Berserker Cannibal

Graki Ulthra's page

159 posts. Alias of Confucius1.


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Grakis void nullification systems shut down and his natural blank abilities kick into full power. Graki surveys the people looking for the fastest way to kill them. Searching for any signs of weakness and says nothing.

"..."


1d100 ⇒ 5 dodge

Graki Jumps the F@$! Out of the way....

"Arrgh!" With a grunt


1d100 ⇒ 36 vs 43

Graki continues to fling the soft dirt behind him as his life depends on unearthing this pillar. Beads of sweat pour from his face gritting his teeth

"KEEP IT UP! keep digging with everything you got"


1d100 ⇒ 19 vs 55
1d100 ⇒ 49 vs 55
1d100 ⇒ 16 vs 55

lightning attack

1d10 + 10 ⇒ (3) + 10 = 13
1d10 + 10 ⇒ (7) + 10 = 17
1d10 + 10 ⇒ (9) + 10 = 19 penn 6

attacking Hero Mask


Charging the guy in the herron mask
1d100 ⇒ 61

blademaster
1d100 ⇒ 23

Damage 1d10 + 10 ⇒ (4) + 10 = 14 penn 6


(Can I charge the guy who shot at auraxis?)


1d10 + 4 ⇒ (7) + 4 = 11 int


"I can make murder equally with both hands if one is gone I still have another, but your souls and spirit that you cannot replace with augmentation. If you wish to slay the witch first give me the word and it will be done"


Graki looks down at his sword hand, opening and closing it weighing the decision. Graki looms over to Sister as her decision is the most outrageous of the 3 request.


Graki begins panting as he feels fatigue.
"this seems like a good spot as any to rest"

Graki drops to one knee


Graki is going to catch his breath and inspect the body


1d100 ⇒ 85 dodge
fate point 1 left
1d100 ⇒ 32

1d100 ⇒ 20 vs 65 charge attack (fahdi)
1d10 + 10 ⇒ (1) + 10 = 11 penn 6


1d100 ⇒ 31 success dodge

1d100 ⇒ 49
1d100 ⇒ 2
1d100 ⇒ 73

Blade master
1d100 ⇒ 5

1d10 + 10 ⇒ (7) + 10 = 17
1d10 + 10 ⇒ (9) + 10 = 19
1d10 + 10 ⇒ (3) + 10 = 13


graki runs at fahdi full speed ahead screaming with murderous intent. dragging his blade on the ground parting the floor where it trails sending sparks flying

"Aaarrrgghh!!!"

(How many fate points do I have left?)


1d100 ⇒ 17
dodge

upon making his last cut into the stalkers flesh Graki peers out the corner of his eyes seeing the muzzle of fahdis gun point in his direction. Without hesitation graki leaps out of the way of a potential murder make.

"Arrgh!!" he cries as he summons the energy to evade the oncoming attack


1d100 ⇒ 29 vs 55
1d100 ⇒ 46
1d100 ⇒ 64

blademaster reroll
1d100 ⇒ 52

1d10 + 10 ⇒ (8) + 10 = 18 pen 6
1d10 + 10 ⇒ (5) + 10 = 15
1d10 + 10 ⇒ (4) + 10 = 14


Lightning attack
1d100 ⇒ 37 vs 55
1d100 ⇒ 43
1d100 ⇒ 62

Blade master
1d100 ⇒ 67
Pen 6

1d10 + 10 ⇒ (6) + 10 = 16
1d10 + 10 ⇒ (4) + 10 = 14
1d10 + 10 ⇒ (1) + 10 = 11


Lightning attack

1d100 ⇒ 59 vs 55
1d100 ⇒ 59
1d100 ⇒ 12

reroll blade master
1d100 ⇒ 74

1d10 + 10 ⇒ (5) + 10 = 15 penn 6


(Woah nice dodge roll)


Going after a new target.

