Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Yeah, this should make for an interesting surprise for the DM tomorrow. I get the impression that Malleus is probably worried more about the administrative burden rather than the strict number of players, given the second table. We should do what we can to ease that administrative burden. We were all really good about handling combat in TLV, so that shouldn't be a problem. Tracking treasure is something the DM requested help with in the recruitment thread. And the sooner we can put together an official story, the better. Oh snap! Mythic Daen!
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
For what it's worth, I'd recommend holding off with a load like that. With the story we currently have, there's definitely opportunity for you to jump back in if your load drops, but I'm a firm believer in maintaining current commitments before taking on new ones. In either case, your input on the details surrounding Eilidh's current status would be very welcome. And as far as the rebuild standards go, it's actually pretty similar to TLV. The point-buy is similar, we get 3 traits, and lots of bonus feats. Also, we're using Automatic Bonus Progression. Daen, good idea on the second alias. I might do the same if I can figure out what to name it.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
We can be, sure. It would give Grimold a chance to check in with his family off-screen. It would make sense that we'd meet in the Bonewatch, but a chance reunion at the Rose Chalice, a favorite haunt from our scrub days, wouldn't be remiss either. Also, picking nits, the second table probably wouldn't be Cohort Two. Their applications don't look like that group will be composed of Knights.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Possibly on the road, though I was thinking in Vigil itself. Probably one group made it back a day or two before the other and have been stewing in Vigil waiting for the briefing.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
It would seem that the best way to start gameplay would be having the team re-uniting in Vigil as we've been recalled for a different mission. Proposed timeline of events, starting with graduation: Propose timeline:
1. Daen, Kassie, Eilidh, Grimold, and Zohruk complete training at the Bonewatch, become Knights of Ozem. 2. The team is deployed to Ustalav to support the mission to keep the Whispering Tyrant captive. Each member of the unit may have had different day-to-day tasks, with occasional objectives they completed as a unit. 3. While in Ustalav, Eilidh disappears and the Knights of Ozem presume her dead. Some members of her unit may believe differently, and no body has been recovered. 4. Zohruk is reassigned to a secret mission (his trip to Urgir); none of the others know any details. 5. The remaining Knights (Daen, Kassie, and Grimold) are recalled to Vigil under similarly vague and mysterious pretenses. 6. Our story opens with Daen, Kassie, and Grimold arriving in Vigil roughly concurrently with Zohruk and Rataji. This gives the players an opportunity to catch up and establish updated characterization and interactions and maybe flesh out the details a little more, and when the GM is ready, they are finally briefed on their new mission together, kicking off the campaign proper. If the above is accepted, that would set the team having been sent to Ustalav just a bit prior to the start of the current crusade. The first year of the crusade occurs while the events in Ustalav are occurring, and the whole team is recalled during the second year of the crusade after it has begun to fail. A question for the DM - what is the current status of Gallowspire? Knowing that, we the players can work backwards from the current situation to flesh out the events that our characters were involved in in Ustalav.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
You're right, it's Golden Lion. I'm mostly taking stuff from Thrashing Dragon and Broken Blade, and you're right about turning into an industrial food processor. But I've got a couple of tricks from Solar Wind to boost my ranged attacks when we need it and a little bit from Golden Lion for party support. Rataji, I hear you loud and clear about Bonded Mind. And don't worry about the shtick. Characterization marches on and it's time from Grimold to drop it. I'm trying to imagine what it would be like for Zohruk and Rataji to have front-row seats to Grimold's mental puppet show. As for how you ended up joining us, it sounds like the Bright Crusade needs all the help it can get, so it shouldn't have really been that hard. I'm starting to get a little worried about Daen and Kassie; but that's probably me just getting obsessed with this game again. Zohruk, I'm working on that supercut, but having re-read a large portion of the game at this point, it looks like most of the good stuff was in description rather than action. I do have the line for his intro picked out, though.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Rataji, you're horning in on my man and stealing my arguing-with-the-voices-in-my-head shtick. The third-wheeling is happening :P In all seriousness, I really like the Spirit Council and I'm excited to see what you do with it. I'm amused that Zohruk and I basically made the same character, but Zohruk came out with better stats across the board. I also have a question about your Bonded Mind feat. As I have an ability that will allow me to share that feat as well for the duration of an encounter, do you have an idea of what that would mean for the narrative? I can simply avoid doing picking that feat to share if it poses a problem, I just thought I'd bring it up. Since we're talking tactics, I've got a spell-storing dagger. Between Daen's always-useful magus spells and Rataji's ability to cast from a scroll without using it up, there are some potent possibilities there. I'm trying to build for debuffing rather than straight damage (which is really hard; there are so many sexy damage-boosting maneuvers that I had to pass up), so I could deliver spells that inflict conditions like blindness/deafness. Zohruk, I've got a stance that grants allies flanking against an enemy when they're adjacent to each other, so it should be pretty easy to get sneak attacks off when we need to. Rataji, since this thread got moved to the PbP discussion, I can connect a game thread to it if need be.