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Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() "Let us go report our success to the orcs. Perhaps this will let us finish out our quest." Guide states as she looks at the gemstone earrings in the light of day. "Oohh... sparkly." ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide looks to the injured Tavin and incants a quick prayer for him as she withdraws and lets the group take over for dispatching the ogre. "Bless him Anubis and keep him from the Boneyard." Heal @ Tavin: 1d8 + 8 ⇒ (4) + 8 = 12 ◆ - Stride
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Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide will summon a blast of energy around her hand and send it towards the hulking creature. The inky darkness floats and flutters its way towards the unsuspecting beasts before erupting in a cacophony of noise and singing, attempting to destroy their very forms. "One more shall be joining Charon on his journey..." she mutters. Concordant Choirs-DC 17 Fort: 2d4 ⇒ (2, 1) = 3
◆ - Stride
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Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide brushes off the talisman and sees if anyone is interested in it before pushing forward, wading through the water to reach the other side, provided it seems safe. "We should see what's over here first before fighting that ogre-guy." ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide looks at the water and is curious about why the smelly ogre is avoiding the pool of water. "Maybe! We should check it out." she says as she edges closer, trying to see if she spots anything in the water. Perception +7 check from the DM? ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Survival: 1d20 + 4 ⇒ (15) + 4 = 19
Following the group through the cave, Guide looks about in awe. "This would be so creepy without you guys..." she whispers. As the smell wafts over, Guide wrinkles her nose. "We should go a different way." she proposes, pointing to the nearby staircase (which is X). My Exploration Activity is Follow the Expert. EDIT: I hope your wife gets better soon! ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() "I am not a drinker, however I can offer my services to your clan. It looks like many are in need of aid." Guide offers with a smile. "I don't want to overstep my bounds, but our arrival does not bode well for the continuance of the status quo." she states plainly. "We are acting on orders from high. You can kill us, that's true, but we are merely the vanguard. This region will be overrun with opportunists, loyalists and Society members." she opines. "If we die, then the Society is likely to send in a clean-up team. Four sorcerers bombarding your encampment with Fireball is not probably in your best interest, right?" she posits to the orc chieftain. "If you work with us, you are submitting to the powers-that-be, but you will be THE orc tribe controlling the area. That has its own benefits." ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Seeing that the warg is handled easily, Guide happily follows the group to meet with the orcs. "We could treat your wounds if you guys are amenable!" offers the ever-helpful cleric. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide will yell to Tavin to move slightly back towards the group or slightly to the side as she prepares her largest attack, hoping to catch several creatures in the blast, including the warg. "Oh Choir of Pharasma, singer of Imot, rattle the bones of these soon to join you..." she intones as a choir of psychopomps appear in the area and blast the creatures with their voices. Targeting Red, White and Pink.
After unleashing the blast, she will retreat a few steps away from the wily beast. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Survival: 1d20 + 4 ⇒ (19) + 4 = 23
Feeling invigorated today, Guide is able to keep up with the group. "This air is certainly refreshing!" she offers proudly as she stomps through snow. --- Seeing the creature appear, her eyes fixate on the beast. "Evil creatures like yourself, warg, roam the planet for a reason, however you would be wise to find easier prey." she states icily. "Imot and Anubis have sent me to guard these people from harm and handling you should be quite easy. Move along to some unsuspecting mountain goats." Since I beat the recall knowledge by 5, do I get extra knowledge like weaknesses or lowest save? ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Looking to spot any potential dangers for the oncoming individuals, Guide takes to the plateau in an attempt to commit to memory the area. Perception @ DC 16: 1d20 + 7 ⇒ (9) + 7 = 16