1d100 ⇒ 60
1d100 ⇒ 55 vs 55
1d100 ⇒ 75

Blademaster reroll
1d100 ⇒ 3

1d10 + 10 ⇒ (4) + 10 = 14 penn 6
1d10 + 10 ⇒ (3) + 10 = 13

can I hit fahdi with lightning attack if not charge attack with the first damage report. Charge is 65


1d100 ⇒ 13 parry
1d100 ⇒ 52 vs 55

1d10 + 10 ⇒ (3) + 10 = 13 penn 6


1d100 ⇒ 24 dodge

graki watches the stalker charge not moving a muscle until the very last moment with cool calculated precision. Graki tilts his head back just enough for his thread to miss being severed. Grinning graki go on the offense...

1d100 ⇒ 41 vs 55
1d100 ⇒ 81
1d100 ⇒ 53

blade master reroll
1d100 ⇒ 81

1d10 + 10 ⇒ (9) + 10 = 19 pen 6
1d10 + 10 ⇒ (3) + 10 = 13 pen 6


Int 1d10 + 4 ⇒ (10) + 4 = 14


graki keeps his eyes swaying from alley to alley street to street looking for signs of an ambush

.oO (this guy may be stalling us here)


Will post tomorrow sorry for not being as active son is back in football and in school


Graki watches auraxis as he faces his own demise with interest
the man doesnt even blink at his own death yet places mission of the ordos, the will and intent of the emperor before his own life..... this emperor he must be someone of great magnificent to inspire such a being. I would like to see this majesty for my self instead of being employed for my tactics alone

Graki inspects his blades turning them from side to side.Graki snaps back to reality from his thoughts... seeing sister haul @$$ towards an open door.... without question he follows


Lightning strike
1d100 ⇒ 15
1d100 ⇒ 29
1d100 ⇒ 69

Blademaster reroll
1d100 ⇒ 99

1d10 + 10 ⇒ (3) + 10 = 13
1d10 + 10 ⇒ (9) + 10 = 19


1d100 ⇒ 43 vs 44 dodge


1d100 ⇒ 34 vs 65. Charge attack
1d10 + 10 ⇒ (5) + 10 = 15 penn 6


Graki races towards the creature grabbing his sword

free action on sword, full run


"@$!=" in his native tongue
1d10 + 4 ⇒ (7) + 4 = 11


Graki shudders and watch the ash fall from his garments.... lifting his nose in the air to get a sense of all smells in the air hoping to catch a scent beyond the burning plastek and charred ash

"Orders"


Graki cleans his blade on the garment of the fallen inquisitor


Lightning Attack
1d100 ⇒ 1 vs 55
1d100 ⇒ 92 vs 55
1d100 ⇒ 61 vs 55

Reroll that miss with blademaster
1d100 ⇒ 57 vs 55

1d10 + 10 ⇒ (7) + 10 = 17 penn 6


1d10 + 4 ⇒ (6) + 4 = 10 ini


Graki watches Sister jump into the void peering at Auraxis motioning for him to go next.
"I will follow in short order"


Charge attack Pschneuein
1d100 ⇒ 76

blade master reroll
1d100 ⇒ 53

damage
1d10 + 10 ⇒ (5) + 10 = 15 penn 6


1d10 + 4 ⇒ (10) + 4 = 14 init


"I jump last, no tell how abilities will warp the ether"


Graki looks to the screaming astropath blade in his hand in a heart beat ready to gut her twine if need be.


Graki follows suit and hands over the stone from his pack


Graki peers over the shoulder of Auraxis ... since the content of the warp has never had any influence over him he reads.


Graki wanders over to the sister and auraxis to see if this artifact has any malificarus effects needing to be nullified


(I would like to get the hell out of there but arent we still in combat?)


(Nice)


1d100 ⇒ 17 awareness

Lightning Attack:

1d100 ⇒ 82 vs 65
blade master reroll
1d100 ⇒ 88 vs 65

1d100 ⇒ 8 vs 65
1d100 ⇒ 63 vs 65

1d10 + 10 ⇒ (2) + 10 = 12 pen 6
1d10 + 10 ⇒ (6) + 10 = 16 pen 6
in a flurry of misses Graki presses the attack against the xenos monster


Lightning attack

1d100 ⇒ 66
1d100 ⇒ 76
1d100 ⇒ 100

blademaster
1d100 ⇒ 89

in a fury of blades graki misses each attack looking dumbfounded as he knews each strike should have landed


Lightning attack

3 quick slashes
1d100 ⇒ 35 vs 65
1d100 ⇒ 92 vs 65
1d100 ⇒ 56 vs 65

1d10 + 10 ⇒ (4) + 10 = 14 pen 6
1d10 + 10 ⇒ (3) + 10 = 13 pen 6
1d10 + 10 ⇒ (6) + 10 = 16 pen 6


"Come for it"

Free Action
graki Pulls out his needle pistol in one hand sword already drawn in the other and drops into a combat stance.

