Half-Orc

Gromsch's page

84 posts. Alias of Stephan Neufang.


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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

We must minimize our travel time. Thus adjacent points of interest should be focused.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

You might be right Varian.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Sense Motiv: 1d20 ⇒ 15

Unfortunately his words it makes sense. And if you ask my apprentice, I lived half of my life in a tribe you would call evil. Does this make myself evil? I can't tell. There are higher entities who will judge over my deeds.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch hurls another one of his stink bombs at the same chanter.

I'll interrupt the ritual further. Take care of the aboleth!

Active Spells
Reduce Person (+2 Dex +1 BAB +1AC), Mutagen (+4 Dex, -2Wis +2Nat AC)
Actual AC: 23

Bomb: 1d20 + 10 ⇒ (18) + 10 = 28 Damage (Fire): 3d6 + 8 ⇒ (4, 6, 5) + 8 = 23
Splash Damage (5ft radius): 3 + 8 = 11
Precise Bombs: Taking out the following squares: E5, E6, E7, E8,D5
Stinking Cloud (10ft radius): Fort Save vs 20 or Nauseated for 1d4+1 rounds

Rounds: 1d4 + 1 ⇒ (2) + 1 = 3


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch hurls one of his stink bombs at one of the chanters who is centered in the strukture to disturb as much of them as possible.

Active Spells
Reduce Person (+2 Dex +1 BAB +1AC), Mutagen (+4 Dex, -2Wis +2Nat AC)
Actual AC: 23

Bomb: 1d20 + 10 ⇒ (14) + 10 = 24 Damage (Fire): 3d6 + 8 ⇒ (4, 4, 6) + 8 = 22
Splash Damage (5ft radius): 3 + 8 = 11
Precise Bombs: Taking out the following squares: E5, E6, E7, E8,D5
Stinking Cloud (10ft radius): Fort Save vs 20 or Nauseated for 1d4+1 rounds

Rounds: 1d4 + 1 ⇒ (2) + 1 = 3


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Gromsch follows Sunny looking for the ritualists. He prepares a bomb to distract them.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

I don't know how, but we must be fast. It will be faster than half a minute till they are done!!


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Spellcraft: 1d20 + 14 ⇒ (20) + 14 = 34
Knowledge (dungeoneering): 1d20 + 7 ⇒ (14) + 7 = 21

Hm, these voices. They seem to perform some kind of conjuring ritual. But it seems something really strong.

This seems to be something like a small aboleth.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

We have 2 Options:

We can poor enough alcohol in it the brain mold will coagulate or we can heat the pool then the brain mold darkens and precipitates.

I think the second possibility will be easier to achieve. We can heat big rocks in a fire and throw them in the pool.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Craft (Alchemy): 1d20 + 15 ⇒ (8) + 15 = 23

I must experiment. Hm, it is a fungus. That means, that it is a living thing. Maybe we can try to deaden it with heat or with alcohol. Maybe Acid would help too.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Hopefully the GM returns.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch shortly recaps if he can throw his next bomb without hitting any of his comrades then he yells: STAY WHERE YOU ARE TILL IT DISSIPATES!!

Then he throws a bomb. The emerging cloud of fumes is covered with small air pockets where his friends stand.

Active Spells
Reduce Person (+2 Dex +1 BAB +1AC), Mutagen (+4 Dex, -2Wis +2Nat AC)
Actual AC: 23

Bomb: 1d20 + 10 ⇒ (3) + 10 = 13 Damage (Fire): 3d6 + 8 ⇒ (6, 1, 3) + 8 = 18
Target if not hit: 1d8 ⇒ 6 = F6 which would mean Splash Damage (11 Ref Save DC 20 for half) to the Guardian, No effeckt on the hag
Precise Bombs: Taking out the following squares: Sunny, Wolverine, Corum, Zed, Varian
Stinking Cloud: Fort Save vs 20 or Nauseated for 1d4+1 rounds

Rounds Guardian: 1d4 + 1 ⇒ (3) + 1 = 4
Rounds Hag: 1d4 + 1 ⇒ (2) + 1 = 3


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch moves nearer to the strange Golem (H10) and throws a bomb at him.

Precise Bombs: Taking out the following squares: H5 G5 G6 G7 H7
Splash Weapon Mastery: Additional Square: None
Bomb (Touch Attack): 1d20 + 8 ⇒ (9) + 8 = 17
Fire Damage: 3d6 + 8 ⇒ (5, 5, 2) + 8 = 20
Splash Damage: 11 (Ref Save vs 20 to half) (Shouldn't hit anyone)


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch whispers: This gooin the pool seems to be the same substance I found in the water. But several times more purer.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch follows Sunny

Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Hearing the voice, Gromsch stops and listens trying to make no noise.

Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Hmpf, nice rolls


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

AoO witch Longspear: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Maybe this summon protected you. But now this will take your breath

Gromsch throws another bomb at the hag between him and Corum.

Active Spells
Reduce Person (+2 Dex +1 BAB +1AC), Mutagen (+4 Dex, -2Wis +2Nat AC)
Actual AC: 23

Bomb: 1d20 + 10 ⇒ (12) + 10 = 22 Damage (Fire): 3d6 + 8 ⇒ (2, 1, 2) + 8 = 13
Precise Bombs: Taking out the following squares: F12+G12+H10+H11+I11+J10
Stinking Cloud: Fort Save vs 20 or Nauseated for 1d4+1 rounds
Rounds: 1d4 + 1 ⇒ (4) + 1 = 5


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch makes a small step away from the abomination (F12).
Then he takes another Bomb and throws it at the abomination near him.

Active Spells
Reduce Person (+2 Dex +1 BAB +1AC), Mutagen (+4 Dex, -2Wis +2Nat AC)
Actual AC: 23

Provoking an AoO if she has reach
Bomb: 1d20 + 10 ⇒ (19) + 10 = 29 Damage (Fire): 3d6 + 8 ⇒ (2, 5, 5) + 8 = 20
Precise Bombs: Taking out the following squares: F12+G12+H12
Stinking Cloud: Fort Save vs 20 or Nauseated for 1d4+1 rounds
Rounds: 1d4 + 1 ⇒ (2) + 1 = 3


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

A few notes:
Gromsch canceled the splash on several squares. There shouldn't be any smoke on them.
The Fire Damage of the bombs has a 5ft burst. The smoke 10ft.
The following squares are free of smoke:
Precise Bombs: Taking out the following squares: G12-G13 H12-13 F13

The target at I12 should have taken take splash damage too:
splash Weapon Mastery: Additional Splash Square: I12

Aditionally, the direct target of a bomb doesn't gets a ref save against the damage.

Anyway, the smoke disappeares in the moment of Gromschs next action.

Will Save: 1d20 + 3 ⇒ (16) + 3 = 19
Knowledge Arcana: 1d20 + 10 ⇒ (6) + 10 = 16

These bodys around them seem to be summoned.

Gromsch throws another vial at the now visible hag (I12) this time the vial only explodes.

Bomb (Touch Attack): 1d20 + 8 ⇒ (16) + 8 = 24 Damage (Fire): 3d6 + 8 ⇒ (1, 1, 2) + 8 = 12


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch makes a small step backwards while taking a small vial from his belt and throws it at the left creature (H14). The vial explodes forming a green stinking cloud which dissipates after a few moments.(10ft Burst around H14 for 1 round)

Precise Bombs: Taking out the following squares: G12-G13 H12-13 F13
splash Weapon Mastery: Additional Splash Square: I12
Stink Bomb (Touch Attack): 1d20 + 8 ⇒ (7) + 8 = 15 Miss: 1d100 ⇒ 48
Fire Damage: 3d6 + 8 ⇒ (2, 3, 3) + 8 = 16
Splash Damage: 11 = 11 (Ref Save vs 20 to half)
Stinking Cloud: Fort Save vs 20 or Nauseated for 1d4+1 rounds
Rounds Target 1: 1d4 + 1 ⇒ (4) + 1 = 5
Rounds Target 2: 1d4 + 1 ⇒ (3) + 1 = 4


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Gromsch enters the house and makes himself ready to throw a bag of flour if the voice rises again to make the caster visible.

Move Action: Go to F13
Standard Action: Ready Attack

Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Ranged Touch Attack: 1d20 + 8 ⇒ (13) + 8 = 21 Miss: 1d100 ⇒ 19


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Initiative: 1d20 + 3 ⇒ (17) + 3 = 20


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Before Zed and Sunny depart, Gromsch some vials to his comrades.

Sunny, this will make you strong for a few minutes. 1x Bulls Strength 5 Minutes +4 Str

Zed, this one will protect you. 1x Shield 5 Minutes +4 Shield AC Bonus

Varian, this will protect you too. 1x Shield 5 Minutes +4 Shield AC Bonus

I have here another one which will let you grow. If anyone want's it, I will give it to him.

Gromsch then follows Corum while makes himself ready to drink a potion before they enter the building Reduce Person


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Ok, then I'll take it.

Gromsch packs his laboratory back in his backpack and makes himself ready to get off.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Further reporting his discoveries:
I wouldn't drink this water without treatening it with heat. Over time this will anesthetic the brain's defenses.

