Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 I'm ready to post more and reinvigorate the game.
As I am not an English natural speaker it's also more difficult for me to write as well as I want.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Grimma tried to remember how to chase these creatures. Know. Nature: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16 Then, with her friends she began to organise the hunt Survival: 1d20 + 7 ⇒ (10) + 7 = 17
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Grimma seeing Gelik alive run to the gnome, enlacing him. Alive ! You're alive ! Ylimancha be blessed ! after that she listen to Gelik story and agreed to Finn comment Yes, this time, we wi... then she looked at Zabivat Are you ok enough ? I fear I don't have the power or the knowledge to help you fight the disease you're under...
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Seeing Zabivat being worse than before Grimma said with a worried face We must make it to the cave to day or she will die. I hope Jask could help her as I'm no help for her. after a short silence she added I will try to go ahead to seek help from the other.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 I can see in the dark, I can lead you to the cave during the night. I fear Z. could'nt survive the night as I was unable to help her fighting the disease in her... With the canibal we have 0 chance I'm for trying to head back to the cave now.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 I was just hoping one of them was still alive. I'm already too bad at rolling dice :P Grimma looked at the broken scimitar, seeing if it can be repeared or had something special about it.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Round 3 Grimma moved near Fijit to protect her from any harm and strike the canibal. Ylimancha guide my arm ! Battleaxe with power attack: 1d20 + 3 + 1 + 1 - 1 ⇒ (13) + 3 + 1 + 1 - 1 = 171d8 + 3 + 1 + 2 ⇒ (6) + 3 + 1 + 2 = 12
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Grimma went for one of the canibal, Axe high activating her judgment of Justice. Battleaxe with power attack: 1d20 + 3 + 1 + 1 - 1 ⇒ (5) + 3 + 1 + 1 - 1 = 91d8 + 3 + 1 + 2 ⇒ (1) + 3 + 1 + 2 = 7
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Try to keep at least one of them alive ! Said Grimma who ask for Ylimancha guidance to fight these canibales and pray for Her blessing Ylimancha, Please strengthen my spirit and my skin and bless my allies with your Guidance Then moved to be able to fight the four tanned people swift action : judgment of resiliency DR1/magic
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Grimma tried to help Zabivat against her sickness by finding herbs and roots. Letting Fijit setting camp Know. Nature: 1d20 + 4 ⇒ (2) + 4 = 6 +1 if jungle related
bad dice :'(
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Zabivat ! You're alive ! Ylimancha be bless ! I was so worried . Said Grimma seeing the woman waking up. I don't have the skills to cure you from this awful disease- named Demon Fever - you have.
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Grimma began - with Zabivat help - covering their tracks and when the light began to shrink she looked for the best spot to shelter for the night. If we can avoid to sleep in a tree, i would prefer... said Grimma to Fijit Survival (covering tracks): 1d20 + 7 ⇒ (11) + 7 = 18
+2 with Zabivat help
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 The journal talk about a ruined Lighthouse, it seems this island was inhabited ! That's a good thing right ?
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Yes, and if something could be usefull for our survival. Grimma search in the hut for something usefull, taking her time, and help Zabivat to know if the hut is long abandoned Perception (take 20): 20 + 8 = 28
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Not engaging... I agree, but it's the first sign of civilisation and of life we saw. May be we could talk to the inhabitant ? so I hope Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Recovering DD10: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13 After one hour Grimma regain counciousness. She healed herself praying Ylimancha for her blessing. CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Then she healed Finn CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Hp 10/10 AC 17 (16FF) (Darvision 60ft. ; +1 Init; Fort +4, Ref +1, Will +5)
Remaining Ressources:
Spells level 1 : 1/2 | Judgment 0/1 Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed Constitution check to regain consciousness results in the loss of 1 hit point. An unaided character does not recover hit points naturally. Once conscious, the character can make a DC 10 Constitution check once per day, after resting for 8 hours, to begin recovering hit points naturally. The character takes a penalty on this roll equal to his negative hit point total. Failing this check causes the character to lose 1 hit point, but this does not cause the character to become unconscious. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally. Recovering with Help: One hour after a tended, dying character becomes stable, the character must make a DC 10 Constitution check to become conscious. The character takes a penalty on this roll equal to his negative hit point total. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.
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