Dreaming Warforged Recruiting one player for an existing Jade Regent PbP (level 7)


Recruitment


Dreaming Warforged Recruiting one player for an existing Jade Regent PbP (level 7)

-Tora no Senaka-
Trouble with Goblins can lead to many places, even the other side of the world...

As a goblin threat is dealt with, an old secret is exposed and a close friend discovers she is meant to rule the empire of Minkai, one of the ancient Dragon Empires of Tian Xia.

Claiming her birthright promises to be no small feat though, as the throne is already held by a powerful foe, the Jade Regent, but first she needs to get there, and for that alone will need the help of friends and allies, for she must cross from Varisia to Tian Xia, across the very Crown of the World.

The characters are at the very end of the second module. The new character will join the group as they set out for the third one.

Current Game Link

Recruitment Information:

What to Expect
I prefer games that lie heavily in the gray zones of morality, where the players are torn between what it means to do the right thing. I also prefer fewer but meaner encounters, with challenging situations and terrain. So if you make a “big stupid fighter” that can’t move around, chances are you’ll have a hard time.

I’m not the DM who can easily quote RAW, and I have my own interpretation of rules as they pertain to situations. As such, I sometimes (probably often for certain) make rulings as I see fit and do not wish (especially since a written medium is so poor for conflict resolution) to have many long discussions on rules.

The Jade Regent AP is not a sandbox and APs require a fair bit of railroading. Players should expect this to a certain extent and play along, for the sake of the story.

The adventure is about travel and survival in foreign countries. It is also built around the community of a caravan and takes relationships into account, with new rules depicted in the Players Guide. Please have a close look at those and make sure you’re okay with this addition.

I’m not very fond of the multiplication of magic items, especially when we get to the point where they loose their special quality. As such, access to magic item will be strict. You could say that it will be a low magic world in a sense. I’m still not sure what crafting feats I will allow.

The challenge of running an AP in a PbP is mainly keeping the pace and getting through the whole thing. To that effect, players need to post regularly and announce their absence in advance. Also, I will try and regroup encounters and move the story forward by all means possible. I will also skip certain parts or narrate them if I feel they don’t bring a lot to the story. I also won’t use XPs but instead base leveling on where the characters are in the story.

Requirements

  • Level 7 character that will complement the existing group, composed of a monk, a cleric, a cavalier and a ranger.
  • No evil.
  • 20 point-buy for attributes, no score above 18 or below 8, after racial adjustments. Add level four attribute boost.
  • Races allowed: Core only. Most characters should have ties to Varisia, the Land of the Linnorm Kings or to Minkai.
  • Classes allowed: Pathfinder Core and APG, except the following: Gunslinger and Summoner. Players wishing to present characters using the Monk, Ninja or Samurai classes should have strong ties to the Empire of Minkai and the Tian community of Kalsgard. Archetypes are allowed.
  • No traits.
  • An extra feat taken from the following list: Acrobatic, Alertness, Animal Affinity, Athletic, Cosmopolitan, Deceitful, Deft Hands, Great Fortitude, Iron Will, Lightning Reflexes, Magical Aptitude, Persuasive, Self-Sufficient, Stealthy, Skill Focus.
  • Starting cash is average for level 1. We'll discuss equipment once you're selected. I will most likely provide you with a starting kit in line with what the other characters have.

Applications should contain

  • Character sheet (equipment optional) with at least one skill point in a knowledge and one in a profession or mundane craft (not alchemy for example) that relates to your character’s work.
  • Description
  • Personality
  • Motivation
  • Background (see below)

Regarding Background
Your background should address, either implicitly or explicitly:

  • The reason why you’re in Kalsgard and whether you’re a local or visiting.
  • Three significant events in your life that shaped who you became and why you would leave everything and travel to the end of the world.
  • A clear reason why you would stand up and go bring the fight to evil tyrants, even if they are on the other side of the world.
  • A cherished item of importance for you.
  • Your job or occupation in Kalsgard (how do you make a living).

Finally, make sure your application presents ties to the Golarion setting. Avoid bland and general backgrounds that would fit any game or setting.

Please make sure you’ve read the requirements carefully before submitting an application.

Recruitment will close next Sunday, at the time of this posting.


This character pretty much fits the whole reason of fighting tyrants and all, but there is just one issue he's evil, if that's okay with you I can make the adjustments you asked for and prep him up for your campaign. One question; Is this a fast paced game? Or are you very lenient with number posts per day or week? Personally I prefer fast games, with at the very least one post per day.


