Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
"No way we're carrying back enough food for more than one of your meals." Grombar pats Aengus' stomach. "Try not to go into hibernation too long this winter." Grombar looks towards Guldar's Forge. "That beast has certainly taken a liking to that little one." he motions. The runty Ankylosaurus found in captivity with Gritnarr a week or so ago lays on a snowpile while Cassandra, Guldar's daughter. She piles snow on it's head and laughs whenever it shakes it off.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar finishes with the bear largely during the conversation, he's clearly using practiced hands. He drapes the bear skin fur side down over a car railing despite the two scorched handprints and the arrow hole. Aengus helps him quarter the bear and they tie ropes around the wrists (ankles?) of the bear meat and Grombar says some words over the bear. "You were bewitched by evil. I hope we gave you and your ilk a noble death, befitting a warrior." He looks up. "I'm ready to make the trip to Haven's Cross. By the way that Dinosaur is working through our produce, we won't have much soon. I'm sure it won't eat the meat."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar waits for an opening and comes downward with both tomahawks between the bear's shoulder blades. Maulax 1 adv: 1d20 + 6 ⇒ (12) + 6 = 18
Maulax 2 adv: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
A noticibly less enraged Grombarr makes two overhand axe throws off the cart burying both maulaxes into the western bear's neck. Axe 1 Reckless: 1d20 + 6 ⇒ (19) + 6 = 25
Axe 2: 1d20 + 6 ⇒ (15) + 6 = 21 Total Damage: 2d6 + 8 ⇒ (1, 3) + 8 = 12 The bury themselves deep, but miss vitals. Before tumbling back into Grombar's hands as he leaps behind the bear to flank the beast with Erazire.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar does his best to guide the group through the woods and back to town. He's not as swift as he was on the way into the woods and his beard filling with snow as he squints into the growing storm. The creases around his eyes are deep. "I think it's this way."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
"I'm going with you Aengus. I missed too much of the fun last time around. None of these elves will be leaving these woods alive." He refills and downs a drink for Aengus' gently glowing tankard, an amber light washing over his face and he lifts. He passes it to Erazire. "Drink." Tankard of Hanseath: Tankard of Hanseath (Until their next rest, the drinker may add +1d6 to the next magical or restful healing they recieve or may add +1d6 to the next strength save they make .
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
"I'll lead, Rurik, stay close and keep your eyes to the trees. When we get close I think we should have the little one sneak in and get a closer look so we can come up with a plan. I think we'll need every advantage we can get." Please describe any preparations, tasks, actions etc you take over the next hour on the way to the camp. Be as detailed as possible with describing your approach.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Florr wrote:
"We cross the river and go south. I saw a camp...he's being kept in a cage. There are many cages. Some very large. I also saw them eating...someone." He looks pale. "They're keeping Grit alive, I'm very sure of that but he's in really bad shape."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar groans and sits up. "Thanks...how many did I get?" He looks down at the broken arrows. "At least those ended up in me and not you fragile folks!" He laughs off his near death experience. "Let's eat. My vision told us we need to cross the river and follow it south just another hour. They're keeping Grit prisoner but they're keeping him alive." After that, he's quiet during the meal. Somber and thinking.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
second wind: 1d10 + 1 ⇒ (10) + 1 = 11 Con Save adv: 1d20 + 5 ⇒ (4) + 5 = 9
Grombar stays up. Looks over his shoulder to Aengus and screams. "DEATH WILL BE TOO GOOD FOR YOU!" He does a backwards somersault onto the log before backflipping over his companions in the middle coming to land infront of Elf #1
"YOU'LL NOT TAKE ANOTHER DEEPFLAGON!" He hurls both his antlered axes into the sternum of the elf. Reckless Attack Axe 1 with Adv: 1d20 + 6 ⇒ (13) + 6 = 19
Reckless Attack Axe 1 with Adv: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d6 + 12 ⇒ (4, 2) + 12 = 18
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
"COWARDS!"