"Hey guys! It looks like there are some flooding issues over there! Maybe some melting water is washing away the foliage and would wreak havoc on any trails or cravans!" she offers, trying to be helpful. --- If allowed to take another turn at looking for areas of concern, Guide will try to find a good resting spot for travelers. Perception @ DC 16: 1d20 + 7 ⇒ (12) + 7 = 19
"Hey! This spot over here looks good for resting!" she yells back to the group as she surveys the icy mountaintop. "We should mark that down!" ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Survival @ DC 15: 1d20 + 4 ⇒ (4) + 4 = 8
Shivering while Edogawa climbs to the top, Guide looks to the halfling and comments. "Sure is cold out here... Maybe I'll stay in town on the next mission. Or perhaps a beach." Seeing another rope, Guide sighs. "Imot bless me to actually be able to climb this rope..." she utters as her hands glow with grey light. EDIT: She did it! ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide will look at the bottle and take in the smell of the schnapps. "Oh, that smells just like peaches!" she exclaims in glee. "What is schnapps, though?" she asks as she pours some in a glass and looks at its glossy sheen. "Also, thank you for letting us use your cabin! It will sure be nicer than staying out in the elements." she says with a smile. "Why would you stay out here with the orcs? How do you get more of this schnapps? I'm no botanist, but I'm pretty sure peaches don't grow on snow-covered mountains..." she asks with a bit of playful questioning. Leaning in closer to Bark, she whispers. "Is there a secret out here? Secret snow peaches?" ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Edogawa wrote: Edogawa sincerely hopes you waited until he was out if range first. Of course! I definitely didn't forget you were a Dhampir. :D Guide sees Edogawa reach the summit and lower a rope and sighs deeply. "This is definitely not my forte. All of you should climb first, so that if there is a near-fatal fall, then I can heal you from down here." she states, hoping that does not come to pass. Guide will choose to climb last. Athletics: 1d20 + 2 ⇒ (16) + 2 = 18
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Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Other than offering a channel of healing energy, Guide has no way to scale this mountain, divine or otherwise. "Could we go around?" Heal 3 Action: 1d8 ⇒ 8 Everyone is topped back up! ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Putting on her cold-weather gear, Guide feels that she can withstand the cold, albeit barely. "Why are we doing this again?" she jokes as she trudge with the group. Athletics: 1d20 ⇒ 6 If the GM allows Guidance, please add +1 to the total. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() "Gavin! Don't come this way! What are you doing?" Guide yells as the halfling literally lures the ravens into attacking her. Reflex: 1d20 + 4 ⇒ (7) + 4 = 11
As the ravens peck Guide half to death, she flees to the south, healing herself when she feels far enough from the ravens. Move south 25'; Heal as 2 turn action.
I think healing to full ends persistent bleed, but if not, here is my check. Persistent Bleed Flat Check: 1d20 ⇒ 19 So I'm either at 17 HP or 16 HP, but no more bleed! ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Rereading my last post, my intent might be unclear. GM, you can move me to a spot and cast if I haven't responded after those in the swarm have acted (which is now just Tavin). GM discretion is encouraged for Guide's actions if it helps to speed up gameplay. :D ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Seeing that Gavin decided to stay in the swarming ravens, Guide grits her teeth in frustration. "I can't blast them if you stay in the swarm!" she yells, hoping that the other "Avin" will move out of the flock of ravens. Guide can move 25', will avoid standing next to another person and try to cast Haunting Hymn (4 sonic damage, 15' cone, basic Fortitude Save; DC 17). However, she will not cast the spell if any of her teammates would be caught in the blast. If there is no way to move and cast the spell to avoid hitting teammates, then she will stay back and delay action. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() @Gavin: How are you using Electric Arc with your weapon? I am playing a Gozreh Magus who focuses on lightning spells and I thought you could only use spells with attack rolls. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() "Look at those birds! Such lovely harbingers of death!" she says cheerfully as she leaps backwards, away from the group. One action - Stride "I would avoid getting pecked, fellows!" she states as she conjures ghostly apparitions; a choir of banshees that seem to rise from the ground. Assuming they are a swarm.
