Ghost

Ghost of Hallow's Eve's page

28 posts. Alias of Valedictus.


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If you have any questions as to what's where, just ask

The church is in Seaswell Heights.

There's a forest on the mountain (brown area) and a woodland in the Gardens.


The first evening is considered to have been spent hiding out in your safehouses. The adventure picks up at daybreak.

Also, you CAN explore your current location


Fixato


It Begins

As you go about your final hours of peace... the sounds of disaster ring from the town square.

Soon, the dead walk the streets of Spinner's Well. Holed up in your current locations you soon realize that as the night continues... there may be no salvation.

However, morning brings a glimpse of hope. The undead seem to retreat to darkened areas during the day.

It is now Day 1 - Round 1/6.

Map of Spinner's Well

As mentioned previously, you need only describe where you wish to go, and the general gist of what you want to do. I'm hoping Days won't take too long to go through.

I suggest you make appropriate skill checks as you move around so I don't need to ask for them.

Best of luck!

EDIT: Fixed map


Sorry for the delays, it's been a hectic week. Worry not, this game will work at a smooth pace once my exams have vanished into memory.


I see people haven't checked the discussion thread yet?


Here's the long awaited discussion thread.

I'm sorry for the slow update friends. I'm having an exam week at college and I thought I'd be fine. Seems to not be the case. I'll have a ton of free time starting Friday.

Apologies to all.

An update on the gameplay, I'll have the Map of Spinster's Well up very soon for everyone including a timeline for everyone to see where we're at.


Jaxson Cane wrote:
so my post above works then with the checking out the sunset from the lighthouse with a lady friend?

Indeed.


Stave Rogars wrote:

Stave spent the last three hours travelling to the Nobles house, though the last hour he has spent waiting for his missing host. He came from the local church to receive his annual donation and take it back. The last hour has been spent patiently awaiting his return. chatting to the servants and wandering the part of the estate he was allowed access to.

Perfect, exactly what I;m looking for.


Three hours before nightfall so your three hours are from 17-20h


I may not have been as clear as possible :P This is the three hours before anything occurs and then the reason why you happen to be at the safe location.

In other words:

- How were your last three hours of normal life spent
- Why are you at the safe location? Were you visiting the noble? Catching a view? Getting a drink?
- The Zombie Apocalypse occurs right after while you are already at the safe location.

I apologize if my instructions were unclear


The door opens onto a long stone hallway (roughly 120 ft.). Torches suddenly ignite, illuminating the hallway. An altar stands at the far end of the hall.

Perception 20 (can't take 20):

You hear a rattling from the above the ceiling.


Welcome, gentlemen (and ladies? Any ladies?)... to the Last Stand.

But before we dive into an endless bloodbath of zombies I need to know a very specific thing:

What did you do in the last three hours, and how/why did you make it your area?

Area 1: The Fat Pony is a wonderful tavern on the east of town. Cheap beer and rooms all accounted for.

Area 3: The Lighthouse stands on the south end of town past the harbor. It's tall and made of stone... so good for you.

Area 4: The Wolfcap Estate stands on the Briar Hill to the north of town. It's owner is strangely missing.

Once I know what you did in the last 3 hours, I'll grant additional items and supplies.

From there, we'll fall to the 6 Block/Day routine and continue until no players are left.

Experience is earned throughout the game and is split between all players who participate in a fight.


With my Will save you're in for a nightmare. I do apologize for the delay my friends


I rule that Craft (Cooking) also works on other humans. That "Dino" over there looks like some good eatin'


I'm curious as to which team first resorts to cannibalism when food runs out and the spellcasters die...


I'm a sucker for large parties. And in a survival game, we may lose people rather quickly. So in any case, I've gone and decided to keep all 12 characters.

Now that we have that done with, I recommend everyone read the Last Stand on Hallow's Eve rules below before getting started.

===
LAST STAND RULES

Last Stand plays out really quickly. I will have a link to the Known Map of Spinter's Well on a google doc that you will be able to check at all times.

Zombies are very much nocturnal and won't come out during the day. Use this time to search for equipment, food, water and medicine. At night, the monsters come prowling so I suggest you find time to head on back.

Usually the day will be split into six "four hour blocks". There are 4 Day Blocks and 2 Night Blocks. Actions are assumed to take up a block of time. This will reduce complexity.

Now, let me just roll up where everyone starts... When game begins (Sat-Sun) check to see where you begin and who you begin with.

Clyde McClod Starting Place: 1d4 ⇒ 1
Jaxson Crane Starting Place: 1d4 ⇒ 3
Jense Cruit Starting Place: 1d4 ⇒ 1
Oni-Kanabo Starting Place: 1d4 ⇒ 3
Larma Starting Place: 1d4 ⇒ 4
Tex "Arcana" Johannson Starting Place: 1d4 ⇒ 4
Eric Duponte Starting Place: 1d4 ⇒ 3
Menton 'Mr. Dino' Rushhec Starting Place: 1d4 ⇒ 1
Kaleo Timoti Starting Place: 1d4 ⇒ 1
Eve Valeria Abia Starting Place: 1d4 ⇒ 4
Stave Rogars Starting Place: 1d4 ⇒ 4
Zalar Oathworn Starting Place: 1d4 ⇒ 1

Good luck and may the best survivor win.


Going to give until tonight for any latecomers. I might just end up taking more people than I thought because:

a) more people, longer game
b) you guys sounds hilarious together


I doubt there will be a katana lying around either.


Thanks Larma, that's very kind of you.


No drawbacks folks.

I'll be selecting our survivors tomorrow.

Good luck to everyone!


Gear is spread out throughout Spinster's Well. Depending on player's class choices I have "variable" loot to make sure everyone's covered.


On traits, feel free to take 2 non-AP traits.

As for the setting it takes place in Spinster's Well, which honestly could be anywhere. And I don't need much background for a one shot survival game.


On the subject of leveling, it all depends on how you do. Honestly, there's no limit to how long you can last, theoretically.


Clyde McClod is awesome. I have a feeling trees didn't stand a chance.


This is expected to last more than one night. Players can technically survive weeks... if they are brave enough.

I'll be picking 6 players by the way. Selection Date will be on Friday to give time for character creation and discussion.


Level 1, any official material.

And I can't tell you that Tobaris ;)

Also, this is semi-serious. Feel free to go down exploding.


Last Stand on Hallow's Eve

This short adventure is a deathmatch survival game. The PCs play as survivors in the town of Spinster's Well.

The adventure begins just as a horde of zombies shamble into town. The PCs will have three hours of actions to gather resources, reinforce their position and plan for the onslaught.

After that, the PCs need to survive for as long as possible. Salvation may not be an option. Essentially, we're seeing just how long you can all hold off the horde?

PCs can be of any class but must be human.

20 point buy, average wealth, max hit points at 1st level.

Further questions can be asked below.