Wight

Gremlin's page

Goblin Squad Member. Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber. * Venture-Lieutenant, Arizona—Tempe 15 posts (26 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 1 alias.


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Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Redblade is very modular, but very time consuming and annoying to set up. Personally, I 've always been a fan of the various PCGen programs.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Maybe you could give Rel to Warduke as a pet/ally or something, get the best of both worlds.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Maximized and/or Empowered Ray of Enfeeblement. 'Nuff said.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

I always try to keep a slot open for quickened Dimension Door. A life saver, especially if you Contingency it to when you are grappled or something.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

You can't go wrong with a ghost Rogue/Wizard/Assassin. Go ethereal, study them for three rounds, add on True Strike, hit through armor, then disappear through the floor or walls and repeat.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Combine that w/Repulsion, and you are set.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

I think the most versatile spell for its level is Telekinesis, but the best spell combo for higher levels has got to be Time Stop/Forcecage/Antimagic Aura.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

I've only ever heard of heating Root Beer...

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Or half red or black dragon troll barbarian/rogue/shadowdancers.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Try this spell combo in high-level play: Time Stop, ForceCage, Anti-Magic Aura. Instant kill if they're bunched together.

Also, try giving dragons barding. Expensive, but effective.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

What I don't get is how low CR zombies are, when they can prove difficult against almost any party. And the Mind Flayer/Golem is way underused - the golem grapples, and the mind flayer comes in for the kill, without having to worry about aiming the Mind Blasts.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Call me evil, but I enjoy challenging the players with increasingly powerful monsters. So, anyone have any really incredible creature/class combos or awesome groups of monsters that you want to brag about?

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

Hm...not a bad plan. The players could do with a bit of "livening up". Or maybe I could have him either destroy the Striders and royally screw up the players lives until they go "eat their vegetables", or have him lead the Stormblades. Or maybe even join the Cagewrights. Hm.

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber
Goldwyvern wrote:
Gary Teter wrote:

Ninja baboons!!!

Oh, and pirates.

I second that motion :)

Are they riding rabid dinosaurs?

Scarab Sages

Pathfinder Adventure, Adventure Path, PF Special Edition Subscriber

I wish my players would get more into it... they seemed to lose a lot of their drive in the final battle of "Life's Bazaar." Kazmojen critted the barbarian/monk for 41 damage right off the bat, and they promptly fled the scene. I'm just trying to decide if I want to make Kazmojen a recurring villain or not.