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*Gidget*'s page
152 posts. Organized Play character for Vrog Skyreaver.
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HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Would you mind marking the game as inactive once everyone has confirmed that they have their sheets please?
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
aye, thank you for running, and thanks for the good group all!
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
My details:
Player: Steven Johnson
Character: Gidget
SFS Number: 26225-701
Day Job: no thank you
Email: genma.200.sj@gmail.com
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I can fail neither a DC 10 perception nor a DC 10 Engineering.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Perception: 1d20 + 15 ⇒ (2) + 15 = 17
Perception: 1d20 + 15 ⇒ (12) + 15 = 27
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I feel you. I think I've rolled above 10 in this module like 4 times.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Instead of inaccurate fire, Gidget opted to take one good, clean shot.
Attack Roll w/Deadly Aim: 1d20 + 14 ⇒ (10) + 14 = 24
Damage Roll: 3d8 + 17 ⇒ (8, 6, 2) + 17 = 33
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Heartened by her last attack, Gidget unloads on the slime.
Full Attack Rolls w/Deadly Aim: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 10 ⇒ (2) + 10 = 12
Damage Rolls: 3d8 + 17 ⇒ (8, 2, 6) + 17 = 333d8 + 17 ⇒ (1, 1, 2) + 17 = 21
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
That's fine, move me where I can see it and shoot it.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget moved down and fired at the Caypin again.
Attack Roll w/Deadly Aim: 1d20 + 14 ⇒ (20) + 14 = 34
Damage Roll: 3d8 + 17 ⇒ (2, 7, 1) + 17 = 27
Crit Damage if appropriate: 3d8 + 17 ⇒ (2, 2, 4) + 17 = 25
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget moves straight south then fires on the Caypin.
Attack Roll w/Deadly Aim vs. KAC: 1d20 + 14 ⇒ (4) + 14 = 18
Damage Roll: 2d8 + 17 ⇒ (8, 6) + 17 = 31 Half fire and half piercing.
I have rolled progressively worse throughout this adventure =(
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget fires on the slime again then moves to the west.
Attack Roll w/Deadly Aim vs. KAC: 1d20 + 14 ⇒ (5) + 14 = 19
Damage Roll: 3d8 + 17 ⇒ (4, 8, 4) + 17 = 33 half piercing, half fire.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I'd agree. It's definitely a Dex-based check, but according to the CRB, it's not specifically called out as a Dex check.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"No clue, but let's kill it before it gets too close!"
Gidget also opened fire, Opting to fire instead at the slime on her side of the room.
Full Attack, Deadly Aim: 1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (6) + 10 = 16 vs. KAC.
Damage Rolls: 3d8 + 17 ⇒ (3, 7, 5) + 17 = 323d8 + 17 ⇒ (8, 3, 2) + 17 = 30 half the damage is fire and half is piercing.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget will take point, I'm just waiting on everyone else to be where they want to be when the fight starts.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget moves up to pull security on the next room while they deal with the lazers.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Perception: 1d20 + 15 ⇒ (6) + 15 = 21
Is it possible to disable the lazers without getting burned to death?
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"Anyone want to hazard a guess what the strange balls do if you pop them?" asks Gidget as she moves to take point. She starts looking for signs of passage as she moves forward, as well as hazards.
Perception: 1d20 + 15 ⇒ (12) + 15 = 27
Survival: 1d20 + 17 ⇒ (11) + 17 = 28
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Who has the best bonus to Engineering? I add 16.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Ref Save: 1d20 + 7 ⇒ (20) + 7 = 27
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"Don't worry." said Gidget over comms "I'll never say that. I don't really need weak people to save me." Gidget chuckled at her own joke.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget climbs down and checks out the creature's lair for more animals that might interfere with their fight.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"So many things can go wrong. It might be better to ask what can go right."
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
As the creature dies, Gidget immediately reloads her rifle and then replaces the rounds she used in her magazine. She then joined the others near the last beacon.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget takes a guarded step back and fires again on the creature, this time attempting to really hurt it.
Attack Roll vs. KAC w/Deadly Aim: 1d20 + 14 ⇒ (10) + 14 = 24
Damage Roll: 3d8 + 17 ⇒ (4, 8, 7) + 17 = 36
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget opens up on the flying creature.
Full Attack vs. KAC: 1d20 + 12 ⇒ (4) + 12 = 161d20 + 12 ⇒ (7) + 12 = 19
Damage Rolls: 3d8 + 13 ⇒ (1, 5, 8) + 13 = 273d8 + 13 ⇒ (5, 8, 4) + 13 = 30
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I didn't realize that was a crevasse. I thought it was a cliff. Since I wanted to be on overwatch, could I have been up where the first beacon was located?
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Having seen the sheer difficulty of climbing the rock to the second beacon, Gidget opted instead ot climb a nearby cliff to get a good overview of the area and watch for assailants.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget will climb up the vines as well, but not to hack the machine; instead, she pulls security while Deckard hacked the machine.
Perception: 1d20 + 15 ⇒ (5) + 15 = 20
Athletics: 1d20 + 13 ⇒ (10) + 13 = 23
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Athletics I can't fail to aid with climbing.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I will aid whoever has the best chance, but I do not have good odds to do so.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I stand by my statement =P
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"I'm good. I have everything I need right here." said Gidget as she patted her rifle.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
To be fair, no one should be going to Columbus, OH for any reason.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget tires to pick up the back end of a truck...
Athletics w/Assist: 1d20 + 15 ⇒ (11) + 15 = 26
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I saw a 4 pack of CHarmin Ebay for 80 bucks.
It had bids.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I can also give Athletics a shot, but would likely need an aid.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"We just need you to point us in the right direction and I can track it from there."
Survival: 1d20 + 17 ⇒ (4) + 17 = 21
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget waited around for the others to talk to the Gnome; while she waited, she watched the crowd to make sure no one was trying to follow the group or eavesdrop on their conversation.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget isn't a face character; she's more of a kick-you-in-the-face character.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget slings her rifle and starts walking.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"My apologies as well."
Gidget didn't finish her sentence: gosh, I didn't realize you couldn't speak my language either!
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget responds in Ysoki:
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
Gidget checked her weapon and then filled her canteen from the ship's onboard stores and then stepped out of the ship first, gun cradled in her arms. Her intent was obvious: we're not starting any trouble, but we'll finish it.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
I'm kinda broke atm. Also, I got me boons slotted.
HP/SP: 58/99 | EAC/KAC: 28/29 | Init: +6 | Fort: +9; Ref: +7; Will: + 9 | Resolve: 10 (10)
"I have no more questions, at least until we get there."
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