Human cartomancer witch 3
CG Medium Humanoid
Init +3; Senses Perception +3
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Defense
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AC 13, touch 13, flat-footed 10(+ 3 Dex)
hp 7
Fort +1, Ref +4, Will +4
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Offense
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Speed 30 ft
Melee: dagger+0 (1d4+0)
Ranged: -
Special Attacks: Evil Eye DC 15
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Statistics
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Base Atk +1 CMB +0 CMD 13
Feats
-Point blank shot
-Precice shot
-Combat Casting
-Deadly Dealer
-Arcane Strike(only with deadly dealer)
Traits
- Harrow Chosen
- Pragmatic Activator
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Skills
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>9 Fly= 3 ranks + 3 class skill + 3 Dex -0 armor check
>7 Heal = 3 ranks +3 class skill + 1 Wis
>10 K(Arcana) = 3 ranks + 3 class skill + 4 intelligence
>8 K (Planes) = 1 ranks + 3 class skill + 4 intelligence
>3 Perception = 2 ranks + 0class skill + 1 Wis
>7 Profession(Fortune Teller) = 3 r + 3 cs + 1 Wis
>10 Spellcraft = 3 ranks + 3 class skill + 4 Int
>10 UMD = 3 ranks +3 class skill +4 Int
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Gear
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Witch's kit:
This kit includes a backpack, a bedroll, a belt pouch, candles (10), chalk (10), a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.
Dagger
Ring of prot +1
Harrow Deck
15 pp 932 gp
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Special Abilities
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Racial
-Bonus feat
-Skilled
Class
-Evil Eye Hex
-Cantrips
-Familar: harrow deck
-Patron Spells: Potents
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Spells
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0th level spells
DC 14
3/day Prepared:Detect Magic, Light, Spark, Stabilize
Stored: All Witch
1st level spells
DC 15
3/day Prepared: mage armor, cause fear, ill omen
Stored: Bungle, Burning Hands, Cause Fear, Comprehend Languages, Cure light wounds, Enlarge Person, Frostbite, Identify, Ill Omen, Mage Armor
2nd level spells
DC 16
2/day
Prepared: b/d, see invis
Stored: Blindness/Deafness, See Invisibility