Displayed:Red War Paint, Greater Bolstering Armor, The Lost Harrows, Hellknight Plate,
Deck: 9 Discard: 0 Buried: 2
Current Location: Ruin
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Inheritor, Blessing of Lady Lastbreath 2, Houndhacker, Master of Masters, Rapier of Puncturing, Lyrune-quah Moon Maiden, Drums of Panic, Ring of Immolation
Recharged: Xoff,
Discard Pile: Buried Pile: Hoggmaw, Blessing of Venkelvore,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Adowyn recharges Blessing of Green Faith
Ruin: 1 Banished!
Displayed:Red War Paint, Greater Bolstering Armor,
Deck: 11 Discard: 0 Buried: 2
Current Location: Caves
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Master of Masters, Blessing of the Inheritor, Drums of Panic, Shocking Sawtooth Saber, Houndhacker, Mighty Steed, Rapier of Puncturing, Blessing of Lady Lastbreath 2, Ring of Immolation, Lyrune-quah Moon Maiden
Recharged: Xoff,
Discard Pile: Buried Pile: Hoggmaw, Blessing of Venkelvore,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Hour of Sarenrae's Light
Give card to Raz: Thundering Earthbreaker
Instead of move step, recharge Blessing of Lady Lastbreath 2 to draw Blessing of the Inheritor from Raz's discards and move to Farm
Free explore and encounter Toad Demon
BA: Not Aquatic
Reveal Commander's Falchion. Discard Blessing of the Inheritor. Goblin Markers Combat 28:1d10 + 2 + 1d10 + 2 + 3d10 + 2 ⇒ (9) + 2 + (4) + 2 + (7, 4, 9) + 2 = 39 AA: Goblin Markers Fortitude 10:1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13Not Exhausted! Reveal Improvised Monster to draw Toad Demon
Ask Adowyn for Balmberry Bush to take advantage of the +1 heal hour. Heal Mighty Steed and Blessing of the Inheritor
Display Greater Bolstering Armor
End of turn, move to Thicket. Examine Ghoul. Then move back to Caves
Grenek "tricks" Raz into taking a dumb hammer for a shiny holy relic. Knowing just what to do, Grenek rushes to the unholy big toad, slices a small cut in its hide, burying the relic inside, then using it to the control the lumbering creature.
Then pauses for some yummy berry snacks with Adowyn and Meligaster...some are even shared with demon toad.
Displayed:Red War Paint, Greater Bolstering Armor,
Deck: 10 Discard: 0 Buried: 2
Current Location: Caves
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES: Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Immolation, Houndhacker, Rapier of Puncturing, Mighty Steed, Blessing of Lady Lastbreath 2, Blessing of the Inheritor, Lyrune-quah Moon Maiden, Drums of Panic, Shocking Sawtooth Saber, Master of Masters
Recharged: Discard Pile: Buried Pile: Hoggmaw, Blessing of Venkelvore,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Raz: Given Thundering Earthbreaker. Blessing of the Inheritor stolen from discard.
Adowyn: Uses Balmberry Bush. Heals an extra card.
Meligaster: Heals 2 cards from Balmberry Bush
Farm: "Acquired" 1
Thicket: Examined 1
Displayed:Red War Paint,
Deck: 9 Discard: 1 Buried: 2
Current Location: Caves
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Houndhacker, Xoff, Ring of Immolation, Shocking Sawtooth Saber, Lyrune-quah Moon Maiden, Drums of Panic, Master of Masters, Hellknight Plate
Recharged: Rapier of Puncturing,
Discard Pile: Mighty Steed, Buried Pile: Hoggmaw, Blessing of Venkelvore,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Displayed:Red War Paint,
Deck: 9 Discard: 1 Buried: 2
Current Location: Farm
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Drums of Panic, Greater Bolstering Armor, Shocking Sawtooth Saber, Improvised Monster, Hellknight Plate, Ring of Immolation, Xoff, Houndhacker, Lyrune-quah Moon Maiden
Recharged: Discard Pile: Lizard, Buried Pile: Hoggmaw, Blessing of Venkelvore,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Meligaster Given Blessing of Lady Lastbreath (Can I interest you in the Lizard in my discard?)
Closed Swamp!
Examined River 1: It's the Kobold Sorcerer henchman!
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Farm
Hero Points: 5
Goblin Marker: 0
Product Reroll Unused
NOTES: Available Support: Blessing Available
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Xoff, Lyrune-quah Moon Maiden, Shocking Sawtooth Saber, Greater Bolstering Armor, Mighty Steed, Improvised Monster, Ring of Immolation, Hellknight Plate, The Lost Harrows, Drums of Panic, Master of Masters, Blessing of Lady Lastbreath 2, Rapier of Puncturing, Houndhacker
Recharged: Discard Pile: Buried Pile:
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Upgrades
Replace Weapon 3 Dragonbane Greatsword with Weapon 6 Shocking Sawtooth Saber
Replace Armor 2 Glamered Leather Armor with Armor 6 Greater Bolstering Armor
Mark off Treasure Hunter: Replace Ally 3 Hellknight of the Nail with Ally 6 Hoggmaw
Meligaster guards summon and encounter Queen's Physician. using powers and cards from chat, leading with Acid Rain Combat 11+4:5d6 + 12 ⇒ (6, 5, 3, 2, 6) + 12 = 34Guarded
Raz guards. Meligaster uses Good Omen Divine 5+6:1d6 + 1 + 1d4 + 6 ⇒ (5) + 1 + (3) + 6 = 15Guarded
Back to Grenek...
On Close, draw new blessing: Urgathoa's Gluttony
Adowyn can move where she wants, maybe Crypt. Grenek moves to Hospice.