We might as well be direct about this. We're looking for an arcane caster. A specialized ranged attacker may be welcome if the character can support the party with healing and buffing. We need spell help.

The ranger, monk, and cavalier are all melee. The caster has an animal companion that adds more melee. We don't need any more melee characters unless they are also willing to provide some party buffing and support. That's too much buffing and healing to put on the cleric with no help.

The Celestial Bureaucracy doesn't mess around in fights. They get pretty vicious. An arcane caster to provide some support and offense would help out quite a bit.


Yeah you should have been direct about this, cause to me it looked like you were missing a skill based character, which is why I posted with my rogue just above you.

Liberty's Edge

Jade Regent Players Guide is here for if you want to look over generally good advice on appropriate themes to think about. (Like preparing some cold weather survival options, or choosing your favored enemy wisely.)

Edit: to omit mention of campaign traits, which are not being used for these characters and stuff about having a Paladin in the group, which is covered by Raith's later post anyway.


That's part of the fun though, right? Small inner group conflict, that do not deter from progressing through the campaign, adds just the right kind of spice this tale needs, don't you agree?

Anyway if you're all fine with the rogue I can go with him, if not please inform me and I'll see about whipping up something else. Also I could rarely say no to hot elven rangers.


I think I'd like to put forth a character for this game. I have an Elven wizard I am thinking of reworking for the campaign, I'll let you know when I've got something more to work with.


If you don't mind, I would like to submit an elven arcane archer for the group. Seems like it fits everything you're looking for. I'll post him as soon as I can.


I'm looking for a character that will complement the current group well. Raith mentioned some of the needs we've identified already, but if you see clearly how you would contribute, then even better!

I don't like commenting on applications during recruitment. The requirements say "No evil".

As for traits, Garand missed that I removed them. No traits, though you get an extra feat from a list.


As for frequency, the expectation is one post a day. We are at about 3,000 posts in two years, end of level 6, and at the end of the second volume.


Would a straight up wizard work better for you?


Here are the characters:

1. Human Hungry Ghost Monk 5/Ninja 1: Uses Crane Style and a katana.

2. Human Ranger: Fights with sword and axe. Can use bow. He's the dog-faced melee that scares our enemies.

3. Shoanti Human Cleric of Erastil: Uses longbow and animal companion (usually a bear) to help deal damage. Our main healer and buffer. Very stoic and reserved.

4. Human Cavalier (Gendarme) 3/Paladin (Shining Knight) 3: Sword and board in melee. He's the handsome mouthpiece always cracking jokes while he fights.

The first three characters are from the same home town. The cavalier is from the small city close to where we are. Not sure how Celestial intends to bring you in, you're probably in the small city nearby. It's a caravan city. The city is a crossroads of sorts.

Celestial has final say on who gets to join. We could definitely use some type of arcane caster capable of casting the types of support spells that help a party deal with different kinds of threats. We'll have a lot of trouble countering such threats if we don't have that caster. Fights are often us walking on the tightrope of death.


Here is the Wizard I am working with. He is of course a work in progress, so I will let you know when he is closer to complete.


Gorgoron was originally an Illusionist, which actually allows for very interesting and creative battlefield control, as well as some potent debuffs. However, I'd be interested to hear what the group feels would be the most beneficial. I could transition him into a Transmuter for a specialization in buffs, or a Conjurer for more traditional battlefield control. Let me know what you think is the greatest need, and I can easily roll with that.


Celestial, would you consider Breadth of Experience as a thematically acceptable alternative to the bonus feats you offer in exchange for traits? Like all the feats you have listed, it is a skills focused feat, but one that is only available to the longer lived races.


The Celestial Bureaucracy wrote:


The requirements say "No evil".

Sigh fine, I'd argue some more but don't let it be said that I ever told anyone how to run their own campaign, I'll do my best to come up with a neutral or good sorcerer, though at this point I doubt I won any points with any of you; so I'll probably end up not being picked, still that won't stop me from applying.


Kenan from Mendevian Crusade here. I would contribute an Half Orc Alchemist.

It would be an ranged focused Alchemist.

Background will follow tomorrow.

Gorag fulfills most of the aspekts mentioned:
-Arcane Caster
-Ranged Attacker
-Healing and Buffing throug Infusion
-Debuffing through Bombs
-Additionally he has some Rogue like skills

Sovereign Court

I'm going to build a Varisian witch who is related to Koya.

