Hakoor

Gil Mirth's page

38 posts. Alias of scranford.


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Yep. Have Fun. Gil will be waiting in the wings if needed.


Here is scranford's first Pathfinder 2 character. I feel I didn't really give PF2 a chance when it came out, and have been playing almost exclusively 5E, but wanted to give it a chance and what better way to learn.

Gil is from a small halfling village that was raided by a group of Goblins. He was captured and forced to work the mines for almost 20 years. He does not know if any of his family or friends survived.

A new arrival to the mines, an old human monk trained him how to defend himself with both his bare hands and simple implements... and before he died how to embrace the Ki within his soul.

During a battle between his Goblin Captors and a group of Kobolds Gil was able to make his escape. He swore then and there to never take the light of the sun for granted again, and began his worship of The Dawn Flower. His travels led him to Otari, and he is eager to see the temple of Sarenrae here.

I'll clean up the avatar profile if selected.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Thanks for running the game GM. It's a shame, but with only (3) It's hard to keep the momentum going. See you around the boards...


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil examines the mirror with his third eye, seeing if there is anything unusual about it. He also seeks another exit.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil takes a moment, and activates his magical senses.

Acolyte of the Third Eye

and surveys the room.

1d20 + 9 ⇒ (13) + 9 = 22 Perception


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"I have a face not easy to forget". "If we can determine where to meet, I'll just find a shadowy place and fly over the wall, and meet you guys".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"I agree". "It's time to leave this city...now if not sooner".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"I am quite good with words, and scribing if you would like my assistance". "And, as far as escaping the city, I have the ability to fly for very short periods of time...like over a wall..."

Gil is leveled up.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

I was out of town without my book. I'll do the fun thing this weekend!!!!


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

I am for having Torrent with us. This early in the campaign it helps to have a knowledgeable NPC about.

Gil examines the box with his arcane sight to look for any clues.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"I trust her". "For now".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"Your words say one thing, but your actions say another". "Why don't you just let go of that spell you've got active there, tell us what you know, then we'll be on our way"..."And you'll still be breathing".

1d20 + 5 ⇒ (7) + 5 = 12 Intimidate


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil remains silent, but smiles his most charming smile at the young lady, while invoking his Arcane Eye to try and gauge something about her.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Once the room is entered, Gil will attempt to get between Shealis and the windows.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil joins Lescol, lowering his hood, and hoping his good looks help with the discussion.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"Let's go". "No telling where it will end up if we don't act fast".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

1d20 + 5 ⇒ (2) + 5 = 7 Intimidate

Not even speaking directly to the prisoner, but assisting in intimidation.

"He lies". "He hides something, and only wishes to be gone from here so he can hurry somewhere else". "Maybe, if he comes clean, and tells us where he is in such a hurry to get to, we'll let him live". "Probably not...but that is his only hope".

But the smudge of soot on his nose makes him seem more a clown, than a villain.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil advances to the locker, and looks at it with his Arcane Eye to see if there is any magic or anything about it before anyone attempts to open it.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"I don't think that's Rivereye, but we might not be able to find the real Rivereye if we kill him". "Try to take him alive". "I don't know what that is, but it's not on our side.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil takes a moment as the combat starts and girds himself in his Mage Armor.

He then invokes his "Third Eye of the Acolyte to see what's really going on.

Vitality 10/13


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil carefully scrutinizes River Eye to see if he is hiding something, or sincere.

1d20 + 8 ⇒ (15) + 8 = 23 Insight


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Still keeping his face hooded, Gil raises his head to look at the flying thing. (Low light vision, but might as well give it a shot)

1d20 + 6 ⇒ (9) + 6 = 15 Perception

Noticing their contact Gil stands by and waits for Torrent's cue.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"I suppose, but at this rate I'll bleed to death before we get to the street". "Do you know of another way to leave this area...quietly, and unobserved".

Gil takes out his punching dagger, and stabs himself in the leg. He then takes the fresh blood from the wound, and draws out the holy symbol of his God on the woman's forehead, while chanting.

