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I want to create a level one fighter orc as chief of orcs for a 1st level party of 3. Should I roll stats and give the orc +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma as you would for a orc character, and if so what would be the CR of this monster. Or, should I give it +4, +4, +2, +2, +0, -2 as stated in the bestiary for adding levels to monsters, and what would be the CR? I'm trying to create a CR3 So I figured a level one fighter orc as chief and a couple of body guards would suffice.
Or, should I just make it an advanced creature?


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I couldn't find any specific rules on this one. I want to set a vial of poison among a few cure light wound potions and try to trick one of the PCs into sipping it as they would a potion in an attempt to identify it. What are the skills a PC would use in order to identify a poison besides ingesting it. Is there a procedure or rule for IDing poison that I couldn't find in the rulebook.


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I'm a new GM and am wondering if i should award xp for a trap that is triggered and damages PC (such as a javlin trap. Or should i only award xp if it is disabled or avoided somehow like with a save.