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Is there any examples of play? Or would anyone be willing to have a discussion on how this game is played?


I am looking for someone who has run a game of Agone. If they could contact me, I have a few questions. Thanks.


So I am having an argument with one of my players about a magic weapon he is making. the weapons is a Heavy Flail with Impact and shock.

He is adding it up thus:
15 gp for the weapon
300 gp for the masterwork
2,000 gp for the +1 enhancement
8,000 gp for the Impact enhancement
2,000 gp for the shock
bringing to a total of 12315 gp

Now I don't think is fully right. I wanted to get another source of input. to put this argument to rest. Thanks for any help.


Not beat a dead horse but, I too am having some trouble with a summoner. I have not looked at the synthesist summoner, but I have come to not like it. My player has worked it out to where he has a large flying eidolon with a large broad sword and then casts enlarge person on himself. This has un-balanced my game. With the flying he bypasses my terrain and now with cleaving finish he goes through monsters like used tissue. I understand the focus of being focused on combat, but I don't want to put in too high of CR monsters in fear for the other players. Any thoughts on this would be most welcome.
Forgive any spelling error as I'm crying into my drink coming up with ways to handle this and I fear my dog my be packing to leave.


I have a party made up of four level twelve characters. I am trying to build an encounter that won't kill them but come close. The encounter is:

  • 2 Sellswords
  • 6 Highwaymen
  • 3 Battle Mages

All of which are from the Gamemastery NPC gallery. This should be an encounter CR13, but if my math is wrong this might be off. Should I include the CR equivalencies for building encounters with more then one monster/NPC or should this encounter stand as is?


I have just another question about this topic. So if the PC has the summoned monster perform an action other then attacking would it require a handle animal check?


I was going for a "Jedi-like" class in the sense of it being an old and powerful teaching. but from the sound of it the force might be a bit too strong with this one. I took all the bits that I liked and tossed them in. so now would be the thinning of the powers. what thoughts do you have on what should be dropped or pulled back?


Sorry about that still learning, this should be it. but I think LeBlanc got to it before I could. thanks for the info though.

wolf guard class


I have this idea for a class but I want it to be as balanced as I can get it so I was wondering if I might get some input on it. Please tell me your thoughts, and don't hold back.

Link:
Class in work


I have been going through the ultimate combat variant rules for armor as damage reduction, vigor & wounds and piecemeal armor. I want to incorporate these into my next campaign so I thought I would ask if anyone has anyone run a game with these? How did they work? Did you have any complaints? How did it affect survivability for the players? Did it add a bit of strategy to your encounters? How did the monsters hold up to damage?


I like the idea of catastrophic flood tides. It gives the reason to use some of the water based monsters that I rarely get to use. Cities made out of coral and winding sea caves. options just spring to life.
I had been mulling over the seismic activity due to increased gravitational stresses, so that works in nicely. witch brings me to the more mundane, in such a violent world would the denizens develop more into a nomadic culture or with the prevalence of magic construct walls or raise their Cities to negate the need for such defences.
As for the moons I was thinking about linking the transformations to a level of alignment (evil, neutral, good) to a corresponding moon, so giving each moon a different embodiment works quite well with that. But having the transformations triggered by one moon will reduce the work load of timekeeping.


I am thinking about building a world with three moons and wondering what the effect it would have on the tides and the cultures that would develop. Also how it would affect the flora and fauna? I has some ideas but wanted some thought on this.


Is this a closed game or can anyone join?