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Great job everybody! Zohruk wrote: Grimold, one thing. Those super-long lines of characters, like you did with "=", if you make them without spaces in them, they make mobile browsers render the page in eye-killingly small text. Be kind to the geezers. :-) Sorry about that. It doesn't seem to make a difference on mine, but I'll remember it for the future nonetheless. I'll work a little bit on your supercut request. I've had a number of similar fantasies. My favorite right now is a Breakfast Club parody (which works damn near perfectly if Zohruk is the Sport and Grimold is the Criminal). And what the heck do you mean Zohruk and Rataji are the buddy-movie partners? She hasn't even been introduced in-game and I'm already the third wheel :P I'm very pleased that the naming structure of the games is so similar. Knights of Ozem: The Last Vigil. Knights of Ozem: The Last Light. Knights of Ozem: The Last Aerokineticist.
DM, here's my submission for Grimold. The statblock in the profile is incomplete; I don't have HeroLab so I'm formatting it all by hand. There is a link to the sheet hosted on Myth-Weavers accompanying it. Below the individual character portion of my submission is a short re-cap bridging the events of The Last Vigil and this campaign. The other members of our group should be posting in short order; Daen, Kassie, and Rataji are the ones we're waiting on. From the files of Andabar Cerban, Commander of Castle Overwatch Name: Rolando ???, alias Grimold
Appearance:
Swarthy skin tone, typical of Varisians. Green eyes, black hair worn at shoulder-length. Distinguishing birthmark on left shoulder-blade. Personality:
Boisterous and non-conformist. Often in violation of uniform dress code. Fiercely loyal to his comrades, but may harbor unseemly sympathies with the Varisian criminal class. Takes unnecessary - occasionally borderline suicidal - risks, possibly as a matter of religious observance; prominently worships Desna. Notes:
Rolando, or Grimold as he is known, is perhaps the most interesting modern test case for the total efficacy of our training procedures. His appoinment to the Bonewatch was a complete anomaly; if it weren't for the intervention of Eilidh Tilernos, he would have ended imprisoned, and most likely executed or otherwise killed. But, as a personal favor to the Tilernos family, the Bonewatch took in a half-drowned gutter rat and made a Knight out of him. Along with the strange case of the half-orc Zohruk, we've had the most unlikely graduating class on the books since the start of the Fourth Crusade. But perhaps it was more than "Desna's smile" that brought Grimold to us that day. His natural abilities, of the sort common to street criminals and rarely seen among our typical recruits, lend themselves well to the kind of war we find ourselves in the midst of just beyond our borders. They, and we, have proven that the Knights of Ozem truly have a place for Grimold and Zohruk and those like them. Theirs is to be a quiet vigil, a a covert war of intrigue and investigation, hidden among our enemies who they so closely resemble. It is with full confidence that I submit Rolando for Knighthood and recommend him, along with the rest of Cohort One, for assignment in Ustalav. ======================================================================== The story thus far: Daen, Kassie, Eilidh, Grimold, and Zohruk successfully completed their training at the Bonewatch, which culminated in a comprehensive final trial. Only by successfully foiling a fake plot culminating in a full-scale mock attack on the Bonewatch did they prove their worth and ascend to Knighthood. As a unit, they were sent to Ustalav to aid in the ongoing mission to uncover and thwart all plots threatening Lastwall, especially those that would seek to free the Whispering Tyrant. During their time in Ustalav, Eilidh went missing and Zohruk was recalled for reasons unknown. Mere months later, the remaining three would be called back to Vigil as well. Something drastic has shifted the ancient lines of battle on the Belkzen front, presenting new threats - and new opportunities. The new assignment affords the team a reunion with Zohruk, who introduces them to Rataji, a civilian asset to replace their missing comrade. With a new ally in tow, the squad makes haste for the Belkzen frontier. What new threats lie ahead of them in the blood-soaked badlands? Will they be able to turn the tide of war? And will they ever discover the truth about Eilidh's disappearance? Only time will tell. This is their story. This is... The Last Light.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Happy to do it! I'm really glad we were able to get so many of us on board. And I probably wouldn't have thought to do so if you hadn't gotten the ball rolling those months ago. As for submitting, I'm still getting my ducks in a row. I'll need an hour or two to get the final descriptions written. If you guys are ready, feel free to post; I'll get my post up before I go to bed. The alternative to 'military' is to pretend you're writing for The A-Team :P
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Rataji, if it helps, I originally thought of the descriptions as being written in a way that it might be in a military dossier on an agent profile. Minimalistic, austere, detached descriptions.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Rataji, I like it. That could go in the notes section instead of a larger background. I've let the DM know that we're almost done in the other thread. I've got to go to work; I'll be back in about 6 hours. Hopefully everybody sees this and can get their submission up this evening. Having just compiled the list of the other official submissions, I think our cohesiveness is definitely our biggest advantage. EDIT: Thanks Zohruk! I hope I didn't micromanage too much; I'm glad we could get all this together so quickly.
