Lizardfolk Sorcerer

Grazzle the Grubmaster's page

240 posts. Alias of Bigguyinblack.


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Grazzle's deck Desired upgrades: None until tier 3

I mentioned this in Hangout but am repeating it here. I'm bowing out of this game.
I'm in too many games The next con will add more. And the card game is just far more effort for me then the RPG.

Something has to give and I'm afraid it is this game. On the plus side you should be able to find another player without much trouble.

Good luck all.


Grazzle's deck Desired upgrades: None until tier 3

Grazzle arrives at the Catacombs and makes a treaty with the local elementals. Immediately afterwords he is ambushed by a smuggler demanding to know the whereabouts of some wild looking female gnome.

Having never met the woman and not interesting in having his personal space invaded Grazzle reacts.

Elemental Treaty displayed at Catacombs and it prevents the 1 BYA poison damage.

combat 12 casting and recharging Holy Javelin, revealing Binder's Tome, recharging Armor of the Sands: 1d8 + 2d12 + 2d4 + 7 ⇒ (6) + (5, 2) + (3, 2) + 7 = 25

Whoever the lady is, This smuggler will bother her no more.


Grazzle's deck Desired upgrades: None until tier 3

Trading my weapon at Sunburst Market for Elemental Treaty. Leaving the Cohort for someone else. Starting location Catacombs.

Grazzle wrote:

Hand: Binder's Tome, Blessing of the Spellbound 2, Elemental Treaty, Holy Javelin, Armor of the Sands, Cure 2, Blessing of Sivanah,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Blessing of Sivanah: Discard this card to add 2 dice to any non-combat Intelligence or Charisma.

Elemental Treaty: Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1.

Location: Catacombs"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Not taking any upgrades.


Grazzle's deck Desired upgrades: None until tier 3

Update. I am reminded that because I beat the villain by 6 or less we get an ally and a blessing from the box. Taking the first random one of each and they are both B sadly.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Maat in effect.

The culprit is in Ghoul Square and Grazzle goes to confront him.

Urgraz:

Villain 2
Type: Monster
Traits:
Dwarf
Antipaladin
To Defeat:
Combat 16 The difficulty to defeat is increased by 1d6.
Before you act, each character at your location discards the top card of her deck.
Damage dealt by Urgraz is increased by 2.

As with most fanatics, Urgraz refuses to come quietly.

harder by?: 1d6 ⇒ 4 Discard Blessing of Bastet aq from top of deck.

Grazzle chars him with Immolate.

Combat 16 +4 casting and recharge Immolate using Mavaro's Blessing of the Ancients, Seoni's Blessing of the Ancients, recharging my Armor of the Sands: 3d8 + 3d4 + 7 ⇒ (2, 5, 1) + (1, 1, 4) + 7 = 21

After a suprisingly close combat Urugaz is defeated and comes quietly.

Villain defeated. We win!


Grazzle's deck Desired upgrades: None until tier 3

Resumed.

Grazzle blasts the hound with fire.

combat 7 casting and recharging Pyrotechnic Blast: 1d8 + 2d4 + 7 ⇒ (6) + (3, 1) + 7 = 17

But it keeps coming and he is out of spells. Grazzle fights tooth and talon to defend himself.

combat 7 discarding Seoni's Blessing of Pharasma: 2d6 ⇒ (2, 4) = 6

Discard Binder's Tome to dmg. Death Hound is shuffled into deck.

Grazzle tries to fight off some poison.

fortitude 8 casting and recharging Fire Snake: 1d8 + 5 ⇒ (3) + 5 = 8

He is feeling cused but Ezran has him covered.

Gain Curse of Vulnerability then Ezran casts Remove Curse.

Grazzle rests after his ordeal.

Grazzle wrote:

Hand: Immolate, Cleric of Nethys, Blessing of the Spellbound 2, Armor of the Sands, Cure 1, Cure Ezran, Find Traps,

Displayed:
Deck: 4 Discard: 10 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Find Traps: +2 dice vs barriers.

Location: Sepulcher of the Servant"
Sideboard cards:

During his rest he heals his wounds.

cast and recharge Ezran's cure targeting self: 1d4 + 1 ⇒ (2) + 1 = 3

Grazzle wrote:

Hand: Immolate, Cleric of Nethys, Blessing of the Spellbound 2, Armor of the Sands, Cure 1, Find Traps,

Displayed:
Deck: 8 Discard: 7 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Find Traps: +2 dice vs barriers.

Location: Sepulcher of the Servant"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Seoni's Blessing of Pharasma discarded to add 1 die.
Ezran's Remove Curse recharged.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of the Elements in effect.

Grazzle continues to focus on hunting for clues.

Sepulcher of the Servant Card 1: Emperor Cobra:

Monster B
Traits:
Animal
Poison
Basic
To Defeat:
Stealth 6
OR Combat 8 When the Emperor Cobra would deal damage to you, it deals 1 Poison damage to you instead.
If the check to defeat has the Cold or Fire trait, add 1d8.

He is accosted by a big snake but a flameblade should make short work of it.

combat8 casting and recharging Flameblade: 2d8 + 2d4 + 7 ⇒ (8, 7) + (4, 3) + 7 = 29

Discard Blessing of Sivanah to explore.

Sepulcher of the Servant Card 2: Death Hound:

Monster C
Traits:
Animal
Curse
Basic
To Defeat:
Combat 7
THEN Combat 7 After you act, succeed at a Constitution or Fortitude 8 check or discard 1 card.
If the results of both checks to defeat are greater than 11, you may banish a scourge displayed next to your deck; if not, suffer the scourge Curse of Vulnerability.

Dogs are tougher.

Pausing turn to request BoPharasma from Seoni.


Grazzle's deck Desired upgrades: None until tier 3

Hearing of Seoni's injuries Grazzle digs deep for healing.

Discard 5 cards to heal Seoni for 6, Mavaro for 2, Ezran for 2. Holy Light, Cure 2, Hide Armor of Fire Resistance, Blessing of Nethys aq, Holy Javelin.

