His Mighty Girthness Chief Rendwattle Gutwad

Grandpa Gobbs's page

26 posts. Alias of Dorian 'Grey'.


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M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs grumpily stomping off to open the door...


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs complains about all the durn webs, critters and weirdos about this place. He still follows....


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs blindly heads south....


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs would seem grateful for the medical treatment and the ease of Stress, but he is a venerable grumpy grandpa!
Snots and flies dis bees tiring....Mees bones ache. Mees gots da art rightus.


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs wonders over to peek a rhemy eye over the Jester's shoulder.
Dips on Dat roasted mutton. Should bees soft enough fer me gums.


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs mutters something about doing everything himself while the old goblin sticks his big eared goblin casts Ignition at the rats!
Spell attack: 1d20 + 6 ⇒ (20) + 6 = 262d4 ⇒ (1, 4) = 5

The grumpy old goblin then waves at the Cleric before shutting the door.
Good plan.


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Standing in the hallway, clutching his walking staff, Grandpa Gobbs nods his appreciative approval at the suggestion coming from the other side of the door.
What he said. A bit muffled though. Sum us don't bees hearing so good. Damn whippersnappers.


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs just stares at the weird jester as if he was joking....

The venerable goblin sighs.
Ain't no way Mees numbers stepping in Dat room! Let Dem come out but someone's needs to burn Dem rats!

A bit startled at being called out by himself, the grumpy old Magus snaps his fingers at the injured zombie!
Ignition

Spell Attack: 1d20 + 6 ⇒ (14) + 6 = 202d4 ⇒ (2, 1) = 3

The Twisting Tree then Enters Arcane cascade .


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs shouts
Shut da door! Let Dem eat Dem selfs!


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs trudges next to Sarmenti.
Bees always da monster behinds da door numbers 1. Good picks!

The Magus lifts his walking staff.
Exploration mode Defend


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs thankfully sits to get tended to by Thoxl. The Iruxi barely even smells any urine....


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Being Frightened 1 for the entirety of the Grab, Grandpa Gobbs is probably losing it 1 per Round ...or more


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs will get that Restraining Order cancelled!
Athletics(T) to Escape! Frightened: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19

The weeping venerable goblin Glares Intimidatingly at it!
Intimidation(T) to Demoralize: 1d20 + 5 ⇒ (5) + 5 = 10

The frustrated Magus decides to cast Shield!

Unless initial Action was a Success? Then he Strides away!


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs screams! His still voice begins echoing, bouncing, vibrating off the walls, ceiling and floor!
Git it off! It hurts us! It burns us! Darnations and damnation!

The screaming Magus Charges his Spell strike and begins whacking the tight tendrils!
Melee(T) Old Man's Walking Stick, 2h, spell strike, frightened, restrained: 1d20 + 6 - 1 - 2 ⇒ (16) + 6 - 1 - 2 = 191d8 + 3 + 2d6 - 1 ⇒ (8) + 3 + (4, 1) - 1 = 15 B Traits: Agile or parry, reach, and trip 2H1d8


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

The old, venerable goblin leans heavily on his walking staff. Breathing a bit hot, the Magus's rhemy blue eyes regard the still closed door with a bit of envy....
Bees gots better bones den any Bard.

He winks.


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

A disappointed arched bushy eyebrow raises as they wait for an explosion.
Mayhaps you bees trays anutter one?

A bit more disappointment suffused his wrinkled face when another few minutes pass and nothing happens but his socks falling down.

Grandpa Gobbs then turns his rhemy blue eyes back behind their current position.
Dat door down dere won't be opening itself will it!?

Grumpily stomping off back into the main hall, the mumbling venerable goblin begins to approach the western door.
Durn youngsters! Bees no respect fer da elders! Bees need'n ta do stuffs meself!

The grumpy old goblin appears ready to open said door....
Exploration mode Search


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs turns his nervous, suspicious, rhemy blue eyes to glance at the weird jester chuckling as he picks at Peter's peppers....
Dat bees how's Mees lost Mees hearing. Boom! Books!

The venerable goblin leans on his walking staff and waits....


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

The wrinkled sour-faced goblin smiles weakly at the skeleton as he picks up the 5sp, absently places them in a pocket and casually side steps around him to edge towards the East door...


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs rubs his rhemy blue eyes at Baskah's inner monologue of there not being 5sp sitting politely on the dungeon floor.

The venerable goblin leans on his walking staff as his rhemy blue eyes follow the conversation between the weird looking long shanks and his freaky (in a cool way) skeleton partner. The old goblin's mouth seems to be moving along with their conversation.

He grins.
Mees memory bees nots too guud Des days. Better write Dat down.

He doesn't understand Necril, but he wants you to think he does..lol.


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs walks suspiciously to the now uncensored goods lying on the dungeon floor. His rhemy blue eyes stare at the coins, manacles and Tiger's Eye....
Any ov you youngsters bees gots a sack?

The goblin turns to look at the Jester, as he is seen flipping a coin.
Dat bees looking familiar.

He points to the freshly found funds.


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Grandpa Gobbs makes a hurumph noise at the response by the weird looking long shanks. Turning his rhemy blue eyes down the strange hall to notice a even stranger sack lying lazily about on the hall floor.
Dat would need a trap.

Not moving a muscle closer to the suspicious thing, the Magus snaps his fingers!
Ignition
Fire! Burn the sack!: 1d20 + 6 ⇒ (20) + 6 = 262d4 ⇒ (2, 1) = 3


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

@ Mêsce apologies but his Strikes should be Claw(T)+5 and Bite(T)+7

Str+2 Dex+4 and Bite being Finesse (although usually Claw is Agile and Finesse?)

I like him. I have only built one Summoner for Agents of Edge watch, but it never got out of Chapter 1 unfortunately.

Looking forward to seeing them work together.

As I stated previously, we have a Summoner in our SoT game, so if you have questions, I probably seen it...lol.

I decided to go with Grandpa Gobbs as initially stated. I enjoy him.

Game on!

@ Djdust did you remention this golden opportunity to Leo recently?


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

Blinking his Rheumy blue eyes in a seemingly startled manner, the old wrinkled sour-faced goblin smiles!
...why am I suddenly in some...is this a dungeon? Son of a sabertooth tiger, a real dark, dank, dreary, desolate, dispairingly delicious dungeon!

Leaning heavily on an apparent walking staff, the immensely old goblin begins to look about his new surroundings. Blue eyes finding the weird looking long shanks and his totally undead hooded companion, the venerable goblin leans a bit more on his walking staff.
So. Come 'round here much?

Grandpa Gobbs smiles weakly.

Exploration mode Search

@Baskah Search is Perception Scout is Initiative

Exploration mode (s)


I do believe that our grumpy grandpa is rearing to yell, pull ears and brain wack some youngsters!


This will be Dorian Grey's submission for this AoA game.

I believe his Crunch is ready. I will edit his Background and extra this weekend.

Any questions, comments, concerns please let me know.


This will be Dorian Grey's Submission for this game.

I am actually liking the Magus for my concept after all.

I altered his Ancestry feat to better synergistic appeal for Magus.

Ship responsibilities would be Researcher or Engineering. He is extremely studious and am obvious machine.

His body is entirely smooth, although muscled. He wears gold robes and hood. His face is only slits for eyes, mouth, nose and ears. A blue light glows from his eye sockets. When he casts spells his veins appear, glowing the same blue.

Again, thank you for the opportunity.