End of turn, move to Crypt, examine Breath of Life
Then move back to Hospice
Displayed:Red War Paint,
Deck: 12 Discard: 0 Buried: 9
Current Location: Hospice
Hero Points: 4
Goblin Marker: 6
Product Reroll Used
NOTES: Available Support: Blessings Available
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 1, Master of Masters, Blessing of Venkelvore, Ring of Immolation, The Lost Harrows, Mighty Steed, Xoff, Dragonbane Greatsword, Glamered Leather Armor, Lyrune-quah Moon Maiden, Houndhacker, Traitor
Recharged: Discard Pile: Buried Pile: Lyrune-quah Moon Maiden (aq], Hellknight Plate, Blackjack's Daggers, Drums of Panic, Ukwar Axe, Blessing of Lady Lastbreath 2, Hellknight of the Nail, The Twin, Headband of Mental Superiority,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Off turn, receive Thundering Earthbreaker and Headband of Mental Superiority. Strange when folks just give you things instead of making you steal them.
Hour of The Lost
Free explore and encounter Brain Mold
BA: Display Drained and Poisoned at location. Get Drained and Poisoned myself.
Reveal Headband of Mental Superiority. Reload Thundering Earthbreaker. Don't Call Me Bunny: Bury Drums of Panic. Drained Wisdom 7:1d4 + 1d4 + 1d12 + 1d8 + 5 - 4 ⇒ (1) + (4) + (5) + (2) + 5 - 4 = 13Banished. Scourges removed from location. Add Goblin Marker
Discard Xoff to examine:
Crypt Card 2: The Twin
Crypt Card 3: Immortal Ichor
Crypt Card 4: Traitor
Arrange 2,4,3
Then explore and encounter The Twin, (Blessing 6)
Reveal Headband of Mental Superiority. Discard Meligaster's Blessing of Abadar. Drained Charisma 4+6:1d8 + 2 + 1d4 + 1d8 - 3 ⇒ (1) + 2 + (2) + (8) - 3 = 10Acquired!
Discard Ukwar Axe to explore and encounter Traitor
BA: No Allies to discard.
Reveal Rapier of Puncturing. Adowyn recharges Skyrocket Crossbow. Don't Call Me Bunny: Bury Ukwar Axe. Goblin Markers. Drained. Combat 9+12:1d10 + 2 + 2d4 + 2 + 1d8 + 2 + 1d8 + 5 + 3 - 5 ⇒ (2) + 2 + (4, 1) + 2 + (2) + 2 + (5) + 5 + 3 - 5 = 23Reveal Improvised Monster and draw Traitor. Add Goblin Marker
Display Red War Paint
End of turn, move to Hospice examine Irori's Mastery then move to Shrine
End of turn, bury Blessing of Lady Lastbreath 2 to remove Drained. Then ask for some Balmberry from Adowyn on her turn
Displayed:Red War Paint,
Deck: 10 Discard: 2 Buried: 6
Current Location: Shrine
Hero Points: 4
Goblin Marker: 4
Product Reroll Used // Grenek has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Immolation, Blessing of Venkelvore, Mighty Steed, The Lost Harrows, Houndhacker, Master of Masters, Lyrune-quah Moon Maiden, Glamered Leather Armor, Dragonbane Greatsword
Recharged: Blessing of Lady Lastbreath 1,
Discard Pile: Xoff, Hellknight of the Nail, Buried Pile: Lyrune-quah Moon Maiden (aq], Hellknight Plate, Blackjack's Daggers, Drums of Panic, Ukwar Axe, Blessing of Lady Lastbreath 2,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Adowyn recharges Skyrocket Crossbow. On her turn, Grenek asks for a Balmberry
Meligaster discards Blessing of Abadar
Crypt: Banished 1. Acquired 2 and 4. Examined 3.
Hospice: Examined 1
Continuing turn... The First Failure G,A,R,M buries a card:1d4 ⇒ 1Bury Blackjack's Daggers Desperate: Discard Hellknight of the Nail
End of exploration, no cards, attempt to close
Summon and encounter Ukwar Axe Much better!
Don't Call Me Bunny: Bury Hellknight Plate. Goblin Markers. Melee 15:1d10 + 2 + 1d8 + 5 + 2 ⇒ (8) + 2 + (2) + 5 + 2 = 19Acquired and closed. The Rift has Opened
Move everyone to wherever Adowyn wants to go, maybe Crypt?.
End of turn move to Shrine. Examine top card, then move back to Adowyn's location
Displayed: Deck: 10 Discard: 2 Buried: 3
Current Location: With Adowyn
Hero Points: 4
Goblin Marker: 2
Product Reroll Used
NOTES: Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mighty Steed, Blessing of Venkelvore, Master of Masters, Ring of Immolation, Dragonbane Greatsword, Lyrune-quah Moon Maiden, The Lost Harrows, Glamered Leather Armor, Houndhacker
Recharged: Blessing of Lady Lastbreath 1,
Discard Pile: Drums of Panic, Hellknight of the Nail, Buried Pile: Lyrune-quah Moon Maiden (aq], Hellknight Plate, Blackjack's Daggers,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Hour of The Liar
Start of turn examine Headband of Mental Superiority. Reload it.
Give card to Meligaster: Lizard
Instead of move step recharge Blessing of Lady Lastbreath 1 to draw Scrying from Meligaster's discard pile, then move to Arsenal
Free explore and encounter Lyrune-quah Moon Maiden
Choose to summon a monster, Shining Child
BA: Sharp Pointy Teeth: Discard Drums of Panic Fortitude 8:1d8 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7 Product Reroll Fortitude 8:1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury Drums of Panic Combat 20:1d10 + 2 + 2d4 + 2 + 1d8 + 5 ⇒ (3) + 2 + (4, 4) + 2 + (5) + 5 = 25two 4s become 5s=27. Banished. Acquired Lyrune-quah Moon Maiden. Gain Goblin Marker
Banish Meligaster's Scrying to examine Arsenal looking for Weapons:
Guardian Bow
Bearskin Armor
Moon Maiden Armor
Keep Guardian Bow on top, and shuffle the rest.
