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Sorry to dredge this post from the grave, but I misinterpreted some rules so I have some questions on how you guys think I should proceed.

Currently
L1 - Power Attack
L1 - Focused Study or Frightening Ambush
L2 - Intimidating Prowess
L3 - Hurtful
L5 - Sig Skill
L6 - Shatter Defense
L6 - C. Smash
L7 - Killing Flourish (Maybe)

Should I take Killing Flourish at 7 and what should I take as my L1 feat and build from L9 and up? I would like to increase my step of intimidate but I don't know how. Would I be better to get more free intimidate checks or go Thug for increasing. Just kind of at a loss for what to do.


Okay, so I have already made the character and we are a couple of sessions into my character after my last character's death. RIP Paladin bros....

Wanted my guy to be a Viking that kills giants, really fun!

This is for the giantslayer AP

So here's my current character as this stuff is now locked in... - 25 Point Buy

18 Str +3 Racial via Alchemically Enhanced
16 Dex +1
16 Con
14 Int
10 Wis
7 Cha

L1 - Intimidating Prowess / Power Attack
L2 - Menacing -Dazzling Display
L3 - Hurtful
L4 - Rogue Talent - Weapon Focus
L5 - Signature Skill
L6 - Menacing Shatter Defense
L6 - Rogue Talent - C. SMASH
L7 - Violent Display

Traits - Bruising Intellect / Dwarven (Ulfen house Rule) raised.. +2 AC vs giants as its for dem heavy hitting giants.

Ryze Kuja wrote:
Another thing I forgot to mention is that since you're investing so heavily into Intimidate, you really should get a +1 Cruel enchanton

I actually have a +1 Greatsword with cruel already!

Items I'm keeping handy are potion of enlarge person, bull's strength, gravelly tonic, Elixir of Thunder voice, potion of protection from evil, tangleburn bag, oil of versatile weap.

Any items you guys can think of since my dumbars thought fighting giants with a greatsword was a good idea?

I have a +21 to my intimidate via the Maiden's Helm, Belt of Str, bruising Int, skill ranks and class bonus.

So I believe taking violent display at 7 would be best. That just brings up two possibilities... I love the build Ryze put forward, but it is a bit too late for that.

Now mind you this is for the giantslayer AP. So, do I retrain Sig Skill to something else, maybe the step up feat as I took it at 5 or do I keep wat I have and add on with the Rogue Thug? An extra d6 to SA and adding 1 to the shaken condition in case of missing is very appealing.

Downside, I lose stalk which gives me that +2 to intimidate for my studied target and my +3 to studied target comes online at 11 with and as I'm told Giantslayer ends at about 16.


*Khan* wrote:

Are Menacing and Menacing Shatter Defences 3rd party feats/slayer talents?

Has your GM approved signature Skill Intimidate? It kind of robs the unchained rogues unique skill abilities for a feat.

Menacing is the fighting style for the Ranger Combat Stype Slayer Talent. Signature Skill was allowed, just no 3rd-party material.


Greetings!

I have a question about a slayer I am building. I am trying for an intimidate build and these are the feats/talents I have selected up to L6. Human for extra slayer Talent.

L1 - Intimidating Prowess / Power Attack
L2 - Menacing, Dazzling Display
L3 - Hurtful
L4 - Rogue Talent - Weapon Focus
L5 - Signature Skill
L6 - Menacing Shatter Defense
L6 - Rougue Talent - C. SMASH

Am I Building this right or should I have had Signature Skill come on at L7?

Should I not take dazzling Display at all and do Intimidating prowess at L2 and a different feat at L1?

For instance, Frightening Ambush works great with Shatter Defense so even if I miss i keep the shaken effect going. So do I take Frightening Ambush at L1 and give up Dazzling Display or just take it at 7?

Or do I keep what I have, forget Frightening Ambish and just go with Violent Display?

Thanks!