Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
I'd be okay with this game being cut. To be honest I'd been considering dropping out, because I know I've overloaded myself on games, and Gerwyn just hasn't turned out to be an interesting character to play.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
There's a difference between "difficult" and "can we even do anything here?" Perhaps I'm just being impatient, but it's getting wearying to feel like the best course of action is to wait and see.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn goes a bit pale at Rhun's words. While they'd had their suspicions, for them to actually turn out to be right!? What were they supposed to do with a vampire? Frantically he starts looking around, his terrified mind thinking of escape routes, of vampires lurking in the dark.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Here is where it really matters how much we know about vampires... our one slim chance is to somehow expose him to sunlight when he can't get away quickly. But yes, this is a pretty bad situation. We could play dumb tonight, then either A) figure out a way to light fire to his wagon while he's in it during the day, hopefully exposing him to sunlight unexpectedly while he's resting, or B) slip away and abandon the caraven. He's a vampire. He can guard his own caravan. Marya has probably been dominated, but I don't know if we'd know he can do that. It seems like the kind of thing that would turn up in stories, so we could probably at least be suspicious about it.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn, already nervous, notes that Marya came back without Rhun. He looks to the others. "Do you think something happened?" he asks, quietly, then decides there's one way to find out. He hesitantly approaches Marya. "Where's Rhun?" he asks nervously.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Perception: 1d20 + 11 ⇒ (18) + 11 = 29 Nice! Gerwyn perks up and looks at the others. "Did you hear that?" he asks, quietly. "From... that wagon," he points at the wagon. "Something's going on." He warily approaches the wagon in question.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn almost goes after Rhun, but stops, not wanting to butt in on something he wasn't invited into. Instead he stayed with Griswold and Fenrarem. He shakes his head at Griswold's exclamation. "I don't know," he admits in a whisper. "I just wish... we knew for sure what's in there." He nods at the wagon the prisoners were kept in.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
I'm getting married this Friday, so it's quite possible I'll be somewhat... distracted for the next while. So if I disappear for a bit feel free to have my character do all of the smart things I haven't thought of.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn grins. "I suppose that does make it obvious," he agrees. "I always liked talking with the druids. It was much nicer than..." He catches himself and hastily changes what he was about to say. "Than some of the other people in the Gnarley. I always liked learning about the plants and creatures of the forest."
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Ah, thank you, I had forgotten to record that Gerwyn nods at Fenrarem's statement, then answers, "Much better, thank you." He hesitates a moment, then adds, "You're a druid, right? I've spent some time with a few other druids in the Gnarley."
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn shudders a bit as the bodyguards start dragging bandits off. He didn't feel right at all about letting this go on, but what could he do? It didn't seem like any of the others cared. His experience with lycanthropes was that most of them were almost as bad as vampires. He certainly didn't trust any of these others to do anything other than pursue their goal. He supposed maybe the other human guards might be willing to do something, but they were just human. What would they be able to do? Almost subconsciously, he drifted over to Griswold. The tough dwarf was new to the group, but Gerwyn felt a certain kinship with him, being a fellow dweller of the forest. "I don't like that," he whispers when he reaches the ranger, nodding at the guards dragging off the bandits. "Not after what happened to the gnoll."