For the individual applicants, I've seen these be submitted so far: Submissions Player: GM Arkwright Character: Elo Parvanovitch, Half-elf Magus (White-haired Witch)
There are some others who have submitted interest, but I haven't seen sheets from them yet. I apologize for the formatting; there's got to be a better way to do that. ______________________ DM, our group is very nearly finished. Most of us have finished our builds/sheets, and now we're just settling on formatting our application(s).
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
I'm maxing Religion. TLV players, remember to nix the custom TLV campaign trait. We've got cash to burn, buying healing is a good idea. It seems weird that we'd have to use Infernal Healing, but that's the world we live in, I guess. If the DM wants us to have six players in our party, then we'll have to accept somebody else. If it's a choice between having another player or not playing at all, the question resolves itself. Should we collaborate on a single piece of narrative exposition to submit, or do we each do our own thing and basically submit as separate but related characters? I think a uniform submission format would at least make things easier on the DM, which only helps our chances. ___________________________________ The story thus far: Daen, Kassie, Allie, Grimold, and Zohruk successfully completed their training at the Bonewatch, which culminated in a comprehensive final trial. Only by successfully foiling a fake plot culminating in a mock attack on the Bonewatch did they prove their worth and ascend to Knighthood. As a unit, they were sent to Ustalav to aid in the ongoing mission to uncover and foil all plots threatening Lastwall, especially those that would seek to free the Whispering Tyrant. During their time in Ustalav, Allie went missing and Zohruk was recalled for reasons unknown. Mere months later, the remaining three would be called back to Vigil. something drastic has shifted the ancient lines of battle on the Belkzen front, presenting new threats - and new opportunities. The new assignment affords the team a reunion with Zohruk, who introduces them to Rataji, a civilian asset to replace their missing comrade. With a new ally in tow, the squad makes haste for the Belkzen frontier. What new threats lie ahead of them in the blood-soaked badlands? Will they be able to turn the tide of war? And will they ever discover the truth about Eilidh's disappearance? Only time will tell. This is their story. This is... The Bright Crusade. Somehow it went from re-cap to a movie trailer. I'm going to re-work the beginning to play better with the trailer style. ___________________________________ Here's a draft of a submission format. It's just a thought, open to any changes suggested. Personnel file, for immediate consideration of assignment to Belkzen Name:
Physical description:
Personality:
Notes:
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Alright, I think I'm closing in on my finished build. I burned those tasty extra feats for the basic archery line, so Grimold is a niche-plugger at this point. He can do basic combat well, isn't hampered by going unarmed, and can fight well at range. Is anybody planning on taking combat maneuver feats?
