In my campaign Detect Magic can not detect things that their purpose is to hide something. So, it cant detect invisibility (of any form) and magical traps. It can still detect the traps that are created from spells (glyphs and fire trap) but not the usual traps that need money to be crafted and not just a single spell. Only a rogue can find them. Maybe i wont allow it to detect conseiled things aswell (alter self..) and charm like auras.
Gorbacz wrote:
I didn't find any Daemons or Demodands in Pathfinder RPG Reference Documents (http://paizo.com/pathfinderRPG/prd/monsters/monsterIndex.html#V-monsters). Where are they in paizo's (3.5 revised) products?
James Risner wrote:
At the Drow noble cleric lvl3 example we can read: 1/day—divine favor, dispel magic, suggestion (DC 14). and that Drow has the following ab.scores: Str 12, Dex 17, Con 12, Int 10, Wis 17, Cha 12. So according to the rule you posted above, how comes the 14 DC for the suggestion spell? 10+2+?
Quandary wrote:
Well if weapon enhancments apply then why not the masterwork quallty? Are those two included to the "effects"? And again, the rule talks about spells+feats+effects only. It doesnt talk about various combat modifiers (e.g. the two weapon fighting penalty). Should i include it to the various "effects" too? The rule was clear at 3.5E but now it confuses me. Is there any errata?
I was reading the Spell-like Ability paragraph but i couldnt find anything about the Ability Mod. that someone has to add to the spell-like ability DC. The Drow for example what Ability Mod. do they use? I didnt find anything about that at the Drow description. And btw, spell-like ability's DC is
or 2)10 + Spell Level + Ability Mod.?
I still do not understand why i get penalties for two weapon fighting while tring to disarm.
CMB = Base attack bonus + Strength modifier + special size modifier. and When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. So... 1) if someone tries to DISARM using 2 weapons does he get the normal -2 attack roll penalty to his CMB? The above two paragraphs dont mention anything about two weapon penalties. (I could ask the same for a TRIP attemp but i think its the same with DISARM). 2) if you wield a magic weapon or just a mwk one, you dont get any bonuses, right?
For example, the Healer class from Miniatures Handbook cant match anymore the healing of PF clerics (because of the channeling ability). Thats why i ask the reason of buffing the core classes. Are now those two classes (cleric - healer) equals? The non core classes dont need any true buff? Or do i have to buff some non core classes i use from the 3.5E in my campaign aswell to equal the new versions of core classes? I ll notice again that ALL the core classes were buffed.
The Grandfather wrote:
Yes this paragraph answered my question. But after everything that i ve read here i think there should be some house rules. Because i ve never read for dwarven cavalry.
Shadowlord wrote:
I think the rule for HiPS is clear. Darkvison has nothing to do with this. After all the HiPS ability also means that you can hide even if being watched. If the creature has HiPS without the need of cover or concelment and it doesnt also need shadow illumination to hide then DV is useless. There are monsters and templates that have the HiPS ability only in shadow illumination or only when not in the bright light of a sunlight spell and not just from a torch. So everytime the description pf the creature gives the answer.
James Jacobs wrote:
I think i understand what you say here. Some monsters needed to be weeker and some stronger. Thats ok. But still i dont understand why did you buff the core classes instead of just remake/redesign the monsters that you believed needed to be weaker or stronger? Some classes (for example bard) needed to be buffed only compared to the rest. But you buffed every core class of the game. And you said thats because the core classes used to be weaker from the non core. So if thats the reason i trully understand all the changes (core classes and monsters). And i dont have to wory if the psion of the group is underpowered compared to the others (even if i find psionic classes overpowered :P) But if not, then what about the rest of the classes/races in the game? What do you advise? Buff them a little it or not?