Not looking too good himself he travels to Sepulcher of the Servant to look for clues.

Sepulcher of the Servant Card 1: Blessing of Bastet:

Blessing B
Traits:
Divine
Bastet
Gambling To Acquire:
Divine 6
OR Stealth
Disable
Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it.

He finds a trinket devoted to Bastet. Divine 6 auto acquire.

He moves on. Discard Blessing of Bastet to examine top card. No trigger. Encountering bane.

Sepulcher of the Servant Card 2: Wall Scythes:

Barrier B
Traits:
Obstacle
Trap
Slashing
Basic
To Defeat:
Dexterity
Acrobatics 4
OR Disable 6 If undefeated, you are dealt 1d4 Combat damage; then recharge your hand. Put this card on top of its location deck.

He runs afoul a nasty magic wall.

dexterity 4 recharging Find Traps: 3d6 ⇒ (6, 5, 4) = 15

Grazzle spends some time seeing if this wall is connected to the cultists.

End turn.

Grazzle wrote:

Hand: Pyrotechnic Blast, Fire Snake, Blessing of the Spellbound 2, Remove Curse aq, Blessing of Sivanah, Binder's Tome, Fireblade,

Displayed:
Deck: 6 Discard: 8 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Blessing of Sivanah: Discard this card to add 2 dice to any non-combat Intelligence or Charisma.

Remove Curse: Recharge to banish a scourge or curse.

Location: Sepulcher of the Servant"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Seoni healed for 6. Mavaro and Ezran healed for 2 each.
Card 1 of Sepulcher of the Servant acquired. Card 2 banished. I think.


Grazzle's deck Desired upgrades: None until tier 3

"Thanks again Ezran. These cure scrolls are very helpful."

Discarding top card of deck. Cure 2 again.

Grazzle takes a moment to heal himself.

cast and recharge Ezran's Cure targeting self: 1d4 + 1 ⇒ (2) + 1 = 3

Grazzle wrote:

Hand: Pyrotechnic Blast, Find Traps, Blessing of the Spellbound 2, Remove Curse aq, Binder's Tome,

Displayed:
Deck: 13 Discard: 2 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Find Traps: +2 dice vs barriers.

Remove Curse: Recharge to banish a scourge or curse.

Location: Glass Pavilion (closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Will wait until update to take turn.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of the Spellbound 1 discarded. Fire Snake discarded from top of deck.

Grazzle is feeling low on energy and heals himself.

cast and recharge Cure 1 targeting self: 1d4 + 1 ⇒ (1) + 1 = 2

Grazzle wrote:

Hand: Pyrotechnic Blast, Find Traps, Blessing of the Spellbound 2, Remove Curse aq, Binder's Tome,

Displayed:
Deck: 10 Discard: 4 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Find Traps: +2 dice vs barriers.

Remove Curse: Recharge to banish a scourge or curse.

Location: Glass Pavilion"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Pharasma in effect.

Grazzle takes a moment to heal Ezran a bit. Discad 1 card to heal Ezran for 2. Cure 2.

He then feels a sense of Déjà vu as he yet again peeks through glass for clues.

Glass Pavilion Card 2: Collapsing Scaffolding:

Barrier C
Traits:
Obstacle
Bludgeoning
Basic
To Defeat:
Dexterity
Acrobatics
Perception 4
THEN Dexterity
Acrobatics
Perception 7 If the result of the first check to defeat exceeds the result of the result of the second check to defeat, you are dealt 1d4 Combat damage, then recharge your hand and end your turn.

Seeing a potential danger, Grazzle does the right thing and tries to make it safe for others.

dexterity 4 recharging Reiko's Blessing of the Quartermaster: 2d6 ⇒ (1, 1) = 2
dexterity 7: 1d6 ⇒ 3

While he is safe he feels his efforts may cause problems elsewhere.
Collapsing Scaffolding shuffled into location.

Discard Blessing of Abadar to explore.

random card: 1d9 + 1 ⇒ (7) + 1 = 8

Glass Pavilion Card 8: Blessing of Nethys:

Blessing B
Traits:
Divine
Nethys To Acquire:
Wisdom
Perception 8
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Divine 5 auto acquire.

He continues his investigations.

Discard Blessing of Nethys to examine next 2 cards.
examine first random card ignoring 8: 1d9 + 1 ⇒ (8) + 1 = 9 Flame Staff (item C)
examine second random card ignoring 8 and 9: 1d9 + 1 ⇒ (2) + 1 = 3 Remove Curse (spell C)

Placing Remove Curse first and encountering it.

Glass Pavilion Card 3: Remove Curse:

Spell C
Traits:
Magic
Arcane
Divine
Basic To Acquire:
Intelligence
Arcane 8
OR Wisdom
Divine 6 Recharge this card to banish a displayed card that has the Curse trait.
After playing this card, if you do not have either the Arcane or Divine skill, banish it.

Auto acquire divine 6.

End turn.

Grazzle wrote:

Hand: Pyrotechnic Blast, Find Traps, Blessing of the Spellbound 2, Remove Curse aq, Blessing of the Spellbound 1, Binder's Tome, Cure 1,

Displayed:
Deck: 8 Discard: 4 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Find Traps: +2 dice vs barriers.

Remove Curse: Recharge to banish a scourge or curse.

Location: Glass Pavilion"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Recharged Reiko's Blessing of the Quartermaster
Glass Pavilion Card 2: Collapsing Scaffolding shuffled back into location.
Glass Pavilion Card 8: Blessing of Nethys acquired.
Glass Pavilion Card 3: Remove Curse acquired.
Glass Pavilion Card 9: Flame Staff has been examined and is now the top card.


Grazzle's deck Desired upgrades: None until tier 3

Since these count as replays Grazzle didn't tier up. Card upgrade armor 2. Visiting Sunburst Market and trading my weapon for an Immolate. Starting location Glass Pavilion.