End turn, move to Hospice, examine Dust of Revealing, then move to Arsenal
Displayed: Deck: 13 Discard: 1 Buried: 0
Current Location: Stable
Hero Points: 5
Goblin Marker: 1
Product Reroll Used
NOTES: Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Mighty Steed, Blessing of Venkelvore, Lyrune-quah Moon Maiden, Master of Masters, Xoff, Blessing of Lady Lastbreath 2, Houndhacker, Ring of Immolation, Red War Paint, Dragonbane Greatsword, Glamered Leather Armor, The Lost Harrows
Recharged: Blessing of Lady Lastbreath 1,
Discard Pile: Drums of Panic, Buried Pile:
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Meligaster: Given Lizard. Scrying stolen from discard, then banished.
Arsenal 1 acquired. Arsenal 2 examined. 3-4 known but shuffled in.
Stables: 1 examined
Hospice: 1 examined
Displayed: Deck: 14 Discard: 0 Buried: 0
Current Location: Stable
Hero Points: 5
Goblin Marker: 0
Product Reroll Unused
NOTES: Available Support: Drums of Panic: Local - Recharge all allies to evade monster. If no allies recharge a card.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Red War Paint, Dragonbane Greatsword, Lyrune-quah Moon Maiden, Hellknight of the Nail, Xoff, Ring of Immolation, Mighty Steed, The Lost Harrows, Master of Masters, Glamered Leather Armor, Hellknight Plate, Houndhacker, Blessing of Lady Lastbreath 2, Blessing of Venkelvore
Recharged: Discard Pile: Buried Pile:
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Upgrades
Take the Armor 6 above.
Weapon 6
Checking off Treasure Hunter Boon: Item 6
(Finally) replacing Armor 0 Studded Leather with Armor 6 Hellknight Plate
Replacing Weapon 3 Cleaving Dogslicer +2 with Weapon 6 Houndhacker
Replacing Item 1 Staff of Minor Healing with Item 6 The Lost Harrows
Bringing back banished Hellknight of the Nail
Hero Point Space for one more power feat
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
Off turn, let's all head to Academy. Gets Risibeth.
Hour of The Twin
Give card to Meligaster: Risibeth
Instead of move step, recharge Blessing of Lady Lastbreath 1 to draw Blessing of Shizuru from Raz's Discard and move to Cliff
Free explore and encounter Irori's Mastery
Goblin Markers Fortitude 4+6:1d8 + 5 + 5 ⇒ (6) + 5 + 5 = 16Acquired!
Discard Lyrune-quah Moon Maiden to examine Shining Child, then choose to explore and encounter.
Goblin Markers and Lyrune-quah Moon Maiden Fortitude 8:1d8 + 5 + 5 + 3 ⇒ (2) + 5 + 5 + 3 = 15No effect Reveal Rapier of Puncturing. Lyrune-quah Moon Maiden. Goblin Markers. Recharge Irori's Mastery Combat 20:1d10 + 2 + 2d4 + 2 + 3 + 5 + 1d10 ⇒ (6) + 2 + (3, 1) + 2 + 3 + 5 + (3) = 25-1=24. Instead of Banishing, Reveal Improvised Monster and draw Shining Child
Discard Lizard to explore and encounter Ukwar Axe
Recharge Blessing of Shizuru. Goblin Markers. Don't Call Me Bunny: Bury Lyrune-quah Moon Maiden Melee 15:1d10 + 2 + 2d10 + 5 + 1d8 + 5 ⇒ (7) + 2 + (10, 6) + 5 + (6) + 5 = 41My Axe! Acquired! Add Goblin Marker
Discard Ukwar Axe to explore and encounter Wraith
Reveal Rapier of Puncturing. Sharp Pointy Teeth: Discard Shining Child. Don't Call Me Bunny: Bury Ukwar Axe. Goblin Markers. Ukwar Axe exploration Combat 13+12:1d10 + 2 + 2d4 + 2 + 1d4 + 1d8 + 5 + 6 + 1d8 ⇒ (9) + 2 + (4, 3) + 2 + (1) + (7) + 5 + 6 + (3) = 42-1=41. Instead of Banishing reveal Improvised Monster to draw Wraith into hand. Add Goblin Marker. Attempt to Close Combat Damage:1d6 ⇒ 2 Discard Rapier of Puncturing and Henchman Proxy B2-Wight. Move back to Academy
Grenek rushes back to the edge of the cliff, capturing monsters and axes and tossing them around him recklessly until there's nothing left and limps back to the party, Wraith held in his teeth.
Displayed: Deck: 9 Discard: 6 Buried: 7
Current Location: Alley
Hero Points: 5
Goblin Marker: 7
Product Reroll Unused
NOTES: Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Venkelvore, Cleaving Dogslicer +2, Ring of Immolation
Recharged: Staff of Minor Healing, Blessing of Lady Lastbreath 2, Shoanti Barbarian Hide, Blessing of Lady Lastbreath 1, Irori's Mastery, Blessing of Shizuru,
Discard Pile: Hippogriff, Drums of Panic, Shining Child, Rapier of Puncturing, Henchman Proxy B2-Wight, Lizard, Buried Pile: Master of Masters, Dragonbane Greatsword, Thundering Earthbreaker, Red War Paint, Ogre, Lyrune-quah Moon Maiden, Ukwar Axe,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Meligaster: Given Risibeth
Raz: Blessing of Shizuru stolen from discard.
