Madame Ivanja

Grace Quickstep's page

No posts. Organized Play character for Merisal The Risen.


Full Name

Grace Quickstep

Race

Half Elf

Classes/Levels

Lotus Geisha Bard 4

Gender

Female

Size

Full Bodied

Age

??

Strength 10
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 18

About Grace Quickstep

Grace Quickstep
Female half-elf bard (lotus geisha) 3/sorcerer 1 (Pathfinder Player Companion: Dragon Empires Primer)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 32 (4 HD; 1d6+3d8+10)
Fort +3, Ref +5, Will +5; +2 vs. enchantments, +2 trait bonus vs. illusion
Immune sleep
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Offense
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Speed 30 ft.
Melee fighting fan +2 (1d4/×3)
Ranged shuriken +4 (1d2) or
sling +4 (1d4)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1)
Bard (Lotus Geisha) Spells Known (CL 3rd; concentration +7)
1st (4/day)—beguiling gift[APG] (DC 16), charm person (DC 16), moment of greatness[UC], sleep (DC 16)
0 (at will)—daze (DC 15), flare (DC 14), lullaby (DC 15), mage hand, open/close (DC 14), prestidigitation
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—endure elements, infernal healing[ISWG]
0 (at will)—acid splash, detect magic, read magic, spark[APG] (DC 14)
Bloodline Imperious
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Statistics
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Str 10, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Base Atk +2; CMB +2; CMD 14
Feats Eschew Materials, Harmonic Spell[ISWG], Skill Focus (Perform [dance]), Spell Focus (enchantment), Spellsong[UM]
Traits performance artist, skeptic
Skills Appraise +5, Bluff +8, Diplomacy +8, Escape Artist +6, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Perform (dance) +19, Perform (percussion instruments) +8, Perform (sing) +9, Sleight of Hand +6, Spellcraft +5, Stealth +6, Survival +0 (+2 to avoid becoming lost), Use Magic Device +10; Racial Modifiers +2 Perception, student of humanity
Languages Common, Elven, Halfling
SQ arcane training, elf blood, enrapturing performance, versatile performance (dance)
Combat Gear potion of cure light wounds (2), potion of reduce person (2), wand of cure light wounds (10 charges), wand of inflict moderate wounds (11 charges), wand of mage armor (15 charges), wand of reduce person (9 charges), alchemist's fire (3); Other Gear mithral chain shirt, fighting fan[UC], shuriken (5), sling, sling bullets (6), shawl of life-keeping[ARG], sleeves of many garments[UE], wayfinder[ISWG], belt pouch, bongo drums, flint and steel, ink, inkpen, journal[UE], masterwork backpack[APG], mess kit[UE], mirror, scarf of the suggestive dance (worth 3,000 gp, 0.5 lb), soap, spell component pouch, waterskin, 1,326 gp, 8 sp
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Special Abilities
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Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enrapturing Performance (standard action) (Su) Performance affects only 1 target, but +2 DC or +1 to morale bonus.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Harmonic Spell Casting spells extends duration of bardic performance
Imperious +Spell level to intimidate creatures adversely affected by your spells.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Performance Artist (Perform [dance]) +1 to Perform (dance) checks, or +5 when using that skill to make money.
Shawl of life-keeping (10 HP/day) Store up to 10 HP in the shawl. You heal stored HP if you are reduced to -1 HP or less.
Skeptic +2 save vs. illusion.
Sleeves of many garments Transform current clothes into any non-magical new form.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spellsong Combine spellcasting and bardic performance
Student of Humanity +4 (Ex) Bonus to learn, study, or gather information about humans.
Versatile Performance (Dance) +19 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp

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