Half-Orc Warrior

HEY YOU's page

50 posts. Organized Play character for Whack-a-Rogue.


RSS

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

There's no "magic mart", so the only way we can sell stuff is by posting it in the Gameplay section of the Master Thread. If another PC buys it, we can split the money. Otherwise, it's in limbo until someone does. For example, after the first game, a Living Steel Shield and +1 nunchaku became available, but the PCs from that encounter won't earn any money from their sale until someone buys them.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Either way's fine. I risk losing INT whenever I take damage; you have spellcaster AC - crappy. ;-) Basically a toss-up in my mind. You want to roll for it?

1d20 ⇒ 17

Or we can do the steel cage brawl. I really like that idea. Actually words can't express how much I like that idea.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Okay, that divides to 800gp per person. I'd love the Ring of protection if nobody else wants it. :-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

A little confused on the gp reward. Is it 1000gp + 1000gp bonus = 2000gp total? Or is it 1000gp per drow + 1000gp bonus = 4000gp total?

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

The bloodrush fades from HEY YOU's eyes, and he slumps his shoulders wearily. After about a minute, he begins to search the bodies.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

I should actually be 10ft South of my current position. 20ft reach, and all that. :-)

Still mindful of the furniture, HEY YOU swings his giant hammer at the final enemy.

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 3d6 + 14 ⇒ (4, 3, 4) + 14 = 25

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Oooohh, very nice. Now I almost feel bad about taking her down so quickly. ;-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Now I'm curious. :-) What was she, a Fighter/Magus/Ranger?

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

stupid tables getting in the way... HEY YOU carefully picks his way through the mess of furniture until he's once again within reach of a Drow. Knowing that damaged tables/chairs will reduce their reward, he aims his hammer with care.

Attack: 1d20 + 10 ⇒ (9) + 10 = 19 (no PA this time)
Damage: 3d6 + 14 ⇒ (2, 5, 4) + 14 = 25

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Not a problem; I just needed some clarification. :-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Quick question: why is my mobility so hindered? Even if the furniture is difficult terrain, I should still be able to move 40ft per round. That's 4x what I actually traveled this turn. I'm not complaining; I just don't recall any mention made of us being in ridiculously-difficult terrain.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Stepping carefully around the tables (*heh* who am I kidding? He's shoving them out of the way like they're toys), HEY YOU stomps closer and swings at one of the remaining Drow (preferably the least-injured one).

Power Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 3d6 + 17 ⇒ (1, 5, 2) + 17 = 25

I should end up in the open space between Max and Assennato's dead skeletons. Remember, I have 20ft reach.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

HEY YOU SMASH PUNY BAD GUYS!!!

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

As the skeleton charges, HEY You annihilates it with a massive hammer smash.

AoO on Skeleton: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 3d6 + 17 ⇒ (6, 3, 5) + 17 = 31

Still seeing red but mindful of the furniture, HEY YOU swings his hammer sideways at the table-hopping Drow.

Power Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 3d6 + 17 ⇒ (3, 5, 1) + 17 = 26

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

I'm actually on the LEFT side of the doorway. ;-)

HEY YOU's eyes turn bloodred as he 5ft steps closer to the closest Drow and slams his hammer down.

Activating rage
Power Attack: 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
Damage: 3d6 + 13 + 3 ⇒ (3, 6, 3) + 13 + 3 = 28

Adjusted Stats: STR 28, AC 15 | 7 | 15, CMD 21

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

HEY YOU (5ft) steps diagonally to his left and drinks the vials in his hand. He instantly grows to almost 15ft tall, his skin thickens, and he looks significantly more muscular. "All right, Drow. Do you want to do this the easy way or the hard way?"

Move: drink STR mutagen
Standard: drink enlarge person extract
I should take up the 10ft block immediately to the left of the door.

Adjusted Stats: STR 24, AC 17, Touch 9, FF 17, CMD 19
I also currently have 20ft reach ;-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

"Breaking faces is in my blood! While it's a rather crude method of solving problems, I must confess that there's something oddly satisfying about the crunch of bones and the splatter of blood." The Half-Orc tries the door. If it's locked, he'll smash it with his Lucerne Hammer.

Damage: 2d12 + 12 ⇒ (5, 1) + 12 = 18
STR Check (if needed): 1d20 + 4 ⇒ (13) + 4 = 17

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

The Half-Orc gives a slightly sheepish grin. In a surprisingly cultured voice, he explains, "I'm sorry you had to witness that. Just some lowlife intruding on my turn. The name's 'HEY YOU'. I run the Alchemical Emporium a few stalls down. Cheapest prices in town!"

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

The Half-Orc grunts. "Don't need one."

