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For me as well this seems crazy.

My opinion on the sorcerer was that it wasn’t a prepared caster, it was a spontaneous. The issue is that with only a single spell you know per level, you are absolutely locked in and not spontaneous at all.

At this point, the Wizard has infinitely more flexibility than the sorcerer, as they can change their spells every day - and learn even more.

I understand this is supposed to only be an archetype, however if there was just some sort of choice like ‘get access to your bloodline granted spell + one other, it would give the class some (though limited) flexibility.


Also would love to get an understanding of the material that a shifting weapon is made from.

Can I have a sword (metal, leather) shift into a bow (wood, string)? If I shift into a bow, do I need to string the bow? What about a sling (cloth)?

Is there such a thing as a metal bow?

Also what about special materials? Does this mean that you can’t make a bow out of any special material that isn’t wood?

For me in general I don’t think that any/many/most of these things would break the game to allow them to work, however RAW suggests precious materials remain the same, though nothing is said for anything else, this seems this was intended as a positive bonus but in the case of something like orichalcum, as a metal, would stop you shifting into something that contained key alternate material.

Maybe you could state that changing into a metal weapon into a sling makes a chainmail like cloth to use for the weapon, maybe changing your bow into a sword grants the same properties of a standard sword (damage & perhaps durability?), it just happens to be made of wood