Halfling

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Hey there people! I made a Halfling Sling Master / Trapper, and I would love to get som feedback on it. So faar it's doing okay. I am allowed to respec/rebuild my character if I feel is "gimped" tho, but I am abit in doubt what feats I should choose further down the road too.

Halfling Sling Master will however get Spellcraft replaced by knowlegde necromancy and enhancted bullet with bonus feat on the allowance of my GM. - Since I am going the no magic route.

Trapper traps AC/how many times I can use them by my ranks in Craft Traps and not wisdom. Since we felt it was so gimped, even if I went a wisdom focused root. Which I honestly didn't want to.

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/trapper

The Halfling Sling Master is a VERY good match since this character I am playing is being converted from the Warhammer Second Edition. However I want to know if its a bad or good choice I made if I go should go with that.

Stats: I am chooseing a slighty higher charisma do to my characters charismatic personality, aswell that when we roll "luck" its usally CHA we use. My character is "very lucky" or has it as a phrase due to lucky rolls, and surviving insane stuff.

25 points - with two stat raises. - Level 8.

STR: 14
DEX: 18
Con: 14
Int: 12
Wis: 12
Cha: 14

Feats:

Fortunated One, Lucky Strike, Point Blank, Precise Shot, Rapid shot, Manyshot "Can choose that as a Bonus feat". - Next level Deadly Aim + weapon focus sling, Adaptive Fortune, then I go with Slipslinger style.

Later Large Target or Arch slinger probably.

Weapons: Mastercrafted Mithril Longsword "+ 1 dps and to hit", Halfling Sling staff Mastercrafted + 1 to hit. A normal sling and a dagger.

Armor: Mithril Buckler, Mastercrafted Mithril shirt.

My favored enemy is Greenskins + Trolls. - By the allowance of my gm and due to story.

Traits: Wordly, Well-Informed, Fate's favored.

Drawback: Superstitious.

Keen senses traded for Night Vision. - Dwarf Racial
Fearless traded for Hardy. - Dwarf Racial

Due to warhammer lore reasons.

Note:

Halfling Sling Master already have the Warslinger trait within the ability called Superior Slinger, my GM said it would work as the warslinger trait aswell for the purpose of the new "Sling weapon style in the new book weapon master's handbook"

My GM allowed that all slings count for the purpose of rapid reload or weapon focus to avoid sillyness, and underpowering the weapon even further. We are not a big fan in the group on when it becomes word cutting.

In other words feats/skills/ability that has somthing to do with slings count for slingstaff aswell in our house rules, to avoid sillyness since the weapons are so close to each other. We don't want people being so "stuck" with one weapon, we rather use "weapon groups" aslong as it don't stray to much away from the orginial weapon you chose to be "specialized" in.

I hope you all wanna rate/help me with feedback / idears to optimize it if you feel I am doing something wrong.


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Hey there Pazio forum.

I am currently playing a Warhammer Fantasy campaign, and we are trying to convert old characters from warhammer second edition into the pathfinder system. So faar with great succuess.

I got this old Halfling character who was very focused on the use of a sling, with sword and buckler as backup melee. Field Warden the class was called and it was this sort of "Scout/ranger" ranged hobbit type who are VERY much alike to Halfling Sling Master also lore wise, beside the detail of magic. I am unsure and so is my GM if it was only in Warhammre Second edition roleplaying game that halflings was unable to use magic, but we don't have a 100% clear go go on that. So we liked to make the spells "Just lucky momments or tricks of a proffesional" aka. Work as magic game wise/Mechanic but ingame not magic at all.

But then I wondered, is it possiable to combine skirmisher with Halfling Sling Master succesfully? I like to keep the slingtricks + sling bonuses along with stealth. Stat wise and ability wise Halfling Sling Master is spot on beside the magic, which we can work around with in character explainations. And chooseing some of the more toned down ranger spells.

But do you guys see a balanced way of mixing the two to make a non magic user Halfling Sling Master? Which I prefer to be honest :D

Animal companions + wild empathy and the more wild aspects don't sit too well with my character either. Is so why Halfling Sling Master fit the best so faar, beside the magic :) Spell-less ranger doesn't fit too well either cause it focus alot of animals + wild empathy.

So faar we switched spellcraft into knowlegde necromancy/religion since Field Wardens are known to hunt down undeads who enter the borders of the moot + a bagground story with slaying a elven necromancer. So favored target would ofcourse be undead :)

Here are the links:

http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ elven-archer/halfling-sling-master

http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---rang er-archetypes/skirmisher

Question is too if its worth putting more than 12 in wisdom, with skirmish or if its faar better to keeo this setup.

So faar my build is.

If more focused on getting strenght to 14. I prefer this one so faar due to sling + melee damge.

We are level 6 by the way ;)

25 points each. Thinking of these two most.

Str 13
Dex 18
Con 14
Int 12
Wis 12
Cha 14

Str 13
Dex 18
Con 14
Int 10
Wis 14
Cha 13
___

25 points each.

Str 12
Dex 18
Con 14
Int 10
Wis 14
Cha 14

Str 13
Dex 18
Con 14
Int 11
Wis 14
Cha 12.