Grindtooth

Grenek's page

212 posts. Alias of Nathan Davis (Obsidian Entertainment).


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Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Grenek retires feasting on the proteans. Delicious!


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Zombie Time!
Reveal Shocking Sawtooth Saber. Goblin Markers
Combat 9: 1d10 + 2 + 2d8 + 2 ⇒ (1) + 2 + (7, 8) + 2 = 20
Reveal and discard Shocking Sawtooth Saber. Goblin Markers
Combat 17: 1d10 + 2 + 3d8 + 1d8 + 6 + 2 ⇒ (7) + 2 + (5, 3, 5) + (1) + 6 + 2 = 31

Looks like I also throw a Toad Demon at the villain! And we win!


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn:

Reload Thundering Earthbreaker. Display Lost Harrows for Dexterity. Recharge Adowyn's Blessing of the Green Faith

Dexterity 11: 1d12 + 6 + 1d12 ⇒ (2) + 6 + (5) = 13 Success!
Again on Meligaster's turn. Lost Harrows
Dexterity 11: 1d12 + 3 ⇒ (11) + 3 = 14 Success!

Hour of The Cyclone

Free explore and encounter Harrowing. Autofail and banish!


Display Hellknight Plate

Grenek wrote:

Hand: Commander's Falchion, Improvised Monster, Thundering Earthbreaker, Shocking Sawtooth Saber, Mighty Steed, Toad Demon,

Displayed: Red War Paint, Greater Bolstering Armor, The Lost Harrows, Hellknight Plate,
Deck: 9 Discard: 0 Buried: 2
Current Location: Ruin
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Inheritor, Blessing of Lady Lastbreath 2, Houndhacker, Master of Masters, Rapier of Puncturing, Lyrune-quah Moon Maiden, Drums of Panic, Ring of Immolation
Recharged: Xoff,
Discard Pile:
Buried Pile: Hoggmaw, Blessing of Venkelvore,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Adowyn recharges Blessing of Green Faith
Ruin: 1 Banished!


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Receive Thundering Earthbreaker

Summon which danger: 1d3 ⇒ 2 Inferno Trap
Recharge Xoff to evade encounter

Grenek wrote:

Hand: Commander's Falchion, Improvised Monster, Thundering Earthbreaker, Hellknight Plate, The Lost Harrows, Toad Demon,

Displayed: Red War Paint, Greater Bolstering Armor,
Deck: 11 Discard: 0 Buried: 2
Current Location: Caves
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Master of Masters, Blessing of the Inheritor, Drums of Panic, Shocking Sawtooth Saber, Houndhacker, Mighty Steed, Rapier of Puncturing, Blessing of Lady Lastbreath 2, Ring of Immolation, Lyrune-quah Moon Maiden
Recharged: Xoff,
Discard Pile:
Buried Pile: Hoggmaw, Blessing of Venkelvore,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Sarenrae's Light

Give card to Raz: Thundering Earthbreaker
Instead of move step, recharge Blessing of Lady Lastbreath 2 to draw Blessing of the Inheritor from Raz's discards and move to Farm


Free explore and encounter Toad Demon
BA: Not Aquatic
Reveal Commander's Falchion. Discard Blessing of the Inheritor. Goblin Markers

Combat 28: 1d10 + 2 + 1d10 + 2 + 3d10 + 2 ⇒ (9) + 2 + (4) + 2 + (7, 4, 9) + 2 = 39
AA: Goblin Markers
Fortitude 10: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 Not Exhausted!
Reveal Improvised Monster to draw Toad Demon

Ask Adowyn for Balmberry Bush to take advantage of the +1 heal hour. Heal Mighty Steed and Blessing of the Inheritor


Display Greater Bolstering Armor


End of turn, move to Thicket. Examine Ghoul. Then move back to Caves

Grenek "tricks" Raz into taking a dumb hammer for a shiny holy relic. Knowing just what to do, Grenek rushes to the unholy big toad, slices a small cut in its hide, burying the relic inside, then using it to the control the lumbering creature.

Then pauses for some yummy berry snacks with Adowyn and Meligaster...some are even shared with demon toad.

Then Grenek and the Toad hop away!

Grenek wrote:

Hand: Commander's Falchion, Improvised Monster, Hellknight Plate, The Lost Harrows, Xoff, Toad Demon,

Displayed: Red War Paint, Greater Bolstering Armor,
Deck: 10 Discard: 0 Buried: 2
Current Location: Caves
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES:
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Immolation, Houndhacker, Rapier of Puncturing, Mighty Steed, Blessing of Lady Lastbreath 2, Blessing of the Inheritor, Lyrune-quah Moon Maiden, Drums of Panic, Shocking Sawtooth Saber, Master of Masters
Recharged:
Discard Pile:
Buried Pile: Hoggmaw, Blessing of Venkelvore,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Raz: Given Thundering Earthbreaker. Blessing of the Inheritor stolen from discard.
Adowyn: Uses Balmberry Bush. Heals an extra card.
Meligaster: Heals 2 cards from Balmberry Bush
Farm: "Acquired" 1
Thicket: Examined 1


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn: Lose Lizard and discard Master of Masters

Hour of The Unicorn

Free explore and encounter Commander's Falchion
Hour blesses. Goblin Markers

Melee 15: 1d10 + 2 + 1d10 + 2 ⇒ (8) + 2 + (8) + 2 = 20 Acquired!

Reveal Mighty Steed and discard Rapier of Puncturing to examine Toad Demon

Recharge Rapier of Puncturing instead Fortitude 9, Goblin Markers: 1d8 + 5 + 2 ⇒ (7) + 5 + 2 = 14 Recharged!

Discard Might Steed to move to Thicket and explore and encounter Dust of Revealing
Hour Blesses

Intelligence 11: 1d6 + 1d6 ⇒ (4) + (5) = 9 Banished!

End of turn, move to Forest and examine Forbiddance, then move to Caves

Grenek grabs ahold of a gleaming cutter, then hops in and out of the Thicket getting a little dusty in the process.

Grenek wrote:

Hand: Thundering Earthbreaker, Commander's Falchion, Improvised Monster, Greater Bolstering Armor, The Lost Harrows, Blessing of Lady Lastbreath 2,

Displayed: Red War Paint,
Deck: 9 Discard: 1 Buried: 2
Current Location: Caves
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Houndhacker, Xoff, Ring of Immolation, Shocking Sawtooth Saber, Lyrune-quah Moon Maiden, Drums of Panic, Master of Masters, Hellknight Plate
Recharged: Rapier of Puncturing,
Discard Pile: Mighty Steed,
Buried Pile: Hoggmaw, Blessing of Venkelvore,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Farm: Acquired 1. Examined 2
Thicket: Banished 1
Forest: Examined 1

Grenek is interested in continuing to make progress on Thicket or collecting an Improvised Toad Demon


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Lamashtu's Madness

Give card to Meligaster: Blessing of Lady Lastbreath


Move to Swamp
Free explore and encounter Henchman Proxy A4-Kobold Champion
Sharp Pointy Teeth: Discard Hoggmaw. Don't Call Me Bunny: Bury Hoggmaw. Lamashtu's Madness

BA Intelligence 4+6: 1d6 + 1d4 + 1d8 + 5 + 1 ⇒ (1) + (2) + (4) + 5 + 1 = 13 Add Goblin Marker
Reveal Thundering Earthbreaker. Discard Blessing of Venkelvore. Don't Call Me Bunny: Bury Blessing of Venkelvore. Goblin Marker. Lamashtu's Madness
Combat 10+12: 1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 1 + 1 ⇒ (5) + 2 + (2) + 2 + (9) + (8) + 5 + 1 + 1 = 35 Banished! Add Goblin Marker.

Attempt to Close: Survival 12. Discard Lizard to automatically succeed! Then move Caves


Display Red War Paint


End turn, move to River, examine Kobold Sorcerer, then move back to Farm

Grenek wrote:

Hand: Thundering Earthbreaker, Rapier of Puncturing, The Lost Harrows, Mighty Steed, Blessing of Lady Lastbreath 2, Master of Masters,

Displayed: Red War Paint,
Deck: 9 Discard: 1 Buried: 2
Current Location: Farm
Hero Points: 5
Goblin Marker: 2
Product Reroll Unused
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Drums of Panic, Greater Bolstering Armor, Shocking Sawtooth Saber, Improvised Monster, Hellknight Plate, Ring of Immolation, Xoff, Houndhacker, Lyrune-quah Moon Maiden
Recharged:
Discard Pile: Lizard,
Buried Pile: Hoggmaw, Blessing of Venkelvore,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Meligaster Given Blessing of Lady Lastbreath (Can I interest you in the Lizard in my discard?)
Closed Swamp!
Examined River 1: It's the Kobold Sorcerer henchman!