1d4 + 1 ⇒ (2) + 1 = 3 Healing


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Thinking the rope looks a bit dangerous, Gil finds a ladder and/or some planks from the attic, and bridges the gap. (If there is anything long enough). "There". "Walk on these and use the rope for balance". "I'll be the last across". "Can someone carry the woman"?


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Smelling the smoke from the fire, Gil gets back to the door to the main room, then turns, and rushes back towards the storage room. He will then pick up the woman, sling her over his shoulder, and head back to see how the others are escaping.

"Happy to do so, but didn't want to leave innocents behind to burn". Gil responds with a look or ire.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1
GM_Radiance wrote:

Gil uses some of his divine blood to heal the woman in front of him, he can tell it has helped her but there is something still wrong. Gil can't pinpoint what it is right now but at least she is safe for the moment.

Next round you can double move back into the room so I assume that's the action you'll take.

Another crackle rings out throughout the house, this time fire starts to lick at the walls as the building begins to burn. The ceiling starts to give way and fall to the ground. X marks are now difficult terrain, takes double the amount of movement to walk through.

** spoiler omitted **

Everyone except Gil manages to dodge the initial onslaught of flame that seeps from the roof. Upstairs is still burning but likely not the whole floor.

Gil take 1 fire wound damage.

Round 2: Kaive, Man outside, Torrent, Nilus*, Scouts, Thugs, Lescol*, Gil*.
So just waiting on Kaive and I'll resolve this round.

Just out of curiosity, or maybe misunderstanding of the rules, now did Gil with the best save end up taking damage?

Never mind I see. This is an attack vs. Gil's Reflex save, not a save by Gil to avoid something.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Let's use up a wound point. No telling how much time I've got.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil quickly rushes to the unconscious woman's side to stabilize her. Once he's sure she's going to live he rushes for the front of the room where all the action seems to be happening.

I'm assuming 2-3 rounds before he arrives.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil continues towards the storage room quietly, and listens at the door if it's closed before entering.

1d20 + 6 ⇒ (16) + 6 = 22 Perception


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil takes a moment to gird himself in his armor of faith (mage armor), and pulls his punching dagger. "I'll go see what happened to Mrs. Finner".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"Well let's let our new allies get a quick drink, then we should be on our way".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Frowning at the rude interruption, Gil draws deeper into his cowl, and waits to see what happens.


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

"I know a man of favor who might be willing to help us". "Not terribly stylish, but I think he can be trusted".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

Gil takes his time reviewing the map. "There has to be another way out of the city". "There always is". "How about the hills north of the city, perhaps there are tunnels or secret paths there". "Does anyone know someone trustworthy, who might know of these".

"Otherwise Lescol's plan of sneaking out and a distraction might work". "I am able to fly for a brief period of time if that helps, and am good in the water as well".


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

How dare they question...or try to end his connection with his god. Who are they to try and tell me what to do, and what to believe. I sense that they have stirred a nest of hornets, and I know I'll do whatever I can to stop them. If this cleric can help...then I'm willing to do my part

Gil enters the room, his hood draped low over his face, and his collar high to hide his origin. He turns at the clerics approach, and nods his greeting.

"Hello". "My name is Gil, and I've learned not to expect anything, however this is a pleasant turn of events". "I am doing as well as can be expected considering the circumstances we find ourselves in". "Are you sure we're safe here"?

Gil takes time to survey the room looking for other exits or entrances, and anything else of note. He also notes the other arrivals for any signs of betrayal.

1d20 + 6 ⇒ (17) + 6 = 23 Perception (The room)

1d20 + 6 ⇒ (9) + 6 = 15 Perception (The occupants)


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

dot


Male - Perception +6 (Low-light), Class DC 15 Halfling (Twilight) Monk / 1; AC 18, HP 17/17, F +6, R +8, W +8, Hero Points 1/1

GM Would you mind setting up the "Gameplay" thread so I can dot it, and this campaign will show up on my active campaigns page. Keeps me from having to go look for it.


Here are the basics of my character. I've still got to do some reading up on the gear section, and complete my back-story, but he's pretty much done.

I know he was found by an order of monks washed up on the beach as a newborn, but still have to work out the specifics. Looking forward to trying this game system out.