I'm thinking that she has done something taboo (abandoned her marriage?) and wants the acceptance of kindly old Aunty Koya... plus, Koya's wanderlust matches her own.

I'll cook up a statblock asap.


So, this is my witch character.

Still needs fleshing out with gear and spells, plus maybe som tweaking.


Gorgoron wrote:
Celestial, would you consider Breadth of Experience as a thematically acceptable alternative to the bonus feats you offer in exchange for traits? Like all the feats you have listed, it is a skills focused feat, but one that is only available to the longer lived races.

That would work.


@LastNameOnEarth: I have to say, dude, I got such a kick out of your pc's name, Gorgoron. Due to the fact that I'm absolutely positive that at some point this dude must have fought Godzilla. :)

Think about it: Gorgoron vs. Godzilla. That's just greatness. And I'm a big Godzilla fan so I'm so there! :P

Okay, sorry for the interruption but I couldn't resist. Carry on.


Please meep in mind that the adventurers are now in Kalsgard, in the Lands of the Linnorm Kings. Any connection to PCs or NPCs is fine, but I would like to hear where, when and how you've met.


Lots of threads running...


Profile is ready for application.


Great! Let me know if you adjust something. Just in case I had read it and would miss the changes.


Same goes for the other applications!


Edward Nightingale wrote:
Would a straight up wizard work better for you?

Sorry I missed your post Edward. Yes, straight wizard would certainly fit with the other classes present, though I can't say whether it would work better.


I'm submitting a preliminary crunch and nearly-completed background for elven conjurer Daeron Lareththor (also an engineer/alchemist for hire). I have the rest of the crunch worked out (pending GM approval) but need to take the time to fill it out. I'll also take some time to talk about tactics/background questions/etc when I have time to post again.

I don't have any other PBP games going and am only DMing a Kingmaker campaign (face to face). I'd easily be able to manage the 1/day posting frequency (and possibly more) and have been eager to try this AP for some time. I'm on PST time with sometimes odd hours.

I took some liberties with the prized possessions, so let me know if you think either is a problem. The book is, theoretically, an Arcane Family Workbook (spend d4 rounds for +2 and d4 hours for +4 on a spellcraft check) from the Advanced Race Guide. It would obviously count against my magic item allotment, but given I'd be starting at a higher level, it makes some sense from a RP perspective.

A few other things that may raise a red flag for you TCB:
1.) Improved Familiar as a feat with an air mephit sidekick.
2.) Create Wondrous Item as a feat.

I think 1-2 crafting feats would fit in well with my character concept (trained engineer/crafter/wizards). If it's a problem, I can easily find something else to substitute (probably extend spell).


Thanks Daeron. Looking forward to reading it. You'll need a complete application (except equipment) by Sunday. Let me know when it is complete.


I am still here, thought I'd give a status update; The crunch is complete and I am in the middle of writing the back-story, hopefully I'll be able to complete my character before the deadline.


I think I've finished up my character profile, so feel free to take a look and comment if you have any questions.. If you have any concerns (possibly the ones noted above), please let me know. I've included (in spoilers) HP rolls and a brief synopsis of the character.

HP rolls:

Based on what I understood from the other character sheets, you allow the better of 1/2 hit die or the roll. Please correct me if I'm wrong.

L2: 1d6 ⇒ 4
L3: 1d6 ⇒ 3
L4: 1d6 ⇒ 1 so 3 instead.
L5: 1d6 ⇒ 4
L6: 1d6 ⇒ 2 so 3 instead.
L7: 1d6 ⇒ 2 so 3 instead.

Synopsis:


  • Daeron is in Kalsgard after travelling extensively in Varisia following his studies in the Acadamae of Korvosa. His wanderlust is a result of a relatively tame childhood interspersed with adventurous travel with his grandfather.
  • A few significant events include: travelling in his youth with his grandfather, seeing his grandfather's selflessness in saving (alone) a band of travelers, studying in the highly reputable Acadamae and travelling with bands of troubadours, players and other Varisians after finishing his study.
  • Daeron's hero worship of his grandfather has imprinted a deep seated need to use his exceptional skills (if he does say so himself) for the betterment of others and the downfall of evil.
  • In his possession are a number of knickknacks and family heirlooms from his travels and childhood.
  • Currently working as an engineer in Kalsgard with a bustling little alchemy business on the side. He grows tired of the mundane nature of the work and wishes to make his mark.