Alley: Closed. All remaining acquired in one form or another
Hour of Sarenrae's Light
Recharge Staff of Minor Healing to heal Meligaster 1+1 cards (thanks to Hour). Will roll for them because I'm stealing what's left Heal Meligaster Card:1d5 ⇒ 5Ring of Energy Resistance Heal Meligaster Card:1d5 ⇒ 1Venster Arabasti
Instead of move step, Recharge Blessing of Lady Lastbreath 2 to draw Drums of Panic from Meligaster's discard, then move to Cliff
Free explore and encounter Ogre
BA: 1 Combat damage. Recharge Shoanti Barbarian Hide to reduce damage by 2
Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury Red War Paint. Goblin Markers Combat 12+12:1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 3 ⇒ (2) + 2 + (1, 4) + 2 + (2) + 5 + 3 = 21 Hero Point Combat 12+12:1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 3 ⇒ (9) + 2 + (1, 1) + 2 + (7) + 5 + 3 = 30 Location two 1s equal 0. 28 rolled. Banished. Add Goblin Marker. Reveal Improvised Monster and add Ogre to hand.
Discard Hippogriff to move to Slaughterhouse, explore and encounter Henchman Proxy B2-Wight
BA: 1 Cold Damage. Discard Ogre. Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury Ogre. Goblin Markers Combat 10+12:1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 4 ⇒ (10) + 2 + (1, 3) + 2 + (8) + 5 + 4 = 35 Add Goblin Marker. Reveal Improvised Monster and add Henchman Proxy B2-Wight to hand. Location: Discard Drums of Panic To Close: Banish Hellknight of the Nail
I'll let the BR do the following: Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
Adowyn needs to move. Return to Alley
Displayed: Deck: 10 Discard: 2 Buried: 5
Current Location: Alley
Hero Points: 5
Goblin Marker: 5
Product Reroll Unused
NOTES: Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Venkelvore, Ring of Immolation, Cleaving Dogslicer +2, Glamered Leather Armor, Studded Leather Armor, Xoff, Mighty Steed
Recharged: Staff of Minor Healing, Blessing of Lady Lastbreath 2, Shoanti Barbarian Hide,
Discard Pile: Hippogriff, Drums of Panic, Buried Pile: Master of Masters, Dragonbane Greatsword, Thundering Earthbreaker, Red War Paint, Ogre,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Meligaster heals Ring of Energy Resistance and Venster Arabasti. Drums of Panic stolen back.
Adowyn moves.
Cliff: Banish 1 drawn.
Slaughterhouse 1 drawn. Closed.
BR: Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.
Off turn: Putting Adowyn at Cliff unless there's reason to do otherwise.
Hour of The Empty Throne
Give Card to Meligaster: Drums of Panic
Instead of move step, recharge Blessing of Lady Lastbreath 1 to draw Hippogriff from Meligaster's discard pile, then move to Slaughterhouse
Free explore and encounter Sentinel Devil
Reveal and discard Dragonbane Greatsword. Don't call be bunny: Bury Dragonbane Greatsword. Goblin Marker. Combat 23:1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 1 ⇒ (3) + 2 + (12) + 2 + (5) + (4) + 5 + 1 = 34Banished. Add Goblin Marker. Gain Wounded. Location Power: Discard Hellknight of the Nail.
Discard Hippogriff to move to Cliff then explore and encounter Evoker. It's a monster, recharge instead. What kind of Evoker?:1d6 ⇒ 6Poison. If only it where cold, electricity or fire. Local damage 1G,2A:1d2 ⇒ 1Discard Thundering Earthbreaker. Empty hand, discard Red War Paint Don't Call Me Bunny: Bury Thundering Earthbreaker. Discard Blessing of Abadar Goblin Markers Combat 10+12:1d10 + 2 + 1d8 + 5 + 1d10 + 2 ⇒ (6) + 2 + (3) + 5 + (7) + 2 = 25 AA Damage:1d6 ⇒ 3No hand left. Banished! Add Goblin Marker
Ask Adowyn to Balmberry Bush. Remove Wounded and heal Hellknight of the Nail]
End of turn move back to Alley
Grenek cuts down a lurking devil then rides a hippogriff straight into a poisoncaster. The poison eats away at everything Greneks got, but he eats the salty thing anyway.
Displayed: Deck: 11 Discard: 1 Buried: 3
Current Location: Alley
Hero Points: 6
Goblin Marker: 3
Product Reroll Unused
NOTES: Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Glamered Leather Armor, Cleaving Dogslicer +2, Blessing of Lady Lastbreath 1, Studded Leather Armor, Blessing of Venkelvore, Mighty Steed, Shoanti Barbarian Hide, Xoff, Lyrune-quah Moon Maiden, Lizard, Ring of Immolation
Recharged: Discard Pile: Red War Paint, Buried Pile: Master of Masters, Dragonbane Greatsword, Thundering Earthbreaker,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Meligaster: is given Drums of Panic. Hippogriff stolen from discard pile. Discard Blessing of Abadar
Adowyn: Moved to Cliff. Uses Balmberry Bush on Grenek and self
Slaugherhouse: 1 Banished
Cliff: 1 Banished
Let's say for the sake of argument, we all moved to Alley
Hour of The Publican
Recharge Staff of Minor Healing to heal Meligaster 1 card
Move to Ossuary
Free explore and encounter Scarlet Walker BA Fortitude 12:1d8 + 5 ⇒ (3) + 5 = 8 [ooc]No cards in discard. No effect. Discard Master of Masters. Don't call me bunny: Bury Master of Masters Arcane 14:1d4 + 2d4 + 1d8 + 5 ⇒ (2) + (3, 1) + (7) + 5 = 18Banished. Add Goblin Marker
Discard (Hour recharges) Mighty Steed to move to Cliff. Explore and encounter Shoanti Barbarian Hide. Goblin Marker Fortitude 12:1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12Wow! Acquired!
Display Shoanti Barbarian Hide and Red War Paint End of turn, return to the group (assuming their at Alley)
After reset, Confusing: Recharge Cleaving Dogslicer +2
Grenek strikes out on his own and wrestles a Scarlet Walker into pieces while it tries to do some arcane foolishness. He follows that up with ride along a ledge where he discover some smelly hides that fit perfectly.
All painted and covered in furs, Grenek returns to his party, ready to borrow something from them.
