Goblin

Gurnk's page

23 posts. Organized Play character for X Hums.


Race

20/20 hp | AC 18 | Fort +5, Ref +9, Will +4 | Perc +4 | Hero Pts 1/3

Gender

CG Unbreakable Goblin (Raised By Belief [Casandalee]) Rogue (Thief) 1 |

About Gurnk

For the rest of Outpost III: DC 5 flat check at beginning of combat or frightened 1. But speed is 5 higher in return.
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Perception +4;
Skills Acrobatics +7, Arcana +4, Athletics +4, Deception +5, Diplomacy +5, Intimidation +5, Occultism +4, Performance +5, Society +4, Stealth +7, Thievery +7, Casandalee Lore +4
Str +1 Dex +4 Con +2 Int +1 Wis -1 Cha +2
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AC 18; Fort +5, Ref +9, Will +4,
HP 20/20
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Speed 25 feet
Melee [A] bite +7 (finesse) Damage 1d6+4 piercing
Melee [A] dagger +7 (agile, finesse, thrown 10 ft., versatile s) Damage 1d4+4 piercing
Melee [A] fist +7 (finesse, agile, unarmed, nonlethal) Damage 1d4+4 bludgeoning
Ranged [A] shortbow +7 (deadly d10) Damage 1d6 piercing
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Abilities Very Sneaky, Assurance: Society, Nimble Dodge [R]
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Items Bite, Leather Armor, Shortbow, Dagger

Very Sneaky:
Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the Sneak action, up to your Speed. In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don’t become observed if you don’t have cover or greater cover and aren’t concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.

Nimble Dodge:
**Requirements** You are not encumbered.
**Trigger** A creature targets you with an attack and you can see the attacker.
**Effect** You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.