The Godsmouth Heresy (Inactive)

Game Master Zesdead

Paizo's 'The Godsmouth Heresy'

...in which our adventurers, repelled by Silvennius Tripe and his zombie cohorts, regroup.

Party Health

Aston Sabroque, 15/15HP
Taicho Blackfeather, 11/17HP
Tik'klik, 21/21HP

Maps
The Godsmouth Ossuary


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This is the discussion thread for our The Godsmouth Heresy game.

We can use this thread for off-topic or 'Out of Character' discussions....


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

*Dotting


dot dot dot


-INACTIVE-

I have arrived! I'll post in the gameplay thread after work.


"Motley crew" bwa ha


-INACTIVE-

Or "Crue," if one prefers. ;)


Sorry if Taicho's entry is a little off topic, I had started it and skimmed the opening, won't happen again. Shall we assume the piece of paper that blew across the road was the invitation. Taicho certainly would have let it blow to see how it responded to he wind. I'm not sure yet, but he may be bat-s**t crazy,


Male Tengu - HP (96/96)
Stats:
AC/Touch/Flat 30/17/29 | Fort/Ref/Will +11/+13/+14 | Init +13
Skills:
Acrobatics 25, Climb 9, Perception 29, Ride 26, Stealth 23, Swim 9
Monk (Sohei) (14)

I think he's channeling Tychi myself. :)


then you'll love the claw attack x2 (sacred weapon) & beak attack


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

For the GM


I am travelling with work for the next two days - I may have some internet access and get a post up - but probably not...feel free to RP amongst yourselves, etc...

Sorry, timing sucks - I'll prioritise this game if I do get some computer time...


-INACTIVE-

Everything going okay? Just wanted to check in. Been a slow weekend on the boards.


Weekends are always slow. At least from a Dm's standpoint. Sundays tend to explode in the late hours, though, and then it's a casual pace all week. Saturdays tend to be dead, however.

Then there's me, in this game, who can't post anything because it's not my turn however.


Graham, you can act now - in fact, it's you that we're waiting on...

I should have made it clear, I run initiative in blocks so, rather than each person having to wait their turn we go with:

Any PC's who beat the enemy
Then the enemy
Then all the PC's

So we are now up to all the PC's...Taicho and Aston have acted so we are waiting on Tik'klik (who is effectively taking his round 2 action) and Graham...

Does that make sense Graham?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Tik'Klik was waiting to see if it died. Since it didn't, he'll act.


Oh wow I am terribly sorry. I somehow managed to lose track of our first initiative. I'll post right now, then.


That's how you miss 35 damage in 2 rounds, against the first encounter of the game.


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

That's ok, Tik missed as well, and he's doing touch attacks.


can we not kill it and let Taicho keep it as a pet? He wants his own wind machine :)


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

If Taicho let Tik'Klik use his MW picks, and then aided another, then the two would have an upper skill check of 32.

Would the GM let them take 20 working together like that? Or are these things basically unpickable mcgovens? If they are, I don't want to derail the game. We could always say the tried it and still couldn't. Just hate to use limited resources if we don't have to. It's not as if we have a time limit (as far as we know), so taking an hour or two to try to pick the locks in detail isn't a major issue.


The DC is higher than you guys can get with one of you working and the other aiding (both taking 10/20 as appropriate) - mechanically, it is a very serious lock bolstered with an Arcane Lock - from a module as written / story perspective, it's a magical Macguffin that needs you to burn a charge on the chime...


I pretty much expected that. It's probably a CL 20 Arcane lock "Made in the far distant past by grand wizards of the thassilonian age!" because that stuff is raaaaaampant in any campaign that involves even a piece of Thassilon, lol.


yeah that's what I thought


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

No problem, just wanted to check. A ringing we will go it seems.

I really hate how they do some of these APs sometimes.


Just out of curiosity what if Taicho sheds his armor so +11 then the aid from Tik'Klik so 33 Minimum? possibly a 35 if Tik'Klik roles a 7 or higher to aid another, course he might role a one and then its Taicho's 31 :)


Sorry folks still not quite there on the DC and it's still a magical Macguffin anyhow...

...and not merely magical...super Thassilonian arcane wizardry ultra-sorcery magical...


I have no issue with the Cl 20 Arcane lock, solely because it's one of the gimmicks of the dungeon. "Do we use a charge now, or later? Do we really need all of the charges?" It's unusual for a group to have +20 disable device at level 1, so the only way you could really get through was if you over-specialized, and even then I don't think it's possible.

I'm quite content with how it goes.


-INACTIVE-

Same here. I rather like the whole "you can only open so many doors" gimmick, though I imagine there is indeed an alternate exit somewhere out there.