Malikor wrote: Has anyone ever seen in the novels Drizzt ever using a command word to activate Icingdeath? It has been a LONG time since I have read the books, but I don't recall him ever having to say a word to activate it, and I also do not rercall him ever freezing his rear becasue of it. It has likly been 'on' long before Drizzt ever picked it up, and since he probably never went to a wizard to have him identify the weapon, he never learned the command word. Maybe the "DM" in Drizzt novels use a differnt system for elemental weapons. Because Drizzt doesnt use a command word to activate the weapon but he CANT deactivate it either. ANd i dont think thats because he cant find a fellow wizard to identify the weapon. :P
@azhrei_fje Maybe the reason is for ballance.
Otherwise your magic gear doesnt harm you. Maybe the developers have answers to this.
hogarth wrote: In fact, I don't think D&D dwarves can ride ponies; a size M creature can't ride another size M creature. So it's horses only, as far as I know. So, where is this rule? And in general which is the rule for riding unsual creatures and not having a penalty? Do you have to spent ranks in riding ("specific creaature")?
James Risner wrote:
I would use +2 LA (as in 3.5E). One for the high SR and one for the rest of the abilities. After some lvls i would drop the LA by 1 by slowering the xp progression of the player. I would never drop his LA to 0 because the high SR is always usefull. Or maybe i would never drop his LA because the "new" drow has even more abilities than the "old one"
As i can remember Dwarves ride ponies. They can also ride normal horses? The only penalty is the -5 ride check for riding unsual mounts? But there is no penalty if a dwarf wants only to ride and not perform anything special? What about humans that want to ride ponis or riding dogs? I ask because i cant remember the rule and i find a little rediculus for someone to ride anything he wants.
Since you re-designed (revamp) the core classes and made them stronger, you said that since Bestiary is out we should raise by one the CR of the monsters from 3.5e MM. So that means that the monsters from the Bestiary will be abit stronger than before (in 3.5e).
So, why the monsters from Bestiary should be stronger than before (something that you said)? I mean what is the logic to make the core classes/races stronger (something that you said they needed) if you also make stronger the monsters?
You are gonna reprint old classes and pr.classes other than the core ones too. Right? Will those classes be stronger than their 3.5e version? I hope not but correct me if i am wrong i bet they will. And again, whats the point? If you plan for example to buff old classes (psionics for example) then the reason should be that you also plan to make the monsters better and vica versa. So what do you suggest to do right now in my party with the characters that use classes other than the core?
The Rage's duration is 4+Con mod rounds per day. Those rounds shouldnt be continuants, right? And the Con mod is before enter rage. The normal one. Without calculating spells active on barbarian. But some Power Rage abilities use the Con modifier. Which one? The new (after the rage) or the normal one? Various spells like bear's endurance add to this con mod?
Thank you for the answers. According to what you wrote i have a few more things to add. First of all here is the link to the rule conserning the treasure and CR from Pathfinder Roleplaying Game Reference Document in the paragraph NPC Gear Adjustments: http://paizo.com/pathfinderRPG/prd/gamemastering.html The rule talks about NPCs with class lvls. From what i can understand from the whole chapter, class lvls = heroic lvls. In that case what about NPCs with basic lvls? Second. You say that for an orc Ftr1/war2, i should give him treasure as a 3rd lvl heroic. Thats 1650g. But if i give him only a masterwork axe and and a simple hide thats only 400g. In that case wouldnt be better to substrack 1 CR? The rest of the treasure could be a masterwork bow, a pot of haste and 1-2 pots of cure spells that could make the orc a harder opponent... And third, i want to return to the rule conserning the CRs. You say that an orc Ftr1/war9 is the same CR (9) as an orc ftr10 just because he possesses a single heroic lvl! But thats doesnt seem right to me for obvious reasons. Dont you think it should be a (maybe new) rule to combine basic and heroic lvls? Or maybe if there are more basic that heroic lvls we should substrack 2 CR and not only one?
1) I see. That "only" should be in bold in the book as well :)
2) The table 14-9 on p.459 is the one that i described. But it doesnt combine basic and heroic levels.
