MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff would have also asked Amivor, Kasata, and Rotilius to join the group at the scrying bowl.
Hmmm, it looks like she might have gotten to a city. strange it didn't seem like she had the power to travel that far... that green goo in Ivo, I think someone or something was manipulating them... To the mater at hand, do we attempt to catch her and get her to talk? Do we just go and kill her? Or do we let her go and find her another day. Griff doesn't seem to like the last chose one bit there is also the problem of the law in whatever city she is in. comments?
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, I would love to play goblins, let me know what time, and where. Griff's level up
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Cerberus wrote: Is there anything that can be done to ensure the security of the grave? It seems a bit wrong to sell his stuff. Or maybe we could each select a piece as a kind of carry it in his honor sort of way. Well to start we could get him a led lined cofin, that would stop most detection spells. In Griff's spare time he could cast wall of stone around it (totally encapsulating it) about a dozen times. then create a portal to a Celestial plane where fallen heros are protecting it for all time. that last part is a bit beyond me at the moment. option 2 we pack him in a box, and ship him off tohis family. Whatever and wherever they are. option 3 drop him into a volcano. his name isn't joe but it's close enough. there are more options.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will describe the caster who got away. the smell of her as she apeared behind him, her voice as she whispered in his ear, the tone of her voice filled with jealousy because she doesn't have Griff's power, etc, etc, etc.
KieyannaIf you are here in the morning could I impose on you a couple of favores?
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Thanks Mik. Yes My spell book is up to date except for the new spells when I level, but you can't cast those yet . I have a more condensed loot list and sell prices on my character sheet everyone make a list of what you want to keep and I'll subtract the cost from the total, and then divide it up. there are 3 lists, for 3 different party makeups and when we got the Loot. I think we should sell the Staff of Necromancy, I can charge it now, but not sure how usefull it'llbe in the future, thoughts.not sure if we should sell the rod of well deserved rest , thoughts? Gimble, Are we going to be allowed to sell or use Goro's gear? or are ou worried about us having too much loot?Griff just doesn't want someone in 30 or more years to digg him up and be rich, and we could use the gear to help our quest. I'd like other player thoughts on it as well.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Just a quick back step, Was the Green gue in Ivo magical? and if so Spellcraft: 1d20 + 20 ⇒ (4) + 20 = 24 . If so or not can Griff make a knowledge check of some sort? Knowledge ?: 1d20 ⇒ 19 + knowledge skill?
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, on the way back Griff will fireball the webs (from a good distance) left behind by the dream spider, so as to remove that hazard from the city. Griff looks at Amivor A good sigh? Yes, a good start, one spell caster got away, and who knows how many troglodytes are left. has any thing happened since our departure?and has a man named Jones come back here? I just want to make sure he's safe.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, does the loot include the 2 potions, and wand from the Trog cleric upstairs? If you told me already I don't rember.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will also help Mik search the rest of the compound, looking for the one that got away and hiden compartments/doors. not the Ghost roo, not yet. Griff will examin the gue that came out of Ivo's head, he won't touch it with his hands but he will use a broken arrow that I'm sure there are plenty, and Detect magic. will we be receiving the loot from the previous encounters in this compound? Either way do we find their bodies?
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will zip around going into the 2 small rooms, and then into the big room Hey, what happened to the flying glittery, invisible, caster chick? she was holding something for me.looking around intently, and possibly a little frantically. Griff will also put away his black staff.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, spellcraft to Identify the cleric spell: 1d20 + 20 ⇒ (8) + 20 = 28
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will cast Magic Missile at the trog next to Mik.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, fort save Dc13 or stun: 1d20 + 10 ⇒ (9) + 10 = 19 Griff will cast Battering blast, one orb at each victum.
Orb at Trog: 1d20 + 13 ⇒ (6) + 13 = 19 vs. touch.
not sure if the bull rush will have any effect, but was hoping that it would knock them into spikes .
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Cain there's a monkey at your back Griff will double move away from the ape(even if I withdraw it will still get an AoO) Hey Mik where'd you go... oh, there you are... You don't look so good. Griff will finish his movement down the hole next to mik
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, I'll back up Mik, but first I have something for Ivo. as Griff says this he moves over and pulls out his black staff. Griff points the staff down the hall and activates it (using the last 2 charges on it) to cast Waves of Fatigue. The blue lines = cone effect, and white circle = where Griff was when he cast it. Then Griff will Shift back around the corner.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Fort save vs. poison: 1d20 + 10 ⇒ (13) + 10 = 23 Gfriff saves
Griff seeing that Mik is in yet another spot of bother will cast Spiked pit underhis problems.
