Grand Necromancer

Graham Sykes's page

66 posts. Alias of Duboris.


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Attack Roll: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Damage: 1d12 + 13 ⇒ (10) + 13 = 23

"Unfortunate for you, you abominations. I'm on a roll." he says as he leaps forward and puts the bludgeoning end into it's chest cavity.


"Feel this." is all Graham says, before he stomps the floor, marking a resounding thud throughout the dull hall of stone, and swinging his lucerne with a surprising amount of force.

Ragebreak: 1d20 + 7 + 2 - 0 ⇒ (12) + 7 + 2 - 0 = 21 Rage as free, Furious Focus
Ragebreak Damage: 1d12 + 6 + 3 + 3 + 1 ⇒ (12) + 6 + 3 + 3 + 1 = 25 +3 damage due to rage, +3 damage due to power attack, +1 damage vs Undead.

As the attack sinks in, he's fairly certain he hears the bones crumble like bread, satisfying his new found well of anger.


Coming out of a daze of pure rage, as he'd woken up, Graham suddenly comes to when he hears the clank of metal and the rattle of bones. His mind flashes back to when he was brought down so easily, and his brow furrows in disgust at himself. "I won't fall again so easily." he mumbles to himself as he begins to walk forward, Lucerne in hand.

After a generous amount of running forward, Graham seems to be more swift on his feat, with somewhat of a religious zeal. It's almost as if he hadn't been taking the situation truly seriously until now.

Double Move, AoO whenever.


I'm kind of excited for Graham to wake up disappointed and Angry


Graham has 2* Cure light wounds potions then. Also done.


Graham Sykes:

Graham Sykes
Human barbarian 1/fighter (weapon master) 1 (Pathfinder RPG Advanced Player's Guide 109)
N Medium humanoid (human)
Init +1; Senses Perception +5
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 24 (2 HD; 1d10+1d12+7)
Fort +7, Ref +1, Will +0
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee lucerne hammer +7 (1d12+6)
Special Attacks rage (7 rounds/day)
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Statistics
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Str 18, Dex 12, Con 16, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +6; CMD 17
Feats Furious Focus[APG], Power Attack, Weapon Focus (lucerne hammer)
Traits thrill seeker, undead slayer
Skills Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +5, Survival +5
Languages Common
SQ fast movement
Combat Gear potion of cure light wounds, holy water; Other Gear scale mail, lucerne hammer, chalk (6), grappling hook, hammer, hemp rope (50 ft.), hooded lantern, piton (6), sledge, wire (3), 9 gp, 3 sp, 9 cp
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Thrill Seeker +5 feet of movement during the first round of any combat.
Undead Slayer +1 weapon damage vs. undead.


Graham does indeed still have his cure light wounds potion, which I'm thankful to have bought prior.


Or. We could not do any of that. Story time!

To cut a long story short, my parents recently divorced, I had to pick a side, and I was without internet for quite some time because one of my parents wrecked my computer because it was "All I cared about."

It's been a hell of a month gentlemen, but, I believe I'm back. I sincerely apologize for the wait. It'll take me a... bit... to get through those 65 new posts though.


Getting into quite the groove, Graham makes it a point to bring the backswing of the weapon towards the next creature in an almost luxurious twirl, sinking the piercing end of his Lucerne deep, deep, deep into the creature's chest with a resounding thud, stopping it in it's tracks and forcefully kicking it off of the tip with a satisfied expression on his face.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d12 + 9 ⇒ (10) + 9 = 19


Graham takes a few careless steps forward and raises his Lucerne, poised to strike yet another readied action. As he does, he whispers under his breath; "I'll not be made fool again..."

I have a +6 to hit, and a +9 to damage on a d12. Also apologies, for making you roll the readied actions. It only seems fair.


"Ah... good. It's dead. That thing was strange. I'll admit to not being the type to have a lot of will power, but still. That could have easily ended me. I apologize for being of so little help." he says as he leads the group once more.


I'll see you guys in a few rounds :'D


I'm Dazed. Not Dazzled.


Will Save: 1d20 + 0 ⇒ (13) + 0 = 13

Graham's eyes widen at the sudden undulation and his mind goes blank for a second as the thing shimmers within his gaze. He stands there for a moment, slowly pulling his Lucerne back, despite the creature's obvious hostility.