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Joining at the Farm

Grenek wrote:

Hand: Thundering Earthbreaker, Lizard, Hoggmaw, Blessing of Lady Lastbreath 1, Blessing of Venkelvore, Red War Paint,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Farm
Hero Points: 5
Goblin Marker: 0
Product Reroll Unused
NOTES:
Available Support: Blessing Available
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Xoff, Lyrune-quah Moon Maiden, Shocking Sawtooth Saber, Greater Bolstering Armor, Mighty Steed, Improvised Monster, Ring of Immolation, Hellknight Plate, The Lost Harrows, Drums of Panic, Master of Masters, Blessing of Lady Lastbreath 2, Rapier of Puncturing, Houndhacker
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrades
Replace Weapon 3 Dragonbane Greatsword with Weapon 6 Shocking Sawtooth Saber
Replace Armor 2 Glamered Leather Armor with Armor 6 Greater Bolstering Armor
Mark off Treasure Hunter: Replace Ally 3 Hellknight of the Nail with Ally 6 Hoggmaw

Hero Point
Banked. Now up to 5


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade Preferences
Weapon 6: 1d1000 ⇒ 614
Armor 6: 1d1000 ⇒ 961
Ally 6: 1d1000 ⇒ 742
2nd Weapon 6: 1d1000 ⇒ 47
Blessing 6: 1d1000 ⇒ 554
Armor 4: 1d1000 ⇒ 766
Item 5: 1d1000 ⇒ 766
I'm attempting to snag 3 with treasure hunter. I'll pull whatever's highest priority that I miss out on.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Meligaster guards summon and encounter Queen's Physician. using powers and cards from chat, leading with Acid Rain
Combat 11+4: 5d6 + 12 ⇒ (6, 5, 3, 2, 6) + 12 = 34 Guarded

Raz guards. Meligaster uses Good Omen

Divine 5+6: 1d6 + 1 + 1d4 + 6 ⇒ (5) + 1 + (3) + 6 = 15 Guarded

Back to Grenek...
On Close, draw new blessing: Urgathoa's Gluttony
Adowyn can move where she wants, maybe Crypt. Grenek moves to Hospice.
End of turn, move to Crypt, examine Breath of Life
Then move back to Hospice

Grenek wrote:

Hand: Rapier of Puncturing, Improvised Monster, Thundering Earthbreaker, Villain Proxy V2-Azuretzi, Urgathoa's Gluttony, The Beating,

Displayed: Red War Paint,
Deck: 12 Discard: 0 Buried: 9
Current Location: Hospice
Hero Points: 4
Goblin Marker: 6
Product Reroll Used
NOTES:
Available Support: Blessings Available
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 1, Master of Masters, Blessing of Venkelvore, Ring of Immolation, The Lost Harrows, Mighty Steed, Xoff, Dragonbane Greatsword, Glamered Leather Armor, Lyrune-quah Moon Maiden, Houndhacker, Traitor
Recharged:
Discard Pile:
Buried Pile: Lyrune-quah Moon Maiden (aq], Hellknight Plate, Blackjack's Daggers, Drums of Panic, Ukwar Axe, Blessing of Lady Lastbreath 2, Hellknight of the Nail, The Twin, Headband of Mental Superiority,

Skills and Powers:
SKILLS
Strength d10 [ooc]☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn: Balmberry removes Poisoned and heals Xoff. Given Guardian Bow

Hour of The Midwife

Start of turn, examine and reload The Beating
Start of turn, summon and encounter Catoblepas
Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury Hellknight of the Nail. Goblin Markers

Combat 20: 1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 4 ⇒ (2) + 2 + (4, 1) + 2 + (8) + 5 + 4 = 28 Banished. Add Goblin Marker

Give Guardian Bow back to Adowyn


Free explore and encounter The Beating
Goblin Markers

Melee 4+6: 1d10 + 2 + 5 ⇒ (9) + 2 + 5 = 16 Acquired!

Discard The Twin to explore and encounter Villain Proxy V2-Azuretzi

Need Meligaster and Raz to guard, then Grenek takes on the Villain:

Resistance: 1d4 ⇒ 3 Electricity
Resistance: 1d4 ⇒ 1 Acid
BA: No one local has an ally
Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury The Twin. Goblin Markers
Combat 11+12: 1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 5 ⇒ (2) + 2 + (4, 2) + 2 + (1) + 5 + 5 = 23
Reroll Highest: 2 + 2 + 1d4 + 2 + 2 + 1 + 5 + 5 ⇒ 2 + 2 + (2) + 2 + 2 + 1 + 5 + 5 = 21
Reroll Lowest: 2 + 2 + 2 + 2 + 2 + 1d8 + 5 + 5 ⇒ 2 + 2 + 2 + 2 + 2 + (3) + 5 + 5 = 23 Enough! Add Goblin Marker
Reveal Headband of Mental Superiority. Sharp Pointy Teeth: Discard Headband of Mental Superiority. Don't Call Me Bunny: Bury Headband of Mental Superiority
Diplomacy 9+6: 1d8 + 2 + 1d4 + 1d4 + 1d8 + 5 ⇒ (3) + 2 + (2) + (3) + (1) + 5 = 16
Reveal Improvised Monster to draw Villain Proxy V2-Azuretzi

Will wrap up turn after guards are resolved


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn, receive Thundering Earthbreaker and Headband of Mental Superiority. Strange when folks just give you things instead of making you steal them.

Hour of The Lost

Free explore and encounter Brain Mold
BA: Display Drained and Poisoned at location. Get Drained and Poisoned myself.
Reveal Headband of Mental Superiority. Reload Thundering Earthbreaker. Don't Call Me Bunny: Bury Drums of Panic. Drained

Wisdom 7: 1d4 + 1d4 + 1d12 + 1d8 + 5 - 4 ⇒ (1) + (4) + (5) + (2) + 5 - 4 = 13 Banished. Scourges removed from location. Add Goblin Marker

Discard Xoff to examine:
Crypt Card 2: The Twin
Crypt Card 3: Immortal Ichor
Crypt Card 4: Traitor
Arrange 2,4,3
Then explore and encounter The Twin, (Blessing 6)
Reveal Headband of Mental Superiority. Discard Meligaster's Blessing of Abadar. Drained

Charisma 4+6: 1d8 + 2 + 1d4 + 1d8 - 3 ⇒ (1) + 2 + (2) + (8) - 3 = 10 Acquired!

Discard Ukwar Axe to explore and encounter Traitor
BA: No Allies to discard.
Reveal Rapier of Puncturing. Adowyn recharges Skyrocket Crossbow. Don't Call Me Bunny: Bury Ukwar Axe. Goblin Markers. Drained.

Combat 9+12: 1d10 + 2 + 2d4 + 2 + 1d8 + 2 + 1d8 + 5 + 3 - 5 ⇒ (2) + 2 + (4, 1) + 2 + (2) + 2 + (5) + 5 + 3 - 5 = 23 Reveal Improvised Monster and draw Traitor. Add Goblin Marker

Display Red War Paint


End of turn, move to Hospice examine Irori's Mastery then move to Shrine
End of turn, bury Blessing of Lady Lastbreath 2 to remove Drained. Then ask for some Balmberry from Adowyn on her turn

Poison: After reset, recharge Traitor

Grenek wrote:

Hand: Rapier of Puncturing, Improvised Monster, Thundering Earthbreaker, Headband of Mental Superiority, The Twin,

Displayed: Red War Paint,
Deck: 10 Discard: 2 Buried: 6
Current Location: Shrine
Hero Points: 4
Goblin Marker: 4
Product Reroll Used // Grenek has the following scourges marked:
Poisoned:
While Marked:
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Immolation, Blessing of Venkelvore, Mighty Steed, The Lost Harrows, Houndhacker, Master of Masters, Lyrune-quah Moon Maiden, Glamered Leather Armor, Dragonbane Greatsword
Recharged: Blessing of Lady Lastbreath 1,
Discard Pile: Xoff, Hellknight of the Nail,
Buried Pile: Lyrune-quah Moon Maiden (aq], Hellknight Plate, Blackjack's Daggers, Drums of Panic, Ukwar Axe, Blessing of Lady Lastbreath 2,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Adowyn recharges Skyrocket Crossbow. On her turn, Grenek asks for a Balmberry
Meligaster discards Blessing of Abadar
Crypt: Banished 1. Acquired 2 and 4. Examined 3.
Hospice: Examined 1


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Continuing turn...
The First Failure G,A,R,M buries a card: 1d4 ⇒ 1 Bury Blackjack's Daggers
Desperate: Discard Hellknight of the Nail

End of exploration, no cards, attempt to close
Summon and encounter Ukwar Axe Much better!
Don't Call Me Bunny: Bury Hellknight Plate. Goblin Markers.

