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So I am having an argument with one of my players about a magic weapon he is making. the weapons is a Heavy Flail with Impact and shock.

He is adding it up thus:
15 gp for the weapon
300 gp for the masterwork
2,000 gp for the +1 enhancement
8,000 gp for the Impact enhancement
2,000 gp for the shock
bringing to a total of 12315 gp

Now I don't think is fully right. I wanted to get another source of input. to put this argument to rest. Thanks for any help.


I have a party made up of four level twelve characters. I am trying to build an encounter that won't kill them but come close. The encounter is:

  • 2 Sellswords
  • 6 Highwaymen
  • 3 Battle Mages

All of which are from the Gamemastery NPC gallery. This should be an encounter CR13, but if my math is wrong this might be off. Should I include the CR equivalencies for building encounters with more then one monster/NPC or should this encounter stand as is?


I have this idea for a class but I want it to be as balanced as I can get it so I was wondering if I might get some input on it. Please tell me your thoughts, and don't hold back.

Link:
Class in work


I have been going through the ultimate combat variant rules for armor as damage reduction, vigor & wounds and piecemeal armor. I want to incorporate these into my next campaign so I thought I would ask if anyone has anyone run a game with these? How did they work? Did you have any complaints? How did it affect survivability for the players? Did it add a bit of strategy to your encounters? How did the monsters hold up to damage?


I am thinking about building a world with three moons and wondering what the effect it would have on the tides and the cultures that would develop. Also how it would affect the flora and fauna? I has some ideas but wanted some thought on this.