Disappointed that the strange creature didn't approach, Graham walked up to it courteously, and promptly swung his hammer towards the creature. Unfortunately, the strange thing wiggled right around his Lucerne as he dropped it.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

"Regardless of what it is, it's obviously hostile and unintelligent, not to mention it has a skull. That's enough reason for me to break it."


"Oh, well, look at that. Seems we found something, though nothing seems to be at the bottom. This pit is scary, however. I'd very much like to not fall in..."[/b] he says as he rounds the corner, pointing at the strange thing. "You there, you seem frustratable. Brace yourself, this is only going to hurt alot." he says wryly, preparing his weapon if the creature gets within 10 feet of him.

Ready Action Power Attack
If it provokes, as well.

I have a +6 to hit with 1d12+9 Damage on that if it approaches
If it's not immediately dead, +5 to hit, with 1d12+9 damage yet again.


"Yeah. That's astounding." he says in a flat tone, still somewhat miffed that they learned nothing from the goblin snake. He looks down the tunnel, watching the scale flitter slowly down the tube waiting for it to find a bottom.


"Hey. Tik'klik, or whatever your name is... I'm curious. Could you, or, someone, do that light spell on... perhaps... a pebble, or something? And drop it down there? I'm curious how deep this hole goes." he says, looking close at the tunnel as he eyeballs it.

"This might be a place where people have been sneaking in." he says with an inquisitive smile.


As the door shuts and the gout of fire actually causes a burning quality in the room, Graham raises an eyebrow. "Wow, they were actually going to fry you. I was being rhetorical." he says, amused.


"Taicho, I can only imagine you'd be delicious, but, let's not be here any longer. I don't like those 2 runes, and I'm not about to get fried by an ancient wizard's test." he claims as he leaves. As he exits the room he looks to Aston. "Curious... is the trapmaker's art. For, after a while, they never get to see their work's effectiveness. No?"


Graham, with his absolute lack of magical knowledge, and having just started his adventuring career fresh, doesn't know what a symbol spell is. Therefore he makes sure to look at just about every single fancy glowing rune in existence at the moment, and really take in the possibly maddening magic that a rogue might have actually had the chance to notice. "The colors are nice here. Though, one does wonder how such magic lasts beyond the years, no?"


"That looks expensive..." he says as he looks inside of the room. "Probably not the best idea to just walk in. Anything that's survived with that kind of sheen so long probably isn't the safest thing in existence, no?" He says as he pulls the hammer away so that it doesn't dazzle everyone present.


"Just remember that in the future, Arrogance from creatures such as that can be used against them. I'm not upset with it being killed as it was an abomination of nature, but, I still would liked a little bit of knowledge in regards to this place... speaking of which, where did the big nosed robed fellow head off to?" he asks as he walks with Aston, not making a decision as usual.


"Well, Taicho. That was quite rude of you." is All Graham says in a slow monotone voice with a look of obvious unamusement on his face. "I would ask that you not be so hasty in the future, yes? I'd do what I could to save it, but it's most certainly dead. Not a chance at all that it might be alive... nope. Not a chance. It is most definitely dead. Are you proud of yourself?" he asks, never once raising his eyebrows in even the slightest hint of satisfaction with the recent events.


Not one for actual Diplomacy, Graham walks up all the same and gives the creature in question a concerning look as he maintains a good distance and allows his Lucerne to swing gently down to the ground and rest it's head on the floor. "Dear me, pardon the intrusion. Taicho! Have some manners, and don't refer to something that speaks as tasty, that's just rude. Besides, this is certainly no Naga... I do believe it's far too small." he says with no real knowledge of Nagas. "Creature, do be of assistance and name yourself, if you would. I assure you, we're the diplomatic sort. Taicho is just a bit... eccentric." he says, tapping his left hand to his chin for a moment as he looks at him and tries to find the right word for it.


"Does this Naga make it a point to leave her den to wander the halls occasionally? If so I would very much like to save her for after we've dealt with the person we're looking for."[/b] Graham asks simply. "Speaking of which, Aston, this isn't particularly the time.. but.. I am not a lover of secrets, no? You seem to be the priestesses most favored among us, yes? What was so grave that she could only tell you?" he asks simply. "If my suspicions are correct, I'm willing to bet fairly good money that this is all some silly orchestration of an Ex Pharasman... You know, I've always found this religion to be so funny, haven't you?" he asks as he walks towards the two of them as they collect their belongings. "It teases those that might enjoy Necromancy in the future, does it not?" he asks with a smile. "Since we've been here I've been thinking that... well... Perhaps we're looking for a turned?" he asks quizzically.


