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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Sense Motiv: 1d20 ⇒ 15 Unfortunately his words it makes sense. And if you ask my apprentice, I lived half of my life in a tribe you would call evil. Does this make myself evil? I can't tell. There are higher entities who will judge over my deeds. ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Gromsch hurls another one of his stink bombs at the same chanter. I'll interrupt the ritual further. Take care of the aboleth! Active Spells
Bomb: 1d20 + 10 ⇒ (18) + 10 = 28 Damage (Fire): 3d6 + 8 ⇒ (4, 6, 5) + 8 = 23
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Gromsch hurls one of his stink bombs at one of the chanters who is centered in the strukture to disturb as much of them as possible. Active Spells
Bomb: 1d20 + 10 ⇒ (14) + 10 = 24 Damage (Fire): 3d6 + 8 ⇒ (4, 4, 6) + 8 = 22
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Spellcraft: 1d20 + 14 ⇒ (20) + 14 = 34
Hm, these voices. They seem to perform some kind of conjuring ritual. But it seems something really strong. This seems to be something like a small aboleth. ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() We have 2 Options: We can poor enough alcohol in it the brain mold will coagulate or we can heat the pool then the brain mold darkens and precipitates. I think the second possibility will be easier to achieve. We can heat big rocks in a fire and throw them in the pool. ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Craft (Alchemy): 1d20 + 15 ⇒ (8) + 15 = 23 I must experiment. Hm, it is a fungus. That means, that it is a living thing. Maybe we can try to deaden it with heat or with alcohol. Maybe Acid would help too. ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Gromsch shortly recaps if he can throw his next bomb without hitting any of his comrades then he yells: STAY WHERE YOU ARE TILL IT DISSIPATES!! Then he throws a bomb. The emerging cloud of fumes is covered with small air pockets where his friends stand. Active Spells
Bomb: 1d20 + 10 ⇒ (3) + 10 = 13 Damage (Fire): 3d6 + 8 ⇒ (6, 1, 3) + 8 = 18
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Gromsch moves nearer to the strange Golem (H10) and throws a bomb at him. Precise Bombs: Taking out the following squares: H5 G5 G6 G7 H7
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() AoO witch Longspear: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d6 - 1 ⇒ (4) - 1 = 3 Maybe this summon protected you. But now this will take your breath Gromsch throws another bomb at the hag between him and Corum. Active Spells
Bomb: 1d20 + 10 ⇒ (12) + 10 = 22 Damage (Fire): 3d6 + 8 ⇒ (2, 1, 2) + 8 = 13
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Gromsch makes a small step away from the abomination (F12).
Active Spells
Provoking an AoO if she has reach
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() A few notes:
The target at I12 should have taken take splash damage too:
Aditionally, the direct target of a bomb doesn't gets a ref save against the damage. Anyway, the smoke disappeares in the moment of Gromschs next action. Will Save: 1d20 + 3 ⇒ (16) + 3 = 19
These bodys around them seem to be summoned. Gromsch throws another vial at the now visible hag (I12) this time the vial only explodes. Bomb (Touch Attack): 1d20 + 8 ⇒ (16) + 8 = 24 Damage (Fire): 3d6 + 8 ⇒ (1, 1, 2) + 8 = 12 ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Gromsch makes a small step backwards while taking a small vial from his belt and throws it at the left creature (H14). The vial explodes forming a green stinking cloud which dissipates after a few moments.(10ft Burst around H14 for 1 round) Precise Bombs: Taking out the following squares: G12-G13 H12-13 F13
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Gromsch enters the house and makes himself ready to throw a bag of flour if the voice rises again to make the caster visible. Move Action: Go to F13
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Before Zed and Sunny depart, Gromsch some vials to his comrades. Sunny, this will make you strong for a few minutes. 1x Bulls Strength 5 Minutes +4 Str Zed, this one will protect you. 1x Shield 5 Minutes +4 Shield AC Bonus Varian, this will protect you too. 1x Shield 5 Minutes +4 Shield AC Bonus I have here another one which will let you grow. If anyone want's it, I will give it to him. Gromsch then follows Corum while makes himself ready to drink a potion before they enter the building Reduce Person ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Further reporting his discoveries:
To Corum:
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Craft Alchemy: 1d20 + 15 ⇒ (13) + 15 = 28 Hm, interesting. This thing seems to be like Derro brain mold. A substance these creatures subsist upon. But this especially seems to be treated in many different manners. There are hints for alchemy, arcane and clerical magic. But to determine what this thing does exactly, I have to study it more thorough. But when I now compare my destillate, that I have gained from the well water. It seems that the water is contaminated by this substance. ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Hm, strange. This water seems purer than it should be. Maybe he has purified it to hide something, that was in it beforer, or he has purified it, after he noticed that his manipulation was observed. I should analyse the water in the carafe and the water in the well. Craft Alchemy (Carafe): 1d20 + 15 ⇒ (20) + 15 = 35
Hm, let's see. This seems to be some kind of ooze. Knowledge Dungeoneering: 1d20 + 7 ⇒ (17) + 7 = 24 ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() To Drulsk: You're capture? It seems, that you all have much to tell. To Varian: I have a few weeks to spend here till my new apprentice runs out of goods to sell. Then I'll have to return to check the situation in my shop.
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() To Tilda with an mischievous tone of voice:
Turning to Druslk:
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() She's glued to the ground. Could someone bind her again? Gromsch follows further the old witch and throws his last tanglefot bag. Move Action: follow to P4
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() I'll try to slow her down. Get her. Gromsch follows the two hags, and throws a tanglefoot bag at the young whitch to slow her down. Tanglefoot Bag: 1d20 + 8 ⇒ (11) + 8 = 19 If hit: Entangled and Speed halved. Ref DC 15 or glued to the floor. ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Ok, let's see, if this young whitch will be stopped with this! Gromsch pulls one of his vials out of his bandolier and throws it on the child witch. The vial explodes around her and emanates and a cloud of green bad smelling vapor. Stink Bomb: 1d20 + 8 ⇒ (11) + 8 = 19 Damage (Fire): 3d6 + 6 ⇒ (1, 6, 3) + 6 = 16 Fort Save DC 20 or 1d4 + 1 ⇒ (2) + 1 = 3 rounds nauseated ![]()
Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Later! What's going on here? Then Gromsch goes further northwards to see whats goint on there. In the meantime he drinks one of his potions. Move Action: Go to O16
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Half-Orc Alchemist (Grenadier) 5 | AC 17 T 12 FF 15 | HP 19/28 | F +5 R +7 W +3 | Init +2 | Perc +11
![]() Hearing the explosion, Gromsch begins to run. When he reaches the Boarding house, he looks around the corner of it to get an impression of what is going on. Full Round Action: Run
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![]() Kenan from Mendevian Crusade here. I would contribute an Half Orc Alchemist. It would be an ranged focused Alchemist. Background will follow tomorrow. Gorag fulfills most of the aspekts mentioned:
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