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
We don't currently have anybody handling traps. Do we consider this to be a problem worth solving? There are plenty of ways to get trapfinding, and I'm willing to do so if we deem it necessary. EDIT: I can get trapfinding as a rogue via a trait, and our DM has given us an extra trait at start. Problem solved. DOUBLE EDIT: Ninja'd by Zohruk. Zohruk, I am very much in favor of handling things that way, yes.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
You don't need a maxed out 18 or 20 in your primary casting stat. The extra point doesn't actually come in that handy in my experience, and taking a lower score helps you boost your other scores for more evenness. I have a free teamwork feat and an ability that lets me grant it to others a limited number of times per day. If anybody sees a good one, let me know.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Daen Aheritor wrote: As far as story goes, I think we can just assume that Raven's story was made complete though our characters. After that we would have been seen as exactly what Grimold described, a crack Strike Force, good at a variety of things. It's possible that we just returned from a mission, I... The bolded part worries me. From DMRaven's penultimate post lays out the direction he was taking, and it results in a severely-diminished Knights of Ozem, a huge attack on the Bonewatch, and heavy ties to the Bloodstones of Arazni (some of which were located at the Bonewatch). Now, it's a really cool plot, but assuming it as canon in our characters' past forces our new DM to accommodate it, which they might not be so keen on doing. This DM seems to have a pretty clear idea of what's going on, and it's very likely that the canon future of TLV conflicts with our party's past during The Bright Crusade. In my head, we've got a divergent plotline that probably doesn't include anything that exciting taking place at the Bonewatch while we were scrubs in this timeline. I'm very supportive of a prior campaign in Ustalav. Grimold could have gone undercover as Sczarni! Also, I'm in favor of Daen as squad captain. He was number one in the class when TLV ended, and we're going to need somebody to give orders. I'm keeping my Keaton Mask, and I'm going to have it enchanted. Any suggestions?
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
The party dynamic the DM seems to be going for is that of a strike force trying to penetrate deep into enemy territory to change the fate of the war. We're more commandos, less typical army. To that end, Zohruk definitely strikes me as our terrain expert, at least while we're in Belkzen.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Also, I've got access to the Solar Wind discipline, which targets ranged weaponry. During TLV, I intended that mostly for thrown daggers, but it works just as well for bows. With the extra feats, I might be able to spare one or two to improve my ranged capabilities. Rataji, if you don't see your character as an archer, don't feel obligated to do so. I think all of us could stand to put one stray point in UMD.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Taj and Zoh are working on their story. At this point, does it even make a difference whether or not Zohruk was kicked out or not? I think it comes down to Zohruk's preference. In any case, it seems that the rest of us definitely finished training and became Knights. So, separate assignments or did we serve together? Separately, considering our application hinges on being a cohesive group, we should talk combat tactics. All of the scrubs are more than capable in melee combat, and I assume we'll at least have some ranged weapon skills. Daen has some combat magic, and Rataji will have divine magic. We don't have much utility magic and we don't have a ranged specialist. Zohruk could potentially fill our stealth specialty. Daen, Kassie, what are your thoughts? We don't seem to have a tank or a typical knight in armor. I could build Grimold for front-line tanking if need be.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Zohruk the Outlander. If he was sent on a secret mission, it's best if that happened at least after the first phase of training so that we knew him for more than a couple of weeks. Rataji, as far as being a lead to Eilidh, it could be anything that had you cross paths with her. Just spitballing here, but maybe she was posted in the country your character is from. Maybe you were allies. You could have come to join the Bright Crusade in honor of her, or maybe you were looking for her and hoping she would be in Vigil. Your relationship with her wouldn't have to be related to the Knights, either. She was a Saerenite; maybe she abdicated her post and went off on a holy mission she felt took precedence over her duty as a Knight.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
You and Zohruk seem to have a thing going, so that could work. Alternatively, especially if you like Sarenrae, perhaps Allie could have met you some time after leaving the Bonewatch. Just a thought.
TLV Scrubs, discussion thread is right here. I'm all for Rataji joining our party submission. DM, thanks for giving us the opportunity to submit like this. Re-reading the original post, what the heck is going on with Gallowspire?!
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Link to Last Light of a Dark Future recruitment thread So far it looks like the consensus is all-or-nothing; I think we're just waiting to hear from Daen. I'm going to apologize in advance for the wall of text; I'm just trying to jump start the discussion so we can figure it our quickly. We stand a better shot if we don't hold up the recruitment longer than the DM was intending. *I'm all for Rataji jumping in. *I imagine it's been a year or two since we finished training at the Bonewatch, so maybe two to four years since The Last Vigil? This is a new DM, so it seems best if we ignore DMRaven's plans for what would have happened. I'm thinking we finished training and were sent out as Knights and any interesting adventures we might have had are mostly directly after the Bonewatch. *As for Allie, I'd prefer it if her fate was left vague in case the DM wants to use her as an NPC or if something happens and she might perhaps join the party later. MIA, presumed dead maybe? *Assuming this is some time after training, there are different ways we can play this: Scenario One: we all finished training, we're all Knights. Other details to be filled in. Scenario Two: Zohruk got caught sneaking around but Grimold got away. Zohrok is cut and does his own thing, the rest of us are Knights. We can figure out how Zohruk gets back in later, if we decide we like this scenario best. Scenario Three: Both Zohruk and Grimold were caught and cut, Daen and Kassie finish and become Knights. Zohruk and Grimold do their own thing in the interim but return to aid in the Bright Crusade and end up joining a unit being headed by Daen and Kassie. Scenario Four: ??? If anybody has a different suggestion than those above, I'm all ears.