Displayed:Red War Paint, Shoanti Barbarian Hide,
Deck: 13 Discard: 0 Buried: 1
Current Location: with Raz (Alley)
Hero Points: 6
Goblin Marker: 1
Product Reroll Unused
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Drums of Panic: Local - Recharge all allies to evade monster. If no allies recharge a card.
Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Xoff, Lyrune-quah Moon Maiden, Improvised Monster, Lizard, Studded Leather Armor, Blessing of Lady Lastbreath 2, Ring of Immolation, Blessing of Venkelvore, Glamered Leather Armor
Recharged: Rapier of Puncturing, Staff of Minor Healing, Mighty Steed, Cleaving Dogslicer +2,
Discard Pile: Buried Pile: Master of Masters,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Displayed: Deck: 15 Discard: 0 Buried: 0
Current Location: Tenement
Hero Points: 6
Goblin Marker: 0
Product Reroll Unused
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Staff of Minor Healing: Local heal 1
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Hellknight of the Nail, Lyrune-quah Moon Maiden, Drums of Panic, Blessing of Venkelvore, Cleaving Dogslicer +2, Ring of Immolation, Lizard, Blessing of Lady Lastbreath 1, Improvised Monster, Studded Leather Armor, Xoff, Glamered Leather Armor, Blessing of Lady Lastbreath 2, Dragonbane Greatsword
Recharged: Rapier of Puncturing,
Discard Pile: Buried Pile:
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Displayed:The Scroll-Seekers, Red War Paint,
Deck: 6 Discard: 1 Buried: 8
Current Location: Arsenal
Hero Points: 4
Goblin Marker: 4
The Scroll-Seekers 1
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Sun Orchid Elixir: Local heal 1. More if needed!
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Glamered Leather Armor, Drums of Panic
Recharged: Ring of Immolation, Totem Klar, Blessing of Lady Lastbreath 2, Studded Leather Armor,
Discard Pile: Xoff, Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword, Hellknight of the Nail, Mighty Steed,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Displayed:The Scroll-Seekers, Red War Paint,
Deck: 9 Discard: 0 Buried: 8
Current Location: Docks
Hero Points: 4
Goblin Marker: 4
The Scroll-Seekers 1
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Thundering Earthbreaker,
Middle of Deck (Unknown Order): Pit Gladiator, Glamered Leather Armor, Sun Orchid Elixir, Drums of Panic
Recharged: Ring of Immolation, Totem Klar, Blessing of Lady Lastbreath 2, Studded Leather Armor,
Discard Pile: Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword, Hellknight of the Nail, Mighty Steed,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Hour of the Bear
Instead of move step, recharge Blessing of Lady Lastbreath to draw Headband of Mental Superiority out of Meligaster's discard and move to Docks
Free explore and encounter Wyvern Blade Trap
Don't Call Me Bunny: Bury Hellknight of the Nail Dexterity 10:1d6 + 1d8 + 5 ⇒ (2) + (8) + 5 = 15Banished! Add Goblin Marker
Reveal Mighty Steed and Discard Studded Leather Armor to examine: Djinn Recharge Studded Leather Armor instead Fortitude 9, Goblin Markers:1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10Recharged!
Display Red War Paint
Meligaster's got headbands to spare so Grenek grabs one and rushes to the dock to break a scary gizmo.
Displayed:The Scroll-Seekers, Red War Paint,
Deck: 8 Discard: 0 Buried: 7
Current Location: Docks
Hero Points: 4
Goblin Marker: 3
The Scroll-Seekers 1
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Drums of Panic, Pit Gladiator, Sun Orchid Elixir, Glamered Leather Armor
Recharged: Ring of Immolation, Totem Klar, Blessing of Lady Lastbreath 2, Studded Leather Armor,
Discard Pile: Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword, Hellknight of the Nail,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Meligaster: Stole Headband of Mental Superiority from discard.
Docks: Banished 1. Examined 2
Hour of Sands of the Hour
Move to Castle
(Assuming that Hordemaster was recharged)
Free explore and encounter Totem Klar
Goblin Markers Fortitude 11:1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15Acquired!
Discard Hellknight of the Nail to explore and encounter Mr. Khayn
BA: Goblin Markers Fortitude 10:1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15So this is how we are doing it! Fortitude 7:1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8Enough!
Reveal Rapier of Puncturing. Recharge Ring of Immolation. Recharge Totem Klar. Goblin Tokens Combat 26:1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 1d6 + 1 + 2 ⇒ (9) + 2 + (4, 4) + 2 + (1) + 5 + (3) + 1 + 2 = 334s are 5s so Total is 35. Banished! To Close: Bury Dragonbane Greatsword
Add the new location Arsenal and recharge the villain Suliji Peshar into it
Move to Storehouse
After weathering everything the mummy had to offer, Grenek decides to challenge Mr Khayn to a contest of drinks within his fortification. After beating back whatever was slipped into his drinks before the contest, Grenek easily bested the overconfident man in drink.
Once all of the formalities were over, Grenek grabbed a shield off of the wall. With rapier and shield in hand, a wave of fire swirling around him, Grenek took on Mr. Khayn in a more traditional fight. Though his foe was more challenging this round, Grenek had Khayn at his mercy. The location of Suliji escaped his lips under the threat of death.
Grenek let Mr. Khayn flee. He must be getting soft in his old age. He didn't even try to eat his foe.
Displayed:The Scroll-Seekers,
Deck: 7 Discard: 1 Buried: 6
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 2
The Scroll-Seekers 1
NOTES: Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sun Orchid Elixir, Drums of Panic, Pit Gladiator, Glamered Leather Armor, Xoff
Recharged: Ring of Immolation, Totem Klar,
Discard Pile: Hellknight of the Nail, Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Castle Closed. Totem Klar acquired from it.
Add the new location Arsenal and recharge the villain Suliji Peshar into it.
