HUG?'s page

No posts. Organized Play character for Blakeg.




Investigator has Devise a Stratagem which reads:
Devise a Stratagem
[free-action]
or
[one-action]
Concentrate Fortune Investigator
Source Player Core 2 pg. 103
Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack. Choose a creature you can see. You can Devise a Stratagem as a free action if you're aware that creature could help answer the question at the heart of one of your active investigations. Roll a d20, then decide on an attack stratagem or skill stratagem.

Attack Stratagem If you Strike the chosen creature before the start of your next turn, you must use the result of the d20 roll for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent ones. When you make this substitution, you can add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided you Strike with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

Skill Stratagem You can't attempt to Strike the target until the start of your next turn. You gain a +1 circumstance bonus to your next Intelligence-, Wisdom-, or Charisma-based skill check or Perception check involving the target before the start of your next turn. If you would gain your Pursue a Lead investigation bonus to such a check, that bonus increases by 1 instead of you gaining the +1 bonus listed.
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Unfailing Bow Transcendence- Arrow Splits Arrow Reads:
Requirements: Your previous action was to strike with the unfailing bow:
Effect: You repeat your motions exactly, your attack landing in the same location as your previous shot. You make a strike against the same target. The result of your d20 roll is the same as the result of the required shot, though any penalties (such as your multiple attack penalty) apply normally to this shot and you dont automatically adjust the degree of success if the initial roll was a natural 1 or 20.
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Now at first glance "You make this substitution only for the first Strike you make against the creature this round, not any subsequent ones." either that is meant as you only get DAS on your first attack (clear) or it implies you can't use it on unfailing bow "this round"

To make things trickier there is nothing saying you can't use unfailing bow on the DAS on your NEXT turn. DAS says it only applies to attacks this round.

Some clarification or feedback would be great, I feel investigator with an exemplar dedication would be an interesting build to say the least with unfailing bow.

Unfailing bow would work with sure strike as unfailing bow doesn't prevent using the rolls of a fortune effect so I could see it arguably working on DAS the same round but failing that is there any reason it wouldn't work on subsequent rounds?

The , before "not any subsequent ones" implies that it doesn't apply to attacks in this round.

*

This came up on the Starfinder Discord.

Relevant rules:

Weapons often employ electrical charges (typically stored in batteries), cartridges of ammunition, or individual missiles. A weapon’s capacity measures what size battery it uses or the number of cartridges it can hold, and its usage is how much ammunition it uses with each attack. You can use launchers to fire their corresponding missiles, which must be loaded individually. Reloading a weapon or inserting a new battery (including ejecting a spent cartridge or battery if necessary) takes a move action.

Weapons that use standard ammunition (arrows, charges, darts, mini-rockets, petrol, rounds, scattergun shells, etc.) are sold preloaded. For weapons with other forms of ammunition (such as grenades), ammunition must be purchased separately.

Foundry acts as though it comes pre-loaded.

It could be argued that the etc. would cover anything not mentioned while "other forms of ammunition" includes no etc or even "or ammunition in the special category"

Clarification would be great as missiles are 5k+ credits per missile....

*

So this actually came up in a game today where I decided to play a blind Ranger.

The rules seem fairly straight forward but we had a LOT of issues come up in actual game play.
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The PFS Blind rules:
Characters that are blind from birth or are otherwise permanently sightless cannot detect anything using vision.
They automatically critically fail any Perception checks based on vision, are immune to visual effects, and can’t be blinded or dazzled.
Blind characters who either can’t or choose not to remove their blindness hone their other senses.
They are not flat-footed to creatures that are hidden from them (unless they’re flat-footed to them for reasons other than the hidden condition)
they need only a successful DC 5 flat check to target a hidden creature.
Normally, such characters can’t remove their blindness later; if they somehow do, they lose these benefits
---

When it came time to track something the GM said I couldn't track using my ranger, even with his animal companion guiding him. Nothing in the survival rules use visual.

When it came to combat I was required to roll a flat check to spot the creature to Hunt Prey even though it says "See OR hear" the creature.

GM ruled that hearing is an imprecise sense so even with the blinded PFS rules you can't use Hunt Prey without rolling the flat check even though it says "see or hear".

