but if I used the advanced creature template it would quickly and easily bring monster up to CR1, right?
That would give orc a AC17 & falchion +7 (2d4+6 18/20) which seems adequately if not excessively tough for a CR1.
I want to create a level one fighter orc as chief of orcs for a 1st level party of 3. Should I roll stats and give the orc +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma as you would for a orc character, and if so what would be the CR of this monster. Or, should I give it +4, +4, +2, +2, +0, -2 as stated in the bestiary for adding levels to monsters, and what would be the CR? I'm trying to create a CR3 So I figured a level one fighter orc as chief and a couple of body guards would suffice.
Thank. Really helpful advice. I think I might reconsider doing that for now as the players are new to the game and I don't need to frustrate them too much right out of the gate. I'll wait untill they gain a level or two and then mess with them and I'm not trying to over-complicate the game as they are also kind of young. I'm trying to put together a simple dungeon crawl for my 3 sons to play. I started them off with the beginner box and they loved it, and beg to play everyday. so Im trying to move them up to the advanced rule set, but I don't want to make it too boring, complicated or frustrating. So I think I'll take you advice.
I couldn't find any specific rules on this one. I want to set a vial of poison among a few cure light wound potions and try to trick one of the PCs into sipping it as they would a potion in an attempt to identify it. What are the skills a PC would use in order to identify a poison besides ingesting it. Is there a procedure or rule for IDing poison that I couldn't find in the rulebook.
Thanks! I'll probably be asking a lot more stupid questions before I familiar with all the seemingly obvious rules. The reason I asked is, I've played several computer games such as baldurs gate and neverwinter nights, and it seems you only got xp when you disarmed the trap not when if blasted you with a fireball. But thanks, for clearing that up for me my players will be glad to hear that. |