Grey Maiden

Goldenbraid's page

62 posts. No reviews. No lists. No wishlists.




3 people marked this as FAQ candidate.

I know I have asked too much for today T___T sorry, I just wanted your opinion on this...

"You discover a cure for aging, and
from this point forward you take no penalty to your
physical ability scores from advanced age. If you are
already taking such penalties, they are removed at this
time. You must be at least a 20th-level wizard to select
this discovery."

Does this mean that I *only* don't take a penalty fo my physical ability scores because of age *but* the character will die from old age when her time comes up? or does it mean that she is immortal (as long as she gets fed and doesn't die in a combat and all)

What do you think? (Since the name is also Immortality)


so if I choose a wand for my arcane bond as a lvl 1 wizard. Do I get... a masterwork wand without spells? meaning 0 charges? or do I get a fully charged wand of whatever I want? (even lvl 4 spells?)


Hello, sorry to bother. I was wondering because the description of the feat says "You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll".

Shoot or throw ranged *weapons*.

So... Are rays (magic rays such as enervation, scorching ray, and so on) treated as "weapons"?. Or in other words, do I incur in the -4 penalty if I shoot my ray to an opponent engaged in melee (a situation that will come up often in my wizard's adventures). Im somewhat worried because my wizard won't probably be good at shooting with her base attack bonus and her not-too specialized dexterity bonus (aiming at a 12 or 14) and honestly I don't want to spend my feats in point blank shot/precise shot (but will if i have to ): )

Thank you!


SPOILER. FINAL BATTLE SPOILER:
I don't know why I'm even posting this. Guess I just wanted to write it down.

The fight is very, very difficult. We wiped on it. In a very anticlimatic and antidramatic way (most of it). Party characters were level 15, most of them non-mixmaxed composed of magus, rogue, cleric, tank fighter, archer fighter and me (paladin).

So owned. 1st round rogue wins initiative and wands me with dimension door (place had teleportation trap and dimension door fails) Karzoug casts quickened wail of the banshee DC 33, kills 3 members (cleric, magus and archer) so essentially bye bye dispels, magic and heals. Then time stops. Gets a 4 in the dice. Forcecage/cloudkill/prismatic wall/(illusionary wall or something like that, disguising the prismatic with a "stone wall") and I don't know what else but I was surprised he didn't gate or delayed blast fireball us.
I somehow passed the reflex saving throw but the rogue and the tank warrior didn't. The rogue popped a gaseous form pot and got out of the cage. I tried to dimension door with the wand but I let myself to be "dragged" to the dimensional anchor which was placed inside the cage. Put the warrior inside the bag of holding, opened it outside the cage and asked him to do the same with me. The rogue tried to cross the prismatic wall and got insane/sent to another plane (Material). I crossed it as well and got insane and dpsed hard by the wall. My boots of haste, green ioun stone and armor destroyed in the process. Insane also.

Meanwhile Karzoug targeted me with a finger of death, 3 transmutation spells that my domineering weapon sucked (telekinesis and 2 others, most probably disintegrate and something else). I got "attack nearest creature" from the insanity. Declared smite evil and I charged him and closed my eyes before I stroke to avoid his mirror images (still had 50% chance because of total concealment). Managed to hit despite "blindness" and blink. Threatened and confirmed. Got my critical card which was rubbish (normal damage and 1d6 str).

His turn. Delayed blast fireball. I had 20 hp left. Failed reflex. 70something damage GG.

The tank warrior surrendered and for that he got baleful polymorphed by Karzoug.

That's how it finished after 2 years of campaign against the rise of Karzoug.

My advice is: don't engage him with less that lvl 17+ party members which necessarily need a dedicated healer, a dedicated arcane caster (counterspelling, dispelling, etc) and heavy dps buffed to the teeth with protections. Karzoug is *that* über.


hi! Is it possible to declare a smite evil (swift action) between the attacks of a full attack action?
The corebook says that you can do a swift action, every time you could do a free action (but only 1 per turn).
In a full attack action you are allowed a 5ft step before, between or after your full attack, so i can only wonder.
Does anyone know? thanks!

Also, is it possible to have more than 1 enemy declared with smite evil? I thought you could =0.
i.e.:
round 1: declare smite evil to monster 1
round 2: declare smite evil on monster 2 (monster 1 still alive)

Thanks!


do magic items effects count as spells/spell-like abilities?

edit: yes i had another thread on this but no one told me ):


Now that i got your attention ( :P )here it goes:

There's a special place where supernatural abilities don't work, all spells don't work and spell-like abilities don't work as well. Also powers of gods don't work. (I know there are a lot of you who know what I'm talking about, shhhh :P , I don't think I could ask these kind of questions there anymore, so...) Extraordinary abilities DO work there, tho.