Zoh, that angle could work. In that case, maybe Kassie, Daen, and Grimold are/were still in the Bonewatch. Since Daen is applying with his magus build, I'll stay Steelfist Commando or throw in some levels in a divine spellcasting class since Eilidh isn't applying. I'll be sure to have an updated sheet up tomorrow at the latest. GM, can you shed any light on what the dire situation is? Has Vigil fallen? If the city and the Bonewatch is fine, then perhaps Kassie, Daen, and Grimold are now low-ranked Knights of Ozem, either stationed around Lastwall or recalled from foreign missions for the Bright Crusade.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
I had a pleasant holiday. This weekend was Irishfest, so that was a lot of fun. Congrats on the new job! I hope everything is well with everyone else. Zoh, I definitely forgot to respond to your other questions. It is senior year of college, yes. I'm studying chemical engineering, so while I don't have a specific plan in place yet, I'm not really concerned about likelihood of employment. Mostly it's just taking the time to spruce up the resume, the LinkedIn profile, etc. and applying.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
In the meantime, how is everybody else? School starts up again for me next Monday, so I'm finally hurtling toward senior year (after about 3 junior years). Kassie, how was the conference? Did it make the 12-hour long lizard hunts worth it? Daen, how are you healing up? Zohruk, how was the family vacation? Allie, uhh... uh... I got nothing. Don't take it personally. Life good?
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
A short-term halt doesn't trouble me; if I hadn't seen you come back from one already, I'd be more worried. I hope everything's alright with wife and baby. I'll say some prayers for the family.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
It's not as though the grape flavor was better. Get better soon, Daen, if only so you can tell us how it happened. I can already hear Yakety Sax playing.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Grimold tenses, expecting to be attacked at any moment. The sweet fragrance of the orange fills his nostrils as he walks about in the darkness. Taking slow steps with a hand out in front of him, he works his way to what he thinks is the middle of the platform before taking measured steps in a circle spiraling outward. As he searches, he holds his sword above his head in case of attack from above, clutching it tightly. Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Cautiously, Grimold accepts Adir's hand. Once standing, he gives the other boy a mock salute before crossing the short distance on the beam and plunging himself into darkness. Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20 Perception: 1d20 + 4 ⇒ (12) + 4 = 16 Perception is to search for the rose in some fashion or another as a standard action.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
As he backs away from Adir, he slips and falls on the beam, catching himself by hanging across. Embarrassed, he pushes himself up and makes his way across, plunging himself into the darkness. Acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17 Is the entire platform dark all the way up to the ceiling?
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Grimold draws another piece of fruit and a dagger as he begins crossing the balance beam, but he stops when he hears movement behind him. Turning to see Adir move into a defensive posture, he furrows his brow. He holds up the orange, mocking the boy. "Surely you don't mean to take my snack?" Acrobatics: 1d20 + 7 ⇒ (1) + 7 = 8
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Since we have time, it'll be during the break that Grimold retrieves his weapons and a bag of fruit. He considers washing his hair with some of the juice, but decides that, if it comes down to it, he'd rather just get eaten than deal with the mess. As the Trial starts, Grimold hangs back to watch how the rest of the scrubs handle the trial. Still pretty beat up from his bouts with Vorin, he can't afford to make any mistakes. He eyes the sacks, wondering if there might be a healing potion to be found withing, but the stirges buzzing around them give him pause. Before him looms a platform veiled in magical darkness. The other scrubs look to be avoiding it. Grimold has one good guess about what might be in there, and if he's correct, the others are right to steer clear. Muttering a short prayer to Desna, he double-checks that he still has the bag of citrus fruit tied to his belt and begins to head for the darkness. Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
Move action to jump and move to the gray balance beam, standard action to toss a piece of fruit into the darkness. Is there supposed to be a rope above the darkness pit? It looks like you just cross a balance beam to get in.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
I had to go out of town suddenly. I thought I'd be able to post, bit the internet connection isn't great; posting this from my phone. I'll get a post up as soon as I'm able. If you need to bot me, priorities will be to get toward the nearest black cage to try for a rose. If unsuccessful, he'll spend his energies trying to hamper Jalen.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Grimold and Vorin didn't get healing after the fight. I'll let you worry about Vorin. Here's Grimold's: 1d8 + 1 ⇒ (1) + 1 = 2 4 HP for the Trial. I don't know whether to laugh or cry. In any case, it will inform Grimold's strategy. Also, the Trial is on Fireday? I thought it was on Starday. If Fireday, can Grimold retroactively swipe some citrus from breakfast?