Melee 15: 1d10 + 2 + 1d8 + 5 + 2 ⇒ (8) + 2 + (2) + 5 + 2 = 19 Acquired and closed.
The Rift has Opened

Move everyone to wherever Adowyn wants to go, maybe Crypt?.
End of turn move to Shrine. Examine top card, then move back to Adowyn's location

Grenek wrote:

Hand: Rapier of Puncturing, Ukwar Axe, Improvised Monster, Red War Paint, Xoff, Blessing of Lady Lastbreath 2,

Displayed:
Deck: 10 Discard: 2 Buried: 3
Current Location: With Adowyn
Hero Points: 4
Goblin Marker: 2
Product Reroll Used
NOTES:
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mighty Steed, Blessing of Venkelvore, Master of Masters, Ring of Immolation, Dragonbane Greatsword, Lyrune-quah Moon Maiden, The Lost Harrows, Glamered Leather Armor, Houndhacker
Recharged: Blessing of Lady Lastbreath 1,
Discard Pile: Drums of Panic, Hellknight of the Nail,
Buried Pile: Lyrune-quah Moon Maiden (aq], Hellknight Plate, Blackjack's Daggers,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of The Wanderer

Start of turn examine Blackjack's Daggers. Reload


Give card to Raz: Thundering Earthbreaker
Free explore and encounter Blackjack's Daggers
Goblin Marker

Melee 11: 1d10 + 2 + 1 ⇒ (10) + 2 + 1 = 13 Acquired!

Discard Lyrune-quah Moon Maiden to examine and then encounter Witness
Display and discard Hellknight Plate. Don't Call Me Bunny: Bury Lyrune-quah Moon Maiden (aq].

Diplomacy 7+6: 1d8 + 2 + 1d10 + 1d8 + 5 ⇒ (3) + 2 + (4) + (7) + 5 = 21 Add Goblin Marker. Examine Dust of Revealing again.
Attempt to close: Summon and encounter Deathbane Sling. Meligaster freely recharges The First, Raz discards The Forge
Dexterity 13: 1d6 + 1d6 + 1d6 + 1 ⇒ (6) + (2) + (1) + 1 = 10 Of course it's Dex
Hero Point
Dexterity 13: 1d6 + 1d6 + 1d6 + 1 ⇒ (1) + (1) + (4) + 1 = 7 Woof.
Pausing to double check a rule...


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of The Liar

Start of turn examine Headband of Mental Superiority. Reload it.
Give card to Meligaster: Lizard
Instead of move step recharge Blessing of Lady Lastbreath 1 to draw Scrying from Meligaster's discard pile, then move to Arsenal


Free explore and encounter Lyrune-quah Moon Maiden
Choose to summon a monster, Shining Child
BA: Sharp Pointy Teeth: Discard Drums of Panic

Fortitude 8: 1d8 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7
Product Reroll
Fortitude 8: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury Drums of Panic
Combat 20: 1d10 + 2 + 2d4 + 2 + 1d8 + 5 ⇒ (3) + 2 + (4, 4) + 2 + (5) + 5 = 25 two 4s become 5s=27. Banished. Acquired Lyrune-quah Moon Maiden. Gain Goblin Marker

Banish Meligaster's Scrying to examine Arsenal looking for Weapons:
Guardian Bow
Bearskin Armor
Moon Maiden Armor
Keep Guardian Bow on top, and shuffle the rest.


End turn, move to Hospice, examine Dust of Revealing, then move to Arsenal

Grenek wrote:

Hand: Thundering Earthbreaker, Rapier of Puncturing, Improvised Monster, Lyrune-quah Moon Maiden (aq], Hellknight of the Nail, Hellknight Plate,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Stable
Hero Points: 5
Goblin Marker: 1
Product Reroll Used
NOTES:
Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mighty Steed, Blessing of Venkelvore, Lyrune-quah Moon Maiden, Master of Masters, Xoff, Blessing of Lady Lastbreath 2, Houndhacker, Ring of Immolation, Red War Paint, Dragonbane Greatsword, Glamered Leather Armor, The Lost Harrows
Recharged: Blessing of Lady Lastbreath 1,
Discard Pile: Drums of Panic,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Meligaster: Given Lizard. Scrying stolen from discard, then banished.
Arsenal 1 acquired. Arsenal 2 examined. 3-4 known but shuffled in.
Stables: 1 examined
Hospice: 1 examined


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Start at Stable with Raz

Grenek wrote:

Hand: Thundering Earthbreaker, Rapier of Puncturing, Improvised Monster, Drums of Panic, Lizard, Blessing of Lady Lastbreath 1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Stable
Hero Points: 5
Goblin Marker: 0
Product Reroll Unused
NOTES:
Available Support: Drums of Panic: Local - Recharge all allies to evade monster. If no allies recharge a card.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Red War Paint, Dragonbane Greatsword, Lyrune-quah Moon Maiden, Hellknight of the Nail, Xoff, Ring of Immolation, Mighty Steed, The Lost Harrows, Master of Masters, Glamered Leather Armor, Hellknight Plate, Houndhacker, Blessing of Lady Lastbreath 2, Blessing of Venkelvore
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Reward
Pull Armor 6

Upgrades
Take the Armor 6 above.
Weapon 6
Checking off Treasure Hunter Boon: Item 6

(Finally) replacing Armor 0 Studded Leather with Armor 6 Hellknight Plate
Replacing Weapon 3 Cleaving Dogslicer +2 with Weapon 6 Houndhacker
Replacing Item 1 Staff of Minor Healing with Item 6 The Lost Harrows
Bringing back banished Hellknight of the Nail

Hero Point
Space for one more power feat
At the end of your turn, you may move, any local Goblin characters may move with you. (☑ then you may examine the top card of your location, then you may move again).


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Urgathoa's Gluttony

Free explore and encounter Azuretzi

Resistances: 1d4 ⇒ 4 Fire
Resistances: 1d4 ⇒ 1 Acid
BA: Discard Xoff
Recharge Improvised Monster and banish Wraith. Sharp Pointy Teeth: Discard Studded Leather Armor. Don't Call Me Bunny: Bury Drums of Panic. Recharge Adowyn's Blessing of Green Faith. Goblin Markers
Combat 11+12: 1d10 + 25 + 1d4 + 1d8 + 5 + 1d10 + 7 ⇒ (10) + 25 + (4) + (8) + 5 + (2) + 7 = 61
Reroll highest value: 1d10 + 25 + 4 + 8 + 5 + 2 + 7 ⇒ (4) + 25 + 4 + 8 + 5 + 2 + 7 = 55
Reroll lowest value: 4 + 25 + 4 + 8 + 5 + 1d10 + 7 ⇒ 4 + 25 + 4 + 8 + 5 + (3) + 7 = 56
Meligaster wins the Diplomacy. Scenario complete!

Grenek rides the wild Wraith into battle with the Azuretzi, beating and biting them until they are ready to have a nice conversation with Meligaster.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn, let's all head to Academy. Gets Risibeth.

Hour of The Twin

Give card to Meligaster: Risibeth
Instead of move step, recharge Blessing of Lady Lastbreath 1 to draw Blessing of Shizuru from Raz's Discard and move to Cliff


Free explore and encounter Irori's Mastery
Goblin Markers

Fortitude 4+6: 1d8 + 5 + 5 ⇒ (6) + 5 + 5 = 16 Acquired!

Discard Lyrune-quah Moon Maiden to examine Shining Child, then choose to explore and encounter.
Goblin Markers and Lyrune-quah Moon Maiden

Fortitude 8: 1d8 + 5 + 5 + 3 ⇒ (2) + 5 + 5 + 3 = 15 No effect
Reveal Rapier of Puncturing. Lyrune-quah Moon Maiden. Goblin Markers. Recharge Irori's Mastery
Combat 20: 1d10 + 2 + 2d4 + 2 + 3 + 5 + 1d10 ⇒ (6) + 2 + (3, 1) + 2 + 3 + 5 + (3) = 25 -1=24. Instead of Banishing, Reveal Improvised Monster and draw Shining Child

Discard Lizard to explore and encounter Ukwar Axe
Recharge Blessing of Shizuru. Goblin Markers. Don't Call Me Bunny: Bury Lyrune-quah Moon Maiden

Melee 15: 1d10 + 2 + 2d10 + 5 + 1d8 + 5 ⇒ (7) + 2 + (10, 6) + 5 + (6) + 5 = 41 My Axe! Acquired! Add Goblin Marker

Discard Ukwar Axe to explore and encounter Wraith
Reveal Rapier of Puncturing. Sharp Pointy Teeth: Discard Shining Child. Don't Call Me Bunny: Bury Ukwar Axe. Goblin Markers. Ukwar Axe exploration

Combat 13+12: 1d10 + 2 + 2d4 + 2 + 1d4 + 1d8 + 5 + 6 + 1d8 ⇒ (9) + 2 + (4, 3) + 2 + (1) + (7) + 5 + 6 + (3) = 42 -1=41. Instead of Banishing reveal Improvised Monster to draw Wraith into hand. Add Goblin Marker. Attempt to Close
Combat Damage: 1d6 ⇒ 2
Discard Rapier of Puncturing and Henchman Proxy B2-Wight. Move back to Academy

Grenek rushes back to the edge of the cliff, capturing monsters and axes and tossing them around him recklessly until there's nothing left and limps back to the party, Wraith held in his teeth.