"Let me check." Is all Graham says as he walks over towards the strange undead head, raising his Hammer, and smashing his hammer down as hard as physically possible.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9 If neccesary
Damage: 1d12 + 9 ⇒ (10) + 9 = 19 Auto Critical if Coup de Grace
Damage: 2d12 + 18 ⇒ (10, 9) + 18 = 37

That is literally one point of damage away from my maximum possible damage at this level, and I'm fairly certain it can one shot anything here, haha.

If it is:
Graham then turns his head, enjoying the fact that the thing practically explodes in his face, murking up his left jaw from the catastrophic Lucerne strike. "Yes. Yes I do believe so. Now then, friend, you mentioned a master?" he asks the creature as if he hadn't just ruined the skull of the strange head thing. "Do tell. Is he Human, and does he have a penchant for enjoying the company of walking corpses?" he asks as he gets closer. "Now now, don't be shy, yes?"


Graham looks at the creature with the large nose and smiles simply as he walks along, letting the light radiate from his hammer. He keeps his mouth shut and his smile wide, but stands with his Lucerne drawn and closed within his two hands. His cool eyes look towards Aston and he quickly raises them high for just a moment before drawing them back at the creature with a large nose.

He doesn't audibly mention it, but he can't help but think of something; "How long has this fellow been in here, how has he survived, and worse still, how did he get in..."


Seeing the Tengu put a surprising amount of force behind that pull, Graham chuckles a little after realizing his assistance might not have actually been needed in the first place. However, all that considered, he looks back to the Golem, giving it a shrug. "Oh, fantastic..." he says as the room opens up. ""I can finally hit things without the shadows playing tricks on me. How about we just lure everything back here forever?" he says with a smile and just a glaring hint of sarcasm.


I legit thought the Woodpecker was opening the door, my bad.


"Hm. Strange creature. It's always interesting to kill undead that aren't of a humanoid race... Though frankly speaking when it's just a head, you can't expect them to be capable of taking hits that well... A pity really." Graham says as he walks away from the fleshy bits. He knows his allies are far more stealthy than he is, but carefully walks a ways behind them all the same.


Technically before any of that;

As the foolish Undead floating abomination of strangeness has the audacity to get within swinging range, Graham smirks as he raises his Lucerne high, having braced for such a thing.

Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d12 + 9 ⇒ (4) + 9 = 13

And whether that strikes or not, he can't be sure in all this darkness. With what distance it passes, he still gets the luxury of striking it yet again with a wide grin crossing his face.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d12 + 9 ⇒ (12) + 9 = 21

Of both blows, he feels rather confident about his first one, rather happy with the placement. It was piercing damage.


Graham hears the sudden level of distress in everyone's tone, and the now-usual worried noise of the construct they're with. With little speed, he moves only 20 feet, standing to Taicho's left. He somewhat hides his lucerne's hammer behind him, in hopes that the Vargouille will come into range of attacking. Provided it does, he readies a chance to smack it, and then should it move once more, he'll strike it again... Yes, that's always worked out nicely. His superior reach always gave him that luxury, didn't it?

Ready action: Brace
If it comes through and tries to hit Taicho or me, I get to hit it twice, I believe.

Just checked. I'll be able to hit him once with the readied, and once with the AoO as he moves through the threatened space.


"I've 50 feet of it on my person in my pack. I've never been one to not be prepared for this sort of thing... most of it was picking up dust in the reliquary whenever they sent me the letter to embark on this adventure." he says with a chuckle. Looking onward, he realizes that this place is pretty damned symetrical. "You know... I get the funny feeling that this place is mostly symmetrical. It makes sense for an ossuary to be like that, though... Though if I had a preference I wouldn't leave that rope here. Worst comes to worst, something crawls its way up, and we give whatever we're here for the opportunity to escape underneath our eyes." he explains.


Graham takes note of the Lucerne as everyone obviously worries about the magical nature of the statues. "Ah, a Lucerne... well. He obviously merely enjoyed smashing his fores from a distance, just like I did. Though the weapon does far better things in the hands of someone who lacks the frailty of such a... standing." he points out as he looks around.

"Evocation is the type that blasts people about isn't it? I've little experience with wizards, apart from Necromancy that isn't quite evil... what's the chance that touching these doesn't cause us to explode?" he asks.

"Though... "Blasting" in a ossuary just seems strange."


