Jellik Fulson

Gilbert.'s page

19 posts. Alias of Daniel Stewart.


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Gilbert take aim once again at the bandit firing at him. (Yellow)

Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


With the sting of the dart radiating from his neck, Gilbert aims and fires at the closest enemy (Yellow).

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 3 ⇒ (9) + 3 = 12


As Mender and Ionnis bully the wizard into telling them his part in these events, the mercenary scopes out the house.

Investigate: 1d20 + 1 ⇒ (3) + 1 = 4
Perception: 1d20 + 2 ⇒ (6) + 2 = 8


Mulling over the idea of a 'flaming bolt' Gilbert continues to walk until he comes to the gate to the fence, and he opens it up. After a few steps onto the property, he stops and looks around.

"Are you guys coming or not?"


Starting at the sound Giuseppe's voice, Gilbert shakes himself and turns away from the mural and focuses back on his comrades.

Thayan sounds good to me too

The warrior prepares to leave, but cannot help but turn back for a final look at the painting.

The artist sure knew fire...." he mumbles as they leave the ghetto


Gilbert keeps a watch on the street, and the people milling about as the others speak to the merchants near the mural. He looks over his shoulder more than once to glimpse the painting.


"The slums at night might be dangerous but I am game if you all are!"


"Take a look at this! What do you make of it??"

The mercenary holds out the papers he rescued from the fireplace for all to see.


oops..did not realize that was for me! :-)

Guidance: 1d4 ⇒ 3


Gilbert moves over to the fireplace and checks the paper stuffed in with the wood.

Investigation: 1d20 + 1 ⇒ (11) + 1 = 12


Gilbert keeps his crossbow at the ready as the guard moves in and starts roughing up the people he was just talking to.

"Come on now fellas, you know they had nothing to do any of this...ask anyone. They were helping get the people out safely."


Gilbert racks his mind trying to remember anything that he might have noticed about the goings-on on the second floor.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4


Looking over to the human, Gilbert walks over.

"Sorry mate, not too sure...was busy making some money! Looked like someone threw something on some posh lady and set her on fire...then all hell broke out. I was more interested in getting my winnings off the table and getting out."


Seeing a group forming outside the burning building, Gilbert moves over to them, listening to what they have to say. Having been too caught up in his game of dice, he only vaguely remembers the events that lead up to the fire.


Gilbert quickly moved down the stairs and, gathering up his equipment, exits the burning building. He helps any who might need it on his way out.


Looking over at the halfling, Gil frowns.

"Sounds like a great idea...lead the way, little man!"

Gilbert follows the halfling up to the 'high stakes' table.


Picking up the dice, Gilbert places his 3gp on the table and with a twist of the wrist sets the 'bones' dancing down the table.

Dice roll1d20 + 2 ⇒ (15) + 2 = 17

"Well it looks like Bjorkasil will have to find another date tonight!"


Storing his gear safely, Gilbert heads to the gambling tables. Looking for a good game, he keeps his hand on his money pouch as he approaches a table playing a familiar dice game.

Greetings, may I join you? What is the buy-in at this table?"


Gilbert sits and watches the various people wandering in and out of the gambling hall. Having just been cashed out of the mercenary band, The Red Griffins, Gilbert has almost everything he owns on his person. It seemed strange for the captain and paymaster to pay us out in such a place, but he simply shrugged his shoulders, grabbed a seat and watch all the people wander by.