Grazzle wrote:

Hand: Pyrotechnic Blast, Find Traps, Blessing of Abadar, Armor of the Sands, Blessing of the Spellbound 1, Binder's Tome, Cure 1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Notes:

Location: "
Sideboard cards:

strength 5: 1d6 ⇒ 4

Discard Armor of the Sands.

random location: 1d7 ⇒ 6

Still at Glass Pavilion.

Grazzle wrote:

Hand: Pyrotechnic Blast, Find Traps, Blessing of Abadar, Blessing of the Spellbound 1, Binder's Tome, Cure 1,

Displayed:
Deck: 10 Discard: 1 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Blessing of Abadar: +2 dice vs barriers.

Find Traps: +2 dice vs barriers.

Location: Glass Pavilion"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Upgrading my silk coat to Hide Armor of Fire Resistance.


Grazzle's deck Desired upgrades: None until tier 3

Apparently Grazzle doesn't tier up and doesn't get a card feat.


Grazzle's deck Desired upgrades: None until tier 3

Blessing 2 from the Candle. I think that is everything.


Grazzle's deck Desired upgrades: None until tier 3

I think his is is our acquired cards.

Bladeguard (item B)
Acid Flask (item C)
Embalming Fluid (item 1)

Cure (spell B)
Acid Jet (spell B)
Unshakable Chill (spell C)
Speak with Dead (spell 1)
Flames of the Faithful (spell 1)

Fighting Crook (weapon C)
Icy Longspear +1 (weapon C)
Explorer's Staff (weapon C)

Blessing of Bastet (blessing B)
Blessing of Nethys (blessing B)

Tooled Crocodile Skin (armor 2)
Filter Hood (armor B)

(Not sure who acquired the blessing 2 Mavaro mentions.)

This is my 4th scenario at tier 2 so I am adding an ally to my deck. Researcher for now.

Desired upgrades
spell 1: 1d1 ⇒ 1
spell 1: 1d1 ⇒ 1
armor 2: 1d1 ⇒ 1


Grazzle's deck Desired upgrades: None until tier 3

Sun Falcon is banished. Drawing random blessing #1 from the box: Blessing of Nethys.

Grazzle moves to Ghoul Square in search for clues.

Ghoul Square Card 4: Hyena:

Monster B
Traits:
Trigger
Animal
Basic
To Defeat:
Combat 9 When you examine this card, you are dealt 2 Combat damage. Then encounter this card.

combat 9 casting and recharging Immolate: 1d8 + 2d4 + 7 ⇒ (5) + (3, 1) + 7 = 16

He fends off an unrelated Hyena then prays for guidance.

Display Speak with Dead.

Discard Blessing of Nethys to examine top 2 cards. Card 5. Burglar's Buckler (armor 1), Card 6. Forgotten Pharaoh Cultists (Henchman B) no trigger. Placing Cultists on top and encountering them.

Grazzle feels drawn to a nearby alleyway where a cultist awaits.

Ghoul Square Card 6: Forgotten Pharaoh Cultists:

Henchman B
Type: Monster
Traits:
Veteran
Human
Cultist
To Defeat:
Combat 10
OR Charisma
Diplomacy 7 The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, examine all the cards in your location deck, then roll on the Scourge Table and shuffle the corresponding scourge into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from

combat 10 +4 casting and recharging Fireblade: 1d8 + 2d4 + 7 ⇒ (7) + (3, 4) + 7 = 21

The cultist is defeated but Grazzle is feeling very hungry.

Suffer Curse of the Ravenous to close location.

He decides to focus on helping his friends but otherwise rests.

recharge Speak with Dead. Discard Pyrotechnic Blast, Fire Snake, and Blessing of Bastet. Refresh hand.

Grazzle wrote:

Hand: Cure 2, Cleric of Nethys, Blessing of the Spellbound 2, Find Traps, Cure aq, Blessing of Abadar, Tussah Silk Coat,

Displayed: Curse of the Ravenous,
Deck: 8 Discard: 7 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Find Traps: Recharge to add +2 dice vs barriers.

Blessing of Abadar: discard to add +2 dice vs barriers.

Location: Ghoul Square (Closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

eat?: 1d4 ⇒ 2

Grazzle gets a taste for meat but none is around. Fortunately.

Ghoul Square closed.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Thoth in effect.
Grazzle thanks Ezran for the Cure as he will need it shortly. He uses his healing energies on his allies.

Discard 3 cards from deck to heal Mavaro for 1, Ezran for 1, Reiko for 4 Cure 2, Holy Light, Blessing of Sivanah.

cast and recharge Cure targeting self: 1d4 + 1 ⇒ (1) + 1 = 2

Grazzle also spots Blightwing through several panes of glass and ambushes it.

Glass Pavilion Card 1: Blightwing:

Henchman 1
Type: Monster
Traits:
Outsider
Curse
Poison
Veteran
To Defeat:
Combat 11 The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, suffer the scourge Curse of Vulnerability.
If defeated, you may immediately attempt to close the location this henchman came from.

combat 11 +4casting and recharging Holy Javelin: 1d8 + 2d12 + 7 ⇒ (1) + (7, 4) + 7 = 19

The fight smashes many windows and covers all the clues.

divine 5 +2 to close recharging Armor of the Sands: 1d8 + 1d4 + 5 ⇒ (5) + (3) + 5 = 13

Grazzle spends some time sweeping.

Grazzle wrote:

Hand: Pyrotechnic Blast, Fireblade, Speak with Dead aq, Immolate, Fire Snake, Blessing of Abadar, Blessing of Bastet aq,

Displayed:
Deck: 11 Discard: 3 Buried: 0
"Notes: Blessing of Bastet: Recharge to allow character at this location to reroll 1 die. Or bury to allow them to reroll all dice.

Blessing of Abadar: +2 dice vs barriers.

Location: Glass Pavilion (Closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Glass Pavilion closed.


Grazzle's deck Desired upgrades: None until tier 3

random blessing #14 is sun falcon: 1d14 ⇒ 4
Blessing #6 Blessing of Maat in effect.
lightning Storm: 1d4 ⇒ 4

Lightning Storm is banished.

As the storm clears Grazzle celebrates with a spate of healing.