Motivations: Use his powers to help others (strangers particularly) while travelling the world and seeking out new knowledge.

Skills/Feats/Crunch reasoning: The Acadamae is well noted for being a school of conjurers first and a school for other specializations second. His interest in travel extends to the mysteries of the Outer Planes, making Conjuration a natural choice. His distaste for mind-effecting magic and necromantic/life-draining magic is based on his preference to help rather than harm. His choice of familiar is a nod to his conjuration ability.

During his training, he received a broad education, but many subjects he is only barely versed in. The exception to this are those fields that he has studied after leaving university and his lingering training at the hands of his grandfather (Survival/Perception/Knowledge (Nature)). His rather pitiful ability to play a flute is based on a gift he received during his travels.


stats:

Level 7 Half Elf witch (bonded witch), AL LN
hp 8+6d6 + 12 ⇒ (5, 2, 6, 6, 4, 6) + 12 = 41, ac 10, Init 4+, F 4+, R 2+ and W 5+
str 10
dex 10
con 14
int 19 (16+2+1)
wis 10
cha 14
feats Improved Initative, Magical Aptitude, Skill Focus Intimidate, Extend Spell, Silent Spell and Heighten Spell
spells prepared
Cantrips. Guidance, Detect Magic, Message, Light.
spells level 1. Mount, Obscuring Mist, Unseen Servant and 2 Faerie Fire.
Spells level 2. Augury, Web, Glitterdust and Haunting Mists
Spells level 3 2 Bestow Curse and Stinking Cloud
Spells Level 4 spells Black Tentacles and Secure Shelter
Hexes Slumber, Flight, Evil Eye and Cackle
Patron Stars
Bonded Item Wand
Skillpoints per level 7 Knowledge Nature 14+, Knowledge Arcana 14+, Spellcraft 16+, Use Magic Device 14+, Profession (astronemer), Intimidate 15+, Knowledge The Planes.
favored class bonus 1 extra skillpoint per level.

background:

Orsino Dantios is a strange man, his arcane muttering often disturb those who he travels with and he tends to be a recluse unlike most half elves. Three things define his life and current circumstances.

Orsino was born in Korvosa the result of an elven diplomats dalliance with a common born maid servant. His mother raised him in a spiteful way, she was cruel and mean and these traits made Orsino abandon her at age age twelve. Orsino survived of table scraps and began to truly persue his life pssion, charting the stars which he does with great skill. He learned his art from a mishmash of sources and studied the art for ten years. By age twenty two he heard that his mother was dying and that she wanted his help, he paid barely any attention as the messenger boy spoke to him. As Orsino did not cre for the spiteful hag one bit and if she had wanted a loyal son she should have treated him better.

At age twenty five Orsino was seized by a vision from the stars, it showed a great conclave of elves singing a strange song as the stars glittered in the night sky. They wore purple robes and bore strange head gear that was like a wizard's hat, excepting that the wide brim was replaced by a enveloping head covering that exposed only the face. They carried strange glittering wands of a strange metal unlike any he had ever seen, the wands themselves when used ignited with a purple fire. The vision was gone then and he felt an urge to go deep into Varisa where he found the ancient ruins of these strange elves. He found a Wand at the sight it remained inert until the night cme ans the stars beckoned over teh night sky. It lit up with purple fire and "bonded" itself to him. Later on he found a set of the strange robes, the large outfit matched his form permantantly and seemed immune to the ravages of time or weather.

At age forty Orsino traveled to the land of the Linnorm Kings to make his way to Tian Xia, for Orsino believes that an even greater site of the lost "star" elves existed within Tian Xia and he wanted to find them. He has ended up in the great caravan town of Kalsgard in order to reach Tian Xia.

Gm your review?


Viluki:
I don't like to comment applications, but you've presented a draft and asked for some feedback, so I'll try to give you some.

Overall, it looks in line with some of the requirements, but I find the character's motivations, as they relate to this AP and my requirements, lacking somewhat. I would suggest taking a closer look at the application requirements.

Also, there are a lot of typos. It's a thing of mine...


Daeron Lareththor wrote:

I think I've finished up my character profile, so feel free to take a look and comment if you have any questions.. If you have any concerns (possibly the ones noted above), please let me know. I've included (in spoilers) HP rolls and a brief synopsis of the character.

** spoiler omitted **

** spoiler omitted **...

Thanks Daeron. HP is max at first then half+1 after.


