Torag

Guli Steeleyes's page

107 posts. Organized Play character for caps.


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Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Hey Shifty! I'm really looking forward to this but I am realizing I need to drop, struggling to stay with the games I am already in. I always enjoy playing your tables, so I'm sad to miss out this time. Catch you next time

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Thank you GM!

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

I also vastly prefer PDFs, FWIW, so I can copypaste the boon text to my sheet more easily.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Yes, Beran was an inspiring use of a Hireling. Once I'm more satisfied with my PCs I will probably take a closer look at their hirelings.

Guli accepts the gift of sea-creature tooth with a bow. "May Talavet watch over the rest of your story also." he says solemnly and unusually quiet--almost at a normal speaking level!

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Thanks for the game, GM! I really enjoyed it. It was a very unique scenario and you ran it very well.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Only just saw this. I was already turns away from making any attacks. What's one more turn off not attacking? :)

Exo-Guardians

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Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking
'Scrimshaw Benny' Benthic wrote:
Whilst the conditions are poor, you do not have a hazard per the final table, so you are ok.

I think we actually *do* have a hazard. The DC20 Athletics checks to swim, even with a swim speed, imply that we are in Stormy water.

athletics to swim, hydrojets, ACP graphite carbon skin: 1d20 + 7 + 8 - 1 ⇒ (17) + 7 + 8 - 1 = 31

Guli tries to figure out how to open his mind for Dani to read his thoughts. Although he by no means is certain he is doing it right, he tries thinking loudly I have some cable!

He looks up at the abandoned hovertrike and makes a decision. He swims further down into the water next to Dani and pulls out his titanium alloy cable. Grab on! he thinks loudly again.

move to get next to Dani, move to retrieve cable

can you draw a spell gem as part of a move action? I thought that was only for weapons. This character is going to be really into spell gems when he picks up his archetype next level, so it would be good to know

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

athletics to swim, hydrojets, ACP graphite carbon skin: 1d20 + 7 + 8 - 1 ⇒ (5) + 7 + 8 - 1 = 19
well that's comical. The athletics skill doesn't describe how to tread water... Only what happens if you take a move action in the water. Does that mean Guli must take a move action or he sinks, even though he has a swim speed from the hydrojets. That's brutal. He won't be able to make an attack until two rounds from now!

this round: turn on hydrojets, stow rifle, sink
Next round: try to swim back to the surface, draw melee weapon
Following round: keep swimming, maybe attack something if it is still nearby
On the upside I guess the failed skill check was unnecessary since I spent my second move action stowing the rifle

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Ah, I did not realize you need to make a check when you have a swim speed

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli activates the borrowed hydrojects and stows his plasma bolter. "Ye wanna play it up close and personal, eh?" he shouts over the pounding waves.

This would have been a great time to have a one-handed melee weapon...

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli tries to stabilize himself.

reflex: 1d20 + 2 ⇒ (15) + 2 = 17

With the wind whipping about he thinks better of the grenade and lets it clatter to the ground. He studies the nearest cultist with his exocortex, shifts his grip to use his bolter with both hands, and fires off a round.

free to drop grenade, move to use combat tracking, swift to grip rifle with both hands, standard to attack

Tactical Plasma Bolter, attack, combat tracking vs blue: 1d20 + 1 ⇒ (2) + 1 = 3
energy, fire: 1d10 ⇒ 7

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli pulls out a frag grenade and his plasma bolter.
I really need to get him a pistol for when his best option is just harrying fire

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli studies the creature with his exocortex and readies his doshko.

Tactical Doshko, readied attack, combat tracking, get em: 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15
piercing: 1d12 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"What? Destruction of natural wonders?! I won't stand fer that!"

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

initiative: 1d20 + 0 ⇒ (11) + 0 = 11

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

perception: 1d20 + 5 ⇒ (11) + 5 = 16

Guli shouts at bureaucrats that ask him stupid questions, seeming not to understand them, and eventually frustrating them into leaving him alone.

culture, aid untrained: 1d20 + 2 ⇒ (4) + 2 = 6

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Our deaths (and I think also hospitalizations) have been going steadily down despite our case numbers going steadily up. I wonder if it is because it is more dispersed now than it was in NYC at the beginning there, so hospitals aren't so overloaded. I am curious if our current spike will lead to more hospitalizations (and deaths) or if the spike just represents more access to testing. For almost a month now the metro near me has had free walk-in testing, and my health insurance also provides free testing. That much availability would inevitably lead to a much higher case rate; especially if what we've heard about asymptomatic carriers is true.