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
That's what happens when the GM gives out awesomesauce bonuses left and right! Also, Grimold doesn't know he's a Steelfist Commando. He started out as a brawler, but the Path of War stuff looked like fun. I haven't decided if Grimold learned to fight from somebody or not; Ducas might have been able to teach him.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
For the second time in as many fights, two hits from Vorin is enough to lay Grimold low. At least he'd gotten a decent hit in this time. Even as the halberd slipped out of his hands, he knew what was to come. Sure enough, Vorin's retaliation sends Grimold reeling into the black once again. When he comes to moments later, the magic has healed his bruises but has done nothing for his wounded pride. Sitting up, he throws a handful of sand at the ground in frustration, and he refuses to make eye contact with anyone as he moves back to the sidelines. If I cannot beat Vorin, how can I expect to make Jalen pay for what he did to Felipe? You never could take a punch, eh Grimold?
Whatever self-satisfaction Grimold feels at besting his own imagination in a contest of words, it does nothing to lighten his mood. While he watches the next fights, he doesn't really see them. Instead, he examines his memories of both of his last fights, to see where he went wrong. Aside from ever getting into the ring with Vorin, that is. The other boy was fast, but he was strong, too. It seemed everybody at the Bonewatch hit like a raging bull. They were learning hand-to-hand combat before I arrived. Maybe I missed something in the training? It would certainly explain why Elyssa could hit like she did, but there was something different about the way Vorin fought. There was something in his eyes, like he was an entirely different person. Bards told tales of men possessed by battle spirits and bottle spirits alike, but Vorin didn't seem to be a drunkard or a shaman. He would have to talk to Fisk after the challenges in case there was something useful he missed in the first week's training. I'm hoping Grimold can use some downtime actions to play catch-up and pick up that bonus to unarmed damage, and maybe Toughness too.
Male Human Warlord 1 | Init: +3 (+1*) | HP 12/12 | AC 15 (17*); T 13 (15*); FF 14 | CMB +1; CMD 16 | Saves Fort: +3; Ref +3; Wil +0 (+2*) | Perc: +4 | Hero Points: 1
Here are my thoughts on rolling multiple rounds ahead of time: First, it's not actually faster; retroactive decisions eat up just as much time and back-and-forths as a typical combat. Only seeing the player's rolls keeps the player from being able to predict outcomes of future rounds because it's unknown whether or not they actually occur until previous rounds are resolved. Even if the GM's advance rolls could be seen, the GM has just as much flexibility to retroactively apply modifiers as the players. Basically, I don't see any way that it actually could save time. Second, it does change the way I think about how to handle the combat. For example, seeing the poor rolls in Round 2, I spend more time thinking about how to get around it or use it for something. I can't simply take a full defense action and skip those rolls; fairness would dictate that those rolls instead get shunted to the next round. I do have the option of using something like Fighting Defensively and/or Combat Expertise to try and at least boost my AC a little since I know the attack won't hit anyway. In truth, that probably would have been a better tactic then hoping the off-hand attack hit. Ultimately, it doesn't actually seem to be beneficial. In combats with more evenly-matched combatants and/or higher HP, or if we assume that all combatants full-attack every round, it might be slightly faster, but as it stands, pre-rolling multiple rounds seems ineffective. Unrelated thoughts: On a separate note, I've been experimenting with something similar in previous games that I call batch rolling. It's only suggested for set-piece combats with players that like complex or otherwise non-standard actions (like sequenced acrobatics and climb checks to make a dramatic entrance onto an enemy ship).
The basic idea is that each player rolls 10d20, forming a dice pool. They can use those dice in any order they like until the rolls are used up, applying modifiers as necessary. Once the pool is used, they generate another one. This allows the players to pick and choose where they succeed and where they fail, especially when it comes to unexpected forced checks such as Saving Throws, Attacks of Opportunity, and the like. It gives the players a bit more control over the flow of combat and leveraging action economy, but doesn't increase power levels. This is not a suggestion to be incorporated; I just thought I'd share anecdotes of previous experiments in dice rolling.
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