Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. phaeton_nz, did I meet Twilight in an alternate life?
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Thanks, phaeton_nz! Chronicle looks good. Nice playing with you everyone! Fun group.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG doesn't attempt to meet with Luna again, but she does catch a last glimpse of the Princess. She's doing maintenance on a Society Drake in the same landing bay as the Princess's ship, the day the Princess departs. HFG stops work to watch the departure ceremonies, and muse on the irony that Luna, a client, should show HFG, putatively a Starfinder explorer, so many new things about Absalom Station. She resolves to explore the station more thoroughly herself.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "At least she didn't have three cups of coffee."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Almost wish we could have seen Luna shred that guy! "NIcely done GOld-Flecked Black.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG freezes. She knows her voice is too unmoderated to produce a pleasant effect when singing. An alternative occurs to her.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG considers the exchange between Luna and Amy. She feels she missed something vital in that conversation, a subtext or emotional undercurrent. Then T'Krunch asks the obvious question. HFG also waits for the Princess' answer.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Poorly maintained malfunctioning tours, gift grabbing thugs, allergenic haute cuisine, now nightlife. HFG is learning so much about the fun side of Absalom Station, except the thieves. There were plenty circulating through her neighborhood in Sparks.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "We need to keep her airway open. Is there a doctor here?" HFG moves to Princess Luna's side and gets ready to do it herself if needed. She's never tried this before and she's hesitant. RP way to get around to the fact that Luziviminda's got a better medicine check. Hfg can aid. Aid, medicine: 1d20 + 7 ⇒ (18) + 7 = 25
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Foreseeing unfortunate results from jerkily moving plates, HFG raises a hand. "Put the plate down gently, PLEASE. Luzviminda, did you say something about an allergy? OH! Princess!" When the commotion has died down, she says softly to the ikeshti,"I had planned to share mine with you, T'Krunch, but the combination of ingredients induced so unusually -- pleasant -- a sensation that I wanted to finish the meal. I will buy you a bandersnatch sandwich after the mission is complete."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. medicine: 1d20 + 7 ⇒ (2) + 7 = 9 Curiosity wins over utilitarianism. HFG tries a small taste of her plate. Then consumes the entire meal. She checks her nutrient levels and finds them at 100 % across the board. Obviously the reading was not telepathically based.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Curiousity prompts HFG to imagine T-Krunch's diet. She's sure the ikeshti won't mind a second helping, if that is how the chef reads her.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "Some critics argue that another reason for Zo!'s success is that he panders to his audiences' basest proclivities. The participants of his shows often face, and fall to, real death. There are rumors that some of the participants were not entirely free or cognizant of the risks when they made their choice to participate." If he were not shielded by immense wealth and the political contacts and lawyers that his wealth procures, I believe Zo! would be spending a large portion of his lifespan in rehabilitation."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Good bluff. "Thank you, your majesty. Starfinders have scores of talents."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. I beg to differ. Although the end effects might be the same in some circumstances. HFG addresses her fellow team members. "I believe it is customary to bribe the door guards in order to gain quicker entry. I can contribute a small amount. Can anyone else?" We'll also want our sweetest talker to make the pitch. I'm guessing Luzviminda has the best diplomacy modifier. Are you up for it?
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Luna teleports us in? :-) HFG stops and watches the bouncers to see how they interact with people. Who's good at diplomacy? HFG can contribute credits to a bribe. If we can each chip in 20-50 that should do it.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Ninja'd by our benevolent GM! HFG thanks the officers for their attention to the Rainbow Gang and wishes them success, "Although the gang may be more cautious about committing this kind of robbery in the future." "My nutrient reserves are adequate, however I will accompany you to maintain our social contract."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG pulls back and trots around T'Krunch. Move as shwon. Jenny rounds Gold-Flecked Black and fires on blue. Move as shwon.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Does the staggered condition last more than the first round? Jenny sideslips at little to provide a moving target. Then the little drone stabilizes for an instant to return fire. laser pistol, azimuth v red, EAC: 1d20 + 5 ⇒ (4) + 5 = 9 ... damage: 1d4 ⇒ 2 critical Burn 1d4; -) HFG's own pistol rotates away from her forearm and snaps into her hand.
