Shag Solomon

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RPG Superstar 8 Season Dedicated Voter. Organized Play Member. 1,429 posts. No reviews. No lists. No wishlists. 11 Organized Play characters.




So I have this PFS character who just got to level 2 and I like his build but I'm not sure where to go from here.

The Panther
Human Qinggong Kata Master Monk 1/Musket Master Gunslinger 1
Str 16 +3
Dex 14 +2
Con 12 +1
Int 7 -2
Wis 15 +2
Cha 14 +2
Traits: Fate's Favored, Magical Knack (Monk)
Feats: Improved Unarmed Strike, Combat Reflexes, Panther Style, Panther Claw, Gunsmithing, Rapid Reload (Muskets)
Panache/Grit Pool: 4
Deeds: Derring Do, Opportune Parry and Riposte, Deadeye, Quick Clear, Steady Aim
Skills (1 rank each): Craft (Alchemy), Handle Animal, Intimidate, Perception, Stealth, Survival

I know I want to take Panther Parry next level as that is the whole point of the build. I only want the one hit to BAB that I already have. I was thinking of a bunch of different things that won't all fit.

Monk 3 more levels to get a ki pool and evasion and more deeds and barkskin. This is pretty much mandatory as one of my traits doesn't function without it.

Fighter 1 or 2 levels possibly the Lore Warden archetype. This helps with feats.

Paladin 2, 3 or 4 levels. I have a 14 charisma, I am lawful good already and worship Torag. I'm not sure if I want to go this way but it isn't far fetched or anything.

Ranger 1 or 2 levels. This opens up a nice spell list and Favored Enemy and a feat can make this worth it.

Gunslinger 1 to 4 more levels. I only took the first level to get wisdom to panache so I could actually use my opportune parry and riposte deed. Now I have a bunch of gun feats and deeds and a musket. I haven't actually used it yet, how effective are they? I have a rank of craft alchemy and the feat gunsmithing, so I can purchase guns and ammo. What do I need to buy for ammo? I figure I should buy some weapon blanche for my bullets, does this work or do I actually need special material bullets?

Brawler 1 or 2 levels. Either the Exemplar or Snakebite Striker archetype. 2 levels here and 2 in Fighter can get me Weapon Specialization. It seems confusing and redundant, but even not using the unarmed strike or flurry it could still be worth it.

Bloodrager 1 level. Access to a nice spell list, Rage, some bloodline power, 10' more movement. Seems worth a dip.

All that adds up to 18 levels of nice things that I can only have 9 of. I know I should probably get Dodge and Mobility but I tend to play casters and I'm not sure what works and what doesn't. The way his fighting style works is he moves around to the back intentionally drawing attacks of opportunity then parries and counterattacks (twice if he parries) then attacks with flanking as a standard action.

1/5

I just need to vent. I just spent six hours climbing a stupid tower just to have the GM repeatedly screw up the final combat and kill my PC. He obviously hadn't read the adventure. The enemies came back to life, because he was wrong about how many hit points they had, in the middle of a battle, after several people had taken their turns and moved around. Another medium sized creature walked over the square that set the tower to falling, but he only made it fall when I walked over it. The guy next to me fell too. I rolled a 14, he rolled an 18. After being informed that my character was dead I asked what the DC was. The GM said 15. I'm not sure how to protect others from his incompetence in the future. I'm pretty upset about losing a character in the sixth hour of what was supposed to be a four hour game, and in fishy circumstances.

I have no idea what to do next. I suppose I need to make a new character because I signed up to play next week already. Is there some way of getting a GM decertified? I don't think he is a bad player or person, but is completely incompetent as a GM and I will walk away if I ever get assigned to his table again.


3 people marked this as FAQ candidate.

The title says it all, basically. My 6th level Cleric of Gozreh has a Constrictor Snake companion. It was recently pointed out by another player that the snake can't use grab with AoOs because it needs a free action to do so and it is not the snakes turn. This makes sense, but leaves me with the question of how can I finagle it so it can. Or, is this impossible for good reason? I have Boon Companion and the Animal domain, but I really don't have the good animal buffs because I'm a Cleric not a Druid.


I have a campaign I'm going to play in that I have been told is a 1st to 20th(10th mythic tier) 80 week affair. I'm looking into a few different builds depending on what the group needs and one I like very much at the moment is Menhir Savant 13/Arcane(Pathfinder) Savant 7. The thing is I don't really know how to judge what to steal for Esoteric Magic. I have it narrowed down to the following list (levels are for me, not the original.)

2nd: Ill Omen
4th: Dimensional Anchor, Speak With Dead
5th: Enervation, Freedom of Movement, Modify Memory, Spite, Wandering Star Motes
6th: Fabricate, Permanency, Plane Shift, Simulacrum, Smite Abomination, Spell Turning
7th: Binding, Contingency, Dominate Monster, Greater Planar Binding, Irresistable Dance, Overwhelming Presence, Project Image, Summon Monster VIII, Teleportation Circle
8th: Limited Wish
9th: Clone, Mind Blank, Moment of Prescience, Polymorph Any Object

I only get 6 of them and they come in at levels 15-20. I welcome any other suggestions, for reference I already have the whole druid list and if I rob it from another class it counts as one level higher.


I am going to be playing an Undine Cleric in an upcoming campaign. I have some ideas on how to play the character, but I have never tried to roleplay a 7 intelligence, 18 wisdom character before. Any advice on personality or mechanics will be appreciated.

build:
Aelric
Undine male Cleric of Gozreh 5 true neutral
Str 12 (5 points,-2 race)
Dex 16 (5 points,+2 race)
Con 14 (3 points,+1 level)
Int 7 (-4 points)
Wis 18 (10 points,+2 race)
Cha 14 (5 points)
(it was originally built for 20 point buy with lower str/con but I was informed last minute it was 25 point buy, so I have nowhere to spend the 25th point)
Traits: Reactionary & Birthmark
Feats: Selective Channeling, Improved Initiative, Boon Companion
Domains: Animal, Weather
Magic Gear: Boots of the Cat, Breastplate +1, Heavy Darkwood Shield +1, Pearl of Power level 1, Jingasa of the Fortunate Soldier, Wand of Cure Light Wounds
Skills: Awful, really really Awful (1 rank each)diplomacy, sense motive, know:religion, know:nature, prof:sailor

Squeeze
constrictor snake animal companion
Str 24
Dex 16
Con 18
Int 1
Wis 12
Cha 2
Feats: Iron Will, Power Attack, Improved Overrun
Skill: max perception
Tricks: heel, attack (1 trick in attack, need to level for the 2nd trick)


I have never had an Animal Companion before in any edition of the game so I don't know how to best use them. The character has a backstory so major changes aren't likely to the build, but any advice would be appreciated.