Grenek wrote:

Hand: Improvised Monster, Studded Leather Armor, Glamered Leather Armor, Mighty Steed, Xoff, Wraith,

Displayed:
Deck: 9 Discard: 6 Buried: 7
Current Location: Alley
Hero Points: 5
Goblin Marker: 7
Product Reroll Unused
NOTES:
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Venkelvore, Cleaving Dogslicer +2, Ring of Immolation
Recharged: Staff of Minor Healing, Blessing of Lady Lastbreath 2, Shoanti Barbarian Hide, Blessing of Lady Lastbreath 1, Irori's Mastery, Blessing of Shizuru,
Discard Pile: Hippogriff, Drums of Panic, Shining Child, Rapier of Puncturing, Henchman Proxy B2-Wight, Lizard,
Buried Pile: Master of Masters, Dragonbane Greatsword, Thundering Earthbreaker, Red War Paint, Ogre, Lyrune-quah Moon Maiden, Ukwar Axe,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.



Meligaster: Given Risibeth
Raz: Blessing of Shizuru stolen from discard.
Alley: Closed. All remaining acquired in one form or another


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Sarenrae's Light

Recharge Staff of Minor Healing to heal Meligaster 1+1 cards (thanks to Hour). Will roll for them because I'm stealing what's left

Heal Meligaster Card: 1d5 ⇒ 5 Ring of Energy Resistance
Heal Meligaster Card: 1d5 ⇒ 1 Venster Arabasti

Instead of move step, Recharge Blessing of Lady Lastbreath 2 to draw Drums of Panic from Meligaster's discard, then move to Cliff


Free explore and encounter Ogre
BA: 1 Combat damage. Recharge Shoanti Barbarian Hide to reduce damage by 2
Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury Red War Paint. Goblin Markers

Combat 12+12: 1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 3 ⇒ (2) + 2 + (1, 4) + 2 + (2) + 5 + 3 = 21
Hero Point
Combat 12+12: 1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 3 ⇒ (9) + 2 + (1, 1) + 2 + (7) + 5 + 3 = 30
Location two 1s equal 0. 28 rolled. Banished. Add Goblin Marker. Reveal Improvised Monster and add Ogre to hand.

Discard Hippogriff to move to Slaughterhouse, explore and encounter Henchman Proxy B2-Wight
BA: 1 Cold Damage. Discard Ogre. Reveal Rapier of Puncturing. Don't Call Me Bunny: Bury Ogre. Goblin Markers

Combat 10+12: 1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 4 ⇒ (10) + 2 + (1, 3) + 2 + (8) + 5 + 4 = 35
Add Goblin Marker. Reveal Improvised Monster and add Henchman Proxy B2-Wight to hand. Location: Discard Drums of Panic
To Close: Banish Hellknight of the Nail

I'll let the BR do the following: Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.


Adowyn needs to move. Return to Alley

Grenek wrote:

Hand: Improvised Monster, Rapier of Puncturing, Henchman Proxy B2-Wight, Blessing of Lady Lastbreath 1, Lizard, Lyrune-quah Moon Maiden,

Displayed:
Deck: 10 Discard: 2 Buried: 5
Current Location: Alley
Hero Points: 5
Goblin Marker: 5
Product Reroll Unused
NOTES:
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Venkelvore, Ring of Immolation, Cleaving Dogslicer +2, Glamered Leather Armor, Studded Leather Armor, Xoff, Mighty Steed
Recharged: Staff of Minor Healing, Blessing of Lady Lastbreath 2, Shoanti Barbarian Hide,
Discard Pile: Hippogriff, Drums of Panic,
Buried Pile: Master of Masters, Dragonbane Greatsword, Thundering Earthbreaker, Red War Paint, Ogre,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Meligaster heals Ring of Energy Resistance and Venster Arabasti. Drums of Panic stolen back.
Adowyn moves.
Cliff: Banish 1 drawn.
Slaughterhouse 1 drawn. Closed.
BR: Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn: Putting Adowyn at Cliff unless there's reason to do otherwise.

Hour of The Empty Throne

Give Card to Meligaster: Drums of Panic
Instead of move step, recharge Blessing of Lady Lastbreath 1 to draw Hippogriff from Meligaster's discard pile, then move to Slaughterhouse


Free explore and encounter Sentinel Devil
Reveal and discard Dragonbane Greatsword. Don't call be bunny: Bury Dragonbane Greatsword. Goblin Marker.

Combat 23: 1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 1 ⇒ (3) + 2 + (12) + 2 + (5) + (4) + 5 + 1 = 34 Banished. Add Goblin Marker. Gain Wounded. Location Power: Discard Hellknight of the Nail.

Discard Hippogriff to move to Cliff then explore and encounter Evoker. It's a monster, recharge instead.

What kind of Evoker?: 1d6 ⇒ 6 Poison. If only it where cold, electricity or fire.
Local damage 1G,2A: 1d2 ⇒ 1 Discard Thundering Earthbreaker. Empty hand, discard Red War Paint
Don't Call Me Bunny: Bury Thundering Earthbreaker. Discard Blessing of Abadar Goblin Markers
Combat 10+12: 1d10 + 2 + 1d8 + 5 + 1d10 + 2 ⇒ (6) + 2 + (3) + 5 + (7) + 2 = 25
AA Damage: 1d6 ⇒ 3 No hand left. Banished! Add Goblin Marker

Ask Adowyn to Balmberry Bush. Remove Wounded and heal Hellknight of the Nail]


End of turn move back to Alley

Grenek cuts down a lurking devil then rides a hippogriff straight into a poisoncaster. The poison eats away at everything Greneks got, but he eats the salty thing anyway.

Fortunately Adowyn is nearby with berries.

Grenek wrote:

Hand: Improvised Monster, Rapier of Puncturing, Staff of Minor Healing, Hellknight of the Nail, Hippogriff, Blessing of Lady Lastbreath 2,

Displayed:
Deck: 11 Discard: 1 Buried: 3
Current Location: Alley
Hero Points: 6
Goblin Marker: 3
Product Reroll Unused
NOTES:
Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glamered Leather Armor, Cleaving Dogslicer +2, Blessing of Lady Lastbreath 1, Studded Leather Armor, Blessing of Venkelvore, Mighty Steed, Shoanti Barbarian Hide, Xoff, Lyrune-quah Moon Maiden, Lizard, Ring of Immolation
Recharged:
Discard Pile: Red War Paint,
Buried Pile: Master of Masters, Dragonbane Greatsword, Thundering Earthbreaker,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Meligaster: is given Drums of Panic. Hippogriff stolen from discard pile. Discard Blessing of Abadar
Adowyn: Moved to Cliff. Uses Balmberry Bush on Grenek and self
Slaugherhouse: 1 Banished
Cliff: 1 Banished


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Let's say for the sake of argument, we all moved to Alley

Hour of The Publican

Recharge Staff of Minor Healing to heal Meligaster 1 card


Move to Ossuary
Free explore and encounter Scarlet Walker
BA Fortitude 12: 1d8 + 5 ⇒ (3) + 5 = 8 [ooc]No cards in discard. No effect.

Discard Master of Masters. Don't call me bunny: Bury Master of Masters
Arcane 14: 1d4 + 2d4 + 1d8 + 5 ⇒ (2) + (3, 1) + (7) + 5 = 18 Banished. Add Goblin Marker

Discard (Hour recharges) Mighty Steed to move to Cliff. Explore and encounter Shoanti Barbarian Hide. Goblin Marker

Fortitude 12: 1d8 + 5 + 1 ⇒ (6) + 5 + 1 = 12 Wow! Acquired!

Display Shoanti Barbarian Hide and Red War Paint

End of turn, return to the group (assuming their at Alley)

After reset, Confusing: Recharge Cleaving Dogslicer +2

Grenek strikes out on his own and wrestles a Scarlet Walker into pieces while it tries to do some arcane foolishness. He follows that up with ride along a ledge where he discover some smelly hides that fit perfectly.

All painted and covered in furs, Grenek returns to his party, ready to borrow something from them.

Grenek wrote:

Hand: Thundering Earthbreaker, Dragonbane Greatsword, Drums of Panic, Hellknight of the Nail, Blessing of Lady Lastbreath 1,

Displayed: Red War Paint, Shoanti Barbarian Hide,
Deck: 13 Discard: 0 Buried: 1
Current Location: with Raz (Alley)
Hero Points: 6
Goblin Marker: 1
Product Reroll Unused
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12

Drums of Panic: Local - Recharge all allies to evade monster. If no allies recharge a card.

Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Xoff, Lyrune-quah Moon Maiden, Improvised Monster, Lizard, Studded Leather Armor, Blessing of Lady Lastbreath 2, Ring of Immolation, Blessing of Venkelvore, Glamered Leather Armor
Recharged: Rapier of Puncturing, Staff of Minor Healing, Mighty Steed, Cleaving Dogslicer +2,
Discard Pile:
Buried Pile: Master of Masters,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.