She swings the gun up at the red ysoki's chest and fires. needler pistol v red, KAC: 1d20 + 4 ⇒ (2) + 4 = 6 ... damage: 1d4 ⇒ 3 critical Injection DC +2; Analog, injection) (Quick-release Sheath)
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG had had to pull Jenny from her pack to make room for Luna's packages, so she was already airborne. HFG sends Jenny to confront the red ysoki. The drone swings wide of the expected firefight, then pivots to blast the ysoki. laser pistol, azimuth v red, EAC: 1d20 + 5 ⇒ (12) + 5 = 17 ... damage: 1d4 ⇒ 3 critical Burn 1d4; -) Staggered: You can take a single move action or standard action each round, but not both, nor can you take full actions. You can still take swift actions, but not reactions. Master Control: Master Control (Ex) - 1st Level
As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "I can take two. " HFG has room in her pack, and a spare arm. perception: 1d20 + 1 ⇒ (1) + 1 = 2
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "I would be glad to learn of a new place to acquire supplies."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG scans the paperwork before signing. Seeing no confidentiality clause, she signs happily with full intentions to publish our adventure widely on the info sphere.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "Excellent, T'Krunch. I'll assist you. " The android moves to an accompanying console and begins a complementary series of diagnostics. Engineering assist: 1d20 + 9 ⇒ (14) + 9 = 23
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "That's not good."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. With red down, I think HFG, Luzviminda, and GFB are up? HFG is double moving so I'll go ahead and post anyway. HFG hurries down the corridor,pointing her gun ahead of her and commanding Jenny to follow. With its superior speed, the drone catches up easily. At the end of the hall, HFG nearly runs into T'Krunch. "Is that all of them? "
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. While commanding Jenny to return, HFG follows Luzviminda in pursuit of blue. The android tries to lace a shot past the human along the bulkhead wall. needler pistol v KAC, blue: 1d20 + 4 ⇒ (6) + 4 = 10 ... damage: 1d4 ⇒ 1 Soft cover may apply.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Firing past Rover-Yi, HFG Aims carefully at red. needler pistol v KAC, red: 1d20 + 4 ⇒ (5) + 4 = 9 ... damage: 1d4 ⇒ 3 There'sprobably soft cover proovided by Rover, not included in my roll.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Tine for a quick post at lunch. Jenny banks to follow the red gremlin. WHen it has to stop in the corner, she fires. laser pistol, azimuth v EAC, red: 1d20 + 5 ⇒ (20) + 5 = 25 ... Damage: 1d4 ⇒ 1 critical Burn 1d4; -) crit Damage: 1d4 ⇒ 2 and burn 1d4 until they save or extinguish the flames I hit submit and thought to myself what if these guys are immune to fire damage? Meanwhile, the android mechanic turns her pistol on the gremlin nearby. needler pistol v KAC, blue: 1d20 + 4 ⇒ (11) + 4 = 15 ... damage: 1d4 ⇒ 4 burning: You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative. At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds. You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. GFB, consider harrying or covering fire, as an option. It's not super exciting. But it's a contribution.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. it's the short little forelegs on the avatar. Can't extend them far enough to properly hold a rifle. :-)
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG sends her drone, Jenny, into the hold to protect GRIM*!'s flank. She draws her pistol and fires on the nearest gremlin. Jenny is the light blue dot, she moves as shown. needler pistol v KAC, green: 1d20 + 4 ⇒ (15) + 4 = 19 ... damage: 1d4 ⇒ 4
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Placed HFG just outside the door. Having localized the system faults to the hold, HFG proceeds there at once. When GRIM*! opens the door and stalks into the center of the nearly empty hold she is surprised by his boldness, and further surprised when she gets a look at the creatures attacking the ship. She had just planned on using her repair kit, but now she starts digging her drone out of her pack. Re-organized PCs in order of Initiative:
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "Check that. Those aren't minor faults. Components are offline or non-responsive. This indicates we should physically check the components. I suggest everyone begin a search, looking for obvious anomalies. I'll try to find some schematics to make our search more efficient." Does the ship have files that would show where (which room) the missing components are, or do we have to blindly explore the ship? Computers, retreive schematics: 1d20 + 9 ⇒ (7) + 9 = 16 Last try before HFG begins a visual search herself.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. After Luna gets the party down again,HFG activates the floor clamps in her boots."I am stable now,Princess. You may release me from your tractor field. Thank you.