Holds action


ini 1d10 + 4 ⇒ (10) + 4 = 14

(What kind of armor does she have on. Does she have any bare locations I could hit her with?)

Classes/Levels

Outsider | Danger -1, Freak +2, Savior 0, Superior +2, Mundane 0 | XP 0/5 | Influence: At Sorin By: X

About Ripple of Kaldheim

Ripple : but when they say it, the name sounds like a pebble disturbing a calm palm and waves lapping the shore.
look: ambiguous, human body, bizarre eyes, wooden mask, robes

Labels: Danger -1, Freak +2, Savior 0, Superior +2, Mundane 0
Abilities:
You can fly, and you’re pretty tough. Choose any two of the following:
❑ stunning beauty or
pheromones
❑ radical shapeshifting

current conditions:

possible conditions:
❑ Afraid (-2 to directly engage a threat)
❑ Angry (-2 to comfort or support or pierce the mask)
❑ Guilty (-2 to provoke someone or assess the situation)
❑ Hopeless (-2 to unleash your powers)
❑ Insecure (-2 to defend someone or reject others’ influence)

outsider moves:
Kirby-craft: You have a vehicle, something from your home. Detail its look, and choose two strengths and two weaknesses. When you are flying your ship, you can use it to unleash your powers, directly engage a threat, or defend
someone using Superior.
Strengths: Fast & maneuverable, chameleon plating, powerful weaponry, regenerating, dimension-shifting, size-shifting, telepathic
Weaknesses: Bizarre fuel source, susceptible to fire, easily detectable, slow and clumsy, unarmed, difficult to repair

The best of them: When you comfort or support someone by telling them how they exemplify the best parts of Earth, roll + Freak instead of
+ Mundane.
Not so different after all: When you talk about your home, roll + Freak. On a 10+, choose two. On a 7-9, choose one. During the conversation,
you:
- confess a flaw of your home; add 1 Team to the pool
- mislead them about your home; take Influence over them
- describe the glories of your home; clear a condition
On a miss, you inadvertently reveal more about yourself than you planned; tell them a secret or vulnerability you haven’t shared with Earthlings
before now.

Moment of Truth
You embrace your home and call them for aid. They will answer your call—in force!—arriving exactly when you need them to turn the tide. They fight and serve you for the rest of the battle. Of course, when all is said and done...they’d probably like to take you home with them. You did, after all, just prove yourself worthy.

Team Moves
When you share a triumphant celebration with someone, take Influence over them if you show them meaningful affection, physical or emotional. They decide if it’s meaningful.

When you share a vulnerability or weakness with someone, they tell you what you should do to fit in more. Take +1 forward to do it, and mark potential if you do.

POTENTIAL >>>>❑ >>>>❑ >>>>❑ >>>>❑ >>>>❑
Every time you roll a miss on a move, mark potential.
Advancement
When you fill your potential track, you advance. Choose from the list below.
❑ Take another move from your playbook
❑ Take another move from your playbook
❑ Take a move from another playbook
❑ Someone permanently loses Influence over you;
add +1 to a Label
❑ Rearrange your Labels as you choose, and add
+1 to a Label
❑ Unlock your Moment of Truth
❑ Choose two new abilities from any playbook as
you come into your own
❑ You adopt a human life; take Secret Identity and The Mask from the Janus playbook

When you’ve taken five advances from the top list, you can take advances from the list below.
❑ Unlock your Moment of Truth after you’ve used it
once
❑ Change playbooks
❑ Take an adult move
❑ Take an adult move
❑ Lock a Label, and add +1 to a Label of your
choice
❑ Retire from the life or become a paragon of the
city