Grombar takes two arrows to his shoulder. He grits his teeth hard and you see fresh blood pouring between his teeth. The veins on his neck bulge and his body shakes with anger. Damage: 4d6 + 12 ⇒ (6, 2, 6, 2) + 12 = 28 Constitution Save w/adv: 1d20 + 4 ⇒ (16) + 4 = 20
Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Florr wrote:
"The age of this forest is not to be overstated. An ancient wilderness has no motivations..except hunger." "But you seem to all agree that we should cross tonight." "My vision lead me to believe the Gritnarr was being kept alive...though he's in very poor condition." He looks to the Dragonborn.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar walks with a confident stride that seems far more measured than the Grombar that left town a few weeks ago. His steps are surefooted and he takes you off path regularly but following his route helps you to make fantastic time. You take short rests in the afternoon and make simple camp once the daylight is gone. The day after you leave town you come across the outskirts of the forest and slowly enter. The forest is ancient. The trees tower over you like mountains. The roots of some trees are taller than Khazhan. Thick vines and mossy wrap and cover everything. The sun disappears behind a canopy of overlapping tree limbs far above your head leaving everything in a warm, gentle, yellowy light. Grombar hops from rocks to roots conquering the completely pathless forest easily, though his eyes are wary and paranoid. Following where he steps your make short work of the deciduous obstacles. You're growing concerned you might become lost. "Almost everything here is dangerous. Be careful. We'll need to make camp when we come to the river. The day after we'll cross the river and be to Grombar by morning."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar has a wide eyed stare, like he's looking through the tavern walls at something far away. "He's alive, but he's in bad shape. I saw glimpses. He's in a cage. Lots of cages. Arrow wounds. They're...festering. The elves, they're...experimenting. He's surrounded by other cages, full of all large beasts. There is something else. Like a spirit. It's dark. Long reach....there's one like him." Grombar points to Erazire. "But not him. The one that bested the Wyvern. He's there. With the creatures."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
The smells in the Drunken Horse are savory and hearty. It's warm and cozy, a welcome respite from the persistent cold of the early winter. The mood however is strange and somber. You see an imposing looking wiry, scarred dwarf with blazing orange hair (with small turfs of white appearing in random patches through his beard and hairline. He removes two tomahawks from a bandolier on his back. They're runic and the handles look to be gnarled antler or horn. "I had a vision. In the mountains. I saw him. He's been kidnapped. I know where he is."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
The smells in the Drunken Horse are savory and hearty. It's warm and cozy, a welcome respite from the persistent cold of the early winter. The mood however is strange and somber. You see an imposing looking wiry, scarred dwarf with blazing orange hair (with small turfs of white appearing in random patches through his beard and hairline. He removes two tomahawks from a bandolier on his back. They're runic and the handles look to be knarled antler or horn. "I had a vision. In the mountains. I saw him. He's been kidnapped. I know where he is."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Anyone outside in Haven's cross see a wiry, scarred and weathered dwarf. He's wearing a pair of leather breeches and not much else. His chest is emblazoned with a blue tattoo of crossed battle axes. He's walking through the gate like he's just seen a ghost. He looks at you dreamily and enters the Tavern.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Hatchetmaul toss at plate: 1d20 + 6 ⇒ (15) + 6 = 21
Strength Contest
Eating Contest
Drinking Contest
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Yarral wrote:
"Gold comes from mountains not the sea! ARYA daft?"
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Yarral wrote:
"HAH!"Grombar barks, in a way that suggests he slightly too drunk to recognize how loud you're speaking. "Like on a boat? In the OCEAN?" He grabs another from the tray you just ordered. He speaks while drinking in a intelligible muffled gurgle, then he realizes you can't understand him, swallows, and repeats himself. "Why? Did you just escape, are they here?"