Then Griff will move up behind Kieyanna and Whisper A little more healing please
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Sinse no one used Griff's free movement and he finds himself alone(after the 2 redied actions go off). In Elven I could use some healing too, coming back at you.Chanel an heal me too.Griff will finish his turn by "SHIFT"ing backwards 25'. Insodentaly if you Chanel from where you are at you'll get Mik too.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Hmmm, I can't find it anywhere. it might be that I saw it under a spell, and thought it worked any time. My bad :( Griff will move so as to see down the hall, perception: 1d20 + 14 - 4 ⇒ (11) + 14 - 4 = 21 then finish his move back a bit.(movement designated by the blue line). seeing the caster in the other hall andthe edg of the spell effect Griff says " Cain, Kieyanna, I can Dimentional step us past this and right next to her. ready?"
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff's Blessing of ferver choice=(-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.) @Gimble, Since Griff is flying do I need to make an acrobatics, or fly check to move at full speed and what would the fly DC be?
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, will save: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff says in a low tone, but wxcitedly What Mik said with his finger wiggling was that Cain and Griff should take this passage (pointing to the hall marked with the blue arrow) and the rest go down that hall (pointing to the hall marked with the yellow arrow) So we don't let any baddies slip past us. Oh, and Cain could you join us in the hall here, I am hoping that after Kieyanna heals Mik that she will cast Blessing of Ferver for us... Please? as Griff says please he clasps his hands together, tilts his head to the side and gives Kieyanna an adoring look.
As Griff has sait alooot this turn he is happy to have used his standard, move and swift actions to do so. so even if he does see the trog he will be out of breath to tell people.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Yes Yes Yes, pleeese. Sorry about not responding , my 2 roommates just moved out, and my 2 new roommates just moved in, and there has been some other hectic stuff. I will get rite on creating a toon, but I'll probably need someone to double check my work. I should have something by monday.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will fly around Zeromus to look into the room that Cain is in. (see inviso is on) If Griff can't see the whole room, then he will end his turn in the web so as to get a better look. Yes, party, as long as I don't drink any alcohol I'll be fine. not done yet, just ned the up date.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, In the combat section;
Coop thoughts:
I think we should use the full 1d8-1. because 1d7 wont give you the result of 1 non-lethal damage. this is also taking into account that if a creature or player gets a strength penalty, it is better reflected with the "-".
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, @Zeromus... Um, How is your CMB +16? your character sheet says +9, but Bless does give you another +1
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will once again babble coherently at his wand. Yarp, Ish, Wiz, Poo, Traz, Narp! U.M.D.: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 (the +2 is a bonus from having used the wand before.)
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Realizing that he has no wish to try an get through the web, or deal with the blurry caster mantis Griff will pull a wand (cure light wounds) out of his pack and sputter magic words at it untill it activates.
End of turn.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff cast scorching ray at the same target as last time (green) both barels....which if they all hit, the target should have 74 damage... + the 4 or 5 damage from the burning web..... Thank you, thank you i'll be here all year, an don't forget to feed your GM.. ;)
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will cast scorching ray, defensively
Ray 1: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 vs. touch
damage 1: 4d6 + 1 ⇒ (3, 5, 6, 5) + 1 = 20
I'm not sure if I've rolled a "1" on a concentration check before but sense it isn't an attack roll, or a saving throw, I think I make it. DM's choice. Also about spiritual weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Griff will fly over to the oposite corner of the room(blue line = flight path). then he will cast scorching ray at the rogue he flew over. Ray 1: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 vs. touch
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Ooops, fort saves for 3 troggs.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, Well... Let's go Zeromus, once again we should save Mik from himself.
MAN! 1/2 Orc WIZARD 11 [hp 94/94] [AC 17() [T 13() F 15()]] Fort +10 Reflex +8 Will +11(13), Perc 15
active spells:
, of course Griff will give Na'la the scroll case, and yes he understands if she wishes to go back and further her enlightenment. just be careful on the path. please allow Kieyanna to stay xp split be damned. as fo identifying the items, No time for love Dr. Jones, we have a fight to finish.
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