Is there any clarification on how blind interacts with non-visual abilities? I thought stuff like hunt prey would work because it says "see or hear" but the GM disagreed and said I still had to know where the creature IS.

Can blind PC's flank if they haven't rolled a DC 5 flat check? Is the DC 5 flat check for every action he takes against an enemy or just the first action?

Even saying hearing becomes precise for anything not requiring visual would make being blinded not as unusable as it is as written or without a lot of DM fiat.

*

https://2e.aonprd.com/Equipment.aspx?ID=1704
In the Lost Omens Travel Guide it lists the prices for the Tank (Stationary) and Tank (Traveling) and both on the aonsrd and in the book there is no description or rules for either.

I'm mainly wondering how or if they're applicable to Society play?

Per the sanctioning guidelines they should be available since they're common but they don't have a description, dimensions, or what the tank can hold.

Hypothetically if a druid shows up to a table with a shark in a traveling tank and hypothetically shoves the enemy into the tank would he be able to feed his friend?

Would he need to be a wrestler and somehow arc the throw?

Hungry sharks would like to know.

Alternatively I'm open to solutions involving the shark getting a laser beam attached.


Does casting Mental Muscle provoke an attack of opportunity?

https://aonsrd.com/SpellDisplay.aspx?ItemName=Mental%20Muscle&Family=Me ntal%20Muscle

When attacks of opportunity were written for starfinder it says that spells that don't provoke will say they don't provoke, the casting time section of the rules also doesn't mention swift spells.

Everything I can find googling is related to Pathfinder and how swift spells don't provoke.

Is this an oversight or does Mental Muscle provoke even though it's intended to be allowed to use with full attack actions?

"When you perform a full action, you can cast this spell as part of that action (and apply the spell’s effects to that action) rather than casting it as a swift action."

I'm just wondering if the intent is to provoke AOO's when casting this, as written it does provoke but IMO it makes it a really awkward spell since it only lasts one round .


1 person marked this as FAQ candidate.

The other day on Discord and in Reddit we were discussing Lunar Weapons for Solarians and whether they qualify for Doshko Specialist or even Soulfire Fusions.

Let's first look at each of the texts in question and I'll explain why it's an issue afterwards
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Lunar Weapon:
You have studied the delicate and luminous light reflected from a moon or similar celestial body, allowing you to bring forth an exquisite weapon made for graceful combat. This manifestation functions similarly to solar weapon, except it deals 1d4 damage at 1st level. This damage increases by 1d4 at 6th level, 9th level, 12th level, and every level thereafter. Your lunar weapon also has the feint and operative special qualities (though it can’t be used to make trick attacks, if you have that class feature). Unlike other melee weapons with the operative special quality, when you gain Weapon Specialization at 3rd level, you add your full solarian level to damage with your lunar weapon, as opposed to half. If you’re a multiclass solarian, you add your full solarian level and half your levels in other classes to damage with your lunar weapon.
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Doshko Specialist
If you are a solarian using a solar weapon and choose a doshko for its general design, you can apply the effects of this archetype to your solar weapon as though it were a doshko, as long as it remains as that design.
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Soulfire Fusion
The soulfire fusion (and soulfire fusion seals) can only be applied to solarian weapon crystals. When you hit a target with a solar weapon augmented by a solarian weapon crystal with the soulfire fusion, you add your Charisma bonus to the damage done, in addition to your Strength bonus.
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The key issues are:

Lunar weapons are similar to solar weapons.

Doshko Specialist requires you to be using a "solar weapon" and choose a doshko for its general design.

Soulfire Fusion requires that you hit a target with a solar weapon augmented by a solarian weapon crystal with the soulfire fusion.

Some people are adamant that it's not usable with Doshko Specialists, but if that's the intent then as written neither is Soulfire Fusion, both only apply when wielding a solar weapon or for a solarian with a solar weapon.

Some clarification of Lunar Weapons and also Doshakari and whether they are considered Doshko would be fantastic. Yes diam fiat is a thing however when discussing the rules it doesn't hurt to have more clarity.

Thanks for your consideration.