"Oh ho, what have we here? These folks look important, don't they?" he asks as he slowly progresses forward with Tik'Klik, just slightly behind him. "What do you suppose the significance of the 7 to 1 ratio is?" he asks curiously.


Approaching the final skull spider in eerie silence, Graham smiles at the ferocity of the attacks that Taicho shows off. Raising his lucerne once again, he attempts to strike the creature rather brutally;
Percentile: 1d100 ⇒ 24
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d12 + 9 ⇒ (8) + 9 = 17
If Crit: 1d12 + 9 ⇒ (3) + 9 = 12


Sorry about the delay!


I have no issue with the Cl 20 Arcane lock, solely because it's one of the gimmicks of the dungeon. "Do we use a charge now, or later? Do we really need all of the charges?" It's unusual for a group to have +20 disable device at level 1, so the only way you could really get through was if you over-specialized, and even then I don't think it's possible.

I'm quite content with how it goes.


I pretty much expected that. It's probably a CL 20 Arcane lock "Made in the far distant past by grand wizards of the thassilonian age!" because that stuff is raaaaaampant in any campaign that involves even a piece of Thassilon, lol.


"Ah, but see; that's just it, isn't it? The high lady made it seem as though without this bauble... this... grandiose door opener, that we wouldn't be able to escape the clutches of this damnable ossuary, yes?" he asks with a chuckle. "Religious she may be, but... I believe that suggestion was only there for us to actually be able to report to her. If we require this, then how did that squid creature, or the body thief escape? I assume there are other exits... I don't think we should be..." he paused for just a moment; "I don't think we should worry far too much about using up all of the remaining charges." he said as he looked at the two doors.


Graham stands, observing the situation unravel. While the rest of the group fared well when it came to skills of use, he had little. What knowledges he did have pertained to engineering and dungeoneering, and, frankly, he didn't believe either would assist them at the moment.

"I'll let you lot figure this out, but if worst comes to worst, and these are indeed doors, we could simply use that chime we used to open the front door, yes? How many more charges does it have left? That's the important question." he asks as he taps the solid gateways.


"Well then! First thing dead, then. No idea what this is, personally... I just sort of bludgeon the things that get hostile. It's reasonable enough, if you ask me." he says as he checks his Lucerne. Scratched only slightly from the hard attack, but, that's bound to happen. "Shall we continue?" he asks, stepping around the acidic pile of dead squid.


That's how you miss 35 damage in 2 rounds, against the first encounter of the game.


Hearing the weapon thud strongly against the ground, Graham tilts his head and contorts his body only slightly to avoid the attack of the strange, spear-headed creature. "Unfortunate. I do wish I could see properly... But, I don't intend to miss twice, strange creature." he says as he lines up the piercing end of his lucerne on his forearm with the strange thing.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13 Furious Focus, Power Attack
Damage: 1d12 + 9 ⇒ (8) + 9 = 17
Percentage: 1d100 ⇒ 28

Unfortunately, the strange method of striking with the weapon seems inaccurate.


"I can't see very well, mind you, that doesn't mean I'm not accustomed to such things-" is all the man says before he brings his lucerne curtly down upon the strange creature, rather thankful that it missed.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23 Power attack, Furious Focus negates penalty.
Damage: 1d12 + 9 ⇒ (9) + 9 = 18

The man's face doesn't change as he swings it, despite the fact that he drops his hammer with a ferocious amount of strength that one wouldn't expect to come from the frail-looking pale man. A resounding thud (likely) resounds throughout the hall.


Oh wow I am terribly sorry. I somehow managed to lose track of our first initiative. I'll post right now, then.


Weekends are always slow. At least from a Dm's standpoint. Sundays tend to explode in the late hours, though, and then it's a casual pace all week. Saturdays tend to be dead, however.

Then there's me, in this game, who can't post anything because it's not my turn however.


Graham looks at the sudden red-eyed display with little interest. For certain, he had very little interest in the creature's livelihood, simply because he'd always been taught that the life of a living creature was far more valuable than something created. Granted Klik would eventually grow on him given the chance, he didn't think he'd ever be willing to sacrifice himself for the construct's well-being, though one could never be too sure.

"Right, well, if that's the case, then I shall remain in the front, though I do it mostly under the premise that I hit things far harder than the rest of you." he says with a shrug. "Right. Where do we go?" he asks.


"If it's merely a wayward construct, we could always use it to check the rooms ahead, you know." he says matter'o'factly. "Better than one of us taking a hit like that, right?" he says with little regard for the construct's safety.