Meligaster heals 1 card.
Ossuary: Banished 1
Cliff: Acquired 1


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Start in Tenement

After drawing hand, recharge Rapier of Puncturing

Grenek wrote:

Hand: Thundering Earthbreaker, Red War Paint, Staff of Minor Healing, Mighty Steed, Master of Masters,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Tenement
Hero Points: 6
Goblin Marker: 0
Product Reroll Unused
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12

Staff of Minor Healing: Local heal 1
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hellknight of the Nail, Lyrune-quah Moon Maiden, Drums of Panic, Blessing of Venkelvore, Cleaving Dogslicer +2, Ring of Immolation, Lizard, Blessing of Lady Lastbreath 1, Improvised Monster, Studded Leather Armor, Xoff, Glamered Leather Armor, Blessing of Lady Lastbreath 2, Dragonbane Greatsword
Recharged: Rapier of Puncturing,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade
Putting Lyrune-quah Moon Maiden into my box thanks to the reward
Replace Ally 2 Pit Gladiator with Ally 5 Lyrune-quah Moon Maiden

Hero Point
Hanging onto 2 more.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of the Fiend

Skip free explore.
Discard Xoff to examine:
Arsenal Card 1: Suliji Peshar
Arsenal Card 2: Wyrmsmite
Arsenal Card 3: Zellara
Rearrange: 231
then explore and encounter Wyrmsmite
Goblin Markers

Melee 14: 1d10 + 2 + 4 ⇒ (9) + 2 + 4 = 15 Acquired

Xoff knows there's more plunder to partake in before confronting Sulji!

Grenek wrote:

Hand: Rapier of Puncturing, Wyrmsmite, Thundering Earthbreaker, Sun Orchid Elixir, Lizard, Pit Gladiator,

Displayed: The Scroll-Seekers, Red War Paint,
Deck: 6 Discard: 1 Buried: 8
Current Location: Arsenal
Hero Points: 4
Goblin Marker: 4
The Scroll-Seekers 1
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12

Sun Orchid Elixir: Local heal 1. More if needed!
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glamered Leather Armor, Drums of Panic
Recharged: Ring of Immolation, Totem Klar, Blessing of Lady Lastbreath 2, Studded Leather Armor,
Discard Pile: Xoff,
Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword, Hellknight of the Nail, Mighty Steed,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Arsenal: Acquired 2. Examined and reordered 3,1.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Come from behind: Discard Mighty Steed to avenge and encounter Mandraivus
Scenario Marker. Reveal Thundering Earthbreaker. Recharge Meligaster's The Lady of Mysteries to bless. Don't Call Me Bunny: Bury Mighty Steed. Goblin Markers
Combat 23+1: 1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 3 ⇒ (7) + 2 + (10) + 2 + (8) + (1) + 5 + 3 = 38 AA: Drained, Reload Thundering Earthbreaker to reload and ignore. Add Goblin Marker. Attempt to Close, Goblin Markers
Fortitude 5+5: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17 Closed!
On close: Give Card to Meligaster: his own Headband of Mental Superiority

Grenek wrote:

Hand: Rapier of Puncturing, Lizard, Xoff,

Displayed: The Scroll-Seekers, Red War Paint,
Deck: 9 Discard: 0 Buried: 8
Current Location: Docks
Hero Points: 4
Goblin Marker: 4
The Scroll-Seekers 1
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded: Thundering Earthbreaker,
Middle of Deck (Unknown Order): Pit Gladiator, Glamered Leather Armor, Sun Orchid Elixir, Drums of Panic
Recharged: Ring of Immolation, Totem Klar, Blessing of Lady Lastbreath 2, Studded Leather Armor,
Discard Pile:
Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword, Hellknight of the Nail, Mighty Steed,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of the Bear

Instead of move step, recharge Blessing of Lady Lastbreath to draw Headband of Mental Superiority out of Meligaster's discard and move to Docks


Free explore and encounter Wyvern Blade Trap
Don't Call Me Bunny: Bury Hellknight of the Nail

Dexterity 10: 1d6 + 1d8 + 5 ⇒ (2) + (8) + 5 = 15 Banished! Add Goblin Marker

Reveal Mighty Steed and Discard Studded Leather Armor to examine: Djinn

Recharge Studded Leather Armor instead Fortitude 9, Goblin Markers: 1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10 Recharged!

Display Red War Paint

Meligaster's got headbands to spare so Grenek grabs one and rushes to the dock to break a scary gizmo.

Grenek wrote:

Hand: Thundering Earthbreaker, Rapier of Puncturing, Headband of Mental Superiority, Mighty Steed, Lizard, Xoff,

Displayed: The Scroll-Seekers, Red War Paint,
Deck: 8 Discard: 0 Buried: 7
Current Location: Docks
Hero Points: 4
Goblin Marker: 3
The Scroll-Seekers 1
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Drums of Panic, Pit Gladiator, Sun Orchid Elixir, Glamered Leather Armor
Recharged: Ring of Immolation, Totem Klar, Blessing of Lady Lastbreath 2, Studded Leather Armor,
Discard Pile:
Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword, Hellknight of the Nail,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Meligaster: Stole Headband of Mental Superiority from discard.
Docks: Banished 1. Examined 2


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Sands of the Hour

Move to Castle
(Assuming that Hordemaster was recharged)
Free explore and encounter Totem Klar
Goblin Markers

Fortitude 11: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 Acquired!

Discard Hellknight of the Nail to explore and encounter Mr. Khayn
BA: Goblin Markers

Fortitude 10: 1d8 + 5 + 2 ⇒ (8) + 5 + 2 = 15 So this is how we are doing it!
Fortitude 7: 1d8 + 5 + 2 ⇒ (1) + 5 + 2 = 8 Enough!

Reveal Rapier of Puncturing. Recharge Ring of Immolation. Recharge Totem Klar. Goblin Tokens

Combat 26: 1d10 + 2 + 2d4 + 2 + 1d8 + 5 + 1d6 + 1 + 2 ⇒ (9) + 2 + (4, 4) + 2 + (1) + 5 + (3) + 1 + 2 = 33 4s are 5s so Total is 35. Banished!
To Close: Bury Dragonbane Greatsword

Add the new location Arsenal and recharge the villain Suliji Peshar into it


Move to Storehouse

After weathering everything the mummy had to offer, Grenek decides to challenge Mr Khayn to a contest of drinks within his fortification. After beating back whatever was slipped into his drinks before the contest, Grenek easily bested the overconfident man in drink.

Once all of the formalities were over, Grenek grabbed a shield off of the wall. With rapier and shield in hand, a wave of fire swirling around him, Grenek took on Mr. Khayn in a more traditional fight. Though his foe was more challenging this round, Grenek had Khayn at his mercy. The location of Suliji escaped his lips under the threat of death.

Grenek let Mr. Khayn flee. He must be getting soft in his old age. He didn't even try to eat his foe.

Grenek wrote:

Hand: Thundering Earthbreaker, Rapier of Puncturing, Studded Leather Armor, Red War Paint, Mighty Steed, Lizard, Blessing of Lady Lastbreath 2,

Displayed: The Scroll-Seekers,
Deck: 7 Discard: 1 Buried: 6
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 2
The Scroll-Seekers 1
NOTES:
Available Support: Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sun Orchid Elixir, Drums of Panic, Pit Gladiator, Glamered Leather Armor, Xoff
Recharged: Ring of Immolation, Totem Klar,
Discard Pile: Hellknight of the Nail,
Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster, Dragonbane Greatsword,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.



Castle Closed. Totem Klar acquired from it.
Add the new location Arsenal and recharge the villain Suliji Peshar into it.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Fix up. Remove the Mindscape d4. Which would fail. Product Reroll my Teeth d4
Anything above a 1 passes: 1d4 ⇒ 3
Smoke em if you got em

Marker added to Scroll-Seekers

Grenek wrote:

Hand: Dragonbane Greatsword, Rapier of Puncturing, Ring of Immolation, Hellknight of the Nail,

Displayed: The Scroll-Seekers,
Deck: 11 Discard: 0 Buried: 5
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 2
The Scroll-Seekers 1
NOTES:
Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glamered Leather Armor, Lizard, Pit Gladiator, Studded Leather Armor, Xoff, Blessing of Lady Lastbreath 2, Thundering Earthbreaker, Mighty Steed, Drums of Panic, Sun Orchid Elixir, Red War Paint
Recharged:
Discard Pile:
Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters, Blessing of Lady Lastbreath 1, Improvised Monster,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Preemptive Before Acting

Meligaster displays Create Mindscape. Sharp Pointy Teeth: Discard Blessing of Lady Lastbreath 1. Don't Call Me Bunny: Bury Blessing of Lady Lastbreath 1

BA Wisdom 9+3: 1d4 + 1d4 + 1d4 + 1d8 + 5 ⇒ (2) + (1) + (1) + (3) + 5 = 12 wow! just enough! Add Goblin Marker
Sharp Pointy Teeth: Discard Improvised Monster. Don't Call Me Bunny: Bury Improvised Monster
BA Dexterity 10+3: 1d6 + 1d4 + 1d8 + 5 ⇒ (1) + (1) + (2) + 5 = 9
Hero Point
BA Dexterity 10+3: 1d6 + 1d4 + 1d8 + 5 ⇒ (3) + (1) + (8) + 5 = 17
Costly but no ill effects! Add Goblin Marker