Sonic Damage-AoE: 2d4 ⇒ (3, 3) = 6 Basic Fortitude Save; DC 17 ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Sorry for the delay since my last post! Guide cheerfully responds as she sees the group interacting with these lonesome travelers. "Leonie, I am so glad that you have found a hobby! Hobbies are fantastic! What are your favorite parts about tracking, hiking, and mountaineering? I am relatively new with this as well. I attended a monastery in the mountains, but it is certainly not my area of expertise!" Guide will recount her tale of travelling through the mountains to leave her monastery to join the Pathfinder Society, regaling her with the narrow miss with a mountain goat herd (which she wanted to pet), the subsistence on roots and berries and the sounds of winds whipping against the cave openings at night. "The pitfalls of the land are great! I had to patch up my mentor three times! One, a twisted ankle on some loose rock. Two, vomiting and diarrhea from poisonous berries and, three,... mountain goat headbutt into a broken rib!" she mutters as she attempts to cover up something. Medicine(?): 1d20 + 7 ⇒ (16) + 7 = 23 --- After being offered a place by the fire, Guide will arrange her bedroll for maximum fire efficiency. "Huzzah! I love a good campfire!" she declares as she takes a piece of roasted rabbit and stewed potatoes for some warm nourishment. "Are you guys heading back to Canorate tomorrow? We could travel together!" she adds joyously with a little rabbit oil trailing down her chin. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Perception: 1d20 + 7 ⇒ (2) + 7 = 9 Guide, seeing the group offer solace in the wintery conditions, approaches amicably. "My name is Guide! We are on a journey through these mountains like you!" she says with a polite wave as she sits next to Leonie Ciucci. "Why are you guys out here, Leonie? That is a such a great name! Is it a family name?" she asks, peppering the woman with questions. "This cold is so unbearable without a fire at night! I'm glad you guys have one set up. Are you heading to Cheliax?" ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() @Edogawa: Guide is a very generous character who would gladly prepare Harm to mend your body, plus if you don't need it, then she can use it to damage others! :D Guide takes the card and nods to both Edogawa and Flunk. "Oh, I don't mind in the least! I can see that you aren't due in the Boneyard for at least two weeks, but your fates are fuzzy. Perhaps my preparation will keep you in the Material Plane, if not, then shall Anubis guide you faithfully." she offers straightforwardly. "Chaldira. I'm not sure that I've met a Chaldiran before. Do you find that your luck is higher than others? Your fate doesn't seem to be any different..." she says as she looks intently at Gavin, almost seeming like she is looking through him. "Perhaps you ascribe to her philosophy on war, or maybe you resonate with her halfling nature?" --- Seeing a grouping of individuals setting up camp, Guide brightens visibly. "Ah, another group of people! And not the mean orcs that Flunk talked about." she says chipperly. "Hail, fellow brethren of the Material Plane! Are you passing through these mountains as well?" Guide calls out to the five people. "May we join your party! I have some rations that could use warming." ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide looks at the halfling and her face brightens as he inquires as to her patrons. "Ah, these would be the glorious gods of death: Imot and Anubis!" she states proudly. "They are the harbingers of death and arbiters of your soul upon death. I provide the valuable service of ensuring appropriate arrival before them for all individuals who cross my path! Sometimes, people need to leave the mortal coil. Sometimes, they don't. I strive to help facilitate both types of people, though I am more fluent in the latter at the moment, but I promise that I am working on that!" "Do you have a god to which you pray?" Guide asks to Gavin. After their conversation, Guide reserves the fur-lined clothes that were earmarked for her and adds them to her pack. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Guide looks around and tries to identify who Tavin is speaking about when she sees the small shifting mass, garbed in black. "Why can't we... oh, a ratfolk dhampir! That's my first time meeting one!" she says excitedly. "I shall make sure to prepare the appropriate 'healing' for you!" she adds, face scrunching up as she adds the requirement for Harm to her mental checklist for the next morning. "As for the mission... what exactly do we need to do? Is it just mapping the trail? Do we need to negotiate with these orcs? This is my first time doing something like this!" she asks to Karla. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Showing up late, a small woman appears before the group disperses to make purchases. "I'm so sorry that I'm late. A funeral took longer than expected..." she offers without explanation. She waves at the group and introduces herself. "Hi, I'm a new recruit to the Pathfinder Society! My formal name is Guide to the Beyond, but please call me Guide. I shall be the one to protect you from death... hopefully! " she adds, clearly trying to add some levity. She is wearing flowing robes with two silver holy symbols hanging from her neck: a pyramid with four wings rising from the apex and a stylized black dog head. She carries the standard Pathfinder pack strapped to her back. ![]()
Gravetender 1| HP 17/17 | AC: 14 | F: +4 R: +4, W: +9 | Perception: +7 (T) | Default Exploration: Follow | Focus: 1/1 | Hero Points: 2
![]() Player name: Ron
PFS School Items: one lesser healing portion
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