Displayed:The Scroll-Seekers,
Deck: 11 Discard: 0 Buried: 5
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 2
The Scroll-Seekers 1
NOTES: Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Glamered Leather Armor, Lizard, Pit Gladiator, Studded Leather Armor, Xoff, Blessing of Lady Lastbreath 2, Thundering Earthbreaker, Mighty Steed, Drums of Panic, Sun Orchid Elixir, Red War Paint
Recharged: Discard Pile: Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Sun Orchid in for Staff of Minor Healing. Supporter The Scroll-Seekers Hand:
Blessing of Venkelvore
Dragonbane Greatsword
Improvised Monster
Rapier of Puncturing
Ring of Immolation
Blessing of Lady Lastbreath 1
Impoverished, Draw:
Cleaving Dogslicer +2
Hellknight of the Nail
Master of Masters
Bury: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters
Displayed:The Scroll-Seekers,
Deck: 11 Discard: 0 Buried: 3
Current Location: Crypt
Hero Points: 5
Goblin Marker: 0
The Scroll-Seekers 0
NOTES: Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Xoff, Mighty Steed, Blessing of Lady Lastbreath 2, Drums of Panic, Thundering Earthbreaker, Pit Gladiator, Glamered Leather Armor, Lizard, Sun Orchid Elixir, Studded Leather Armor, Red War Paint
Recharged: Discard Pile: Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Upgrade Preferences Weapon 5:1d1000 ⇒ 372 Armor 5:1d1000 ⇒ 253I'm going for Armor 4, here so I defer to anyone going for an actual Armor 5 Item 5:1d1 ⇒ 1Only if no one wants it and I don't get the above
Hour of Pharasma's Knowing
Free explore and encounter Returning Totem Spear
Goblin Markers Melee 12:1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11Banished!
Discard Xoff to examine:
Oubliette Card 2: Pegg and Louie
Oubliette Card 3: God Fount
Oubliette Card 4: Ash Giant
Leave in that order.
Explore and encounter Pegg and Louie
Discard Lizard to automatically succeed Survival and Acquire!
Discard Mighty Steed to fail to move, then explore and encounter God Fount When encountered, each local character must succeed at a Wisdom 9 check or shuffle their hand into their deck, draw an equal number of cards, then discard a card.
Meligaster displays Create Mindscape. Don't Call Me Bunny: Bury Lizard Wisdom 9:1d4 + 1d4 + 1d8 + 5 ⇒ (3) + (1) + (6) + 5 = 15Add Goblin Marker Before acting, each local character buries the top card of their deck; if a character’s buried card is an ally or a blessing, they summon and encounter the story bane Wight.
Bury from deck: Thundering Earthbreaker. No Wight!
Reveal and Discard Dragonbane Greatsword. Don't Call Me Bunny: Bury Dragonbane Greatsword. Goblin Markers Combat 24:1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 3 ⇒ (7) + 2 + (2) + 2 + (8) + (2) + 5 + 3 = 31 Reveal and Discard Vicious Scythe. Don't Call Me Bunny: Bury Xoff. Discard Blessing of Venkelvore. Goblin Markers Combat 24:1d10 + 1 + 1d10 + 1 + 1d10 + 1d8 + 5 + 1d10 + 4 ⇒ (9) + 1 + (6) + 1 + (2) + (8) + 5 + (3) + 4 = 39
No one guards Recharge Grappler's Mask When encountered Wisdom Fortitude 9:1d8 + 5 ⇒ (6) + 5 = 11
BA: Top Deck Bury Pit Gladiator. Summon and encounter Wight
BA: Take 1 Cold Damage. Reveal Ring of Immolation to reduce by 4 and take 0 damage
Reveal Dragonbane Greatsword. Recharge Hellknight of the Nail. Sharp Pointy Teeth: Discard Glamered Leather Armor Combat 10+10:1d10 + 2 + 1d12 + 2 + 1d8 + 1d4 ⇒ (3) + 2 + (4) + 2 + (7) + (3) = 21 Reveal Dragonbane Greatsword. Recharge Ring of Immolation Don't Call Me Bunny: Bury Glamered Leather Armor Combat 24:1d10 + 2 + 1d12 + 2 + 1d8 + 5 + 1d8 + 5 ⇒ (1) + 2 + (11) + 2 + (1) + 5 + (8) + 5 = 35Add Goblin Marker Reveal Dragonbane Greatsword. Recharge Raz's Blessing of Shizuru. Don't Call Me Bunny: Bury Soul Shard. Goblin Marker. Combat 24:1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 1 ⇒ (5) + 2 + (2) + 2 + (3) + (6) + 5 + 1 = 26 Add Goblin Marker. Villain Flees.
Move to Oubliette
Reveal Mighty Steed and Discard Improvised Monster to examine: Shuffle examine, 8 is new card:1d8 ⇒ 2Dragonbane Greatsword is on top Recharge Improvised Monster Fortitude 9:1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9Recharged
End turn and move to Storehouse
Grenek hops right into a bloody God Fount, slashing and hacking at with all he's got. Maybe he should've waited until the others were ready to block its sloshing around the place, but waiting is not something the goblin is familiar with.
Displayed:The Scroll-Seekers,
Deck: 7 Discard: 0 Buried: 6
Current Location: Storehouse
Hero Points: 5
Goblin Marker: 2
The Scroll-Seekers 0
NOTES: Available Support: Drums of Panic: Local - Recharge all allies to evade monster. If no allies recharge a card.
Blessing of Venkelvore: 1d or 2d vs Undead
Feel free to use Scroll-Seekers if you are nervous about hitting the God Fount
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Thundering Earthbreaker
Recharged: Blessing of Lady Lastbreath 2, Blessing of Lady Lastbreath 1, Grappler's Mask, Hellknight of the Nail, Ring of Immolation, Improvised Monster,
Discard Pile: Buried Pile: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor, Pit Gladiator, Glamered Leather Armor, Soul Shard,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Raz: Recharges Blessing of Shizuru. Grappler's Mask stolen from discard.
Blood Pool: Closed. Villain Flees.
