Duke Arvanoff

Gol Drakhaen's page

3 posts. Alias of Drakhaen.


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Goblin Squad Member

Andius the Afflicted wrote:
I don't believe it's ever been stated you have to be a rogue to be an assassin. It may be much simpler to train another class in stealth or disguise and use it as an assassin.

That's a fair point. I suppose time will tell what the requirements are for learning assassin-related feats.

Goblin Squad Member

Andius the Afflicted wrote:
why would any settlement not already locked into rogue training facilities ever take them???

I realize it's still a long way away, so settlements might be able to hold off on having Rogue training and pick it up later (it might be too late to pick them up at some point, though). I also realize PvP flags mechanics have changed, etc. However, I hope even some of what was outlined in this old blog post comes to fruition:

https://goblinworks.com/blog/join-forces-underground/

When the assassination mechanics finally make it into this game, Rogues will be an integral part of settlement vs. settlement (or kingdom vs. kingdom) warfare. There will be tons of opportunity for assassination contracts and bounties, I'm sure. I know this may be taking the optimistic longview, but I sincerely feel that this will be the case.

Yes, Rogues may be limited for the near future, but as more systems and game mechanics come online, they will undoubtedly have their time to shine. Given that a role will take upwards of 2.5 years to train to the higher end of its capabilities, I think we will see some of these gameplay mechanics enter the game by the time people can start to fully interact with them.

Don't give up on Rogues just yet!

Goblin Squad Member

lol Thanks for the "update" Ryan!