Thanks TCB! I've updated my profile to account for the HP rules.


Actully I will withdraw interest just can't generate a good character at this point in time.


I'm gonna post in interest, and I'll write something up once I read up on your characters, see how your characters are and how a character of mine might fit.


Deadline is in 24 hours.


Thanks for the heads up, I'll be sure to post the character sheet as soon as I am done with the back-story.


Hope I'm not too late for the consideration. I have a seeker/sage sorcerer to submit.

Background:

Tomasz Obwarznek had the misfortune of being a boy with arcane talent born in Irrisen. He knew he could never equal the caste of the White Witches, yet he was strongly drawn to the arcane arts and ill-suited to other vocations, being neither particularly strong nor a charmer. So, despite the reservations of his family, he has entered an apprenticeship to become a wizard.

Soon, he has discovered something strange about himself: while he could easily master simple cantrips, more complicated spells were all different to him: some came naturally, but most were totally beyond his ability. After a few months of arduous training riddled with failures, his master was forced to abandon the tuition, recognizing that Tomasz had a strange form of the innate sorcerous talent, which manifested through his intellect, not through the sheer force of will.

As Tomasz idly wandered the ice-encrusted streets of Whitethrone, trying to come to terms with himself, a bright banner caught his attenion. Apparently, a Pathfinder Society lodge has recently opened in Whitethrone and was recruiting able initiates. Tomasz saw this as an opportunity, and was promptly accepted after displaying his magical talent. He has spent a year working for the Society. The missions were dangerous and challenging, but at the same time filled him with a sense of belonging and recognition for the first time in his life. He was also hoping to one day be allowed to peruse the fabled Society libraries in Absalom, where he sought to learn more about his rare bloodline.

But then, something happened. Without any warning, the building where the Lodge used to reside was up for rent again, and the owner refused to give any info about the Pathfinders' current whereabouts. Any attempts to contact the venture-officers failed. In a few days, Tomasz found himself having goosebumps of horror while reading a poster on the city square: Pathfinders were officially declared an enemy of Irrisen, having been blamed for a total massacre of one of the remote Irriseni villages, and were to be banished from the nation immediately.

Tomasz did not know how could any of that be true, but he knew all too well what happens to those wanted by the cruel mistresses of the nation. He did not waste any time and that same evening he was on the road away from Whitethrone, his Wayfinder tucked safely away so that no patrol would discover it.

Tomasz knew that the Linnorm Kings were in tense relations with Irrisen, and by the reasoning of 'the enemy of my enemy' has decided to set his path towards Kalsgard. Upon arriving, he was almost thrown to jail on suspicions of espionage when he foolishly claimed to be an Irriseni refugee at the city gates, but the news of the Pathfinders' trouble in Irrisen have already reached the Linnorm Kings, and Tomasz's wayfinder lended enough credibility to his story. After his troubled experiences and a harrowing jouney, Tomasz wanted to take a break from adventuring and settled for providing accounting services for one of the city's trade guilds, the Rimerunners guild.

It seemed that bad luck was pursuing him, however, as not long afterwards, the guildmaster Thorborg announced to Tomasz that the guild no longer needed his services. While gathering his possessions and about to vacate his office, Tomasz has accidentally encountered its upcoming occupant. This encounter would haunt his dreams for a long time afterwards, as the new 'accountant' was a hideous giant of a man with obvious monstrous features, befitting a troll more than a human.

Tomasz was at a loss why the guild would be interested in such employees, and harbored hope that it was some sort of misunderstanding and he would be asked to return any time soon. But all his hopes came crashing down just a few days ago, when the news broke following a break-in of the guildhall, that the guildmaster Thorborg Silverskorr was in fact long dead, impersonated by an impostor who was responsible for Tomasz' dismissal, and that the city authorities cease all relationships with the Rimerunners guild because proof of their affiliations with Kalsgard criminal underworld have been unearthed.

Once again feeling unwelcome, and uncertain for his future, Tomasz dusts off his old wayfinder in preparations to leave Kalsgard to see where fate would take him next.

Description:

Tomasz was once lean and wiry, but the quiet life in Kalsgard has made him a little rotund lately. His unruly brown hair shows signs of early balding and his temples are becoming grey. He stands 5'10'' and weighs 180 pounds.