Discard 1 card to Heal Mavaro for 2 Blessing of the Spellbound 1

He then peeks through windows for clues.

Examine top card of Glass Pavilion. Viper Strike.

Grazzle spots a scroll and has a look at it.

Glass Pavilion Card 2: Viper Strike:

Spell C
Traits:
Magic
Arcane
Divine
Attack
Poison
Basic To Acquire:
Intelligence
Arcane
Wisdom
Divine 4 For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 6 check to recharge this card instead of discarding it.

A spell to poison people. He ships it off to local authorities as evidence.

It takes time to deal with the red tape.

Banish Viper Strike. End turn.

Grazzle wrote:

Hand: Pyrotechnic Blast, Fireblade, Speak with Dead aq, Immolate, Fire Snake, Armor of the Sands, Holy Javelin,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes: Location: Glass Pavilion
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Elements in effect.

After Ezran's tough battle many could use some healing.

Discard 2 cards to heal Ezran for 2, Reiko for 1, Seoni for 1 Blessing of Abadar, Fireblade

Grazzle peeks though glass windows for clues.

Examine top card. Blessing of Bastet. No trigger.

Glass Pavilion Card 2: Blessing of Bastet:

Blessing B
Traits:
Divine
Bastet
Gambling To Acquire:
Divine 6
OR Stealth
Disable
Craft 8
Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result.
Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card.
After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it.

Auto pass divine 6 check.

Grazzle takes a moment to heal himself.

cast and recharge cure targeting self: 1d4 + 1 ⇒ (4) + 1 = 5

He continues the search.

Discard Blessing of Bastet to examine top card. Lightning Storm no trigger. Encounter Lightning Storm.

Glass Pavilion Card 3: Lightning Storm:

Barrier B
Traits:
Obstacle
Weather
Electricity
To Defeat:
None
Display this barrier next to the location deck.
While displayed, when you start your turn at this location, roll 1d4. On a 4, banish this barrier. On any other result, you are dealt that amount of Electricity damage; display this barrier next to a random location.

Grazzle can easily see the approaching storm.

Lightning Storm is displayed. End turn.

Grazzle wrote:

Hand: Pyrotechnic Blast, Find Traps, Speak with Dead aq, Immolate, Fire Snake, Armor of the Sands, Holy Javelin,

Displayed:
Deck: 12 Discard: 1 Buried: 0
"Notes: Find Traps: Recharge to add 2 dice to a check vs a barrier.

Location: Glass Pavilion"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

healed Ezran for 2, Reiko for 1, Seoni for 1
Top of Glass Pavilion is now card 4.
Lightning Storm is now displayed at Glass Pavilion.


Grazzle's deck Desired upgrades: None until tier 3

Grazzle recharges Blessing of Sivanah. Blessing of Ra in effect.

Grazzle does some long range healing before further investigation.

Discard top 2 cards of deck to heal Ezran for 1 and Dresdarro for 3. Holy Light, Find Traps.

He peeks through a wall and spots a Speak with Dead scroll.

He then tries to decipher the ceremony.

Glass Pavilion Card 1: Speak with Dead:

Spell 1
Traits:
Magic
Divine
Undead To Acquire:
Wisdom
Divine 4
When a character at your location defeats a monster, display this card next to your location. While displayed, add 1 die to your Intelligence and Wisdom checks while at this location. When the location is closed, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 6 check. If you succeed, recharge this card; if you fail, discard it.

He does so easily. Auto pass the divine 4.

It takes him some time though.

Grazzle wrote:

Hand: Pyrotechnic Blast, Cure aq, Speak with Dead aq, Immolate, Fire Snake, Armor of the Sands, Holy Javelin,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Notes: Location: Glass Pavilion
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of the Elements in effec.

"Thanks Ezran. Let me check those scrapes for you."

Discard a card from the top of my deck to heal Ezran for 2. Blessing of the Spellbound 1.

Grazzle heads to the Glass Pavilion to search for clues.

He finds a gross curse instead.

Glass Pavilion Card 1: Curse of Teeth and Fleas:

Barrier 2
Traits:
Trigger
Curse
Magic
To Defeat:
Wisdom
Survival
Divine 10
When you examine this card, banish it.
If undefeated, display this card next to your deck.
While displayed, if you encounter a card that has the Animal trait, evade it and you are dealt 1d4 Combat damage, then 1d4 Poison damage. If the Poison damage is not reduced to 0, suffer the scourge Curse of Poisoning.

divine 10 recharging Reiko's BotQ: 2d8 + 5 ⇒ (8, 3) + 5 = 16

Discard Blessing of Sivanah to explore.

Glass Pavilion Card 2: Sun Falcon:

Monster 1
Traits:
Animal
Fire
To Defeat:
Combat 11
The Sun Falcon is immune to the Fire trait. All damage dealt by the Sun Falcon is Fire damage. If the check to defeat the Sun Falcon has the Cold trait, add 1d8.
If defeated, shuffle the Sun Falcon into the blessings deck.
When this card is the top card of the blessings discard pile, banish it and draw a random blessing from the box.

Grazzle knows his magic is useless so fights it off with claws.

Combat 11 discarding Blessing of Abadar and recharging Seoni's BotG as a copy of Blessing of the elements: 3d6 ⇒ (2, 5, 3) = 10

Fail. Discard Tussah Silk Coat to 1 dmg and Sun Falcon is is shuffled into deck.

After that unpleasant encounter Grazzle heals himself and rests.

cast and recharge Cure targeting self: 1d4 + 1 ⇒ (4) + 1 = 5

Grazzle wrote:

Hand: Pyrotechnic Blast, Cure aq, Blessing of the Spellbound 2, Immolate, Fire Snake, Armor of the Sands, Blessing of Sivanah,

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.
Blessing of Sivanah: Discard this card to add 2 dice to any non-combat Intelligence or Charisma.
Location: Glass Pavilion"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 7
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Ezran healed for 2.
Glass Pavilion card #1 banished. Card #2 Sun Falcon shuffled back into location.
Reiko's BotQ recharged.
Seoni's BotG recharged.


