About GhurOffense and Defense:
Offense * Axe Hit: +1 (BaB) +5 (Str) -1 (PA) = +5 * Damage: 1d12 (Base) +7 (Str) +3 (PA) = 1d12+10 - +2 hit and damage goblinoids * Gore Hit: +1 (BaB) +5 (Str) -5 (Secondary) -1 (PA) = +0
[dice=Axe add 2 vs goblinoids]1d20+6[/dice]
[dice=Gore add 2 vs goblinoids]1d20+0[/dice]
Defenses
Race, Traits, Stats:
Half-Orc Half Minotaur
Traits
Stats 15,15,12,12,11,11 * Str: 15 (roll) +4 (half-Minotaur) +2 (Half-Orc) = 21
Feats, Flaw, Skills, Equipment:
Feats
Flaw
Skills with background skills
Equipment
Skirmisher Ranger:
Favored Enemy Goblinoids
At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. Wild Empathy
Track (Ex)
Background:
Ghur knew his parents. The only ones who truly mattered, even though it was clear that he was not biologically related. They were only human, afterall. But they were the only family he had ever known. Many a time he had asked as towards whom his parents were, and the answer he had received through most of his life was that they had not survived. It was not until he left his home that his father had admitted that this had been a half-truth. For half-minotaurs were generally made as a result of magical cross breeding experiments, and Ghur was no exception. His mother had been an orc, captured and selected for the purpose of breeding a strain of minotaur that was less ungainly in size. His father, the man who had raised him, had been a member of the cult that had created him. Despairing at the vile atrocities he had committed in the name of deity whose name he had refused to utter, he had stolen away one of the infants that had been created and fled, hoping to raise the child in penance for the evil that had been its birth. Fleeing as far as he could, he eventually settled for a ramshackle farmstead that he purchased with the last of his coin. And there he raised his son, hoping to overcome his evil nature as a way of proving that he could reform himself of his own crimes. While the local farmers and villagers had initially been terrified of the monstrous child, as years went by they became just another local fixture. Something travelers were afraid of, which caused the locals to laugh. There he was born and raised, gladly helping in any way he could. When he was still young his father had married a woman he would come to know as mother.
——- Personality: Ghur is a living embodiment of the question “Is it better to be born good, or to overcome one’s evil nature through great effort?” Violence comes naturally to him, a fact he had learned when goblins had infested his family’s farm, and of all of his emotions anger is the most prominent one. This should come as no surprise, given that his existence was the unnatural union of both an orc and a Minotaur. Aware of the crime against nature that his life is, Ghur has resolved to prove himself better than what he was made to be. This has proven to be a daily challenge. |