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
But would they? I mean, in modern times thanks to vampire movies and us being all in the subculture that knows facts like that it's common knowledge, but in Greyhawk? I could see arguments either way:
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
It *is* true, if we're dealing with a vampire there are ways to deal with the issue. It seems like the best plan would be to convince the day guards to work with us, and then sometime in the middle of the day when the sun is shining, have everyone suddenly attack and break open the wagon, hopefully exposing our vampire to sunlight. But I'm not sure Gerwyn would even know that vampires are vulnerable to sunlight.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
I *do* think Gerwyn needs to talk with some of the others more, but he's afraid that most of you are like the 'stereotypical' lycanthrope and so is nervous about getting to know any of you. Of course, he doesn't have that problem with those he doesn't know are weres, so Griswold might be a good one to talk with him.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
I've been expecting things to change at some point, whenever things get bad enough that we actually have to reveal our true natures to each other and get really serious about covering each others' backs. I'm still hoping we reach that point sometime soon.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
It's more that Gerwyn is used to hiding the fact that he's good in a mostly evil-aligned society (Gerwyn's pack seems like the main non-evil-aligned pack, and it's one of the smallest and weakest from what I've gathered). He'd really like to *stop* this kind of thing, but he's accustomed to knowing that he and his allies are too weak to stand up to others, at least directly. As has been pointed out, he doesn't even have strong reason to think that most of the rest of the party would agree with him if he suddenly stood up against the Merchant. And so he keeps quiet and keeps his thoughts to himself. So what alignment is "I'd like to save these people but I'd likely die alone so I won't speak up?" Is it neutral to not stand up because you think all you'd accomplish if you tried to do something is dying?
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
I sometimes forget who plays what character in games, so it can confuse me when people post out-of-alias in the discussion. It's easy enough to figure out who matches up with who, but it's enough that I never post out-of-alias myself. I think the point here is that, while there are plenty of possibilities other than vampires, vampires is a plausible enough explanation that it makes sense for us to be wary about things.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Perception: 1d20 + 11 ⇒ (7) + 11 = 18 "I don't think I need any of the gear..." Gerwyn starts, only to be brought up short by Igdus accusing Vaki. He looks at Vaki with a shocked look, having missed it himself.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn corrects for his increased height and tries swinging again. Giant Axe: 1d20 + 5 ⇒ (14) + 5 = 19
I'm guessing that's a dead bandit
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn snarls in pain, then calls on his odd shapeshifting powers to swell up to twice his normal size. He takes a two-handed swing at the bandit with his now-massive axe, which looks like it could almost chop down a tree with a single chop. Axe chop: 1d20 + 5 ⇒ (6) + 5 = 11 Sigh...
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Perception: 1d20 + 11 ⇒ (13) + 11 = 24 Now that he has some reference points, Gerwyn spots some of the bandits easily. Since it seems like they're just as dangerous from a range as up close, he charges the nearest one he sees, chopping at one with a two-handed swing of his axe. Axe charge: 1d20 + 6 ⇒ (14) + 6 = 20
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn's Chaotic Good, but he thinks that attacking someone who is *probably* a vampire wouldn't be a good idea because 1) They might not be and 2) If they are, as has been pointed out, how would we kill one with what we have on hand?
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
"If we fight among each other, what chance will we have if something does happen?" Gerwyn pleads, distressed as always by contention in the pack. "We may not want to take the offensive, but we should agree on how we'll keep watch for danger and what we'll do about it, right?"
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn is happy to get some rest if no one tells the rest of the group what happened. He's nervous about the whole thing, but if there's something going on, all the more reason to be well-rested to face it.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
I'll be traveling for two weeks starting tomorrow. I don't anticipate being without Internet for more than a day at a time, but it's possible, so if I'm silent for a bit that's why.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn jumps a bit at the sound and glances back at the guard. He subtly changes his eyes to see in the dark as he does. Shapeshift to gain Darkvision Perception if possible: 1d20 + 11 ⇒ (7) + 11 = 18
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn didn't know why Igdus had to be so argumentative. It wasn't like they had all said they were sure magic had done it, just that it was one possibility. And they hadn't talked about enough magic to change the whole landscape, just enough to hide one campsite, which he was pretty sure even a journeyman illusionist could manage, much less one of the fey, whose magic often tended towards trickery and illusions. And why argue if you were going to agree on the actions to take? Well, there hadn't been any point in talking with Igdus before, so he wasn't going to start now. So Gerwyn ignored Igdus rather like a wolf might ignore a flea biting him again.
Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:
Gerwyn nods in agreement. "That's what I was thinking, too. We'll keep extra careful watch tonight, in case something out there is using some magic to make us camp somewhere less safe."
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