Would magic items work in a place like that? My thought is no as they replicate spell effects but Im not completely sure. Also I think it would be outright absurd "no zeus, you can't use your powers here but you can use your sword +1! ". I would think items would just become masterwork items there. Unfortunately I couldn't find this anywhere.

Also... would i be able to planeshift into such a place? it's not a "dead magic" zone, it's a plane with "limited magic" trait. My theory is that you *can* teleport into it , but not cast anything once you are there.

Since we are here... would a divine characteristic count as power? i believe gods conserve their non-supernatural/spell-like divine characteristics there.

Thanks! i know this is not the place to ask all of this ): but since the systems are practically the same, i thought you would be the right people to ask. Have a good day!


Hello! as unfortunate sa it was, my last character died, so I was thinking on building a "ret pally". dps paladin. no tanky or healer (last char was a healer, really liked her, hope she can be ressed eventually). So... stats: 18, 16, 10, 8, 8, 8, level 12, 180k gold. (that was the gear value of my last char) no craft dicounts for new character as that has been taken into account already. I would like her to be human (female). Every monster race is prohibited.

18 and 16 should go to str and cha imo but in which order? at first i thought 18 str, 20 for being human, +6 belt, 3 stat increases and +6 circlet would finish with 29 str/22 charisma but the more I think I believe it should be the other way? 29 charisma/22 str?

Strength: bonuses against combat maneuvers, can carry more stuff, bonuses at climb, swim, etc, etc. More damage

Charisma: better saves, UMD, diplomacy, bluff, bonus spells (guess she won't be able to use it ): )

Which way should I go? this in purely in terms of optimizing her role as striker /dps or whatever you want to call her.

The 10 is going to CON probably and the rest dumped in dex, int and wis.

Outhbound paladin (vengeance) yes or no? I could have more smite evils per day, but the lvl 11 ability would be severely nerfed (which is more of a teamwork ability). Also i could buff with blessing of fervor.

I will most-likely use power attack w/2 handed weapon + smite evil (i know i wont be doing much against non evil monsters, hopefully there wont be too many, that's where having a good str score helps, i could be semi useful even in those situations). Im very probably going to grab a freedom of movement ring and a locked gauntlet to be immune to disarm and grapple respectively and most likely ill have a wand of dimension door and or boots of teleportation.

Am I missing something? like the über feat every power attacker should have? i was thinking on improved sunder to render most bosses relying on weapons useless. My weapon will most likely be +x (no holy, no reason when ill be slicing them like butter with smite evil, as it bypasses dr). i will take toughness and i believe that's all =0.

(At first i thought of rogue/paladin stacking sneak attack+smite evil, it's harder to build and atm the full paladin deals more damage i think, at lvl 20 the rogue/pally should be king i guess but it stretches morale code by a lot, its harder and more expensive to equip and its more fragile imo, or do you think its way better? it would be the knifemaster or w/e its named, the one that deals d8 sneak attack with daggers/kukris/etc.)

Thanks!
(i hear the ranged pally is pretty much op with multishot/rapid shot/smite evil but im not completely sure that's what i want to play) melee pally?


Hi! the core rulebook says that the maximum amount of damage you receive due to falling is 20d6. Would you as DM's rule that damage wether you fall 200 ft or 1km or 300 000 km? I mean, being official and all, perhaps it doesn't have to make sense. (Dragons talk and w/e in this world).

As I don't know much about Physics I don't know the real answer. I believe you accelerate at 9.8 m/s2 when you fall, but you do reach maximum speed? Do you reach maximum speed in real life or do you accelerate infinitely? (I believe that's what is friction for, isn't it?)

The point is that we were fighting a dragon 2 man in the summit and I tought we should teleport mid air and fall and I think that surviving the fall would have been way easer (we are lvl 12) than fighting the machine of destruction that was in front of us. I don't think my DM would have let us survive if we jumped down (about 1km high) and I know the DMs word is rule, but in RAW?

edit: We didn't jump and we died at the dragon's claws. Unressable as there was no one that could take our bodies out of there


Hi! Do you know if there's a plane where time flows slower? As we are "against the clock" from now on (le sigh) it seems like I won't have as much time for crafting as I'd like (after I spent 3 damn feats on it -____-). I know I could craft in half the time by adding a +5 DC to check but my char (a cleric) isn't specially adept at it (maxed spellcraft but low INT). I know I could pick skill focus and the one that gives +4 to UMD and spellcraft. I probably will. However, having access to planeshift and all, perhaps I could go to "sleep" to the slow-time plane where I could craft for "days" or so and return before the night is over in the material plane. Is there such a plane? like Goku's training room (1 year there, 1 day in real world)? of sort?

I read there's a "Dimension of time/The hidden dimension" plane which is about time and all but I don't think it's exactly what I'm looking for. A week for a day basis would be perfect.

Thanks!