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar gets a bit somber and uncharacteristically well spoken. "A few hundred years ago, one of our brothers was temped by dark powers. He turned to arcanics and eventually to necromantic magics. He was banished from Doriast and we thought that was the end of it." "It wasn't. He returned 20 years to the day after his banishment with an army of dinosaurs and Giants. Many had perished and been...brought back..under his powers. Others had their minds taken from them. There were thousands and they were trying to dig our hall out from the mountain to leave us exposed. This is why Doriast is a tower. Only our most bottom levels are still underground." "We used everything we had to repel the assault. Cannons, Griffon Riders, Phalanxes and phalanxes of brave soldiers. Our ancestor, Grombar the first, was able to get to the Betrayer and strike him down (he looks to his axes). The betrayer seemed to repent, to ask forgiveness. He said he would turn his army away but in the moment of hesitation Grombar was killed by the betrayer. A brave griffon rider saw what happened and she rushed in to finally destroy the betrayer and carry Grombar the first back into the hall. I'm honored to carry his name, and his axes. All Deepflagons..er..MOST Deepflagons carry ancestral weapons that were used during the betrayers wars. Their powers becoming slowly realized as our ancestors decide we're worthy." "Ever since that day, our clans have rotated wandering duty. The Deepflagons have volunteered to have one son from each family on duty at all times to lessen the sacrifice other clans have to make. Living outside your hall isn't considered to be a great life. Our wanderers are tasked with destroying any giant or their kin and evil magicians. Our hope is that this will prevent evil like this from ever rising to a strength that could ever stand against us. Many of the descendants of the betrayers army still roam around the Holgirr Mountains aimlessly."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Oleksandr Blackwind wrote:
It takes some time, but eventually you're able to read a number of magical runes. There are three in particular that translate roughly for "swiftness/throwing", another that reads "Giantfolk Destroyer" and "Finding/magnetic" It seems that these tomahawk hammers (about the size of large hatchets) are enchanted to excert a strong forward or backward spinning force that helps these hammers stabilize in flight and once they make an impact, they return to a point of origin that's hard to understand, you wonder if there's some sort of deeper process going on with that magic.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Oleksandr Blackwind wrote:
"I've never even been to the ocean. The only fish I've seen are in rivers. Those looked disgusting and smelled worse. I'll leave more for you all...My axes are heirlooms. My great great great grandfather, Grombar the first, used to carry them. Rurik's shield and Aengus' hammer are also ancestral. We did work together to make some modifications to a few. Dwarven rune magic is the greatest form of enchantment. " He rummages around in a pack and pulls out a loaf of green, hard, bread(Picture), and two tankards. He fills both tankards with a stew. It looks to contain dozens of types of mushrooms and hunks of duckmeat. The broth is almost black. He dunks crusts of the green break into the tankards and plops them in his mouth.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
"UGH! FISH? How can you eat that stuff? Dwarven cooking isn't great but at least it's better than fish." He starts off to the south moving briskly, smoothly and nimbly. He snaps his fingers and his maulaxes return to his hands. He drops them into belt rings. "I think I can smell the stew!"
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar charges at the group breathing heavily and snarling. He looks around, slowing his breathing as throws his axes into a stump where they plant themselves. His chest is emblazoned with two crossed hatchets. (DC 14 religion, Thravum recognizes it.) "Stay." He says holding his palms outwards towards their handles. "No more Ogre scum? What a let down.I could kill those knuckle draggers allllll day. So satisfying when they hit the ground." "I'm Grombar. And I'm hungry."
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
"Revel in the challenge of a good fight.." Grombar leaps away from the giant and throws both his maulaxes in huge overhead arcs. HNUHgh"..and never waver in the face of adversity, no matter how ominous." Left Axe: 1d20 + 6 ⇒ (19) + 6 = 25
Right Axe: 1d20 + 6 ⇒ (7) + 6 = 13
The axes connect with their blunt sides, collapsing the Biggest ogre's skull into an explosion of gore. He charges empty handed to the west, his axes flying back to his hands as he runs.
Mountain Dwarf Zealot of Clangeddin Silverbeard (AC 16)
Grombar drops down from the treetop throwing and buring the axemaul into the Big 'un's collarbone completely. You hear an audible crack, like a tree splitting in half in a windstorm. Thrown Axe: 1d20 + 6 ⇒ (20) + 6 = 26 Critical Thrown Damage vs Giant: 2d6 + 12 + 1d6 + 2d6 ⇒ (1, 2) + 12 + (1) + (5, 6) = 27 He brings his empty hand to join his other, spins the axe around to the maul side and throws it at his buried axe like it's a splitting wedge. Two handed Hammer Split Throw: 1d20 + 6 ⇒ (15) + 6 = 21 Melee Damage vs Giant: 1d6 + 1d6 + 2d6 + 6 ⇒ (3) + (2) + (6, 2) + 6 = 19 He lands, standing on the upright giants shoulders, his weapons dislodge and fly back into his waiting hands.
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