| Tik'Klik |
*Dotting
| Taicho Blackfeather |
Sorry if Taicho's entry is a little off topic, I had started it and skimmed the opening, won't happen again. Shall we assume the piece of paper that blew across the road was the invitation. Taicho certainly would have let it blow to see how it responded to he wind. I'm not sure yet, but he may be bat-s**t crazy,
| Tychi |
I think he's channeling Tychi myself. :)
| Tik'Klik |
| GM Zed |
Graham, you can act now - in fact, it's you that we're waiting on...
I should have made it clear, I run initiative in blocks so, rather than each person having to wait their turn we go with:
Any PC's who beat the enemy
Then the enemy
Then all the PC's
So we are now up to all the PC's...Taicho and Aston have acted so we are waiting on Tik'klik (who is effectively taking his round 2 action) and Graham...
Does that make sense Graham?
| Tik'Klik |
Tik'Klik was waiting to see if it died. Since it didn't, he'll act.
| Tik'Klik |
That's ok, Tik missed as well, and he's doing touch attacks.
| Tik'Klik |
If Taicho let Tik'Klik use his MW picks, and then aided another, then the two would have an upper skill check of 32.
Would the GM let them take 20 working together like that? Or are these things basically unpickable mcgovens? If they are, I don't want to derail the game. We could always say the tried it and still couldn't. Just hate to use limited resources if we don't have to. It's not as if we have a time limit (as far as we know), so taking an hour or two to try to pick the locks in detail isn't a major issue.
| GM Zed |
The DC is higher than you guys can get with one of you working and the other aiding (both taking 10/20 as appropriate) - mechanically, it is a very serious lock bolstered with an Arcane Lock - from a module as written / story perspective, it's a magical Macguffin that needs you to burn a charge on the chime...
| Tik'Klik |
No problem, just wanted to check. A ringing we will go it seems.
I really hate how they do some of these APs sometimes.
| Graham Sykes |
I have no issue with the Cl 20 Arcane lock, solely because it's one of the gimmicks of the dungeon. "Do we use a charge now, or later? Do we really need all of the charges?" It's unusual for a group to have +20 disable device at level 1, so the only way you could really get through was if you over-specialized, and even then I don't think it's possible.
I'm quite content with how it goes.
| Tik'Klik |
Like I said, I'm fine if it's a mcgoven (yeah, I misspell it on purpose). Just wanted to confirm is all.
| Taicho Blackfeather |
I misread the 20 on the beak as a 20, not a 16+4=20, I had just gotten up and apparently was groggier than I realized...the benefit of working third shift and waking up a lot :)
On a separate note I think I did the attacks right, the claw x 2 is a single attack not a full attack, where the claw x 2 and the beak is a full attack, similar to a two- weapon attack, right?
| Tik'Klik |
Nope, if you use more than 1 natural attack, it requires a full attack. The x2 nomenclature just indicates you have two claw attacks. Saves space in the bestiary.
Two-weapon is different rules.
| Taicho Blackfeather |
my apologies, first time using a creature with natural attacks, so single attack one claw or beak, full attacks two claw one beak, all are considered primary so no -2 like secondary attacks?
so is the same true for creatures making more than a 5ft move, only one attack even if they have multiple natural attacks?
| Tik'Klik |
Yep, that's correct on the first part. Single claw or beak on standard attack, full attack is claw, claw, and bite, and all are primary. Only secondary attacks I know of are hoofs and tail and wing, and if they are the only one you have, they are primary.
No, 5ft move is not a move action. You can 5ft adjust, and then full attack.
| Taicho Blackfeather |
so is the same true for creatures making more than a 5ft move, only one attack even if they have multiple natural attacks?
that's why I said more than a 5ft. move, in other words a move action. So, move action, one attack; 5ft.step full attack, gotcha.
The sad thing is I've played with a couple gm's who have creatures make a move action and then attack with two natural attacks, that's why I assumed it was different than two-weapon fighting. At least now I know, what did GI Joe say "knowing is half the battle" thanks ;)
I edited this to use the term "move action" which is not the same as a "standard action"
| Tik'Klik |
They can, if they have the pounce special ability.
But Taicho doesn't.
A lion, for example, has pounce, which let's him make a full attack at the end of a charge (claw, claw, bite).
| Tik'Klik |
LOL, I was waiting for someone too. The only way the golem has to force the door open is to slowly melt it with acid over several days. :)
| Aston Sabroque |
Sorry, I actually thought Taicho was opening the door... I was waiting on you guys! ;) Sorry for the misunderstanding.
For the record, I think one of those other campaigns I'm in right now might be dead. GM hasn't posted in weeks. And in the other one, I'm bleeding out at -4 HP and thus have little to contribute aside from death throes.
I'll post momentarily!
| GM Zed |
All, note that it is nearly two weeks since Graham Sykes’ player last posted – I am going to suggest, just as long as you are happy, that I run him as GMPC for now (hoping that the player returns) – at some stage, as I am not a huge fan of the GM running the big hitter in combat, I may write him out and we’ll drop to a 3 person game – not too keen on re-recruiting and I can always drop the challenge rating a bit or maybe (more likely / more fun) allow you to level up to Level 2.
Thoughts?