And on that note Monsieur Sabroque, you have the chime... Time to decide, between you, which door you are going to open?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Like I said, I'm fine if it's a mcgoven (yeah, I misspell it on purpose). Just wanted to confirm is all.


umm, my apologies there was no crit. on Taicho's attack, I hope that does not change the results...


Yeah, I was going to check with you about that - but it makes no difference to the result in this instance...


I misread the 20 on the beak as a 20, not a 16+4=20, I had just gotten up and apparently was groggier than I realized...the benefit of working third shift and waking up a lot :)

On a separate note I think I did the attacks right, the claw x 2 is a single attack not a full attack, where the claw x 2 and the beak is a full attack, similar to a two- weapon attack, right?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Nope, if you use more than 1 natural attack, it requires a full attack. The x2 nomenclature just indicates you have two claw attacks. Saves space in the bestiary.

Two-weapon is different rules.


my apologies, first time using a creature with natural attacks, so single attack one claw or beak, full attacks two claw one beak, all are considered primary so no -2 like secondary attacks?

so is the same true for creatures making more than a 5ft move, only one attack even if they have multiple natural attacks?


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

Yep, that's correct on the first part. Single claw or beak on standard attack, full attack is claw, claw, and bite, and all are primary. Only secondary attacks I know of are hoofs and tail and wing, and if they are the only one you have, they are primary.

No, 5ft move is not a move action. You can 5ft adjust, and then full attack.


Taicho Blackfeather wrote:


so is the same true for creatures making more than a 5ft move, only one attack even if they have multiple natural attacks?

that's why I said more than a 5ft. move, in other words a move action. So, move action, one attack; 5ft.step full attack, gotcha.

The sad thing is I've played with a couple gm's who have creatures make a move action and then attack with two natural attacks, that's why I assumed it was different than two-weapon fighting. At least now I know, what did GI Joe say "knowing is half the battle" thanks ;)

I edited this to use the term "move action" which is not the same as a "standard action"


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

They can, if they have the pounce special ability.

But Taicho doesn't.

A lion, for example, has pounce, which let's him make a full attack at the end of a charge (claw, claw, bite).


Sorry about the delay!


-INACTIVE-

Hey gang, I probably won't be able to make a meaningful post until tomorrow night. Please bot Aston as necessary until then. Sorry/thanks!


Folks, I think we need a player post to move this forwards... How do you want to proceed with the barricaded door?


yeah, I was kind of waiting for one of the big burly guys to knock the door down


Golem (Wyrwood)
Stat:
HP - 27 | AC/Touch/Flat 14(18)/15/11(15) | Fort/Ref/Wil +0/+4/+5 | CMD 14 | INIT +7
Skills:
Acrobatics +10 | Appraise +9 | Craft (Clockwork) 10 | Craft (Tattoo) 11 | Disable Device +10 | Perception +9 | Spellcraft +12 | Kn (Arcan) +12 | Stealth 9 | UMD +4
Seeker Sage Sorcerer (2)

LOL, I was waiting for someone too. The only way the golem has to force the door open is to slowly melt it with acid over several days. :)


so "Tachio does his best imitation of a woodpecker, attacking the top of the door while Tik'Klik pours acid on the bottom part of the door, keeping their feet clear of the puddle" is our next post?


I think both of the others have flagged they are a bit 'behind' in other games - I have PM'd them to let them know we are waiting on some input...


thanks for the heads up...

I could bott them...Aston takes a bite out of the door and drains it's sap while Graham, using his hammer, taps the pins out of the doors hinges...No? ok we will just wait for them :)

Ok, after reading my own post its definitely time to go to bed...


-INACTIVE-

Sorry, I actually thought Taicho was opening the door... I was waiting on you guys! ;) Sorry for the misunderstanding.

For the record, I think one of those other campaigns I'm in right now might be dead. GM hasn't posted in weeks. And in the other one, I'm bleeding out at -4 HP and thus have little to contribute aside from death throes.

I'll post momentarily!


I legit thought the Woodpecker was opening the door, my bad.


Have PM'd Graham, I will GMPC him if no response within 12 hours...

Note that I fully expect people to be busy over Easter so if we stay in combat (quite likely!!!) and people aren't able to post much, we will probably slow down until next tuesday...


All, note that it is nearly two weeks since Graham Sykes’ player last posted – I am going to suggest, just as long as you are happy, that I run him as GMPC for now (hoping that the player returns) – at some stage, as I am not a huge fan of the GM running the big hitter in combat, I may write him out and we’ll drop to a 3 person game – not too keen on re-recruiting and I can always drop the challenge rating a bit or maybe (more likely / more fun) allow you to level up to Level 2.

Thoughts?

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