Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Grundar will charge the one by jorah atk: 1d20 + 10 ⇒ (11) + 10 = 21 dmg: 1d12 + 3 ⇒ (1) + 3 = 4 -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
sorry for not posting.. Still messing with house stuff.. Will update tonight -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
I have a feat that lets me break an item to negate a crit. Figured shield way to go. I am wearing full plate and tower shield. Because of my archtype I can weild pole arms 1 handed so I still use the tower shield -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
my bad thought I rolled that one also. round 1 ref: 1d20 + 2 ⇒ (4) + 2 = 6 well I couldn't move up So round 2 Grundar will attempt to move up again and ready the attack he rolled. ref: 1d20 + 2 ⇒ (15) + 2 = 17
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
sorry been busy :( ... So is there a reason why my character is back on bridge? I thought I moved up and readied an action. If in the bridge:
Grundar will move up a little and ready an attack If off the bridge:
Grundar will move up and attack the yeti
atk: 1d20 + 8 ⇒ (20) + 8 = 28 dmg: 1d12 + 3 ⇒ (4) + 3 = 7 crit confirm: 1d20 + 3 ⇒ (15) + 3 = 18 dmg: 2d12 + 6 ⇒ (11, 12) + 6 = 29 -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
and no matter what lol I am affected by something lol will: 1d20 + 2 ⇒ (20) + 2 = 22 -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Grundar will move 20 ft up and ready action to hit yeti when comes in range.range 10ft -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
I believe it's work. I am in other games with him and they are all halted as well. -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
survival: 1d20 + 5 ⇒ (16) + 5 = 21 Will take endure elements if someone has it -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Grundar goes to the front of party and plants tower shield. Total defence while the party talks behind me this is all this character does lol keep others from getting hit -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
It doesnt matter to me i dont know all the spell lists but i knew it was on yours. if someone else would better suited then i am all for it. what ever benafits the party more. i am really not worried about anyone going down, but i do see the concern.
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Skerdo i have a wand of cure light wounds if you would be so kind to hold it this scenario and use it as needed on who ever
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Grundar will move up to where number 4 was and if someone attacks Dumm Grundar will use immediate action to grant him 2AC -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
As the battle begins you start to hear a loud and thunderous clanking noise coming from behind you. When you turn to see what it is you see a dwarf running your way in Shiny full plate with a tower shield in one hand and a war ax in the other.
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Sorry to have missed the first combat this is Grundar. I had PMd about joining and by the time the gm had answered i was already in the field.. i to am military and currently in korea so i wont be on same time schedual as everyone. I am just posting here at the moment i dont know if the gm wants me coming in during this fight but i would assume i wait. again sorry for being late guys
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Grundar will swing at the armor again sunder : 1d20 + 10 ⇒ (9) + 10 = 19 dmg: 3d6 + 6 ⇒ (1, 5, 5) + 6 = 17 -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
If the sunder misses like I think I will use DM reroll if you will allow me -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
my bad but I didn't add in his large size last round Grundar will go 10 feet back and swing at his armor again. HP 29, AC 19 sunder : 1d20 + 10 ⇒ (6) + 10 = 16 dmg: 3d6 + 6 ⇒ (2, 5, 2) + 6 = 15 -Posted with Wayfinder
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
Grundar will drop his heavy steal shield and charge attacking it armor sunder: 1d20 + 12 ⇒ (16) + 12 = 28 ac is at 18 this round dmg: 1d12 + 4 ⇒ (11) + 4 = 15
Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)
"I wish to be the first one down on one side. They enemy wont touch my defense and i will remove any armor that the enemy has |