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

HEY YOU takes a minute to mix some chemicals together before nodding to the others in readiness.

Preparing an Enlarge Person extract and a STR mutagen.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

We got all the apples, so here's the current breakdown:

600gp per person
+1 nunchaku
Living Steel Shield

To get an item, subtract the value from your individual funds; that'll be distributed amongst the other characters. Otherwise, they'll end up for sale in the Master Thread (gameplay tab).

Also, you're Level 2. Once you're set, post in the Master Thread (recruitment tab) so we know you're ready for a new game.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

The giant Half-Orc glares at Adanel and stomps away, tossing a small rock over his shoulder. When it hits the ground, it explodes with a loud BANG!

Thunderstones are fun. ;-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

A 7ft-tall Half-Orc stomps over to the newest addition to Market Street. "I'm fine with competition, but setting up shop two stalls down is a bit much. At least go around the corner or something."

;-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Speaking of crafting, I've opened a shop in the master thread. I can make anything requiring Craft(alchemy) DC 20 or lower. By selling for half-price, I can make a small profit, and it'll save everyone money. :-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

HEY YOU's Alchemical Emporium

"If you're in the market for cheap alchemicals, this is the place to be! You can't get 'em any cheaper unless you're making them yourself."

I can craft anything requiring Craft(alchemy) DC 20 or lower. This includes Alchemist's Fire, Smokesticks, and the specialty arrows from "Elves of Golarion". Let me know what you want, and I'll sell it to you for 50% off book price.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

One option if nobody wants items from the encounter is to move them to the shop section of the Master Thread. Thoughts?

Liberty's Edge

You can add me as well.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Regardless of it's magical capabilities (or lack thereof), it's encounter loot. I don't think we should sell anything. After all, the original intent of Pathfinder Encounters was to go somewhat old-school where (aside from mundane gear) you only have what you find, craft yourself, or trade/purchase from other PCs.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Loot-wise, I have no interest in the Nunchaku or Shield, so they're both up for grabs as far as I'm concerned. :-)

Liberty's Edge

Leveled! For consistence, I figure it's best to do PFS-stype HP (1d6 = +4hp, 1d8 = +5 hp, etc).

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Before everyone leaves, HEY YOU doublechecks the devil chimp bodies to make sure they don't leave anything valuable.

Taking 20 on Perception for a 26.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

HEY YOU will climb up and assist Erlic in apple-gathering.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

"Here's some more rope, Eb!" HEY YOU pulls out a long coil of rope and tosses it up to the Dwarf.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

The Half-Orc fires off another stone at the chimps.

Attack: 1d20 + 1 ⇒ (20) + 1 = 21
Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Confirm: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d3 + 4 ⇒ (3) + 4 = 7

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

HEY YOU grumbles and chucks a rock at the chimp above him.
Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d3 + 4 ⇒ (3) + 4 = 7
Miss Chance: 1d100 ⇒ 33

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Oh yeah, I forgot about that. :-D

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

I took 2pts from a thrown rock, 6 + 1 NL from the fall, and healed 5 (which also cures the NL damage).

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Initiative: 1d20 + 1 ⇒ (19) + 1 = 20

HEY YOU picks himself up (move action) and groans in pain, then in relief as Bartleby heals him up. Before doing anything else, he hands his unblemished apple off (move action).

Down 3HP

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

"Yes, a pulley system would definitely speed this up," HEY YOU calls down from the tree. Picking any available apples, he prepares to descend again.

Climbing back up and moving 5ft to the left
Apples: 1d4 ⇒ 3

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Carefully tucking the apples in a pocket, HEY YOU slowly descends the tree. "If someone wants to hold on to the apples, I'll climb back up."

As long as I can take10, my Climb 13 will autopass the ascent/descent/move checks. As long as we don't attract more monkey attention, we should be fine.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Are any apples within reach? If there are, and the area seems relatively safe, I'll collect some.
Climb (if necessary): 1d20 + 4 - 5 ⇒ (1) + 4 - 5 = 0
Apples: 1d4 ⇒ 2

EDIT: I really really really hope I didn't need that Climb check....

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

The blood fades from HEY YOU's eyes, and he sags slightly. Looking up into the branches, he scans for chimps.

Stopping rage, so I'm fatigued for 2rds
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

If I see a chimp, I'll draw and load my sling. If not, I'll prepare to climb the knotted rope (DC 5)
Climb (if needed): 1d20 + 4 - 5 ⇒ (9) + 4 - 5 = 8

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Lifting his hammer from Nunchaku's corpse, HEY YOU's eyes turn blood red. In complete silence, he takes a 5ft step onto the broken body and swings at Club Chimp's shield as hard as he can.

