Ok so there's been a lot of flak out there about guns targeting Touch AC.
Let's explore some alternatives?
I'm only looking for ideas that jive with the original intent: that guns have some sort of penetrative property at closer ranges.
Here's one that I've cobbled together from my own ideas and suggestions from a couple others:
All guns have a penetration rating (PR).
Shots from that gun ignore their PR of Natural Armor and/or Armor bonus on their target within the first range increment.
At each range increment for that weapon, attacks from that gun ignore 1 (or 2) less Natural Armor and/or Armor bonus than the previous range increment (this would obviously require some testing).
Maybe we can make the PR some multiple of the Misfire Rating, such as... let's see, x3?
(The logic behind this is that firearms with higher misfire rates probably use more powder, which means a lot more energy behind the bullet.)
Firearm Pistol
Cost 1,000 gp
Dmg (S) 1d6
Dmg (M) 1d8
Critical x4
Range 20 ft.
Misfire 1
Penetration 3
Capacity 1
Weight 4 lbs.
Type B and P
Firearm Musket
Cost 1,000 gp
Dmg (S) 1d6
Dmg (M) 1d8
Critical x4
Range 40 ft.
Misfire 1-2
Penetration 6
Capacity 1
Weight 9 lbs.
Type B and P
reasonable?
other suggestions?