If Raz uses The Scroll-Seekers:

Scroll-Seeker Marker: 1d8 ⇒ 2 Supporters stay


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Sun Orchid in for Staff of Minor Healing. Supporter The Scroll-Seekers

Hand:
Blessing of Venkelvore
Dragonbane Greatsword
Improvised Monster
Rapier of Puncturing
Ring of Immolation
Blessing of Lady Lastbreath 1
Impoverished, Draw:
Cleaving Dogslicer +2
Hellknight of the Nail
Master of Masters
Bury: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters

Grenek wrote:

Hand: Dragonbane Greatsword, Improvised Monster, Rapier of Puncturing, Ring of Immolation, Hellknight of the Nail, Blessing of Lady Lastbreath 1,

Displayed: The Scroll-Seekers,
Deck: 11 Discard: 0 Buried: 3
Current Location: Crypt
Hero Points: 5
Goblin Marker: 0
The Scroll-Seekers 0
NOTES:
Available Support: Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Xoff, Mighty Steed, Blessing of Lady Lastbreath 2, Drums of Panic, Thundering Earthbreaker, Pit Gladiator, Glamered Leather Armor, Lizard, Sun Orchid Elixir, Studded Leather Armor, Red War Paint
Recharged:
Discard Pile:
Buried Pile: Cleaving Dogslicer +2, Blessing of Venkelvore, Master of Masters,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☑ +1 ☑ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade
Replacing Weapon 2 Vicious Scythe with Weapon 5 Rapier of Puncturing

Hero Points
Earned 3 that can all be used on feats with a maximum of 6 for the adventure...
Skill Feats
2 go into Charisma
Charisma d8 ☑ +1 ☑ +2 ☐ +3

Card Feat
Blessing 3 ☑ 4 ☐ 5
Adding Blessing 3 Master of Masters


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade Preferences
Weapon 5: 1d1000 ⇒ 372
Armor 5: 1d1000 ⇒ 253 I'm going for Armor 4, here so I defer to anyone going for an actual Armor 5
Item 5: 1d1 ⇒ 1 Only if no one wants it and I don't get the above


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Pharasma's Knowing

Free explore and encounter Returning Totem Spear
Goblin Markers

Melee 12: 1d10 + 2 + 2 ⇒ (7) + 2 + 2 = 11 Banished!

Discard Xoff to examine:
Oubliette Card 2: Pegg and Louie
Oubliette Card 3: God Fount
Oubliette Card 4: Ash Giant
Leave in that order.
Explore and encounter Pegg and Louie
Discard Lizard to automatically succeed Survival and Acquire!


Discard Mighty Steed to fail to move, then explore and encounter God Fount
When encountered, each local character must succeed at a Wisdom 9 check or shuffle their hand into their deck, draw an equal number of cards, then discard a card.
Meligaster displays Create Mindscape. Don't Call Me Bunny: Bury Lizard

Wisdom 9: 1d4 + 1d4 + 1d8 + 5 ⇒ (3) + (1) + (6) + 5 = 15 Add Goblin Marker

Before acting, each local character buries the top card of their deck; if a character’s buried card is an ally or a blessing, they summon and encounter the story bane Wight.
Bury from deck: Thundering Earthbreaker. No Wight!
Reveal and Discard Dragonbane Greatsword. Don't Call Me Bunny: Bury Dragonbane Greatsword. Goblin Markers

Combat 24: 1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 3 ⇒ (7) + 2 + (2) + 2 + (8) + (2) + 5 + 3 = 31
Reveal and Discard Vicious Scythe. Don't Call Me Bunny: Bury Xoff. Discard Blessing of Venkelvore. Goblin Markers
Combat 24: 1d10 + 1 + 1d10 + 1 + 1d10 + 1d8 + 5 + 1d10 + 4 ⇒ (9) + 1 + (6) + 1 + (2) + (8) + 5 + (3) + 4 = 39

That's a win!


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

No one guards
Recharge Grappler's Mask
When encountered Wisdom Fortitude 9: 1d8 + 5 ⇒ (6) + 5 = 11

BA: Top Deck Bury Pit Gladiator. Summon and encounter Wight
BA: Take 1 Cold Damage. Reveal Ring of Immolation to reduce by 4 and take 0 damage
Reveal Dragonbane Greatsword. Recharge Hellknight of the Nail. Sharp Pointy Teeth: Discard Glamered Leather Armor

Combat 10+10: 1d10 + 2 + 1d12 + 2 + 1d8 + 1d4 ⇒ (3) + 2 + (4) + 2 + (7) + (3) = 21
Reveal Dragonbane Greatsword. Recharge Ring of Immolation Don't Call Me Bunny: Bury Glamered Leather Armor
Combat 24: 1d10 + 2 + 1d12 + 2 + 1d8 + 5 + 1d8 + 5 ⇒ (1) + 2 + (11) + 2 + (1) + 5 + (8) + 5 = 35 Add Goblin Marker
Reveal Dragonbane Greatsword. Recharge Raz's Blessing of Shizuru. Don't Call Me Bunny: Bury Soul Shard. Goblin Marker.
Combat 24: 1d10 + 2 + 1d12 + 2 + 1d10 + 1d8 + 5 + 1 ⇒ (5) + 2 + (2) + 2 + (3) + (6) + 5 + 1 = 26
Add Goblin Marker. Villain Flees.

Move to Oubliette
Reveal Mighty Steed and Discard Improvised Monster to examine:

Shuffle examine, 8 is new card: 1d8 ⇒ 2 Dragonbane Greatsword is on top
Recharge Improvised Monster Fortitude 9: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Recharged

End turn and move to Storehouse

Grenek hops right into a bloody God Fount, slashing and hacking at with all he's got. Maybe he should've waited until the others were ready to block its sloshing around the place, but waiting is not something the goblin is familiar with.

Grenek wrote:

Hand: Dragonbane Greatsword, Vicious Scythe, Drums of Panic, Lizard, Mighty Steed, Xoff, Blessing of Venkelvore,

Displayed: The Scroll-Seekers,
Deck: 7 Discard: 0 Buried: 6
Current Location: Storehouse
Hero Points: 5
Goblin Marker: 2
The Scroll-Seekers 0
NOTES:
Available Support: Drums of Panic: Local - Recharge all allies to evade monster. If no allies recharge a card.

Blessing of Venkelvore: 1d or 2d vs Undead

Feel free to use Scroll-Seekers if you are nervous about hitting the God Fount
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thundering Earthbreaker
Recharged: Blessing of Lady Lastbreath 2, Blessing of Lady Lastbreath 1, Grappler's Mask, Hellknight of the Nail, Ring of Immolation, Improvised Monster,
Discard Pile:
Buried Pile: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor, Pit Gladiator, Glamered Leather Armor, Soul Shard,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Raz: Recharges Blessing of Shizuru. Grappler's Mask stolen from discard.
Blood Pool: Closed. Villain Flees.
Oubliette shuffled with Blessing or Villain, but Dragonbane Greatsword is on top.
Storehouse also shuffled with Blessing or Villain


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of The Lady of Mysteries

Instead of move step, recharge Blessing of Lady Lastbreath 1 to draw Grappler's Mask from Raz's discard pile, then move to Blood Pool


Free explore and encounter God Fount...pause for guardings


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Our Lord In Iron

Meligaster banishes Scrying to recovery to look for Monsters at Blood Pool:
Blood Pool Card 1: Wyvern Poison
Blood Pool Card 2: Bogeyman
Blood Pool Card 3: Blackjack's Daggers
Put 2 on the bottom and shuffle the rest.


Give card to Raz: Sun Orchid Elixir
Instead of move step, recharge Blessing of Lady Lastbreath 2 to draw Soul Shard from Raz's discard pile, then move to Blood Pool


Free explore...

Shuffle explore, reroll 2: 1d10 ⇒ 3 Blood Pool Card 3: Blackjack's Daggers
Melee 11: 1d10 + 2 ⇒ (7) + 2 = 9 Banished!

Reveal Mighty Steed and Discard Soul Shard to examine...

Shuffle Examine reroll 2-3: 1d10 ⇒ 1 Blood Pool Card 1: Wyvern Poison
Recharge Soul Shard Fortitude 9: 1d8 + 5 ⇒ (3) + 5 = 8 Still Discarded

End of turn, move to Storehouse

Grenek hears there's a goopy God Fount to fight in a pool of blood and finds a flimsy dagger and some poison he'd rather not try.

Grenek wrote:

Hand: Improvised Monster, Dragonbane Greatsword, Glamered Leather Armor, Ring of Immolation, Mighty Steed, Hellknight of the Nail, Blessing of Lady Lastbreath 1,

Displayed: The Scroll-Seekers,
Deck: 8 Discard: 1 Buried: 3
Current Location: Storehouse
Hero Points: 5
Goblin Marker: 0
NOTES:
Available Support: Sun Orchid Elixir: Local heal 1. More if needed!

Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Xoff, Blessing of Venkelvore, Vicious Scythe, Thundering Earthbreaker, Lizard, Pit Gladiator, Drums of Panic
Recharged: Blessing of Lady Lastbreath 2,
Discard Pile: Soul Shard,
Buried Pile: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Raz: Given Sun Orchid Elixir. Soul Shard stolen from Discard.
Blood Pool: 1 on top and known. 2 known and recharged. 3 Banished. Everything else shuffled.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Start at Storehouse. Loot: Sun Orchid Elixir replaces Staff of Minor Healing. Supporter: The Scroll-Seekers.

Hand:
Improvised Monster
Dragonbane Greatsword
Cleaving Dogslicer +2
Blessing of Lady Lastbreath 2
Blessing of Lady Lastbreath 1
Mighty Steed
Storehouse Hand Size:
Ring of Immolation
Impoverished, Draw:
Sun Orchid Elixir
Red War Paint
Studded Leather Armor
Bury: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor

Grenek wrote:

Hand: Improvised Monster, Dragonbane Greatsword, Ring of Immolation, Sun Orchid Elixir, Mighty Steed, Blessing of Lady Lastbreath 1, Blessing of Lady Lastbreath 2,

Displayed: The Scroll-Seekers,
Deck: 9 Discard: 0 Buried: 3
Current Location: Storehouse
Hero Points: 5
Goblin Marker: 0
NOTES:
Available Support: Sun Orchid Elixir: Local heal 1. More if needed!
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Thundering Earthbreaker, Lizard, Blessing of Venkelvore, Vicious Scythe, Xoff, Pit Gladiator, Glamered Leather Armor, Drums of Panic, Hellknight of the Nail
Recharged:
Discard Pile:
Buried Pile: Cleaving Dogslicer +2, Red War Paint, Studded Leather Armor,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade
I think I've safely gotten Item 5
Replace Item 0 with Item 5 Ring of Immolation


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade Preferences
Item 5: 1d1000 ⇒ 907
Weapon 5: 1d1000 ⇒ 6

Hero Point
Spend one on Power Feat keep 2 others
☑ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of Nethys's Duality

Free explore and encounter Blackjack's Daggers
Goblin Markers. Reveal Crowbar

Melee 11: 1d10 + 2 + 4 + 1d8 ⇒ (6) + 2 + 4 + (1) = 13 Acquired!

Discard Blessing of Lady Lastbreath 1 to explore and encounter Villain Proxy V1-Lairalis
Adowyn needs to guard
BA: Each local character succeeds at Dex/Acrobatics 10 or suffer 1d6 + 1 Electricity Damage and gets Dazed
Don't Call Me Bunny: Bury The Cyclone

Dexterity 10: 1d6 + 1d8 + 5 ⇒ (6) + (6) + 5 = 17 Add Goblin Marker

Location: Adds to Story Banes. Sharp Pointy Teeth: Discard Lizard. Don't Call Me Bunny: Bury Blessing of Lady Lastbreath 2

Intelligence 9+2: 1d6 + 1d4 + 1d8 + 5 ⇒ (3) + (1) + (7) + 5 = 16 Add Goblin Marker
Location: Adds to Story Banes. Recharge Improvised Monster (Note, not melee or ranged!) and Banish Cultist. Don't Call Me Bunny: Bury Lizard. Goblin Markers
Combat 28+2: 1d10 + 20 + 1d8 + 5 + 6 ⇒ (1) + 20 + (2) + 5 + 6 = 34
AA: Summon a Collapse GARM: 1d4 ⇒ 3 Raz summons a Collapse (Grenek's Thundering Earthbreaker is available)

Assuming Guarding happens (which seems nearly a sure thing), we win


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Heal Blessing of Ra (Adowyn)and Vicious Scythe


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn, discard The Cyclone.

Hour of The Waxworks
Start of turn, discard Blessing of Lady Lastbreath 2

Free explore and encounter Brooch of Protection
Goblin Markers

Fortitude 10: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14 Acquired!

Display Brooch of Protection


End of turn, hop to Pits

Grenek takes a break from hammering to find some treasure.

Grenek wrote:

Hand: Thundering Earthbreaker, Improvised Monster, Cultist, Blessing of Lady Lastbreath 1, Crowbar, Lizard,

Displayed: The Scroll-Seekers,
Deck: 6 Discard: 4 Buried: 7
Current Location: Pits
Hero Points: 3
Goblin Marker: 4
NOTES:
Available Support: Brooch of Protection: Reduce local Combat/Force by 5

Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Drums of Panic, Blessing of Venkelvore, Xoff, Brooch of Protection, Pit Gladiator, Dragonbane Greatsword
Recharged:
Discard Pile: Blessing of Ra (Adowyn), Vicious Scythe, The Cyclone, Blessing of Lady Lastbreath 2,
Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint, Hellknight of the Nail, Ember Ghoul, Mighty Steed, Glamered Leather Armor,

Skills and Powers:
SKILLS
Strength d10 [ooc]☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Ruin: Acquired 1


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Hour of The Brass Dwarf

Give card to Adowyn Thundering Earthbreaker (aq) for Collapse Crushing.
Instead of move step, recharge Blessing of Lady Lastbreath to draw Blessing of Ra from Adowyn's discard pile of another character at your location, then move to Pits


Free explore and encounter Brawl
Goblin Markers

Melee 4+5: 1d10 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Banished!

Discard Mighty Steed to move back to Shrine, explore and encounter Thug.
Sharp Pointy Teeth: Discard Vicious Scythe. Goblin Markers

BA: Melee 4+5: 1d10 + 2 + 1d4 + 2 ⇒ (8) + 2 + (1) + 2 = 13
Reveal Thundering Earthbreaker. Don't Call Me Bunny: Bury Mighty Steed. Goblin Markers
Combat 10+10: 1d10 + 2 + 1d12 + 2 + 1d8 + 5 + 2 ⇒ (6) + 2 + (8) + 2 + (1) + 5 + 2 = 26 Displayed. Add Goblin Marker.

Discard Blessing of Ra to explore and encounter Cultist

BA Discard cards from Deck: 1d4 ⇒ 2 Glamered Leather Armor and Dragonbane Greatsword
Add to Difficulty: 1d12 + 1d8 ⇒ (8) + (3) = 11
Reveal Thundering Earthbreaker. Discard Adowyn's Blessing of Achaekek. Don't Call Me Bunny: Bury Glamered Leather Armor. Goblin Markers
Combat 10+10+11: 1d10 + 2 + 1d12 + 2 + 2d10 + 1d8 + 5 + 3 ⇒ (7) + 2 + (5) + 2 + (1, 7) + (3) + 5 + 3 = 35 Add Goblin Marker. Reveal Improvised Monster to draw Cultist
Add the the new location Lair and recharge the villain Loaralis-Proxy V1 into it, then automatically close Shrine.
Upon closing the Shrine, draw new blessing: The Cyclone. Meligaster and Adowyn need to move. Grenek moves to where ever Adowyn will go

The whirlwind of hammering continues with brawling with Loaralis' minions with a lot of assistance from Adowyn.

"

Grenek wrote:

Hand: Thundering Earthbreaker, Improvised Monster, Cultist, The Cyclone, Blessing of Lady Lastbreath 2, Lizard,

Displayed: The Scroll-Seekers,
Deck: 6 Discard: 3 Buried: 7
Current Location: With Adowyn
Hero Points: 3
Goblin Marker: 4
NOTES:
Available Support: Blessing available

Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Drums of Panic, Blessing of Venkelvore, Crowbar, Xoff
Recharged: Pit Gladiator, Blessing of Lady Lastbreath 1,
Discard Pile: Blessing of Ra (Adowyn), Vicious Scythe, Dragonbane Greatsword,
Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint, Hellknight of the Nail, Ember Ghoul, Mighty Steed, Glamered Leather Armor,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Adowyn: Given Thundering Earthbreaker. Blessing of Ra stolen from discard. Discard Blessing of Achaekek.
Adowyn and Meligaster need to move
Shrine Closed. Lair built with Loaralis recharged.
Pits: Banished 1


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Display The Scroll-Seekers

Hour of The Teamster

Give Card to Raz: Staff of Minor Healing
Free explore and encounter Thundering Earthbreaker
Going for this because it will help Collapses
Discard Adowyn's Blessing of Ra

Melee 15: 1d10 + 2 + 2d10 ⇒ (3) + 2 + (2, 1) = 8
Hero Point
Melee 15: 1d10 + 2 + 2d10 ⇒ (9) + 2 + (6, 6) = 23 Expensive but acquired

Discard Hellknight of the Nail to explore and encounter Ember Ghoul
Location Combat Increase. Reveal Thundering Earthbreaker. Don't Call Me Bunny: Bury Hellknight of the Nail

Combat 20+2: 1d10 + 2 + 1d12 + 2 + 1d8 + 5 ⇒ (9) + 2 + (12) + 2 + (7) + 5 = 37 Reload Thundering Earthbreaker (aq) to ignore AA power. Add Goblin Marker. Reveal Improvised Monster to put Ember Ghoul into hand!
AA: Adowyn and Raz must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck.