Regardless, I'm still nervous about my mom's upcoming visit. She's coming to the metro to see her specialist doctors whether I host her or not, so I'm letting her stay with me. But I would have felt better about her coming a month ago.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

presumably Guli cannot help with the physical science check, but if he can...
physical science: 1d20 + 6 ⇒ (6) + 6 = 12

a9 next would make sense to me

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

AID Vecro, culture: 1d20 + 5 ⇒ (15) + 5 = 20
athletics, ACP: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22

Guli doesn't feel like chatting up the press, so he goes to help explore

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"Be on the news? What? No, I never wanted to be famous. Documentaries? Enh? What?"

Exo-Guardians

1 person marked this as a favorite.
Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

mysticism, aid: 1d20 + 5 ⇒ (10) + 5 = 15

"It's good to heed the warnings of the gods in dreams and stories from the past." Guli shouts in a paternal tone

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"Enh? What? Ye never heard of common courtesy? Friendliness? Enh? Well, suit yerself I guess..."

Guli is not impressed with the lady's attitude.

Exo-Guardians

2 people marked this as a favorite.
Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"Ye okay there Cavalier? Yer lookin' a bit green in the gills. I SAID YER LOOKIN A BIT GREEN IN THE GILLS! Ah well, take it easy and I'm sure you'll feel better soon enough."
"Let's go to the Desnans, Aye."
he eventually says to Dani

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli pitches in to help the druids set up their equipment. "Name's Guli. Ye can't be setting up anything too dangerous so I guess I'll be helping ye out while our betters talk things over."

engineering: 1d20 + 10 ⇒ (17) + 10 = 27

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli joins the exploration party.

athletics, ACP: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli is also going. Did he get one of the two aeon stones?

Exo-Guardians

1 person marked this as a favorite.
Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli is very pleased at the offer of help. "Thanks get th' hospitality. Stay safe now, ye hear!" he says as they depart.

"That's good people" he proclaims to the party

he was not broadcasting his thoughts earlier, Dani. He's not *that* used to dealing with telepaths yet

Exo-Guardians

1 person marked this as a favorite.
Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

The armor is a lateral move for Guli. The rifle has some advantages over his current weapon but he's pretty bad at range. The hydrojets and aeon stone are very appealing. Guli will take the armor and/or aeon stone, but I'm happy to draw lots or whatever if someone else wants it.

We definitely should use it; we shouldn't ignore hints in the form of free gear from the scenario author IMO

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

I can't think of a way to RP this part right now... But Guli is game to impress people with an athletics check.
athletics, ACP: 1d20 + 7 - 3 ⇒ (3) + 7 - 3 = 7

Guli takes great interest in the CHERAVs.
physical science: 1d20 + 6 ⇒ (5) + 6 = 11
Although he perhaps struggles to describe their behavior very well, he can't help but think to himself borrowing those would really help our mission.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli gratefully accepts the food but keeps quiet for once, feeling out of place

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"NAME'S GULI STEELEYES! PLEASURE T' MEET YE. YOU BUILD THAT THING YERSELVES? VERY IMPRESSIVE" Guli positively screams over the wind

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

yes, A1 next

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli ignores the runes and starts setting up the equipment, unless told otherwise

engineering: 1d20 + 10 ⇒ (8) + 10 = 18

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"Enh? What? Intuition? No. These rocks seem the same to me from here. Th' structure there seems interesting tho."

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

A4 is fine with me

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli grunts and leans on his Doshko, huffing and puffing. He sits down to rest with the others, thanking Vecro loudly for his praises.

spending a resolve point to recover stamina
7/7 stamina
7/12 hit points
2/3 resolve

After catching his breath, Guli offers to help Jinnra.