Grazzle's deck Desired upgrades: None until tier 3

Botting Ezran for the moment. Starting location The Shiny Bauble.

Ezren wrote:

Hand: Sapphire of Intelligence, Blessing of the Elements, Remove Curse, Codex, Fox, Lightning Touch 2, Lightning Touch 1,

Displayed:
Deck: 8 Discard: 0 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:

Location: Ghoul Square"
Sideboard cards:

Auto-fail str check. Discard Fox.

random location: 1d7 ⇒ 3

Ezran moved to Vizier's Hill.

Ezren wrote:

Hand: Sapphire of Intelligence, Blessing of the Elements, Remove Curse, Codex, Lightning Touch 2, Lightning Touch 1,

Displayed:
Deck: 8 Discard: 1 Buried: 0
"Notes: Unless noted otherwise, use my cards as needed:
Remove Curse: Banish a Scourge or Curse.
Blessing of the Elements: Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.
Location: Vizier's Hill"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d6 [ ]+1 [ ]+2
Constitution d6 [ ]+1 [ ]+2 [ ]+3
Intelligence d12 [X]+1 [ ]+2 [ ]+3 [ ]+4
Arcane: Intelligence +2
Knowledge: Intelligence +1
Wisdom d6 [ ]+1 [ ]+2
Charisma d8 [ ]+1 [ ]+2 [ ]+3
Diplomacy: Charisma +1

Favored Card: Spell
Hand Size 6 [X]7
Powers:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([ ] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[ ] When another character at your location attempts a combat check that has the Arcane trait, add 2 ([ ]3) to it.

----------------------------------------------------------------------
Grazzle will start at Glass Pavilion. Replace my Djinni Quarterstaff with Immolate at Sunburst Market.

Grazzle wrote:

Hand: Blessing of the Spellbound 2, Cure 2, Blessing of Sivanah, Immolate, Blessing of Abadar, Tussah Silk Coat, Cure 1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.
Blessing of Sivanah: Discard this card to add 2 dice to any non-combat Intelligence or Charisma.
Abadar: Discard this card to add 2 dice to checks vs barriers.
Location: "
Sideboard cards:

str 5: 1d6 ⇒ 2

Discard Cure 2.

random location: 1d7 ⇒ 2

Grazzle is moved to The Shiny Bauble.

Grazzle wrote:

Hand: Blessing of the Spellbound 2, Blessing of Sivanah, Immolate, Blessing of Abadar, Tussah Silk Coat, Cure 1,

Displayed:
Deck: 10 Discard: 1 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.
Blessing of Sivanah: Discard this card to add 2 dice to any non-combat Intelligence or Charisma.
Abadar: Discard this card to add 2 dice to checks vs barriers.
Location: The Shiny Bauble"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

So Ezran will take spell B for his card upgrade, replace whatever he upgrades to as the Deathgrip loot, and trade Walking Stick with Blessing of the Elements at the Sunburst Market.


Grazzle's deck Desired upgrades: None until tier 3

This is my 3rd scenario at tier 2 so no feat upgrade. Not taking any card upgrades.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Horus in effect.

Things have not been going well and Grazzle puts some extra effort into the healing this time.

Discard 4 cards to heal Seoni 1, Ezran 2, Reiko 5.. Armor of the Sands, Tussah Silk Coat, Cure 1, Blessing of the Spellbound 1.

It takes a lot out of him so he heals himself.

using Ezran's cure on self then auto recharge: 1d4 + 1 ⇒ (3) + 1 = 4

Sensing we will soon have answers he then travels to Sepulcher of the Servant and explores the area.

One of the evil henchmen attacks.

Sepulcher of the Servant Card 1: Beheaded:

Henchman 1
Type: Monster
Traits:
Undead
To Defeat:
Combat 12
OR Arcane
Divine 10
The Beheaded is immune to the Mental and Poison traits.
Before you act, roll 1d4. Each character at your location is dealt 1 damage of this type:
1. Fire
2. Acid
3. Cold
4. Electricity
If defeated, you may immediately attempt to close the location this henchman came from.

dmg type?: 1d4 ⇒ 2

discard Flash Freeze to dmg.

Grazzle fights back.

Combat 12 cast and recharge Pyrotechnic Blast: 1d8 + 2d4 + 7 ⇒ (6) + (1, 1) + 7 = 15

Bury Fire Snake to close location.

After that battle Grazzle secures the area, heals himself some more then rests.

cast and recharge Cure 3 targeting self: 1d4 + 1 ⇒ (2) + 1 = 3

Grazzle wrote:

Hand: Blessing of the Spellbound 2, Blessing of Abadar aq, Binder's Tome, Cure 1, Tussah Silk Coat, Cleric of Nethys, Pyrotechnic Blast,

Displayed:
Deck: 11 Discard: 1 Buried: 1
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Blessing of Abadar: Discard to add 1 die or discard to add 2 dice vs barriers.

Location: Sepulcher of the Servant (Closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Sepulcher of the Servant closed.
Everyone but Dresdarro healed to full. I think.


Grazzle's deck Desired upgrades: None until tier 3

Cure handoff and blessing use noted.

Grazzle wrote:

Hand: Fire Snake, Pyrotechnic Blast, Cure 3, Cure Ezran, Cleric of Nethys, Flash Freeze aq,

Displayed:
Deck: 11 Discard: 3 Buried: 0
"Notes: Flash Freeze: Banish this card to add 1d12 and the Cold trait to a check by a character at your location that invokes the Construct or Fire traits.
Discard this card to allow a character at your location to add his Strength or Melee skill to his Disable check.

Location: Glass Pavilion (Closed)"
Sideboard cards:


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Ra in effect.

His allies have been battered a bit so Grazzle does his magical healy thing.

Discard 3 cards to heal Reiko for 1, Dresdarro for 3, Ezran for 2 Blessing of Abadar, Armor of the Sands, Find Traps.

He then peeks through some windows.

Examine top card of Glass Pavilion. Flash Freeze item no trigger.