Activating rage, 5rds remaining
Sunder Attempt: 1d20 + 6 + 2 + 2 ⇒ (8) + 6 + 2 + 2 = 18 flank + weapon quality
Damage: 1d12 + 9 ⇒ (9) + 9 = 18

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Ah, I thought he was entering one of my threatened squares, but I missed anyway, so no big deal. :-)

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

In that case, I'll keep my melee weapon out. :-)

As the devil chimp drops down towards him, HEY YOU swings his lucerne hammer - and misses terribly.
AoO: 1d20 + 5 ⇒ (2) + 5 = 7 (reach weapon)
Damage: 1d12 + 6 ⇒ (8) + 6 = 14

He then takes a 5ft-step to Bartleby's left and swings again, landing a crushing blow to the creature's head.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d12 + 6 ⇒ (8) + 6 = 14
Critical Confirm: 1d20 + 5 ⇒ (13) + 5 = 18
Additional Damage: 1d12 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Initiative: 1d20 + 1 ⇒ (8) + 1 = 9

HEY YOU drops his hammer, pulls out a sling, and picks up a nearby rock.

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Moving up to assist Erlic, HEY YOU hefts his hammer when he hears the howling. "Sounds like Demon Monkeys. Great. Hey! Casters! Get behind me!"

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
Knowledge(nature): 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Vitals:
HP: 30/30 | AC: 17; T: 11; FF: 16; CMD: 17 | Fort: + 9; Ref: +6; Will: +7 | Init: +1; Perc: +8
Male Half-Orc Drunken Brute 1 / Ragechemist 2
Other:
Bombs 6/6 | Extracts (level one): CLW | Rage Mutagen 1/1 | Rage Rounds 6/6
Raging Vitals:
HP: 36/36 | AC: 15; T: 9; FF: 14; CMD: 19 | Fort: + 11; Ref: +6; Will: +9 | Init: +1; Perc: +8

Move me under to the center tree trunk, please. :-)

Liberty's Edge

Despite his bestial appearance, HEY YOU is actually rather intelligent and a fairly-decent scientist. Born a slave and never given a formal name, he was freed by an Andoran patriot and brought up in the Pathfinder Society.

From Level 2 onwards, he'll be taking the Alchemist (ragechemest) route and will eventually prestige into Master Chemyst. That's right, I'm building the Hulk. :-)

Liberty's Edge 2/5

(for my Barbarian)

1. Why are you a Pathfinder?
TALKY MAN SAY PATH FINDER WANT HELP GOOD PEOPLE SMASH BAD PEOPLE. HEY YOU LIKE SMASH THING.

2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?
THINK AM NAME "HEY YOU". PEOPLE SAY THAT AND MEAN ME.

3. Which nation did you grow up in? How did this nation influence you?
HEY YOU NOT KNOW MEAN. WORK FOR DEVIL PERSON (a passing Pathfinder overhears and says "Cheliax"). TALKY MAN COME SAY ME FREE NOW.

4. What do you look like? What are your wearing? How does this vary when you’re stalking through forests, sewers, deserts or in glittering cities?
AM HALF-ORC. AM GREEN. HAVE TWO BIG SWORD *points to Greatsword in the corner* BUT TALKY MAN SAY NOT SHOW YOU OTHER ONE. SAY NOT SHOW IN PUB-LIC.

5. What do you love? (Treasure and experience doesn’t count)
HEY YOU LIKE SMASH. AND LIKE SQUISHY PERSON MAKE HEY YOU BIG (passing mage overhears and says "Enlarge Person").

6. What do you hate? (Unclear and irritating darkness level rules don’t count)
HEY YOU HATE BAD PERSON HURT SQUISHY FRIENDS.

7. Which other Pathfinders (PCs) do you rely on for teamwork, survival and butt-kicking? Do you have a bro? a mentor? a father figure? maybe a rival?
HEY YOU LIKE TALKY MAN (Major Colson Andrus walks by and whispers, "He means me.") HE SAY ALL PERSON MUST MAKE FREE. HEY YOU LIKE FREE.

8. How does your race influence your views? Are you a stereotype of a certain race? How are you different from most humans/elves/gnomes/orcs/tengu?
HEY YOU NOT KNOW MEAN STAIR-O-TYPE. AM NOT HUMAN. NOT ELF. NOT BIRD MAN. AM HALF-ORC. HEY YOU TELL YOU BEFORE. YOU FORGET?

9. What are you afraid of? Do you have any phobias or worries?
HEY YOU NOT SCARED. CAN SMASH ANY THING.

10. What is your most treasured possession?
HEY YOU AM LIKE HIM BIG SWORD.