And btw, there is a rule that says
That rule is only for NPCs with pc class lvls and for npc class lvls aswell?
[Editted for more info].
A creature that possesses class levels, but does not have any racial Hit Dice, is factored in as a creature with a CR equal to its class levels –1. A creature that only possesses non-player class levels (such as a warrior or adept) is factored in as a creature with a CR equal to its class levels –2. If this reduction would reduce a creature's CR to below 1, its CR drops one step on the following progression for each step below 1 this reduction would make: 1/2, 1/3, 1/4, 1/6, 1/8. According to the above rule i have the folowing questions. 1) What if you have a NPC that combines pc class lvls and npc class lvls?
2) Should i give treasure to my NPCs according to their level or CR? There is a table for this job for Basic lvls (NPC classes) and for Heroic levels (PC classes) but i cant find a rule when i want to combine basic and heroic lvls. I only use my judjment and a house rule. [editted for typo].
NSpicer wrote: Also, for anyone still playing around with Pathfinder Beta, Paizo originally pegged it at CR-2 for creatures with no racial Hit Dice and CR-3 for the NPC classes. But they adjusted that back to CR-1 and CR-2, respectively in the final Pathfinder Core Rulebook. I still agree with PF Beta. Even with more feats a NPC 8lvl fighter (cr:7) is not as powerfull as the dire bear (cr:7 in 3.5 MM)
Matthew Morris wrote:
Thank you. Do you know if the vril as a race has any +x CR? Because the example of the 3rd lvl warrior has a 2cr but i think it should have 1cr because the WotC rule says for NPC class levels the CR is -2. And btw PF says -3?
Its General Discussion boards. I think i can post anything about RPG. So thnx Jadeyt for the link! Btw Kayeyoss i didnt know there is a 3.x board. I ll check it out. Another reason i posted here is because PF evolutes the 3.5E but WotC is at 4E. One more thing. I cheked the Vril from the above link. Its a 3lvl warrior but CR:2. I think that NPC class levels was -2 not -1, so the vril warrior lvl3 should have CR:1. Right? And in PF system is -3. Am i wrong? (editted for more info)
I was planning to make an encounter using the VRIL goblinoid subrace from Drow of the Underdark (WotC book) but i think that some info is missing from the book. In the introduction at page 123 the book says that there is an example of a Vril warrior level 3 but i cant find the table with the stats!
Please can you help? Do you know if there is a web enhachment or errata for this? Or can you find those info in your book? Other books can help me to see how light blindness and vulnerability to poison work but i have no idea for skinshift and shriek... Sorry for posting this here and another section of the boards but i am not sure where to post it.
I was planning to make an encounter using the VRIL goblinoid subrace from Drow of the Underdark (WotC book) but i think that some info is missing from the book. In the introduction at page 123 the book says that there is an example of a Vril warrior level 3 but i cant find the table with the stats!
Please can you help? Do you know if there is a web enhachment or errata for this? Or can you find those info in your book? Other books can help me to see how light blindness and vulnerability to poison work but i have no idea for skinshift and shriek...
According to the descreption, by pinpointing a foe’s weak spot you can add more dmg at the expense of making the attack less likely to succeed. ..... First of all, how is it possible to pinpoint a weak spot and still receive an attack penalty against the whole target?!
Second, there is a feat in 3.5E named Brutal Throw i think which gives you the same bonus as the power attack feat. It is the PA version for the ranged weapons. But only for those ones tha use STR mod in dmg! We all know that if someone wants to play with thowing weapons he is also forced to select the quick drow feat plus every other basic feat for the ranged weapons. Brutal Throw gives a reason for those players that want to roleplay someone with flying daggers or axes instead of the standar composite long bow style.