He takes a moment to heal himself.

cast and recharge cure targeting self: 1d4 + 1 ⇒ (4) + 1 = 5

Maybe that liquid will help find clues.

Glass Pavilion Card 1: Flash Freeze:

Item C
Traits:
Liquid
Cold
Alchemical
Basic To Acquire:
Intelligence
Craft 5
Banish this card to add 1d12 and the Cold trait to a check by a character at your location that invokes the Construct or Fire traits.
Discard this card to allow a character at your location to add his Strength or Melee skill to his Disable check.

craft 5: 1d10 + 1 ⇒ (8) + 1 = 9

Pocketing it Grazzle checks a different room.

Discard Blessing of Sivanah to explore.

Glass Pavilion Card 2: Forgotten Pharaoh Cultists:

Henchman B
Type: Monster
Traits:
Veteran
Human
Cultist
To Defeat:
Combat 10
OR Charisma
Diplomacy 7
The difficulty to defeat is increased by twice the scenario's adventure deck number.
If undefeated, examine all the cards in your location deck, then roll on the Scourge Table and shuffle the corresponding scourge into your location deck.
If defeated, you may immediately attempt to close the location this henchman came from

He finds one of the cultists. In the distance someone with dramatic timing but poor taste begins to play a jaunty tune.

combat 10 +4 casting and recharging Holy Javelin: 1d8 + 2d12 + 7 ⇒ (8) + (6, 5) + 7 = 26

A blinding javelin spears the cultist. The jaunty music plays on as Grazzle stars closing off the area for later more detailed investigation.

divine 5 +2: 1d8 + 5 ⇒ (3) + 5 = 8

Location closed.

Grazzle wrote:

Hand: Blessing of Abadar aq, Fire Snake, Pyrotechnic Blast, Cure 3, Find Traps, Cleric of Nethys, Flash Freeze aq,

Displayed:
Deck: 10 Discard: 2 Buried: 0
"Notes: Find Traps: +2 dice vs barriers.

Flash Freeze: Banish this card to add 1d12 and the Cold trait to a check by a character at your location that invokes the Construct or Fire traits.
Discard this card to allow a character at your location to add his Strength or Melee skill to his Disable check.

Blessing of Abadar: Discard this card to add 2 dice on any check vs a barrier.

Location: Glass Pavilion (Closed)"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Everyone else is fully healed. Glass Pavilion is closed.


Grazzle's deck Desired upgrades: None until tier 3

Grazzle moved to Glass Pavilion on his turn. On the plus side...

divine 7 to temp close Glass Pavilion: 1d8 + 5 ⇒ (2) + 5 = 7


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Horus in effect.

Grazzle's allies seem to have handled the panicking crowd with aplomb so Grazzle holds off on any healing and moves to investigates the Glass Pavilion.

Glass Pavilion Card 1: Acid Splash:

Spell B
Traits:
Magic
Arcane
Acid
Attack To Acquire:
Intelligence
Arcane 4
For your combat or disable check, discard this card to use your Arcane skill + 1d6.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.

Maybe this scroll is a clue.

arcane: 1d4 ⇒ 1

Maybe not. He leaves the odd note where it is.

Discard Blessing of the Spellbound 1 to explore.

Glass Pavilion Card 2: Blessing of Abadar:

Blessing C
Traits:
Divine
Abadar To Acquire:
Dexterity
Disable 6
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

He takes a moment to worship at a church of Abadar. Can't hurt.

Auto pass Divine 5.

Discard Blessing of the Spellbound 2 to explore.

Glass Pavilion Card 3: Shock Toad:

Monster B
Traits:
Animal
Electricity
Basic
To Defeat:
Combat 6
The Shock Toad is immune to the Electricity trait.
Before you act, the Shock Toad deals 1 Electricity damage to each character at your location.

Ezran comes over to say hi at a bad time as a Shock Toad jumps out and shocks us both.

Ezran takes 1 electrical dmg. Grazzle will recharge Tussah Silk Coat to prevent 1 dmg to himself.

combat 6 casting and recharging Holy Light: 1d8 + 2d6 + 7 ⇒ (1) + (4, 6) + 7 = 18

A bright flash and the hostile toad is no more.

Grazzle takes a break to clean up.

Grazzle wrote:

Hand: Blessing of Abadar aq, Fire Snake, Pyrotechnic Blast, Cure 3, Holy Javelin, Cleric of Nethys, Blessing of Sivanah,

Displayed:
Deck: 8 Discard: 3 Buried: 0
"Notes: Blessing of Sivanah: Discard this card to add 2 dice to any non-combat Intelligence or Charisma.

Blessing of Abadar: Discard this card to add 2 dice on any check vs a barrier.

Location: Glass Pavilion"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

I encourage Ezran and Reiko to make the Strength or Acrobatics 5 check as well so I know if I need to do any healing at the start of my turn.

strength 5: 1d6 ⇒ 3

Discard Fireblade.

random location: 1d7 ⇒ 7

Moved to Dilapidated Plaza.

Grazzle wrote:

Hand: Fire Snake, Blessing of the Spellbound 2, Tussah Silk Coat, Holy Javelin, Blessing of the Spellbound 1, Holy Light,

Displayed:
Deck: 10 Discard: 1 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Location: Glass Pavilion"
Sideboard cards:


Grazzle's deck Desired upgrades: None until tier 3

Power feat +1 hand size. No upgrades. Using Sunburst Market to replace my weapon with a Cure. Starting location Glass Pavilion.

Grazzle wrote:

Hand: Fireblade, Fire Snake, Blessing of the Spellbound 2, Tussah Silk Coat, Holy Javelin, Blessing of the Spellbound 1, Holy Light,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Notes: Blessing of the Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Location: Glass Pavilion"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Yes and up to you. You MAY tier up after 4 scenarios. You MUST tier up after 6. Since you are a few behind everyone else it can't hurt to tier up after your 4th scenario unless you plan to play a special with Ezran.


