Kirrian

Gray V.'s page

5 posts. Organized Play character for Yiroep.


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Liberty's Edge 4/5

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Gray Valdimire, a member of the Andoran military, looks like a pretty unassuming Taldan man. He carries a bow and his trusty set of pan pipes.

Bard 15 (CR 14)
AC 32, touch 17, flat-footed 27
hp: 133
Ranged: Inspire Courage, Haste, Rapid Shot, Manyshot, Greater Heroism, Arcane Strike, Deadly Aim - +1 holy composite (+2) shortbow +23(x2)/+23/+23/+18/+13 (1d6+20 (+2d6 vs. evil), 19-20/x3, 70 ft.)

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Before Combat: Gray casts False Vision on himself every day to prevent from being scryed upon. If he knows he is going into trouble, he casts Heroism, Freedom of Movement, and Echolocation on himself. If given warning before battle, he adds Greater Heroism, Good Hope. Mirror Image, Suppress Charms & Compulsions, and Moment of Greatness, using Moment of Greatness on his initiative roll. He also uses a charge off of his Wand of Invisibility, drinks a Potion of Fly, uses a scroll of See Invisibility, and uses his Scroll of Mind Blank. He also uses his Wand of Shield.

During Combat: Gray tries to surprise the party, and uses Haste and Inspire Courage in the surprise round. He full attacks with his bow, ducking behind the corner after the attack. He targets obvious casters first. He then uses Dimension Door and Bard's Escape to zip around the battlefield into strategic positions. He alternates between full attacks and teleportation. If something prevents his arrows from hitting, he tries a Greater Dispel Magic to dispel the effect. If he gets into trouble, he uses his Wand of Invisibility to try to snake away from battle until another opportune time to strike.

Oh, the wonders of not having to worry about daily resources...

Not sure he would be that much of a challenge, but hey, it's a solo bard. Gotta do what I can.

Liberty's Edge

Human Bard 15 | HP 133/133 | AC 28 | T 17 | FF 23 | CMD 31 | F +15 | R +23 | W +15 | +4 vs. sonic/lang. dep.; +2 vs. disease; +1 vs. fear, confusion, and Wisdom damage | Init +8 | Perc +12 | Sense Motive +7 | Bardic Performance 35/35 | Spells: Spells: Level 1: 6/6, Level 2: 6/6, Level 3: 6/6, Level 4: 4/4, Level 5: 3/3 | Reroll 1/1 | Active Spells: None

After some consideration, I have decided to go ahead and run two table of Godsmouth CORE. Perhaps I can boost some of the CORE community here. :)

Alright, sign-ups have died down so am rolling now.

Where I roll a bunch of dice:

If the lottery number appears in any of these rolls, they are in (rerolling multiple times to determine in case things get rolled more than once).
12d14 ⇒ (7, 2, 10, 10, 14, 8, 4, 2, 3, 9, 14, 5) = 88 - 2, 3, 4, 5, 7, 8, 9, 10, 14
Rerolls for duplicates: 3d14 ⇒ (7, 3, 2) = 12 - All duplicates
More Rerolls: 3d14 ⇒ (13, 2, 9) = 24 - 13
More Rerolls: 3d14 ⇒ (9, 8, 12) = 29 - 12
More Rerolls: 3d14 ⇒ (10, 4, 9) = 23 - All duplicates
More Rerolls: 3d14 ⇒ (5, 14, 13) = 32 - All duplicates
More Rerolls: 3d14 ⇒ (7, 10, 8) = 25 - All duplicates
More Rerolls: 2d14 ⇒ (5, 1) = 6 - 1

6 and 11 never got rolled. Sorry Hrothdane and Luke_Parry. :(

Where I plan to split out party members based on classes:

Table 1
  • Pirate Rob - Monk 1
  • ckelley83 - Paladin 1
  • dien - Fighter/Rogue 2
  • Eben theQuiet - Cleric 1
  • Jeff Cook - Cleric 1
  • SirPeter - Illusionist 2

Table 2

  • Mike Garlington - Fighter 1
  • Wei Ji T. L. - Fighter 1
  • Great Green God - Menagerie
  • Tyranius - Cleric 2
  • qwerty1971 - Wizard 1
  • PJP - Sorcerer 1

Table 1 - Discussion Link
Pirate Rob
ckelley83
dien
Eben theQuiet
Jeff Cook
SirPeter

Table 2 - Discussion Link
Mike Garlington
Wei Ji T. L.
Great Green God
Tyranius
qwerty1971
PJP

Alright Pathfinders, follow me.

Liberty's Edge

Human Bard 15 | HP 133/133 | AC 28 | T 17 | FF 23 | CMD 31 | F +15 | R +23 | W +15 | +4 vs. sonic/lang. dep.; +2 vs. disease; +1 vs. fear, confusion, and Wisdom damage | Init +8 | Perc +12 | Sense Motive +7 | Bardic Performance 35/35 | Spells: Spells: Level 1: 6/6, Level 2: 6/6, Level 3: 6/6, Level 4: 4/4, Level 5: 3/3 | Reroll 1/1 | Active Spells: None

I tried to say it a bunch, but please note this is CORE CAMPAIGN.

Liberty's Edge

Human Bard 15 | HP 133/133 | AC 28 | T 17 | FF 23 | CMD 31 | F +15 | R +23 | W +15 | +4 vs. sonic/lang. dep.; +2 vs. disease; +1 vs. fear, confusion, and Wisdom damage | Init +8 | Perc +12 | Sense Motive +7 | Bardic Performance 35/35 | Spells: Spells: Level 1: 6/6, Level 2: 6/6, Level 3: 6/6, Level 4: 4/4, Level 5: 3/3 | Reroll 1/1 | Active Spells: None

GM Andrew here

CORE CAMPAIGN

A man wearing mismatched clothes, a couple of bows strapped to his back, and a nice set of pan pipes walks into the lodge.

Gray Valdimire of the archery division of the Pathfinder Society here to report that Pathfinders are needed in the city of Kaer Maga. I am to take you to the Temple of Pharasma to help assist them with a problem they've been having. I have another assignment there myself, so I will be escorting you there, but not joining you in your mission.

Recruiting for the Godsmouth Heresy! CORE CAMPAIGN, Levels 1-2, this is a module (hence provides 3 XP upon successful completion), so it will run longer than a normal scenario. Make sure to keep that in mind when signing up.

Sign-up link is here. I will be drawing from the lottery approximately the same time tomorrow, but only planning on one table. Start date is estimated to be Monday next week.

Liberty's Edge

1. Witch gets command but not greater command. Seems odd.
2. Spiritual weapon says wisdom modifier, but was printed before oracle. Casting stat seems to make more sense here.