First, Harrim needs to be Magister (according to the book).
Jokes aside, the Folklore skill is not a good one, so passed level 5-6 the test should be harder if they don't invest in it. Personnally, I think it's strong without being broken: the Linzi one is overused by my players and it is also quite good (-1d6 unrest on a success if I recall). They don't have a ton of unrest so they never felt the need to spam it though.
After a few public jousts, my players ended up cornering him in his room, and threathened him enough for him to consider public apologies and leaving town (though I plan to make him come back at some point elsewhere). They never intended a trial since he didn't break any law, so there wasn't much space for the downtime activity. As mentionned by someone else, having him doing something illegal helps.
Anyway that 24 is indeed too high, even if you give free +1/+2 circumstance bonuses for rewarding PC choices/RP. The face of the party can indeed have a net +13, but that's one PC. The failure shouldn't remove a point as well!
Zor D'Lan wrote:
I don't get your reasonning here. It seems the construction takes several months to complete according to you.By RAW once you have all the ressources you spend them and boom the building is completed within the month/kingdom turn. Unless you flavor the merchandise gathering accross the months as building under constructions (and it is purely flavor not mechanic)
So exciting!
AceofMoxen wrote: I assume there will be no reprints for this? It's out of stock now, so it's gone for good? I don't know if I'm allowed to do this but since the french version is about to be translated, they opened up a few sets of kingmaker pawns. You can find those in the shop of the official french Pathfinder local seller. https://shop.black-book-editions.fr/produit51131/0/pathfinder-second-editio n/pathfinder-2-kingmaker-10eme-anniversaire-pawn-box Not sure about how far the delivery Can go though, but if it helps
I Can help :)
Anadi Monk. The Orlovsky family, close to the Surtova royal family, IS one of diplomacy and peaceful resolution of conflicts. Not a lot written on them in the Book but if PC gets involved in the Rost/Surtova political intrigues, make an Orlovsky approach that PC (life debt or something). Goblin Oracle. There is a damn great hook for him :
SPOILER:
Nyrissa the bebg IS enslaved by an Ancient, the lantern king. But another Ancient IS making all of this a joke on the lantern king himself. This Ancient IS the Ancient of Time itself! Can't remember his name on top of my head but pretty sure he IS the one presiding the Quarrels from Jubilost questline. Plus seeing through Time numereous kingdom fall (through Dreams?) Can guide thé player toward thé bigger plot. Dwarf inventor. Dwarf ruins IS a good Idea. Make him build a settlement here to explore. Feel free to have Numeria super advanced high tech technology Come in play (through the nefarious technical League maybe) Champion. Don't know Nivi sorry, but there are a lot of religious plot you Can tie to (such as Valerie quest).
I personnally run everything as written for 4 characters despite thé fact that I have 5 players.
So that IS why I don't change a single thing in the encounters balance, I just have my "benevolence meter" adjust depending on how well they are doing (more Athletic actions as first actions when I have the upper hand, less focus on the same character to not bring him down etc. I try to flavor it to make it look realistic rather than plain benevolence), but they so rarely have the upper hand that even when it Come out, it just feels like a deserved victory
gmflash wrote:
Wow I was exactly looking for that! Amazing. Which generator are you using?
Correct me if I'm wrong but investing a leadership role doesn't given you any skill training (except at kingdom creation), just a flat status bonus on the relevants kingdom ability scores modifiers.
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