Personality:

Tomasz is dour and pessimistic, convinced that some accursed fate prevents him from having nice things. Yet below this facade lies a curious and good-natured character, eager to make friends and find acceptance. Tomasz loves to share his knowledge, even though he often unintentionally comes off as aloof and condescending while doing it. He is used to the physical hardships of travel and endures them stoically. He is irrationally afraid to cause misfortune to befall those around him, and sometimes is overly cautious and protective because of this.

Motivation:

Tomasz is not actively looking for a chance to fight evil tyrants overseas, but he a) suffered from evil tyrannical witches b) suffered from the party's last antagonists c) does not have anything tying him to Kalsgard. He can be pretty easily convinced to join the cause if only for a chance to be recorded in the history books as a retinue of a Tien princess in exile.

Another motivation is discovering more about his bloodline and if it has any connection to the turmoil in his life, but I left this one open-ended - at the very least, he can easily be bluffed into thinking there are some answers waiting in Minkai, or perhaps he might turn out to be an heir of ancient Tien sages.

Stat Block:

Tomasz Obwarznek
Human Sorcerer (Seeker, Wildblooded) 7
CG Medium Humanoid (human)
Init +6; Senses Perception +10
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 54 (7d6+24)
Fort +4, Ref +4, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Sorcerer (Seeker, Wildblooded) Spells Known (CL 7):
3 (5/day) Haste, Summon Monster III, Dispel Magic
2 (7/day) Flaming Sphere (DC 16), Mirror Image, Invisibility, Invisibility, Glitterdust (DC 17), Levitate
1 (7/day) Silent Image (DC 15), Magic Missile, Identify, Protection from Evil, Mage Armor, Grease (DC 16), Enlarge Person (DC 15), Feather Fall (DC 15)
0 (at will) Acid Splash, Daze (DC 14), Detect Magic, Ghost Sound (DC 14), Prestidigitation (DC 14), Dancing Lights, Light
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 19, Wis 10, Cha 10
Base Atk +3; CMB +3; CMD 19
Feats Augment Summoning, Defensive Combat Training, Improved Initiative, Skill Focus (Perception), Spell Focus (Conjuration), Superior Summoning, Toughness
Skills Craft (books) +6, Disable Device +13, Fly +11, Knowledge (arcana) +16 (+20 spells), Knowledge (planes) +14, Perception +10 (+13 to locate traps), Spellcraft +16 (+20 spells), Use Magic Device +10
Languages Common
SQ arcane bolt (1d4+3) (7/day), metamagic adept (1/day), mutated bloodlines (sage), seeker lore, trapfinding +3
Other Gear 150 GP
--------------------
Special Abilities
--------------------
Arcane Bolt (1d4+3) (7/day) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Seeker Lore (Ex) +4 to Knowledge (arcana) and Spellcraft checks related to bonus spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.


No worries. There is still sox hours left and, to be honest, I won't have time to go over there before at least another six. So still some time left.


Don't think I'm going I have time to get my background done before the deadline; I've been out I town for a few days, and I'm likely to be pretty busy today. Too bad, would have been fun I think.


Still here and thanks for the extra six hours, cause I really needed more time.


One thing I wanted to ask about. If I'm selected, will I be able to buy some additional spells during equipment selection? I chose mostly battlefield control/summoning/buffing type magic in my build, but would like to look for a few blast spells. It seems like the party could use some more ranged damage then what my summons alone would bring. Sadly with only 2 spells per level learned (and one must be conjuration), I didn't really get to pick any of the useful ones.


Okay this is Wolfgang's character, I am finished with the back-story and crunch, I welcome any comments or criticisms that you may have, and if you find any kind of mistake please feel free to inform me of it.


I've got a few things to clear up here, I can post multiple times per-day and I trust all the background requirements you've listed have been met in the back-story section of the character sheet, as far as crunch goes; no Erik will not pick up any more fighter levels, it will be all caster levels from here on end, he has a good amount of both utility and damaging spells, he's not as squishy as most wizards and if an enemy gets too close he actually has the option to take a swing at it with a decent weapon.

It is also worth noting that if you've checked the character sheet before I made this post, you would have noticed various spelling and grammar mistakes, hopefully they are all gone now.


Thanks everyone! I will try to post my decision in the next six hours.


I haven't added any prepared spell or extra gear, would like me to do so?


No need. I will not be focusing on this for selection. Equipment will come later.


I've gone through the applications submitted.

It's always a tough choice I find. I've decided to go with:

-Rikash's wizard, Daeron Lareththor. Please join us in the discussion thread.

Thank you to all who have worked hard on presenting an application. Best of luck in your search.

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