Grazzle's deck Desired upgrades: None until tier 3

There was only one item 1. Reiko mentioned in chat that he really wanted it and that he rolled higher then you. There was talk of making sure you got a item 1 but I think that was under the mistaken belief that there were two of them. So if Reiko relinquishes the item 1 to you then it is yours. Otherwise I would pick one of the spell Bs.

The rest is correct though I would wait to find out what the setup is before using the market.

Edit: Apparently a Mummified Cat (Item 1) was acquired but unlisted so there were two item 1s.


Grazzle's deck Desired upgrades: None until tier 3

I don't plan to buy HV decks but it sounds like we tier up and get upgrades regardless. So I'll abstain from the vote since it doesn't effect me either way.


Grazzle's deck Desired upgrades: None until tier 3

Looks like there is just 1 item 1 and the rest of the boons are B.


Grazzle's deck Desired upgrades: None until tier 3

Feat upgrade +1 hand size.
No card upgrade.


Grazzle's deck Desired upgrades: None until tier 3

Right. I forgot about that.


Grazzle's deck Desired upgrades: None until tier 3

You should now have access to Sunburst Market. Since this is the first scenario you have succeeded at you should gain a skill feat. Presumably +1 Int.

Up to Hawkmoon on the upgrade. Does the chronicle say what the upgrade is? In theory you would start with it.

As for upgrades you are all about the spells. You want mostly combat spells since you really don't want to be fighting with a weapon. But there are a few nice utility spells.

Prime spell candidates.

Spell 1
Sphere of Fire
Sphere of Fire (It is a good spell and is in both decks.)
Pyrotechnic Blast
Life Drain

Spell B
Augury (Maybe. Risk/Reward hard to judge.)

Of course you might not always win spell rolloffs so other good choices.

Apprentice makes a passable Ally B
And as mentioned Sapphire of Intelligence and Binder's Tome are good item 1s.

Edit: Just remembered. We are jumping straight to tier 2 after this. So here are some sweet tier 2 options.

Wizard deck
Item 2 Ring of Protection

Ultimate Magic
Spell 2 Marionette
Spell 2 Ghost Whip
Ally 2 Cleric of Nethys


Grazzle's deck Desired upgrades: None until tier 3

This is Grazzle's second scenario at tier 2 so taking +1 hand size for my feat.
Not taking any upgrades.

Who plans to take Remove Curse? I plan to dump my weapon but with a 5 player party I wouldn't mind adding a 3rd Cure to my deck. Though anyone can grab a cure and eventually pass it to me freeing me up to take an attack spell.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Nethys in effect.

These desert locations can be dangerous. Grazzle takes on his allies' wounds.

Discard 3 cards to Heal Dresdarro for 2 and Ezran for 4 Holy Light, Blessing of the Spellbound 2, Alchemist's Kit aq

Then heals himself.

cure targeting self, auto recharge: 1d4 + 1 ⇒ (2) + 1 = 3

Romor has it the contact is in a Warehouse so Grazzle travels there to investigate.

But he is accosted by a hostile Hydra.

Warehouse Card 6: Fire Hydra:

Monster B
Traits:
Aberration
Fire
Basic
To Defeat:
Combat 7
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4-1 Fire damage.
If the check to defeat does not have the Acid, Cold, Electricity, Fire or Poison trait, the Fire Hydra is undefeated.

auto fail the BYA check: 1d4 - 1 ⇒ (1) - 1 = 0

The Hydra's breath is unimpressive. Grazle shows him better fire.

Combat 7 cast and recharge Pyrotechnic Blast: 1d8 + 2d4 + 7 ⇒ (3) + (4, 4) + 7 = 18

The Hydra was defeated but it attracted attention.

A random monster is shuffled into the warehouse.

Which can no doubt be handled by Grazzle's allies.

Grazzle wrote:

Hand: Armor of the Sands, Blessing of the Spellbound 2, Cure 2, Tussah Silk Coat, Binder's Tome, Cleric of Nethys,

Displayed:
Deck: 13 Discard: 1 Buried: 0
"Notes: Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Location: Tarworks"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.

Turn Summery: Reiko and Ezran must make a Dexterity or Acrobatics 8 check or be dealt 1d4-1 Fire damage.
Warehouse card 6 is banished.
A random monster is shuffled into Warehouse.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Nethys in effect.

His allies are in fairly good shape but Grazzle heals Dresdarro for a bit just to be sure.

Discard 1 card to heal Dresdarro for 2 Blessing of Abadar

He then heads over to Tarworks to check on his efforts and look for the contact.

Tarworks Card 1 Enchanter:

Monster C
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty of checks to defeat the Enchanter is increased by the scenario's adventure deck number.
Before you act, the Enchanter deals 1 Force damage to you.
After you act, the Enchanter deals 1 Fire damage to you.

An Enchanter attacks! Getting the drop on Grazzle she knocks out the Cleric of Nethys that was tagging along.

Discard Cleric of Nethys to BYA Force/Fire dmg.

Grazzle responds with a Flireblade.

Combat 9 casting and recharging Fireblade: 1d8 + 2d4 + 7 ⇒ (2) + (1, 4) + 7 = 14

The enchanter is clearly losing but she burns Grazzle's scroll of Holy Light out of spite. Grazzle spends some time cleaning up.

Discard Holy Light to AYA fire dmg.

Grazzle heals his wounds and rests.

cast and recharge cure targeting self: 1d4 + 1 ⇒ (4) + 1 = 5

Grazzle wrote:

Hand: Armor of the Sands, Blessing of the Spellbound 1, Pyrotechnic Blast, Cure 1, Binder's Tome, Cleric of Nethys,

Displayed:
Deck: 13 Discard: 1 Buried: 0
"Notes: Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Location: Tarworks"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Find Traps recharged.

Grazzle wrote:

Hand: Cleric of Nethys, Holy Light, Blessing of the Spellbound 2, Fireblade, Binder's Tome,

Displayed:
Deck: 12 Discard: 2 Buried: 0
"Notes: Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Location: Precinct of Left Eyes"
Sideboard cards:


Grazzle's deck Desired upgrades: None until tier 3

Blessing of Horus in effect.