To Corum:
I wouldn't say no. But being just a few hours here, I wouldn't assert claims.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Craft Alchemy: 1d20 + 15 ⇒ (13) + 15 = 28

Hm, interesting. This thing seems to be like Derro brain mold. A substance these creatures subsist upon. But this especially seems to be treated in many different manners. There are hints for alchemy, arcane and clerical magic. But to determine what this thing does exactly, I have to study it more thorough.

But when I now compare my destillate, that I have gained from the well water. It seems that the water is contaminated by this substance.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Hm, strange. This water seems purer than it should be. Maybe he has purified it to hide something, that was in it beforer, or he has purified it, after he noticed that his manipulation was observed.

I should analyse the water in the carafe and the water in the well.

Craft Alchemy (Carafe): 1d20 + 15 ⇒ (20) + 15 = 35
Craft Alchemy (Well): 1d20 + 15 ⇒ (13) + 15 = 28

Hm, let's see. This seems to be some kind of ooze.

Knowledge Dungeoneering: 1d20 + 7 ⇒ (17) + 7 = 24


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Perception: 1d20 + 11 ⇒ (1) + 11 = 12 +2 if water is spoiled

Hm, Corum, whats with the water?

Craft Alchemy to identify the substance later when we are alone: 1d20 + 15 ⇒ (16) + 15 = 31


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Hm, could one of you make a short summary of the things, which happened here. I have problems to follow the whole stroy.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

To Drulsk:

You're capture? It seems, that you all have much to tell.

To Varian:

I have a few weeks to spend here till my new apprentice runs out of goods to sell. Then I'll have to return to check the situation in my shop.
But first I think that an overview of the current situation would be helpful.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

To Tilda with an mischievous tone of voice:
And you owe me hours of my precious lifetime I had to stand in the laboratory to make these little valuables!

Turning to Druslk:
I don't understand, Druslk. I have here a letter written by yourself, which calls me for help in an situation including a poisoned well.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

She's glued to the ground. Could someone bind her again?

Gromsch follows further the old witch and throws his last tanglefot bag.

Move Action: follow to P4
Standard Action: Throw Bag (Assuming that the hag flees further and therefor 40ft range to the hag)
Tangelfoot Bag: 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24 If hit: Entangled and Speed halved. Ref DC 15 or glued to the floor.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

I'll try to slow her down. Get her.

Gromsch follows the two hags, and throws a tanglefoot bag at the young whitch to slow her down.

Tanglefoot Bag: 1d20 + 8 ⇒ (11) + 8 = 19 If hit: Entangled and Speed halved. Ref DC 15 or glued to the floor.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

I'm at the moment in vacation in austria. Unfortunately the web access is very limited. I'll try to be online every other day. The only place where I can go online is the lobby of the hotel.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Ok, let's see, if this young whitch will be stopped with this!

Gromsch pulls one of his vials out of his bandolier and throws it on the child witch. The vial explodes around her and emanates and a cloud of green bad smelling vapor.

Stink Bomb: 1d20 + 8 ⇒ (11) + 8 = 19 Damage (Fire): 3d6 + 6 ⇒ (1, 6, 3) + 6 = 16 Fort Save DC 20 or 1d4 + 1 ⇒ (2) + 1 = 3 rounds nauseated


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Later! What's going on here?

Then Gromsch goes further northwards to see whats goint on there. In the meantime he drinks one of his potions.

Move Action: Go to O16
Standard Action: Drink Dexterity Mutagen (+4 Dex, -2 Wis, +2 natural AC -> AC 21 Touch 14 FF 17)


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Could you please position Gromsch on the map.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Thanks for letting me in.

Some of you know me as Gorag from the Jade Regent campaign.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Hearing the explosion, Gromsch begins to run. When he reaches the Boarding house, he looks around the corner of it to get an impression of what is going on.

Full Round Action: Run
Perception: 1d20 + 11 ⇒ (3) + 11 = 14


I'm afraid that it will die. No post since ours at Monday.


Hello Sunny. I've already seen, that I'll meet some familiar players in the Homebrew Campaign. (Gorag from Jade Regent)


That will be OK.


The revised background story is online.


I'll look wich of the two will be easier to include in the original story. But at the moment the second looks better. More will follow in a few hours. I just come home and my son wants some time with me.


No Problem. The locations are adaptable.


I would apply for the homebrew with this alchemist who will specialize in debuffing the enemies to support the low AC melees.


Profile is ready for application.


Kenan from Mendevian Crusade here. I would contribute an Half Orc Alchemist.

It would be an ranged focused Alchemist.

Background will follow tomorrow.

Gorag fulfills most of the aspekts mentioned:
-Arcane Caster
-Ranged Attacker
-Healing and Buffing throug Infusion
-Debuffing through Bombs
-Additionally he has some Rogue like skills


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

Hm, we should try to find out, where this firework came from. Maybe the swamp witch knows it.


Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11

I thought that we were all still here. But real life is more important than pbp.

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