Can you tell me if i am wrong. Otherwise i ll ban this feat from my campaign or try to use it somehow with a different way. NOT because its imba but because it cuts off the opportunities for different play styles. In general i hate to see my players to play with the same style because thats "the best build to win".
wraithstrike wrote:
it was most of the times better for player because they used 2H weapons. Monsters which use natural attacks are 1H
kroarty wrote:
In 3.5E it is: "Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus."It doesnt say that it simply disobey the particular action. It just receives a new saving throw. For what? For breaking the spell because the spell is "will negates". The description should mention that the new saving throw is only to disobey the particular order.
Seldriss wrote:
I was looking forward to use again the initiative system of 2nd ed. but not only to spells. Do you also use this system for weapons (and for the natural ones)? What initiative mod. do you use for regular weapons and what for the natural ones of the monsters? Its easy to remake the system for spells but as i remember that monsters as well used to have init.mod. according to theire size most of the times. Have you tested this in 3.5E rules?
Krome wrote:
So, if I have a greatsword in my hands, and that puny net wraps around me and my sword, I can't use that sword to slice the net?. I use the same rule that DnD uses when someone is into the stomach of a monster. After all if you can use a greatesword while entagled in a net then you could use it while grappling (another situation that you can only use light weapons) But it hardly seems reasonable to deny the use of sharp edged weapons that are already in hand - heck, those blades are already directly in contact with the net the moment it intangles you. Same as above plaus the fact that longsword or most medival swords werent too sharp (like daggers or katana). They use to hack and slash or better say chop. mighty chops against the victim that many time used to breake his bones. The only reason i use light weapons is to avoid too much realism but still use some. Fists are natural attacks, can they tear up a net?. No. They cant. Not every natural attack can. But those natural attacks that can simulate sharp blades can tear up the net. Thats the universal rule afterall because its not fair for the monsters not to be able to do things that weapons can. In every rule in DnD monsters can do the same things just if they had weapons. Ever owned any beasts?. No. Just reading rpg books or stuff like that that improve game mechanisms. Do you own? I have a 120 pound dog. His claws are quite blunt, and his paws have very little strength - I can lift his leg up (like when I ask him to shake hands) and hold his leg off the ground with just one of my fingers. Between blunt claws and weak legs, I don't see him clawing through even a tiny rope. Your dog is not a beast neither a wild animal that use its claws everyday to hunt and i am pretty much sure that its not a monster (you know those things that adventurers face in DnD game). And you forget that you need rules for weapons AND natural weapons aswell. Blunt weapons cant tear up a net. Neither can fists. Light slashing weapons ca. So should the natural slashing attacks of the monsters. As for the romans or greeks ofc who were the first in battle formations they didnt use nets in the battle but they effectivly used them while hunting or facing a single enemy. Thats why i was finding underpowered the net to be destroied with just a slash. I was talking about the simple close combats and ofc the fact that IN GAME TERMS this exotic weapon is not very usefull.
DM_Blake wrote:
Ok using a house rule is not what i would like to hear. I was hoping that there were some eratta for this. My house rule says that youu can damage a net only by using a light weapon and even then not a rapier. But natural attacks are light weapons too. Even if they werent i believe that a beast can tear up a net not only with teeth but with claws aswell. It doesnt have nails, it has very sharp claws that can easily kill commoners. Btw, historically many things in DnD werent popular in the BATTLEFIELD. But close combat is not like that. The net should be usefull in a combat like that (after all you spend an exotic feat). Using realism you can entagle the enemy with a net but its very difficult to cut it off. Especially with just a chop...
An entangled creature can escape with a DC 20 Escape
So, you can simply destroy the net by dealing onnly 5 hit points instead of succeding against Escape Artist or Strength check??? PH or Pathfinder doesnt say what weapons you are allowed to use so you can also use a greatsword?
Kor - Orc Scrollkeeper wrote:
Wrong. They are confused not feebleminded. They are still sane. After alla the power of the spell doesnt allow it for more effects. If the rules dont mention that creatures play in a fashion that provoke AoO then they dont.
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