Grazzle's allies have taken a few dings so he uses his long distance healing magics to absorb their wounds.

Discarding 3 cards to heal Reiko for 2, Dresdarro for 2, Ezran for 2. Blessing of Sivanah, Djinni Quarterstaff, Tussah Silk Coat

He then heads to the Precinct of Left Eyes to help Ezran search.

random card: 1d10 + 1 ⇒ (1) + 1 = 2

Precinct of Left Eyes Card 2: :

Item B
Traits:
Tool
Alchemical To Acquire:
Intelligence
Craft 6
Display this card. While displayed, when you would banish a card that has the Alchemical trait for its power, discard it instead.
While displayed, bury this card to draw all cards in your discard pile that have the Alchemical trait. Then you may shuffle any number of cards that have the Alchemical trait into your deck.

Grazzle spots a kit and studies it.

craft DC 6: 1d10 + 1 ⇒ (9) + 1 = 10

Realizing it is an Alchemist's Kit he nabs it to pass along later maybe.

He then takes a few moments to heal himself before resting. Healing takes a lot out of you.

cast and auto recharge Cure 1 targeting self: 1d4 + 1 ⇒ (2) + 1 = 3

Discard Alchemist's Kit then refresh hand.

Grazzle wrote:

Hand: Cleric of Nethys, Holy Light, Blessing of the Spellbound 2, Fireblade, Binder's Tome, Find Traps,

Displayed:
Deck: 11 Discard: 2 Buried: 0
"Notes: Find Traps: Recharge to add 2 dice to any check vs barriers.

Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Location: Precinct of Left Eyes"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Blessing of the Elements in effect.

Grazzle did such good work during the siege that they assigned him to help with issues in the dessert. This place will not be good for his skin.

Grazzle's first assignment is to find allies. He begins at the Dye Market.

He spies a

Camel:

Ally B
Traits:
Animal
Mount
Basic To Acquire:
Wisdom
Survival 7
Bury this card to evade a monster you encounter.
At the end of your turn, discard this card to move.
Discard this card to explore your location. During this exploration, add 1d6 to your Survival checks.

Grazzle moves up to it and whispers. "What do you know about slavers?"

Possibly the camel is an undercover druid. Grazzle tries to convince it to move to a more secluded spot so they can talk.

Survival 7 discarding Blessing of the Spellbound: 2d10 + 2 ⇒ (8, 3) + 2 = 13

The camel follows but proves to just be a camel.

After spending multiple resources Grazzle is convinced the contact isn't here.

Recharging Armor of the Sands, Camel, Blessing of Abadar to close Dye Market. Resetting hand.

Grazzle wrote:

Hand: Cleric of Nethys, Blessing of the Spellbound 1, Cure 1, Fireblade, Binder's Tome, Find Traps,

Displayed:
Deck: 11 Discard: 1 Buried: 0
"Notes: Find Traps: Recharge to add 1 die to any check or 2 dice on any check vs a barrier

Binder's Tome: Reveal to add 1d4 + mental trait to combat at this location or 1d4 to a charisma non-combat check at this location.

Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Location: Dye Market"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

With 3 pure casters in the party and Mavaro able to cast spells, Spells will be a highly sought after upgrade. The simplest method is of course just rolling off for them. It might not be the best choice for the party as a whole but no one has to feel like they were treated unfairly.

Alternatively we can discuss what upgrades we are planning on making and maybe the party can just agree that a specific upgrade is the best choice.

Since the only upgrade that does anything for me is upgrading one of my basic attack spells to a better attack spell I'm not too concerned with getting spells until we hit tier 3. At that point there are 3 spells I'm looking at.

Major Cure Cure but then I heal 1 card. Since my healing ability cures on a 2 for 1 basis it is more efficient to use my ability then cure myself so this is just a better cure. For me anyway since the higher recharge DC doesn't matter.

Restorative Touch Cure but it also removes up to 2 curses. Not a full replacement for Remove Curse since it can't remove laws but it is very good. A bit awkward since I will sometimes have to choose between healing myself or decursing someone else.

Create Mindscape Display it next to a location and until that location is closed everyone there adds 1d4 to any mental trait roll. For the casters that is 1d4 extra dmg. +1d4 to recharge spells. +1d4 to acquire allies, blessings, and so on.
I'm not sure if it is good enough though. How often will 2 or more of us be at a location?


Grazzle's deck Desired upgrades: None until tier 3

As mentioned Grazzle will start at the Dye Market.

Grazzle wrote:

Hand: Cleric of Nethys, Blessing of Abadar, Cure 1, Fireblade, Armor of the Sands, Blessing of the Spellbound 2,

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Notes: Blessing of Abadar: Discard to add 1 die to any check or 2 dice on any check vs a barrier

Spellbound: Recharge this card to add 1 dice to any check that invokes the Arcane or Divine trait.

Location: Dye Market"
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d4 [ ] +1 [ ] +2
Knowledge: Intelligence +2
Wisdom d10 [ ] +1 [ ] +2 [ ] +3
Craft: Wisdom +1
Survival: Wisdom +2
Charisma d8 [X] +1 [X] +2 [ ] +3 [ ] +4
Divine: Charisma +3

Favored Card: Spell
Hand Size 6
Proficient with: Light Armor
Powers:
<Power 1> You automatically succeed at your check to recharge a spell ([ ] and you may shuffle it into your deck instead).
<Power 2> At the start of your turn, you may discard any number of cards from the top of your deck. Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed ([ ] 1 plus) twice the number of cards you discarded.
<Power 3> [X] Add 2 to your check that invokes the Attack trait.


Grazzle's deck Desired upgrades: None until tier 3

Grazzle will start at the Dye Market.


Grazzle's deck Desired upgrades: None until tier 3

Unfortunately PBP adores MM and I wouldn't be surprised if the next special uses it too. But yes I was just concerned with her opening hand.

I'm actually playing her irl but we are only getting in about 1 scenario a month at best.

Too many characters I want to play. Not enough games.

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