Oubliette shuffled with Blessing or Villain, but Dragonbane Greatsword is on top.
Storehouse also shuffled with Blessing or Villain
Hour of The Lady of Mysteries
Instead of move step, recharge Blessing of Lady Lastbreath 1 to draw Grappler's Mask from Raz's discard pile, then move to Blood Pool
Free explore and encounter God Fount...pause for guardings
Hour of Our Lord In Iron
Meligaster banishes Scrying to recovery to look for Monsters at Blood Pool:
Blood Pool Card 1: Wyvern Poison
Blood Pool Card 2: Bogeyman
Blood Pool Card 3: Blackjack's Daggers
Put 2 on the bottom and shuffle the rest.
Give card to Raz: Sun Orchid Elixir
Instead of move step, recharge Blessing of Lady Lastbreath 2 to draw Soul Shard from Raz's discard pile, then move to Blood Pool
Free explore... Shuffle explore, reroll 2:1d10 ⇒ 3Blood Pool Card 3: Blackjack's Daggers Melee 11:1d10 + 2 ⇒ (7) + 2 = 9Banished!
Reveal Mighty Steed and Discard Soul Shard to examine... Shuffle Examine reroll 2-3:1d10 ⇒ 1Blood Pool Card 1: Wyvern Poison Recharge Soul Shard Fortitude 9:1d8 + 5 ⇒ (3) + 5 = 8Still Discarded
End of turn, move to Storehouse
Grenek hears there's a goopy God Fount to fight in a pool of blood and finds a flimsy dagger and some poison he'd rather not try.
Displayed:The Scroll-Seekers,
Deck: 8 Discard: 1 Buried: 3
Current Location: Storehouse
Hero Points: 5
Goblin Marker: 0
NOTES: Available Support: Sun Orchid Elixir: Local heal 1. More if needed!
Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Xoff, Blessing of Venkelvore, Vicious Scythe, Thundering Earthbreaker, Lizard, Pit Gladiator, Drums of Panic
Recharged: Blessing of Lady Lastbreath 2,
Discard Pile: Soul Shard, Buried Pile: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Raz: Given Sun Orchid Elixir. Soul Shard stolen from Discard.
Blood Pool: 1 on top and known. 2 known and recharged. 3 Banished. Everything else shuffled.
Start at Storehouse. Loot: Sun Orchid Elixir replaces Staff of Minor Healing. Supporter: The Scroll-Seekers. Hand:
Improvised Monster
Dragonbane Greatsword
Cleaving Dogslicer +2
Blessing of Lady Lastbreath 2
Blessing of Lady Lastbreath 1
Mighty Steed
Storehouse Hand Size:
Ring of Immolation
Impoverished, Draw:
Sun Orchid Elixir
Red War Paint
Studded Leather Armor
Bury: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor
Displayed:The Scroll-Seekers,
Deck: 9 Discard: 0 Buried: 3
Current Location: Storehouse
Hero Points: 5
Goblin Marker: 0
NOTES: Available Support: Sun Orchid Elixir: Local heal 1. More if needed!
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Thundering Earthbreaker, Lizard, Blessing of Venkelvore, Vicious Scythe, Xoff, Pit Gladiator, Glamered Leather Armor, Drums of Panic, Hellknight of the Nail
Recharged: Discard Pile: Buried Pile: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Hero Point
Spend one on Power Feat keep 2 others
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
Hour of The Waxworks
Start of turn, discard Blessing of Lady Lastbreath 2
Free explore and encounter Brooch of Protection
Goblin Markers Fortitude 10:1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14Acquired!
Display Brooch of Protection
End of turn, hop to Pits
Grenek takes a break from hammering to find some treasure.
Displayed:The Scroll-Seekers,
Deck: 6 Discard: 4 Buried: 7
Current Location: Pits
Hero Points: 3
Goblin Marker: 4
NOTES: Available Support: Brooch of Protection: Reduce local Combat/Force by 5
Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Drums of Panic, Blessing of Venkelvore, Xoff, Brooch of Protection, Pit Gladiator, Dragonbane Greatsword
Recharged: Discard Pile: Blessing of Ra (Adowyn), Vicious Scythe, The Cyclone, Blessing of Lady Lastbreath 2, Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint, Hellknight of the Nail, Ember Ghoul, Mighty Steed, Glamered Leather Armor,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Displayed:The Scroll-Seekers,
Deck: 6 Discard: 3 Buried: 7
Current Location: With Adowyn
Hero Points: 3
Goblin Marker: 4
NOTES: Available Support: Blessing available
Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Drums of Panic, Blessing of Venkelvore, Crowbar, Xoff
Recharged: Pit Gladiator, Blessing of Lady Lastbreath 1,
Discard Pile: Blessing of Ra (Adowyn), Vicious Scythe, Dragonbane Greatsword, Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint, Hellknight of the Nail, Ember Ghoul, Mighty Steed, Glamered Leather Armor,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Adowyn: Given Thundering Earthbreaker. Blessing of Ra stolen from discard. Discard Blessing of Achaekek.
Adowyn and Meligaster need to move
Shrine Closed. Lair built with Loaralis recharged.
Pits: Banished 1
Hour of The Teamster
Give Card to Raz: Staff of Minor Healing
Free explore and encounter Thundering Earthbreaker Going for this because it will help Collapses
Discard Adowyn's Blessing of Ra Melee 15:1d10 + 2 + 2d10 ⇒ (3) + 2 + (2, 1) = 8 Hero Point Melee 15:1d10 + 2 + 2d10 ⇒ (9) + 2 + (6, 6) = 23Expensive but acquired
Discard Hellknight of the Nail to explore and encounter Ember Ghoul
Location Combat Increase. Reveal Thundering Earthbreaker. Don't Call Me Bunny: Bury Hellknight of the Nail Combat 20+2:1d10 + 2 + 1d12 + 2 + 1d8 + 5 ⇒ (9) + 2 + (12) + 2 + (7) + 5 = 37Reload Thundering Earthbreaker (aq) to ignore AA power. Add Goblin Marker. Reveal Improvised Monster to put Ember Ghoul into hand! AA: Adowyn and Raz must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.