Hour of the Teamster: Discard Ember Ghoul to explore and encounter Henchman Proxy A1-Collapse
Reload Thundering Earthbreaker, Recharge Adowyn's Fox

Wisdom 8+5: 1d4 + 1d12 + 1d4 ⇒ (4) + (12) + (1) = 17

To Close: Summon and encounter Collapse
Don't Call Me Bunny: Bury Ember Ghoul. Recharge Meligaster's The First

Acrobatics 6+5: 1d4 + 1d8 + 5 + 1d4 ⇒ (4) + (2) + 5 + (3) = 14
Add Goblin Marker. Closed! Raz and Adowyn draw a card, then move. Grenek draws Thundering Earthbreaker

On Close move to Pits.
Reveal Mighty Steed and Discard Pit Gladiator to examine: Brawl. Then attempt to recharge Pit Gladiator, Goblin Markers

Fortitude 9: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

End of turn, move to Shrine (assuming that's where Adowyn is going. Otherwise follow Adowyn

Grenek wrote:

Hand: Thundering Earthbreaker, Improvised Monster, Thundering Earthbreaker (aq), Vicious Scythe, Mighty Steed, Blessing of Lady Lastbreath 1,

Displayed: The Scroll-Seekers,
Deck: 9 Discard: 0 Buried: 5
Current Location: Shrine
Hero Points: 3
Goblin Marker: 2
NOTES:
Available Support: 2x Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Glamered Leather Armor, Blessing of Venkelvore, Drums of Panic, Dragonbane Greatsword, Lizard, Xoff, Crowbar, Blessing of Lady Lastbreath 2
Recharged: Ember Ghoul,
Discard Pile:
Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint, Hellknight of the Nail, Pit Gladiator,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.

It's hammer time for Grenek! He puts the Ember Ghoul to work bashing their way through collapse dungeons.


Adowyn: Discards Blessing of Ra. Must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck. Draws a Card then Moves
Raz: Receives Staff of Minor Healing. Must succeed at a Constitution or Fortitude 8 check or bury the top card of their deck. Draws a Card then Moves.
Meligaster recharges The First.
Dungeons: Acquired 1. Drew 2. Closed the rest.
Pits: Examined 1


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5


Impoverished:
Mighty Steed
Cleaving Dogslicer +2
Staff of Minor Healing
Red War Paint
Studded Leather Armor
Thundering Earthbreaker
Pit Gladiator
Hellknight of the Nail
Improvised Monster


Bury: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint

Grenek wrote:

Hand: Thundering Earthbreaker, Improvised Monster, Staff of Minor Healing, Mighty Steed, Pit Gladiator, Hellknight of the Nail,

Displayed:
Deck: 10 Discard: 0 Buried: 3
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 0
NOTES:
Available Support: Staff of Minor Healing: Local heal 1

Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.

Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Vicious Scythe, Blessing of Lady Lastbreath 2, Glamered Leather Armor, Blessing of Lady Lastbreath 1, Lizard, Drums of Panic, Crowbar, Dragonbane Greatsword, Xoff, Blessing of Venkelvore
Recharged:
Discard Pile:
Buried Pile: Studded Leather Armor, Cleaving Dogslicer +2, Red War Paint,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Upgrade Preferences
Weapon 4: 1d1000 ⇒ 423
Item 4: 1d1000 ⇒ 116
Armor 3: 1d1000 ⇒ 399

Depending on what others get, I'll pull either a Weapon 4 or an Item 4. For the other card upgrade. One way or another I'm getting a Weapon 4. Whether I'm upgrading Item or Armor is up to the roll and what Raz gets.

Hero Point
Card Feat
Weapon 4 ☑5 ☐6 ☐7

Putting new Weapon 4 Improvised Monster in the empty spot.

Given chat discussion, I'll pull Item 4

Replacing Item 2 White War Paint with Item 4 Red War Paint


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Don't Call Me Bunny: Bury Studded Leather Armor
Dexterity 5+4: 1d6 + 1d8 + 5 ⇒ (5) + (4) + 5 = 14 No Zap
Recharge Random Harrow Blessing: The Theater

Grenek wrote:

Hand: Blackjack's Rapier, Thundering Earthbreaker, Lion's Helm, Staff of Minor Healing, Hellknight of the Nail, The Sickness,

Displayed: Mind Crystal, White War Paint,
Deck: 5 Discard: 2 Buried: 8
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 6
NOTES:
Available Support: Blessings Available!

Staff of Minor Healing: Local heal 1

Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.

Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magistrate, Blessing of Lady Lastbreath 2
Recharged: Pit Gladiator, Vicious Scythe, The Theater,
Discard Pile: Hellknight of the Nail (aq), Cleaving Dogslicer +2,
Buried Pile: Blessing of Lady Lastbreath 1, Glamered Leather Armor, The Desert, Dragonbane Greatsword, Mighty Steed, Lizard, Xoff, Studded Leather Armor,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Deck Handler // Searching for: Weapon 6 > Blessing 6 > Item 5

Off turn, draw Lion's Helm

Hour of The Lost
HARROW OF STARS After your check that was not blessed, recharge a random card.

Give Card to Meligaster: Drums of Panic
Recharge Staff of Minor Healing to heal The Sickness


Free explore and encounter Blackjack's Rapier
Don't Call Me Bunny: Bury Xoff. Goblin Markers

Melee 13: 1d10 + 2 + 1d8 + 5 + 5 ⇒ (7) + 2 + (7) + 5 + 5 = 26 Harrow of Stars: Recharge Pit Gladiator. Acquired! Add Goblin Marker

Discard Hellknight of the Nail to explore and encounter Rajambari
BA: Each local take 1 Combat Damage. Hellknight reduces that to 0 for me.
Reveal and discard Cleaving Dogslicer +2. Display White War Paint. Goblin Markers

Combat 17: 1d10 + 2 + 1d6 + 2 + 1d6 + 1d8 + 6 ⇒ (5) + 2 + (3) + 2 + (1) + (7) + 6 = 26 Harrow of Stars: Recharge Vicious Scythe. Cleaving Dogslicer examine: Wayfinder

Grenek puts everything he has into pulling a shiny pointy out of it's locked emplacement. But it's now his!

One of his many Hellknight friends breaks Grenek's self satisfied revelry to worn of a giant bony tusk coming his way. Slathered in white paint and wildly swing his dogslicer around, Grenek dismantles the undead elephant.

Grenek wrote:

Hand: Blackjack's Rapier, Thundering Earthbreaker, Lion's Helm, Staff of Minor Healing, Hellknight of the Nail, The Theater, The Sickness,

Displayed: Mind Crystal, White War Paint,
Deck: 4 Discard: 3 Buried: 7
Current Location: Storehouse
Hero Points: 4
Goblin Marker: 6
NOTES:
Available Support: Blessings Available!

Staff of Minor Healing: Local heal 1

Hellknight of the Nail: Local combat check against a non-villain bane, add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.

Thundering Earthbreaker: Local Lock or Obstacle Barrier 1d12
Movement: Move where the most discards are (with the group)
Other: Local Check Against Monster: Discard to add 1d4 Pierce.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Lady Lastbreath 2, Magistrate
Recharged: Pit Gladiator, Vicious Scythe,
Discard Pile: Studded Leather Armor, Hellknight of the Nail (aq), Cleaving Dogslicer +2,
Buried Pile: Blessing of Lady Lastbreath 1, Glamered Leather Armor, The Desert, Dragonbane Greatsword, Mighty Steed, Lizard, Xoff,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Fortitude: Constitution +1
Intelligence d6 ☐ +1
Wisdom d4
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Diplomacy: Charisma +0

Rabbitpuncher
Favored Card: Melee Weapon
Hand Size: 5 ☑ 6
Proficiencies:
Weapon
POWERS:
On your Strength check or your check against a monster (☑ or a bane), you may bury a random card from your discards (☑ or the top card of your deck) to add your Fortitude. If you succeed, you may mark this card with a goblin marker.
On a local check against a monster, you may discard (☐ or recharge) a card (☐ or remove a goblin marker from this card) to add 1d4 (☐ 1d6) (☐ 1d8) and the Piercing trait.
At the end of your turn, you may move, any local Goblin characters may move with you. (☐ then you may examine the top card of your location, then you may move again).
☐ You may avenge an encounter with a bane at any location by discarding a card. If it is distant, move to that location first.
☑ On your non-combat Strength or non-combat Fortitude (☑ or combat) check, add the number of goblin markers on this card.
☐ Your hand size is increased by the number of goblin markers on this card.
☑☐☐ Fractured Memories: When you would suffer Mental damage, instead check a box that precedes this reward; if it is your turn, after the encounter, end your turn.


Meligaster: Given Drums of Panic then takes BA: 1 Combat Damage
Adowyn: takes BA: 1 Combat Damage
Storehouse: Acquired 1. Banished 2. Examined 3.

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