If the party agrees to help:
engineering, with aid: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

"I don't suppose ye got an extra vehicle or six to spare, do ye?" Guli shouts after working on the equipment.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli winces as the ooze gets through his defenses. "Ye'll have to do better'n that t' take me down!" he bellows as he replies with a strike from his doshko. Then he takes a guarded step beside the ooze to try to set up a flank.

Tactical Doshko, attack, combat tracking: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
piercing: 1d12 + 3 ⇒ (10) + 3 = 13

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli remains focused totally on the ooze and doesn't seem to hear his companions. He takes a moment to study the ooze with his exocortex, then swings his doshko high and hard.

Tactical Doshko, attack, combat tracking: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
piercing: 1d12 + 3 ⇒ (1) + 3 = 4

how did I know I would roll a 1 for damage when I finally hit?

5/7sp, thanks Benny

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli takes a guarded step, hoping to flank the ooze even as it envelops his companion.

IF we can't flank in these circumstances and IF Guli would know that, please place him back where he was and he'll do Combat tracking for +1 attack instead

Then he swings his doshko again.

Tactical Doshko, attack, get em: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
piercing: 1d12 + 3 + 1 ⇒ (12) + 3 + 1 = 16

Max damage on two misses in a row is a bummer

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

that was my round 1 action so get em did not apply anyway

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli lumbers up, his heavy armor thudding against the ground, and swings his doshko at the ferrofluid ooze.

Tactical Doshko, attack: 1d20 + 4 ⇒ (9) + 4 = 13
piercing: 1d12 + 3 ⇒ (12) + 3 = 15

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli grips his tactical doshko and wishes it was a flame doshko.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"Living ferrofluid huh? Sounds interesting. We'll take care of it." Guli shouts and then draws his doshko.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli and I are all for answering distress signals

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

So she can speak, she just... Doesn't necessarily know how. I didn't know what a CODA was, so thanks for teaching me something.

Guli will learn to get over it. I think he's been a relatively sheltered dwarf this far.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

When most of your post is in ooc text it is time to post it in discussion, haha:

he is handling this with a lot of suspicion. Is him yelling "get out of mah head, witch!" Too hostile? But now that I think of it, he's encountered telepathy before when he met Zigvigix alongside Xeeter for their confirmation. Hmm.
My telepathic PCs typically ask for permission before speaking telepathically to their peers. I think Guli just feels a bit invaded. His head is his own, or so he'd like to think.

the shouting is an affectation; it's a habit he picked up somehow. I honestly haven't decided how I feel about it as a thing for the long term of his career. It is partly a kind of weird tribute to my grandfather that passed away last year. He was a bit of a grump and would say loud confused things when he couldn't quite hear or understand what people were asking him.

---

is it too metagamey to buy an enercycle and then sell it after the mission using the rebuild? If not, owning an enercycle doesn't sound like that bad of an idea anyway... I need to see how much gear it can carry.
Was your comment about water vehicles to imply that an enercycle can't hover over water?

Guli has no ranks in computers, but he's pretty good at engineering

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli narrows his eyes at Dani as she continues to speak into his head. He seems uncomfortable.

"Hrmph." is all he says.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

Guli visibly startles at Dani's voice in his head. He doesn't reply, but looks at her with very wide and uncomfortable eyes.

no questions here. I don't think I can purchase a vehicle with just two level 1 Chronicles under my belt? I haven't looked at the prices

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

"Ha! I'm an engineer. I can set that stuff up in any kind o' conditions!" he exclaims as if trying to shout over jackhammers.

Exo-Guardians

Male LN dwarf priest of Talavet mechanic 2 | SP 14 HP 18 | RP 3 | EAC 12; KAC 15 | Fort +4; Ref +3; Will +1; +2 vs. poisons, spells, and spell-like abilities | Init: +0 | Perc: +6, SM: +1, darkvision 60ft. | Speed 20ft | combat tracking

mysticism: 1d20 + 5 ⇒ (8) + 5 = 13

Guli shakes his head. "I'm no diplomat, nor no researcher neither. I'll do what I can!" he shouts again. "Leastways I'll not do what I can't" he "mutters" in a perfectly legible tone.

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