think.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hodzi moves to Daedin, places his hands on him and gives him devine guidance. Guidance
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
The carrying capacity for a light load is 33 pounds. My armour weighs 20, familiar satchel weighs 6, quarterstaff is 4, empty backpack is 2 and spell component pouch is 2 so I am 1 pound over already with no actual gear. I may have been a bit overly cautious, but it didn't seem to me to be much wiggle room.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
I forgot to mention this, should have earlier. Hadzi has terrible strength and cannot carry all his stuff, so he has a mule that carries stuff for him. The mule can stay at camp, it carries my bedroll, and all that jazz. Cannot wait for a bag or holding.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Hadzi scoops up the horse shoe so recently lobbed at Heraclitus. He and Shikaba play a brief game of fetch to entertain themselves while Daedin talks.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
As he sees the old woman about to toss the horseshoe Hadzi curls protectively around his satchel, which contains Shikaba. Seeing some children in the crowd he opens his shaman-purse and lets her step out from the folds of fabric. He picks her up, patting her scaled neck. I am Hadzi and this is Shikaba. She can do tricks He smiles broadly as Shikaba dances on her hind legs.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
The raven skinned Zenj picks up the letter and reads it. He looks down to his companion, a small compsognathus that trots at his heels. Now, here are some people who I can see needing our help, eh Shikaba. Lets see if we can't find this missing Lady. The compsagnathus squeeks in reply as he scoops her up and places her into a satchel he wears slung across his body.
12/12 Max || AC:15 T:11 FF:14 CMD:11 || Fort:+3 Refl:+1 Will:+4, +2 vs. death| Init:+5 Perception:+4 || Neutral Male Human Shaman (Witch Doctor) (1) || Channel Energy 2/4
Player Name: Adam Horne (Ietsuna)
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