Hour of the Teamster: Discard Ember Ghoul to explore and encounter Henchman Proxy A1-Collapse
Reload Thundering Earthbreaker, Recharge Adowyn's Fox Wisdom 8+5:1d4 + 1d12 + 1d4 ⇒ (4) + (12) + (1) = 17
To Close: Summon and encounter Collapse
Don't Call Me Bunny: Bury Ember Ghoul. Recharge Meligaster's The First Acrobatics 6+5:1d4 + 1d8 + 5 + 1d4 ⇒ (4) + (2) + 5 + (3) = 14 Add Goblin Marker. Closed! Raz and Adowyn draw a card, then move. Grenek draws Thundering Earthbreaker
On Close move to Pits.
Reveal Mighty Steed and Discard Pit Gladiator to examine: Brawl. Then attempt to recharge Pit Gladiator, Goblin Markers Fortitude 9:1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12
End of turn, move to Shrine (assuming that's where Adowyn is going. Otherwise follow Adowyn
Displayed:The Scroll-Seekers,
Deck: 9 Discard: 0 Buried: 5
Current Location: Shrine
Hero Points: 3
Goblin Marker: 2
NOTES: Available Support: 2x Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Glamered Leather Armor, Blessing of Venkelvore, Drums of Panic, Dragonbane Greatsword, Lizard, Xoff, Crowbar, Blessing of Lady Lastbreath 2
Recharged: Ember Ghoul,
Discard Pile: Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint, Hellknight of the Nail, Pit Gladiator,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
It's hammer time for Grenek! He puts the Ember Ghoul to work bashing their way through collapse dungeons.
Adowyn: Discards Blessing of Ra. Must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck. Draws a Card then Moves
Raz: Receives Staff of Minor Healing. Must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck. Draws a Card then Moves.
Meligaster recharges The First.
Dungeons: Acquired 1. Drew 2. Closed the rest.
Pits: Examined 1
Impoverished:
Mighty Steed
Cleaving Dogslicer +2
Staff of Minor Healing
Red War Paint
Studded Leather Armor
Thundering Earthbreaker
Pit Gladiator
Hellknight of the Nail
Improvised Monster
Bury: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint
Displayed: Deck: 10 Discard: 0 Buried: 3
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 0
NOTES: Available Support: Staff of Minor Healing: Local heal 1
Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Vicious Scythe, Blessing of Lady Lastbreath 2, Glamered Leather Armor, Blessing of Lady Lastbreath 1, Lizard, Drums of Panic, Crowbar, Dragonbane Greatsword, Xoff, Blessing of Venkelvore
Recharged: Discard Pile: Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Depending on what others get, I'll pull either a Weapon 4 or an Item 4. For the other card upgrade. One way or another I'm getting a Weapon 4. Whether I'm upgrading Item or Armor is up to the roll and what Raz gets.
Displayed:Mind Crystal, White War Paint,
Deck: 5 Discard: 2 Buried: 8
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 6
NOTES: Available Support: Blessings Available!
Staff of Minor Healing: Local heal 1
Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magistrate, Blessing of Lady Lastbreath 2
Recharged: Pit Gladiator, Vicious Scythe, The Theater,
Discard Pile: Hellknight of the Nail (aq), Cleaving Dogslicer +2, Buried Pile: Blessing of Lady Lastbreath 1, Glamered Leather Armor, The Desert, Dragonbane Greatsword, Mighty Steed, Lizard, Xoff, Studded Leather Armor,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Hour of The Lost
HARROW OF STARS After your check that was not blessed, recharge a random card.
Give Card to Meligaster: Drums of Panic
Recharge Staff of Minor Healing to heal The Sickness
Free explore and encounter Blackjack's Rapier
Don't Call Me Bunny: Bury Xoff. Goblin Markers Melee 13:1d10 + 2 + 1d8 + 5 + 5 ⇒ (7) + 2 + (7) + 5 + 5 = 26Harrow of Stars: Recharge Pit Gladiator. Acquired! Add Goblin Marker
Discard Hellknight of the Nail to explore and encounter Rajambari BA: Each local take 1 Combat Damage. Hellknight reduces that to 0 for me.
Reveal and discard Cleaving Dogslicer +2. Display White War Paint. Goblin Markers Combat 17:1d10 + 2 + 1d6 + 2 + 1d6 + 1d8 + 6 ⇒ (5) + 2 + (3) + 2 + (1) + (7) + 6 = 26Harrow of Stars: Recharge Vicious Scythe. Cleaving Dogslicer examine: Wayfinder
Grenek puts everything he has into pulling a shiny pointy out of it's locked emplacement. But it's now his!
One of his many Hellknight friends breaks Grenek's self satisfied revelry to worn of a giant bony tusk coming his way. Slathered in white paint and wildly swing his dogslicer around, Grenek dismantles the undead elephant.
Displayed:Mind Crystal, White War Paint,
Deck: 4 Discard: 3 Buried: 7
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 6
NOTES: Available Support: Blessings Available!
Staff of Minor Healing: Local heal 1
Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 2, Magistrate
Recharged: Pit Gladiator, Vicious Scythe,
Discard Pile: Studded Leather Armor, Hellknight of the Nail (aq), Cleaving Dogslicer +2, Buried Pile: Blessing of Lady Lastbreath 1, Glamered Leather Armor, The Desert, Dragonbane Greatsword, Mighty Steed, Lizard, Xoff,
Rabbitpuncher
Favored Card: Melee Weapon Hand Size: 5 ☑ 6 Proficiencies: Weapon POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.
Meligaster: Given Drums of Panic then takes BA: 1 Combat Damage
Adowyn: takes BA: 1 Combat Damage
Storehouse: Acquired 1. Banished 2. Examined 3.