Engineering or computers to localize the thruster fault: 1d20 + 9 ⇒ (16) + 9 = 25
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. T'Krunch the Famished wrote:
"I will assess the ship's systems." phaeton_nz wrote: Is that normal? Luna asks. "It may be for this ship. T'Krunch has already suggested that I examine the ship's systems." HFG leaves the observation deck with the quick, deceptively smooth gait of a butler or waiter. Back in the bridge, she jacks into the ship once more. Computers, or engineering to interrogate the ships systems : 1d20 + 9 ⇒ (17) + 9 = 26
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG watches T'Krunch for a few moments. You shouldn't bother.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG remains behind to commune with the ship. After a brief interval, she unclips the cable from the data port and spools it back into her wrist. She rejoins the others on the observation deck. "The ship's guidance and control systems are adequate for normal operation. They are depending on telemetry to the home office to handle anything untoward." She says this with the confidence of someone who can 'breathe vacuum.'
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Teleportation, now telekinesis, and reportedly dream walking. HFG is impressed with the power and versatility of the alicorn. "Removing the panels may void your contract with Periphery Stars, Princess. You needn't have done it on behalf of my curiousity. However while we have access, I will see who's running the ship." HFG pulls a length of electrical cable from her wrist and plugs it into the datajack. Her visual receptors darken slightly while she focuses on the digital sphere. HFG is curious. Is the ship piloted by a simple computer executing a rote routine, or is it some grade of AI? How complex is the programming or intelligence? And if it is sentient, how friendly? Computers: 1d20 + 9 ⇒ (19) + 9 = 28
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. On the observation deck :
On the bridge:
phaeton_nz, did she have any success on her earlier search for a datajack in the observation area? It was a sincere idea in addition to acknowledging your setting joke. She'll also look for a jack here on the bridge. Maybe perception would help: 1d20 + 1 ⇒ (2) + 1 = 3 Well that perception roll won't
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. HFG nods. "I thought the Signal was a universal event. You rplanet didn't receive it?"
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Nevermind. I was looking at the wrong set of slides. :-( " We are barely clear of the station, and the ship is constructed so that it blocks a large portion of the view. We have not seen anything significant yet."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Which slide? HFG trails the party slightly. In the main viewing area, she stays by the door to let the Princess and more social adroit party members have the best view. She looks for a datajack so that she can play Little Buddy to the ship's Skipper.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "That was an -- efficient way to travel. Have you had any opportunity to tour the station outside of the Lorespire Complex, Princess? This is Jatembe Park, the green pupil of the Eye of Absalom Station."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "Depending on the quality of the AI, or programming of the autopilot and ship's systems, we could be perfectly safe and comfortable." HFG feels obliged to defend her non-organic brethren in her flat barely modulated voice.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "'A trip outside the Station, Shopping for gifts. A sample of thy nightlife perhaps ... and maybe sample some of thine fine cuisine.' Presumably she listed them in the desired order. Is that assumption correct, Princess? What cruise service did you choose? And who is Tia?"
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. Princess Luna wrote:
HFG waits for a break in the conversation before she chimes in again. "Returning to your earlier query, Princess, I am an android, a synthetic organic humanoid. Even though androids were granted full rights as sentients and citizenship in the Pact Worlds long ago, I, and many others of my kind, were secretly illegally held as property on Verces. Slaves if you will. I was freed in Starfinder raid. They didn't come to free us, but several of us escaped in the confusion. I made my way to Absalom Station and joined the Starfinders in remembrance. Now I work as a programmer, data analyst, mechanic, and troubleshooter for the society. she pauses, then adds, My designation is HFG-5-309. The drone in my pack is Jenny."
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "Oh Princess! you might not want to drink that. Did anyone else hear about a recall of coffee products for health reasons?" Bluff: 1d20 - 2 ⇒ (3) - 2 = 1 The good news is that her sense motive is also at -2. :-) I really intended this post as a nudge to the craftier and more talkative party members.
Scholar Android Mechanic 2 // Init +7 Percept +1 (darkvision (60'), low-light vision) SenseMotive -1 // F 4 R 6 W 0 (+2 v disease, mind-affecting effects, poison and sleep) // EAC 16 KAC 16 Stamina 14/14 HP 16/16 Resolve 4/4
Bot Me:
Move to stay out of melee. Fire with drone as often as possible. "When does the mission begin? And where is the Princess currently?" HFG wonders whether she has time to purchase more appropriate clothing. |
