Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Wounds open on Graiel and close on Khe. As usual, Graiel activates the wand in his hand.
Grail then opens the door.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Wounds open on Graiel and close on Khe. As usual, Graiel activates the wand in his hand.
Grail then strolls toward the next door.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
At the start of Graiel's turn he takes 5 and Khe heals 5. The wounds on Graiel from the spines seem to worsen as the wounds on Khe heal. Graiel grunts during this, takes a step away, and activates the wand in his hand. CLW: 1d8 + 1 + 2 + 1 ⇒ (7) + 1 + 2 + 1 = 11 lol net gain of 1 hp
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Graiel gives the creature a very unimpressed look, "That is terrible riddle. You declare what it is and what is not, like building walls for house. You just use loose woven cloth to build. 'Sort of like'? Eh.."
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Graiel shrugs then says gruffly, "Oh, I thought we humor creature, it either let us pass or we kill it, either way we move on. Mostly just give creature chance not to die."
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Festram heals 5 and Graiel takes 5. Graiel shakes his head at Inarus, "It seems unwise at this time Inarus. If any injuries from you all transfer to me or dangers in this new room attack, I might lose concentration. It would result in healing energies wasted." CLW: 1d8 + 1 + 2 + 1 ⇒ (8) + 1 + 2 + 1 = 12
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
whoops, I did 2 actions last round. I'll just have channeled round 9 then, as well as life link ticks for 10 I believe. So a total of 13 healing to Fes and Khe. Just 8 to Inarus.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
As a request, Festram, could you have the format ??/?? for your hp? It is not for in-game knowledge, but so that I can keep track of the life link ticks as they are automatic.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Grail lets out the breath that he was holding in preparation with a cough. "Yep....it hurt. Wait for it..." Channel: 2d6 + 1 ⇒ (3, 4) + 1 = 8 |Plus 4 more healing to Graiel from fey foundling
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Graiel sighs once more as he steps into the blackened area and activates his wand yet again. "This is gonna hurt." CLW: 1d8 + 1 + 2 + 1 ⇒ (6) + 1 + 2 + 1 = 10
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
I am a little bit excited that I may spend every round of this thing healing myself. I am picturing Graiel with a shield in one hand and a wand in the other.
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
At the beginning of "my turn" everyone heals 5 and I take 15. Graiel grunts again and activates his wand again, sighing his relief as the healing magic rolls over him again. Cure Light: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
Thanks Inarus. Actually, for other people healing Graiel, he gets +2 per die in the heal. Thus your wanding would have been 6 healing. (Fey foundling is silly good.)
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
At the beginning of "my turn" everyone heals 5 and I take 15. As many of their wounds become mere scratches, Graiel's wounds still seem excessive. Graiel looks like he is about to fall unconscious when his favorite shawl looks to discharge some magic. Shawl of life-keeping, which I assume he charges each night, heals him for 10. There are no dice or spells cast, so I believe none of his bonus healings get triggered. Grail takes a noticeable gasp of air as his consciousness flitters. He much more enthusiastically activates the wand again. Cure light: 1d8 + 1 + 2 + 1 ⇒ (1) + 1 + 2 + 1 = 5
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
At the beginning of "my turn" everyone heals 5 and I take 15. Moments after the impact, the other Gnolls immediately feel their wounds closing while the wounds on Graiel worsen significantly. Grunting, he activates the wand he is holding and a small wave of healing washes over him. Cure Light: 1d8 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8
Gnoll Oracle 4 | HP: 42/43 | Fort +5, Ref +1, Will +4| AC 22, F 22, T 10 | Init +0 | Perc +0 | Spells: 1: 7/7 ;2: 4/4 | Channel 2d6+1 : 9/10 | CL Wand : 40/50
"That's not how mine works Inarus!" Graiel yells as he quickly realizes that climbing out of this cage is his best option. He run over to the opening to the cage and attempts to climb on top and then to the chain. Climb: 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0 well then...this should be interesting..
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